Files
SoaFE/DATA/XML/UNITS/IMPERIAL_SUPER_WEAPONS.XML

1006 lines
51 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Imperial_Super_Weapon_Data>
<SpaceUnit Name="Executor_Super_Star_Destroyer">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
<Encyclopedia_Text>
UEAW_TOOLTIP_EXECUTOR_SSD,
GALYANA_CLASS_BLANK,
UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
GALYANA_CLASS_BLANK,
STAT_E_EXECUTOR_SHIELD,
STAT_E_EXECUTOR_HULL,
STAT_E_EXECUTOR_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
UEAW_TOOLTIP_EXECUTOR_SSD,
GALYANA_CLASS_BLANK,
STAT_E_EXECUTOR_COST,
STAT_E_EXECUTOR_TIME,
STAT_E_EXECUTOR_SHIELD,
STAT_E_EXECUTOR_HULL,
STAT_E_EXECUTOR_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5 Krayt_Class_Destroyer</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
<Space_Model_Name>EV_ExecutorStarDestroyer.ALO</Space_Model_Name>
<Icon_Name>i_button_EV_ExecutorStarDestroyer.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>25</Population_Value>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.999</Mass>
<Size_Value>360</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>500</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- These help with pathfinding -->
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>0.04</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>3</Bank_Turn_Angle>
<Max_Thrust>0.05</Max_Thrust>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.5</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
<Shield_Points>10000</Shield_Points>
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital</Armor_Type>
<Tactical_Health>25000</Tactical_Health>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
<Override_Bounty_SP>1000</Override_Bounty_SP>
<Override_Bounty_MP>2500</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>600</Damage>
<AI_Combat_Power>45000</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 3</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 15</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 5</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 20</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>UEAW_Assault_Gunboat_Squadron, 3</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>UEAW_Assault_Gunboat_Squadron, 15</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>8</Spawned_Squadron_Delay_Seconds>
<HardPoints>
HP_EXECUTOR_LEFT_TURBO_00,
HP_EXECUTOR_LEFT_TURBO_01,
HP_EXECUTOR_LEFT_TURBO_02,
HP_EXECUTOR_LEFT_TURBO_03,
HP_EXECUTOR_LEFT_TURBO_04,
HP_EXECUTOR_LEFT_ION_00,
HP_EXECUTOR_LEFT_ION_01,
HP_EXECUTOR_LEFT_ION_02,
HP_EXECUTOR_LEFT_CONM_00,
HP_EXECUTOR_LEFT_CONM_01,
HP_EXECUTOR_LEFT_CONM_02,
HP_EXECUTOR_LEFT_TORP_00,
HP_EXECUTOR_RIGHT_TURBO_00,
HP_EXECUTOR_RIGHT_TURBO_01,
HP_EXECUTOR_RIGHT_TURBO_02,
HP_EXECUTOR_RIGHT_TURBO_03,
HP_EXECUTOR_RIGHT_TURBO_04,
HP_EXECUTOR_RIGHT_ION_00,
HP_EXECUTOR_RIGHT_ION_01,
HP_EXECUTOR_RIGHT_ION_02,
HP_EXECUTOR_RIGHT_CONM_00,
HP_EXECUTOR_RIGHT_CONM_01,
HP_EXECUTOR_RIGHT_CONM_02,
HP_EXECUTOR_RIGHT_TORP_00,
HP_EXECUTOR_CENTER_TORP_00,
HP_EXECUTOR_TRACTOR_00,
HP_EXECUTOR_SHIELD_00,
HP_EXECUTOR_SHIELD_01,
HP_EXECUTOR_SHIELD_02,
HP_EXECUTOR_ENGINES_00,
HP_EXECUTOR_ENGINES_01,
HP_EXECUTOR_FIGHTER_BAY_00
</HardPoints>
<Space_FOW_Reveal_Range>3000.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>5</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.3 0.3</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
<Ranking_In_Category>5</Ranking_In_Category>
<Ship_Class>Super</Ship_Class>
<Space_Layer>SuperCapital</Space_Layer>
