Files
SoaFE/DATA/XML/UNITS/HUTT_FACTION_UNITS.XML

929 lines
52 KiB
XML

<?xml version="1.0"?>
<Hutt_Faction_Units>
<SpecialStructure Name="Hutt_Command_Center_Palace">
<Text_ID>TEXT_STRUCTURE_HUTT_COMMAND_CENTER</Text_ID>
<Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hutt_palace.tga</Icon_Name>
<Land_Model_Name>W_huttpalace_variant.alo</Land_Model_Name>
<Scale_Factor>0.8</Scale_Factor>
<GUI_Row>0</GUI_Row>
<Size_Value>50</Size_Value>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<Behavior>SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior>
<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
<Base_Position>In_Base</Base_Position>
<Tactical_Health>1200</Tactical_Health>
<Armor_Type>Armor_Structure</Armor_Type>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Is_Community_Property>Yes</Is_Community_Property>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Clone_Is_Obstacle>true</Death_Clone_Is_Obstacle>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack>EHD_Hutt_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Hutt_Palace_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Hutt_Palace_Select_SFX</SFXEvent_Select>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<CategoryMask>Structure</CategoryMask>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Score_Cost_Credits>8000</Score_Cost_Credits>
<Starting_Spawned_Units_Tech_0>Hutt_Soldier_Squad, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Hutt_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Hutt_PLEX_Soldier_Squad, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Hutt_PLEX_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Hutt_Swamp_Speeder_Team, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Hutt_Swamp_Speeder_Team, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Hutt_Pod_Walker_Team, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Hutt_Pod_Walker_Team, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Twilek_Commando_Company, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Twilek_Commando_Company, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
<Spawned_Squadron_Location_Flyout_Distances>250.0</Spawned_Squadron_Location_Flyout_Distances>
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
</SpecialStructure>
<SpecialStructure Name="Hutt_Communications_Array">
<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_communications_array.tga</Icon_Name>
<Land_Model_Name>RB_COMCENTER.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Row>0</GUI_Row>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Select_Box_Scale>100</Select_Box_Scale>
<Mass>1.0</Mass>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Behavior>DUMMY_GROUND_STRUCTURE,SELECTABLE</Behavior>
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL,SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Obstacle_Proxy_Type>H_Ground_Communications_Array_Build_Pad</Obstacle_Proxy_Type>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
<Ownership_Sticks>Yes</Ownership_Sticks>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
<Terrain_Texture_Modifier_Square>true</Terrain_Texture_Modifier_Square>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Size_Value>50</Size_Value>
<Base_Position>In_Base</Base_Position>
<Tech_Level>99</Tech_Level>
<Death_Clone_Is_Obstacle>true</Death_Clone_Is_Obstacle>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Affiliation>Hutts</Affiliation>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>350</Tactical_Health>
<Shield_Points>0</Shield_Points>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>0</Energy_Capacity>
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
<Base_Level_Available>1</Base_Level_Available>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Property_Flags>InBase</Property_Flags>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack>EHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
<Score_Cost_Credits>4000</Score_Cost_Credits>
</SpecialStructure>
<SpecialStructure Name="Hutt_Ground_Base_Shield">
<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Land_Model_Name>NB_BASESHIELDGEN.ALO</Land_Model_Name>
<GUI_Row>0</GUI_Row>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE</Behavior>
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, BASE_SHIELD, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Radar_Range_Icon_Name>i_radar_shield.tga</Radar_Range_Icon_Name>
<Obstacle_Proxy_Type>E_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
<Terrain_Texture_Modifier_Square>true</Terrain_Texture_Modifier_Square>
<Shield_On_Anim>SHIELD_ON</Shield_On_Anim>
<Shield_Off_Anim>SHIELD_OFF</Shield_Off_Anim>
<Base_Shield_Radius>740</Base_Shield_Radius>
<Base_Shield_Always_Off>False</Base_Shield_Always_Off>
<SecondaryOccupationPassability>Shield</SecondaryOccupationPassability>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Is_Community_Property>Yes</Is_Community_Property>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>0.75</Scale_Factor>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<Is_Dummy>No</Is_Dummy>
<Death_Clone_Is_Obstacle>true</Death_Clone_Is_Obstacle>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>40.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
<Fine_Tune_Occupied_Passability>false</Fine_Tune_Occupied_Passability>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Reinforcement_Prevention_Radius>775</Reinforcement_Prevention_Radius>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Shield_Normal_Color>0.2, 0.2, 0.8, 1.0</Shield_Normal_Color>
<Shield_Upgraded_Color>0.2, 0.7, 0.8, 1.0</Shield_Upgraded_Color>
<Affiliation>Hutts</Affiliation>
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
<Size_Value>50</Size_Value>
<Base_Position>In_Base</Base_Position>
<Tech_Level>99</Tech_Level>
<Tactical_Additional_Structure_Type>Hutt_Power_Generator</Tactical_Additional_Structure_Type>
<Tactical_Health>650</Tactical_Health>
<Icon_Name>i_button_base_shield_generator.tga</Icon_Name>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
<SFXEvent_Powered_Active_Loop>Structure_Shutter_Shield_Generator_Loop</SFXEvent_Powered_Active_Loop>
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<CategoryMask>Structure</CategoryMask>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Score_Cost_Credits>20000</Score_Cost_Credits>
<Property_Flags>InBase</Property_Flags>
<Movie_Object>false</Movie_Object>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="H_Base_Shield_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.025</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Hutt_Power_Generator">
<Text_ID>TEXT_STRUCTURE_POWER_GENERATOR</Text_ID>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00</Encyclopedia_Text>
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
<GUI_Row>0</GUI_Row>
<Land_Model_Name>RB_SHIELD-GENERATOR.ALO</Land_Model_Name>
<Is_Community_Property>Yes</Is_Community_Property>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
<Behavior>DUMMY_GROUND_STRUCTURE, SELECTABLE</Behavior>
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
<Size_Value>50</Size_Value>
<Base_Position>Out_Base</Base_Position>
<Tech_Level>99</Tech_Level>
<Icon_Name>i_button_power_generator.tga</Icon_Name>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
<Obstacle_Proxy_Type>H_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
<Death_Clone_Is_Obstacle>true</Death_Clone_Is_Obstacle>
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.2 0.1</Radar_Icon_Size>
<Armor_Type>Armor_Structure</Armor_Type>
<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
<Select_Box_Scale>180</Select_Box_Scale>
<Mass>1.0</Mass>
<Scale_Factor>0.75</Scale_Factor>
<Shield_Points>0</Shield_Points>
<Tactical_Health>800</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
<Affiliation>Hutts</Affiliation>
<Base_Level_Available>1</Base_Level_Available>
<Victory_Relevant>No</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Abilities SubObjectList="Yes">
<Base_Power_Ability Name="H_Power_Plant_Base_Power">
<Activation_Style>Ground_Automatic</Activation_Style>
</Base_Power_Ability>
<Force_Healing_Ability Name="H_Power_Plant_Self_Repair">
<Activation_Style>Skirmish_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.025</Heal_Percent>
<Heal_Amount>0.0</Heal_Amount>
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>Corvette</Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack>EHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
<SFXEvent_Engine_Cinematic_Focus_Loop>Structure_Power_Generator_Cinematic_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Score_Cost_Credits>2000</Score_Cost_Credits>
</SpecialStructure>