<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>25000</Build_Cost_Credits>
<Build_Time_Seconds>180</Build_Time_Seconds>
<Tech_Level>5</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
<Score_Cost_Credits>96000</Score_Cost_Credits>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>67</Squadron_Capacity>
<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Executor_Super_Star_Destroyer_Deathclone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>power_to_weapons</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.6f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -1.25f</Mod_Multiplier> <!-- was -2.5 -->
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.4f</Mod_Multiplier>
<Recharge_Seconds>80</Recharge_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
<Unit_Ability>
<Type>TRACTOR_BEAM</Type>
<GUI_Activated_Ability_Name>Executor_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
<Recharge_Seconds>20</Recharge_Seconds>
<SFXEvent_Target_Ability>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_Target_Ability>
<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Tractor_Beam_Attack_Ability Name="Executor_Tractor_Beam_Attack_Ability">
<Activation_Style>User_Input</Activation_Style>
<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
<Applicable_Unit_Types>
Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship,
Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One,
Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture,
Centurion_Destroyer, Venator_SD, Pestelous_ISD,
Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer
</Applicable_Unit_Types>
<Excluded_Unit_Types>
Buzz_Droids, Buzz_Droids_Mirage_Mk2
</Excluded_Unit_Types>
<Activation_Min_Range>10</Activation_Min_Range>
<Activation_Max_Range>3000</Activation_Max_Range>
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
<Stacking_Category>0</Stacking_Category>
</Tractor_Beam_Attack_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>15000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>110</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>4</Build_Limit_Current_Per_Player> <!-- Mainly to prevent GC spam -->
<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
</SpaceUnit>
<SpaceUnit Name="Executor_Super_Star_Destroyer_No_Tractor_Beam">
<Variant_Of_Existing_Type>Executor_Super_Star_Destroyer</Variant_Of_Existing_Type>
<HardPoints>
HP_EXECUTOR_LEFT_TURBO_00,
HP_EXECUTOR_LEFT_TURBO_01,
HP_EXECUTOR_LEFT_TURBO_02,
HP_EXECUTOR_LEFT_TURBO_03,
HP_EXECUTOR_LEFT_TURBO_04,
HP_EXECUTOR_LEFT_ION_00,
HP_EXECUTOR_LEFT_ION_01,
HP_EXECUTOR_LEFT_ION_02,
HP_EXECUTOR_LEFT_CONM_00,
HP_EXECUTOR_LEFT_CONM_01,
HP_EXECUTOR_LEFT_CONM_02,
HP_EXECUTOR_LEFT_TORP_00,
HP_EXECUTOR_RIGHT_TURBO_00,
HP_EXECUTOR_RIGHT_TURBO_01,
HP_EXECUTOR_RIGHT_TURBO_02,
HP_EXECUTOR_RIGHT_TURBO_03,
HP_EXECUTOR_RIGHT_TURBO_04,
HP_EXECUTOR_RIGHT_ION_00,
HP_EXECUTOR_RIGHT_ION_01,
HP_EXECUTOR_RIGHT_ION_02,
HP_EXECUTOR_RIGHT_CONM_00,
HP_EXECUTOR_RIGHT_CONM_01,
HP_EXECUTOR_RIGHT_CONM_02,
HP_EXECUTOR_RIGHT_TORP_00,
HP_EXECUTOR_CENTER_TORP_00,
HP_EXECUTOR_SHIELD_00,
HP_EXECUTOR_SHIELD_01,
HP_EXECUTOR_SHIELD_02,
HP_EXECUTOR_ENGINES_00,
HP_EXECUTOR_ENGINES_01,
HP_EXECUTOR_FIGHTER_BAY_00
</HardPoints>
<Tech_Level>99</Tech_Level>
</SpaceUnit>
<SpaceUnit Name="Executor_Super_Star_Destroyer_Deathclone">
<Text_ID>TEXT_UNIT_SSD_EXECUTOR</Text_ID>
<Space_Model_Name>EV_ExecutorStarDestroyer_D.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
<Scale_Factor>0.7</Scale_Factor>
<Layer_Z_Adjust>-500.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<Ship_Class>Super</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="UEAW_Eclipse">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_ECLIPSE,
GALYANA_CLASS_BLANK,
Galyana_Tooltip_Req_Planets_Eclipse,
GALYANA_CLASS_BLANK,
STAT_E_ECLIPSE_SHIELD,
STAT_E_ECLIPSE_HULL,
STAT_E_ECLIPSE_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_ECLIPSE,
GALYANA_CLASS_BLANK,
STAT_E_ECLIPSE_COST,
STAT_E_ECLIPSE_TIME,
STAT_E_ECLIPSE_SHIELD,
STAT_E_ECLIPSE_HULL,
STAT_E_ECLIPSE_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
<Space_Model_Name>EV_Eclipse.ALO</Space_Model_Name>
<Icon_Name>i_button_EV_Eclipse.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>30</Population_Value>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.999</Mass>
<Size_Value>360</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>500</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- These help with pathfinding -->
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>0.7</Max_Speed>
<Max_Rate_Of_Turn>0.05</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>2</Bank_Turn_Angle>
<Max_Thrust>0.1</Max_Thrust>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.5</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
<Shield_Points>30000</Shield_Points>
<Shield_Refresh_Rate>400</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
<Tactical_Health>45000</Tactical_Health>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>4000</Energy_Refresh_Rate>
<Override_Bounty_SP>3000</Override_Bounty_SP>
<Override_Bounty_MP>6000</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>1000</Damage>
<AI_Combat_Power>60000</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 5</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Defender_Squadron, 5</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 5</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Bomb_Squadron, 5</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>6</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>UEAW_TIE_Advanced_Squadron, 20</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Defender_Squadron, 15</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Interceptor_Squadron, 20</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Bomb_Squadron, 25</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_ECLIPSE_TURBO_01, HP_ECLIPSE_TURBO_02, HP_ECLIPSE_TURBO_03, HP_ECLIPSE_TURBO_04, HP_ECLIPSE_TURBO_05, HP_ECLIPSE_TURBO_06, HP_ECLIPSE_TURBO_07, HP_ECLIPSE_TURBO_08, HP_ECLIPSE_TURBO_09, HP_ECLIPSE_TURBO_10, HP_ECLIPSE_TURBO_11,
HP_ECLIPSE_TURBO_12, HP_ECLIPSE_TURBO_13, HP_ECLIPSE_TURBO_14, HP_ECLIPSE_TURBO_15, HP_ECLIPSE_TURBO_16, HP_ECLIPSE_TURBO_17, HP_ECLIPSE_TURBO_18, HP_ECLIPSE_TURBO_19, HP_ECLIPSE_TURBO_20, HP_ECLIPSE_TURBO_21, HP_ECLIPSE_TURBO_22,
HP_ECLIPSE_ION_01, HP_ECLIPSE_ION_02, HP_ECLIPSE_ION_03, HP_ECLIPSE_ION_04, HP_ECLIPSE_ION_05, HP_ECLIPSE_ION_06, HP_ECLIPSE_ION_07, HP_ECLIPSE_ION_08, HP_ECLIPSE_ION_09, HP_ECLIPSE_ION_10, HP_ECLIPSE_ION_11, HP_ECLIPSE_ION_12,
HP_ECLIPSE_LASER_01, HP_ECLIPSE_LASER_02, HP_ECLIPSE_LASER_03, HP_ECLIPSE_LASER_04, HP_ECLIPSE_LASER_05, HP_ECLIPSE_LASER_06, HP_ECLIPSE_LASER_07, HP_ECLIPSE_LASER_08, HP_ECLIPSE_LASER_09, HP_ECLIPSE_LASER_10,
HP_ECLIPSE_MISSILE_01, HP_ECLIPSE_MISSILE_02, HP_ECLIPSE_MISSILE_03, HP_ECLIPSE_MISSILE_04, HP_ECLIPSE_MISSILE_05, HP_ECLIPSE_MISSILE_06,
HP_ECLIPSE_HANGAR_01, HP_ECLIPSE_HANGAR_02, HP_ECLIPSE_HANGAR_03,
HP_ECLIPSE_SHIELD_01, HP_ECLIPSE_SHIELD_02, HP_ECLIPSE_SHIELD_03,
HP_ECLIPSE_ENGINE_01, HP_ECLIPSE_ENGINE_02, HP_ECLIPSE_ENGINE_03,
HP_ECLIPSE_TRAC_01, HP_ECLIPSE_TRAC_02
</HardPoints>