<SpaceUnit Name="Hutt_Refurbished_Venator">
<Text_ID>TEXT_UNIT_JEDI_CRUISER</Text_ID>
<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Star_Destroyer Victory_Destroyer TIE_Bomber</Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_VENETOR</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_jedi_cruiser.tga</Icon_Name>
<Space_Model_Name>NV_JEDICRUISER.ALO</Space_Model_Name>
<Scale_Factor>1.4</Scale_Factor>
<Mass>0.999</Mass>
<Select_Box_Scale>400</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Size_Value>8</Size_Value>
<Max_Thrust>1.6</Max_Thrust>
<Max_Speed>2.2</Max_Speed>
<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<OverrideAcceleration>.1</OverrideAcceleration>
<OverrideDeceleration>.1</OverrideDeceleration>
<Layer_Z_Adjust>-90</Layer_Z_Adjust>
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
<Armor_Type>Armor_Frigate</Armor_Type>
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
<Tactical_Health>3000</Tactical_Health>
<Shield_Points>1000</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Energy_Capacity>3000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Damage>30</Damage>
<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
<AI_Combat_Power>1800</AI_Combat_Power>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_Jedi_Cruiser_Shield_Gen,
HP_Jedi_Cruiser_Engines,
HP_Jedi_Cruiser_FL,
HP_Jedi_Cruiser_FR,
HP_Jedi_Cruiser_ML,
HP_Jedi_Cruiser_MR,
HP_Jedi_Cruiser_BL,
HP_Jedi_Cruiser_BR
</HardPoints>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Venator_Cruiser_Death_Clone</Death_Clone>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Select>Unit_Select_Jedi_Cruiser</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Jedi_Cruiser</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Jedi_Cruiser</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Jedi_Cruiser</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Jedi_Cruiser</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Jedi_Cruiser</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Jedi_Cruiser</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Jedi_Cruiser</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Jedi_Cruiser</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Jedi_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Jedi_Cruiser</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Acclamator_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Acclamator_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<MovementClass>Space</MovementClass>
<Space_Layer>Frigate</Space_Layer>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<Ship_Class>frigate</Ship_Class>
<Formation_Priority>3</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Squadron_Capacity>10</Squadron_Capacity>
<Score_Cost_Credits>12000</Score_Cost_Credits>
<Cheap_Bribe_Cost>1500</Cheap_Bribe_Cost>
<Tactical_Bribe_Cost>3000</Tactical_Bribe_Cost>
<Defend_Mode_Weapon_Delay_Multiplier>3.0</Defend_Mode_Weapon_Delay_Multiplier>
<Defend_Mode_Shield_Regen_Multiplier>5.0</Defend_Mode_Shield_Regen_Multiplier>
<Defend_Mode_Energy_Regen_Multiplier>5.0</Defend_Mode_Energy_Regen_Multiplier>
<Defend_Mode_Speed_Multiplier>0.5</Defend_Mode_Speed_Multiplier>
<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Population_Value>3</Population_Value>
<Lua_Script>ObjectScript_PowerToShields</Lua_Script>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>DEFEND</Type>
<Recharge_Seconds>60</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 1.25f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.75f</Mod_Multiplier>
<Expiration_Seconds>15</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Nebulon</SFXEvent_GUI_Unit_Ability_Activated>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
</Unit_Abilities_Data>
</SpaceUnit>
<SpaceUnit Name="Hutt_Corellian_Corvette">
<Text_ID>TEXT_UNIT_CORELLIAN_CORVETTE</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_CORELLIAN_CORVETTE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>TIE_Fighter X-Wing Starviper_Fighter</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Star_Destroyer Victory_Destroyer Vengeance_Frigate</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_corellian_corvette.tga</Icon_Name>
<Space_Model_Name>RV_CORVETTE.ALO</Space_Model_Name>
<GUI_Model_Name>RV_CORVETTE.ALO</GUI_Model_Name>