<Space_FOW_Reveal_Range>4000.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>5</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.4 0.35</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
<Ranking_In_Category>5</Ranking_In_Category>
<Ship_Class>Super</Ship_Class>
<Space_Layer>SuperCapital</Space_Layer>
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>60000</Build_Cost_Credits>
<Build_Time_Seconds>240</Build_Time_Seconds>
<Tech_Level>5</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>Kuat</Required_Planets>
<Score_Cost_Credits>120000</Score_Cost_Credits>
<Maintenance_Cost>0.4</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>100</Squadron_Capacity>
<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, UEAW_Eclipse_Deathclone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>EHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>EHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_TRACTOR_BEAM, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SUPER_LASER</Type>
<GUI_Activated_Ability_Name>Eclipse_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name>
<Recharge_Seconds>210</Recharge_Seconds>
<Expiration_Seconds>5</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 5.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -0.9f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.25f</Mod_Multiplier>
<SFXEvent_Target_Ability/>
<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
</Unit_Ability>
<Unit_Ability>
<Type>TRACTOR_BEAM</Type>
<GUI_Activated_Ability_Name>Eclipse_Tractor_Beam_Attack_Ability</GUI_Activated_Ability_Name>
<Recharge_Seconds>25</Recharge_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Super_Laser_Ability Name="Eclipse_Super_Laser_Attack_Ability">
<Activation_Style>User_Input</Activation_Style>
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
<Applicable_Unit_Categories>Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
<Applicable_Unit_Types>
Skirmish_Merchant_Dock,
Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
Executor_Super_Star_Destroyer_No_Tractor_Beam, Executor_Super_Star_Destroyer, UEAW_Eclipse, Eclipse_Super_Star_Destroyer,
UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One, MC99_Star_Dreadnaught, Viscount_Calamari_Cruiser,
Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture, Super_Carrier, Malevolence,
Centurion_Destroyer, Venator_SD, Pestelous_ISD, SternenKreuzer, Chronoscepter, Galyana_SSD, Galyana_SSD_GC,
Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer,
Mandator_SSD, Rebel_Mandator_SSD, Empire_Mandator_SSD, Underworld_Mandator_SSD, Hutt_Mandator_SSD
</Applicable_Unit_Types>
<Excluded_Unit_Types>
Buzz_Droids, Buzz_Droids_Mirage_Mk2
</Excluded_Unit_Types>
<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
<Activation_Min_Range>0</Activation_Min_Range>
<Activation_Max_Range>20000</Activation_Max_Range>
<Damage_Per_Frame>340</Damage_Per_Frame>
<Fire_Frame>106</Fire_Frame>
<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
<Num_Anim_Frames>5</Num_Anim_Frames>
<Line_Width>45</Line_Width>
<Line_Color>0 237 119 255</Line_Color>
</Super_Laser_Ability>
<Tractor_Beam_Attack_Ability Name="Eclipse_Tractor_Beam_Attack_Ability">
<Activation_Style>User_Input</Activation_Style>
<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories> <!--Capital-->
<Applicable_Unit_Types>
Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship,
Generic_Star_Destroyer, Star_Destroyer, Star_Destroyer_Tractor_Fighters, UEAW_CLASS2_ISD_GENERIC, Star_Destroyer_Class_II, ISD_Class_3_Generic, Star_Destroyer_Class_III,