<Select_Box_Scale>250</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Scale_Factor>0.5</Scale_Factor>
<GUI_Row>1</GUI_Row>
<Size_Value>120</Size_Value>
<Mass>0.995</Mass>
<Max_Speed>2.45</Max_Speed>
<Max_Rate_Of_Turn>1.25</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Armor_Type>Armor_Corvette</Armor_Type>
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Max_Thrust>0.5</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Min_Speed>2.0</Min_Speed>
<Max_Lift>0.0</Max_Lift>
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
<Tactical_Health>750</Tactical_Health>
<Shield_Points>600</Shield_Points>
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Damage>20</Damage>
<AI_Combat_Power>1250</AI_Combat_Power>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
<Death_Clone>Damage_Normal, Corellian_Corvette_Death_Clone</Death_Clone>
<Victory_Relevant>yes</Victory_Relevant>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<HardPoints>
HP_Corellian_Corvette_01, HP_Corellian_Corvette_02, HP_Corellian_Corvette_03, HP_Corellian_Corvette_04, HP_Corellian_Corvette_05, HP_Corellian_Corvette_06, HP_Corellian_Corvette_07, HP_Corellian_Corvette_08
</HardPoints>
<SFXEvent_Fire>Unit_Corvette_Fire</SFXEvent_Fire>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Corvette</SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Select>Unit_Select_Corvette</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Corvette</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Corvette</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Corvette</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Corvette</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Corvette</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Corvette</SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Corvette</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Corvette</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Corvette_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Corvette_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<Ranking_In_Category>7</Ranking_In_Category>
<MovementClass>Space</MovementClass>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>400.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
<Ship_Class>corvette</Ship_Class>
<FormationPriority>3</FormationPriority>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Score_Cost_Credits>1250</Score_Cost_Credits>
<Cheap_Bribe_Cost>310</Cheap_Bribe_Cost>
<Tactical_Bribe_Cost>625</Tactical_Bribe_Cost>
<Population_Value>2</Population_Value>
<Tactical_Build_Cost_Multiplayer>1850</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>60</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
</SpaceUnit>
<SpaceUnit Name="Hutt_Marauder">
<Text_ID>TEXT_UNIT_MARAUDER_CRUISER</Text_ID>
<Encyclopedia_Good_Against>Empire_Star_Base_1 TIE_Fighter TIE_Bomber</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship</Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_MARAUDER_HUTT</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
<Icon_Name>i_button_marauder.tga</Icon_Name>
<Select_Box_Scale>250</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Space_Model_Name>rv_missile_ship.alo</Space_Model_Name>
<Scale_Factor>1</Scale_Factor>
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<GUI_Row>1</GUI_Row>
<Max_Speed>2.5</Max_Speed>
<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<OverrideAcceleration>.05</OverrideAcceleration>
<OverrideDeceleration>.05</OverrideDeceleration>
<Max_Thrust>0.5</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Min_Speed>2.0</Min_Speed>
<Max_Lift>0.0</Max_Lift>
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
<Armor_Type>Armor_Corvette</Armor_Type>
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Tactical_Health>550</Tactical_Health>
<Shield_Points>700</Shield_Points>
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Energy_Capacity>9999</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Damage>20</Damage>
<AI_Combat_Power>1400</AI_Combat_Power>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Projectile_Types>Proj_Ship_Turbolaser_Violet</Projectile_Types>