Arc_Hammer, ISD_Gorgon, ISD_Basilisk, ISD_Hydra, ISD_Manticore, Accuser_Star_Destroyer, Admonitor_Star_Destroyer,
UEAW_Nebula_SD, MC80_LibertyType, MC80_HomeOneType, Calamari_Cruiser, Moff_Falast_Star_Destroyer, Home_One,
Krayt_Class_Destroyer, Kedalbe_Battleship, Lucrehulk_Battleship, The_Peacebringer, Errant_Venture,
Centurion_Destroyer, Venator_SD, Pestelous_ISD,
Keldalbe_Prototype, Zylon_Destroyer_No_Fighters, Zylon_Destroyer, Rebel_Zylon_Destroyer, Empire_Zylon_Destroyer, Underworld_Zylon_Destroyer, Hutt_Zylon_Destroyer
</Applicable_Unit_Types>
<Excluded_Unit_Types>
Buzz_Droids, Buzz_Droids_Mirage_Mk2
</Excluded_Unit_Types>
<Activation_Min_Range>10</Activation_Min_Range>
<Activation_Max_Range>3500</Activation_Max_Range>
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
<Stacking_Category>0</Stacking_Category>
</Tractor_Beam_Attack_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>30000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>180</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <!-- To prevent having constant reinforcements available -->
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
</SpaceUnit>
<SpaceUnit Name="UEAW_Eclipse_Deathclone">
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
<Space_Model_Name>EV_Eclipse_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.75</Scale_Factor>
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<Ship_Class>Super</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Eclipse_Super_Star_Destroyer">
<GUI_Bounds_Scale>0.01</GUI_Bounds_Scale>
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Y-wing B-Wing</Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_ECLIPSE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
<Icon_Name>i_button_EV_Eclipse.tga</Icon_Name>
<GUI_Row>1</GUI_Row>
<Space_Model_Name>UV_Eclipse_UC.alo</Space_Model_Name>
<In_Background>Yes</In_Background>
<Ranking_In_Category>5</Ranking_In_Category>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Select_Box_Scale>1600</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Scale_Factor>1.5</Scale_Factor>
<Mass>0.999</Mass>
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
<Max_Speed>0.3</Max_Speed>
<Max_Rate_Of_Turn>0.01</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>SuperCapital</Space_Layer>
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>2</Bank_Turn_Angle>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Max_Thrust>0.05</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.5</Hyperspace_Speed>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Affiliation>Empire, Rebel, Underworld</Affiliation>
<Tech_Level>99</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Damage>70</Damage>
<Shield_Points>0</Shield_Points>
<Tactical_Health>100000</Tactical_Health><!-- jdg was 10000 -->
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<Squadron_Capacity>40</Squadron_Capacity>
<Build_Cost_Credits>15000</Build_Cost_Credits>
<AI_Combat_Power>5900</AI_Combat_Power>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>
<!-- <Tactical_Bribe_Cost>9999</Tactical_Bribe_Cost>-->
<Behavior>DUMMY_STARSHIP, SELECTABLE</Behavior>
<Not_Really_Selectable>True</Not_Really_Selectable>
<SpaceBehavior>ABILITY_COUNTDOWN, POWERED, REVEAL, TARGETING, DUMMY_TOOLTIP, DAMAGE_TRACKING</SpaceBehavior>
<Is_Valid_Target>Yes</Is_Valid_Target><!-- jdg was no -->
<Target_Bones>Target_00, Target_01, Target_02, Target_03, Target_04</Target_Bones>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<!--<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>-->