<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_Clone>Damage_Normal, Marauder_Missile_Cruiser_Death_Clone</Death_Clone>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Marauder_Cruiser</SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Corvette_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Select>Unit_Select_Marauder_Cruiser</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Marauder_Cruiser</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Marauder_Cruiser</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Marauder_Cruiser</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Marauder_Cruiser</SFXEvent_Guard>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Marauder_Cruiser</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Marauder_Cruiser</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Gunboat_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Gunboat_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Gunboat_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Ship_Class>corvette</Ship_Class>
<FormationPriority>3</FormationPriority>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Ranking_In_Category>7</Ranking_In_Category>
<CategoryMask>Corvette | AntiFrigate | AntiCapital</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<MovementClass>Space</MovementClass>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>400.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>SpaceArtillery</Targeting_Priority_Set>
<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
<Cheap_Bribe_Cost>450</Cheap_Bribe_Cost>
<Tactical_Bribe_Cost>900</Tactical_Bribe_Cost>
<Score_Cost_Credits>1400</Score_Cost_Credits>
<Population_Value>2</Population_Value>
<Tactical_Build_Cost_Multiplayer>3200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>DEFEND</Type>
<Recharge_Seconds>60</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.8f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
<Expiration_Seconds>15</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Nebulon</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
</SpaceUnit>
<SpaceUnit Name="Hutt_IPV1_Craft">
<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
</SpaceUnit>
<!--Variants For Underworld Story-->
<GroundCompany Name="Hutt_Skiff_Team">
<Text_ID>TEXT_PIRATE_SKIFF_TEAM</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_SKIFF</Encyclopedia_Text>
<Encyclopedia_Good_Against>AT_RT_Walker T2B_Tank Underworld_Merc</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>
<Is_Dummy>Yes</Is_Dummy>
<Damage>20</Damage>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>2</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Ship_Class>tank</Ship_Class>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_Skiff, Hutt_Skiff, Hutt_Skiff, Hutt_Skiff</Company_Units>
<Icon_Name>i_button_skiff.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Tech_Level>1</Tech_Level>
<Population_Value>1</Population_Value>
<Score_Cost_Credits>300</Score_Cost_Credits>
<Build_Cost_Credits>350</Build_Cost_Credits>
<Piracy_Value_Credits>30</Piracy_Value_Credits>
<Build_Time_Seconds>11</Build_Time_Seconds>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Skiff</SFXEvent_Fleet_Move>
<Population_Value>1</Population_Value>
</GroundCompany>
<GroundVehicle Name="Hutt_Skiff">
<Variant_Of_Existing_Type>Skiff</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Land_Model_Name>NV_Pskiff.ALO</Land_Model_Name>
<Destruction_Survivors>Hutt_Soldier, 1.0</Destruction_Survivors>
<Tactical_Health>300</Tactical_Health>
</GroundVehicle>
<GroundCompany Name="Hutt_Swamp_Speeder_Team">
<Text_ID>TEXT_PIRATE_SWAMP_SPEEDER_TEAM</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE</Encyclopedia_Unit_Class>
<Encyclopedia_Text>TEXT_TOOLTIP_SWAMP_SPEEDER</Encyclopedia_Text>
<Encyclopedia_Good_Against>Stormtrooper Rebel_Trooper Underworld_Merc</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank T2B_Tank Plex_Soldier</Encyclopedia_Vulnerable_To>
<Is_Dummy>Yes</Is_Dummy>
<Damage>18</Damage>
<Affiliation>Hutts</Affiliation>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>1</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Ship_Class>tank</Ship_Class>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_Swamp_Speeder, Hutt_Swamp_Speeder, Hutt_Swamp_Speeder, Hutt_Swamp_Speeder</Company_Units>
<Icon_Name>i_button_swamp_speeder.tga</Icon_Name>
<Population_Value>1</Population_Value>
<Score_Cost_Credits>250</Score_Cost_Credits>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Cost_Credits>400</Build_Cost_Credits>