<Death_Clone>Damage_Normal, Eclipse_Super_Star_Destroyer_Death_Clone</Death_Clone>
<Space_FOW_Reveal_Range>15000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2200.0</Targeting_Max_Attack_Distance>
<SFXEvent_Attack>Unit_Attack_Tyber_Zann</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
<Score_Cost_Credits>100000</Score_Cost_Credits>
<Radar_Register_As_Foreground_Object>Yes</Radar_Register_As_Foreground_Object>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SUPER_LASER</Type>
<GUI_Activated_Ability_Name>Eclipse_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
<Recharge_Seconds>10</Recharge_Seconds><!-- jdg was 5 -->
<Expiration_Seconds>10</Expiration_Seconds>
<SFXEvent_Target_Ability/>
<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Super_Laser_Ability Name="Eclipse_Super_Laser_Attack_Ability">
<Activation_Style>User_Input</Activation_Style>
<Alternate_Description_Text>TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION</Alternate_Description_Text>
<Applicable_Unit_Categories>Capital | Corvette | Frigate | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>
<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
<Activation_Min_Range>0</Activation_Min_Range>
<Activation_Max_Range>20000</Activation_Max_Range>
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
<Damage_Per_Frame>400</Damage_Per_Frame>
<Fire_Frame>106</Fire_Frame>
<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
<Num_Anim_Frames>5</Num_Anim_Frames>
<Line_Width>45</Line_Width>
<Line_Color>0 237 119 255</Line_Color>
</Super_Laser_Ability>
</Abilities>
</SpaceUnit>
<SpaceUnit Name="Eclipse_Super_Star_Destroyer_Death_Clone">
<Text_ID>TEXT_UNIT_SSD_ECLIPSE</Text_ID>
<Space_Model_Name>UV_Eclipse_UC_DC.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.5</Scale_Factor>
<Layer_Z_Adjust>-350.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<Ship_Class>super</Ship_Class>
<Glory_Cinematics/>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Death_Star">
<Text_ID>TEXT_UNIT_DEATH_STAR</Text_ID>
<GUI_Row>0</GUI_Row>
<Space_Model_Name>w_planet_deathstar02.alo</Space_Model_Name>
<Galactic_Fleet_Override_Model_Name>w_planet_fleet_ds.alo</Galactic_Fleet_Override_Model_Name><!-- Override for seeing DS icon as fleet icon in Galactic mode -->
<Galactic_Fleet_Override_Icon_Index>4</Galactic_Fleet_Override_Icon_Index><!-- Override for seeing DS icon as fleet icon in Galactic mode -->
<Ranking_In_Category>0</Ranking_In_Category>
<Prevents_Story_Campaign_Autoresolve>yes</Prevents_Story_Campaign_Autoresolve>
<Mass>0.9995</Mass>
<Scale_Factor>2.5</Scale_Factor>
<Max_Speed>0.24</Max_Speed><!-- Move speed used by Death Star to get into range in tactical space -->
<Max_Thrust>0.02</Max_Thrust><!-- Acceleration from stop (moving into attack range) and decelceration to stop (in attack range) for Death Star -->
<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.25</Hyperspace_Speed>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Collision_Box_Modifier>250.0</Collision_Box_Modifier>
<Affiliation>Empire</Affiliation>
<Tech_Level>99</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
<Build_Cost_Credits>45000</Build_Cost_Credits>
<Build_Time_Seconds>600</Build_Time_Seconds><!-- 310 = 5 minutes 10 seconds (to hear 5 minutes until complete V/O -->
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Damage>50000</Damage>
<Shield_Points>5</Shield_Points>
<Tactical_Health>50000</Tactical_Health>
<Shield_Refresh_Rate>100</Shield_Refresh_Rate>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