<Piracy_Value_Credits>35</Piracy_Value_Credits>
<Build_Time_Seconds>11</Build_Time_Seconds>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Move_Swamp_Speeder</SFXEvent_Fleet_Move>
<Population_Value>1</Population_Value>
</GroundCompany>
<GroundVehicle Name="Hutt_Swamp_Speeder">
<Variant_Of_Existing_Type>Swamp_Speeder</Variant_Of_Existing_Type>
<Encyclopedia_Good_Against>Stormtrooper Rebel_Trooper Underworld_Merc</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank T2B_Tank Plex_Soldier</Encyclopedia_Vulnerable_To>
<Land_Model_Name>NV_SwampSpeeder_P.alo</Land_Model_Name>
<Icon_Name>i_button_swamp_speeder.tga</Icon_Name>
<Tactical_Health>240</Tactical_Health>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Affiliation>Hutts</Affiliation>
<Garrison_Category>Vehicle</Garrison_Category>
<Garrison_Value>2</Garrison_Value>
<Tactical_Bribe_Cost>80</Tactical_Bribe_Cost>
<Projectile_Types>Proj_Vehicle_AI_Laser_Violet</Projectile_Types>
<Vehicle_Thief_Inside_Clone>Hutt_Swamp_Speeder_Captured</Vehicle_Thief_Inside_Clone>
</GroundVehicle>
<GroundCompany Name="Hutt_Pod_Walker_Team">
<Text_ID>TEXT_UNIT_POD_WALKER_COMPANY</Text_ID>
<Encyclopedia_Good_Against>AT_PT_Walker T1C_Tank Destroyer_Droid</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>AT_TE_Walker Rebel_Anti_Vehicle_Turret Night_Sister</Encyclopedia_Vulnerable_To>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER</Encyclopedia_Unit_Class>
<Encyclopedia_Text>TEXT_TOOLTIP_PODWALKER</Encyclopedia_Text>
<Is_Dummy>Yes</Is_Dummy>
<Damage>24</Damage>
<Affiliation>Hutts</Affiliation>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>1</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Ship_Class>tank</Ship_Class>
<Build_Cost_Credits>420</Build_Cost_Credits>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Move_Pod_Walker</SFXEvent_Fleet_Move>
<Company_Transport_Unit>Kavadonia_Transport</Company_Transport_Unit>
<Company_Units>Hutt_Pod_Walker, Hutt_Pod_Walker, Hutt_Pod_Walker</Company_Units>
<Icon_Name>i_button_pod_walker.tga</Icon_Name>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Population_Value>1</Population_Value>
</GroundCompany>
<GroundVehicle Name="Hutt_Pod_Walker">
<Variant_Of_Existing_Type>Hutt_Modified_Pod_Walker</Variant_Of_Existing_Type>
<Text_ID>TEXT_UNIT_POD_WALKER</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_PODWALKER</Encyclopedia_Text>
<Tactical_Health>360</Tactical_Health>
<Shield_Points>0</Shield_Points>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Affiliation>Hutts</Affiliation>
<Projectile_Damage>20</Projectile_Damage>
<Behavior>SELECTABLE, POWERED</Behavior>
<LandBehavior>WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD, GARRISON_UNIT</LandBehavior>
</GroundVehicle>
<GenericHeroUnit Name="Hutt_Field_Commander">
<Variant_Of_Existing_Type>Generic_Field_Commander_Hutts</Variant_Of_Existing_Type>
<LandBehavior>LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
<Is_Squashable>Yes</Is_Squashable>
<Max_Speed>0.8</Max_Speed>
<Space_Layer>None</Space_Layer>
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<FormationRaggedness>0.2</FormationRaggedness>
<MaxJiggleDistance>2</MaxJiggleDistance>
<Create_Team>No</Create_Team>
<Select_Box_Scale>0</Select_Box_Scale>
</GenericHeroUnit>
<HeroCompany Name="Hutt_Field_Commander_Company">
<Text_ID>TEXT_UNIT_FIELD_COMMANDER_HUTT</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_FIELD_COMMANDER</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_HERO_MINOR</Encyclopedia_Unit_Class>
<Icon_Name>i_button_hutt.tga</Icon_Name>
<GUI_Row>1</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Hutts</Affiliation>
<Tech_Level>0</Tech_Level>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Company_Transport_Unit>Alliance_Shuttle</Company_Transport_Unit>
<Company_Units>Hutt_Field_Commander</Company_Units>
<Is_Homogeneous>No</Is_Homogeneous>
<Max_Squad_Size>1</Max_Squad_Size>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Create_Team_Type/>
<Population_Value>1</Population_Value>
<CategoryMask>LandHero</CategoryMask>
<Score_Cost_Credits>500</Score_Cost_Credits>
<SFXEvent_Build_Complete>GUI_R_Field_Commander_Complete</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>RHD_Build_Commander</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Rebel_Field</SFXEvent_Fleet_Move>
</HeroCompany>
</Hutt_Faction_Units>