<Ship_Class>super</Ship_Class>
<Formation_Priority>6</Formation_Priority>
<Is_Escort>no</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Political_Faction>Empire</Political_Faction>
<Squadron_Capacity>100</Squadron_Capacity>
<AI_Combat_Power>0</AI_Combat_Power>
<Size_Value>200</Size_Value>
<Space_Escort_Unit_Types>
TIE_Scout_Squadron,
Tartan_Patrol_Cruiser,
Tartan_Patrol_Cruiser,
Victory_Destroyer,
Victory_Destroyer,
Star_Destroyer
</Space_Escort_Unit_Types>
<Behavior>DUMMY_STARSHIP</Behavior> <!--DUMMY_CANT_PATHFIND-->
<GalacticBehavior>SELECTABLE</GalacticBehavior>
<!-- Death Star needs IDLE so that it can play it's attack anim for some strange reason -->
<!-- The Death Star does not use SIMPLE_SPACE_LOCOMOTOR to move into range, but rather TACTICAL_SUPER_WEAPON. The SSL is required so Design can override max speed through scripts -->
<!-- MBL 11.21.2005: Removing SIMPLE_SPACE_LOCOMOTOR so the AI does not mess with the Death Star. We'll give it it's own, inert locomotor data so the max speed override can still be done -->
<SpaceBehavior>TACTICAL_SUPER_WEAPON, IDLE</SpaceBehavior>
<In_Background>Yes</In_Background>
<!-- The SFXEvent for the Death Star firing it's super weapon -->
<SFXEvent_Fire>Unit_Superlaser_Fire</SFXEvent_Fire>
<!-- Tactical Super Weapon specifics: Death Star attacking a planet prop (super weapon target) -->
<!-- Scale with 300x prop = 6500, 4000 -->
<TSW_Start_Distance_From_Target>8000.0</TSW_Start_Distance_From_Target>
<TSW_Start_Pos_Match_Targets_Z>Yes</TSW_Start_Pos_Match_Targets_Z>
<TSW_Attack_Distance_From_Target>5840.0</TSW_Attack_Distance_From_Target>
<TSW_Power_Up_Countdown_Seconds>9.0</TSW_Power_Up_Countdown_Seconds>
<TSW_Attack_Anim_Duration_Seconds>2.5</TSW_Attack_Anim_Duration_Seconds>
<TSW_Explosion_Debris_Creation_Frame_Delay>33</TSW_Explosion_Debris_Creation_Frame_Delay>
<TSW_SFXEvent_GUI_Bttton_Press>GUI_Death_Star_Button_Press</TSW_SFXEvent_GUI_Bttton_Press>
<TSW_SFXEvent_Activate_Voice>EHD_Death_Star_Activate</TSW_SFXEvent_Activate_Voice>
<TSW_SFXEvent_Weapon_Power_Up>GUI_Death_Star_Activate</TSW_SFXEvent_Weapon_Power_Up>
<TSW_MusicEvent_Activation_Start>Space_Map_Activate_Death_Star_Music_Event</TSW_MusicEvent_Activation_Start>
<TSW_Post_Music_Wait_Frames>1</TSW_Post_Music_Wait_Frames><!-- Now unused -->
<TSW_Post_Destruction_Wait_Frames>350</TSW_Post_Destruction_Wait_Frames><!-- Music is 19.15 seconds: 19.15 * 30 FPS = 575 -->
<TSW_Z_Adjust_Relative_To_Target_Pos>1500.0</TSW_Z_Adjust_Relative_To_Target_Pos>
<Icon_Name>UEAW_I_BUTTON_DEATH_STAR_I_COMPLETE.TGA</Icon_Name>
<Build_Countdown_Timer>Yes</Build_Countdown_Timer>
<Build_Countdown_Text_ID>TEXT_DEATH_STAR_COUNTDOWN_TIMER</Build_Countdown_Text_ID>
<Build_Countdown_Text_RGBA>64, 128, 255, 255</Build_Countdown_Text_RGBA>
<Build_Speech_Underway>Speech_Death_Star_Build_Underway</Build_Speech_Underway>
<Build_Speech_Completed>Speech_Death_Star_Build_Complete</Build_Speech_Completed>
<Build_Speech_Stopped>Speech_Death_Star_Build_Stopped</Build_Speech_Stopped>
<!-- Intentially called "Speech_Death_Star_Build_" (with trailing underscore) for varied countdown references in SpeechEvents.xml -->
<Build_Speech_Countdowns>Speech_Death_Star_Build_</Build_Speech_Countdowns>
<Build_Music_Completed>Galactic_Death_Star_Complete_Music_Event</Build_Music_Completed>
<Victory_Relevant>No</Victory_Relevant>
<CategoryMask>Super</CategoryMask>
<Encyclopedia_Text>TEXT_TOOLTIP_DEATH_STAR</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BATTLE_STATION</Encyclopedia_Unit_Class>
<Unit_Abilities_Data SubObjectList="Yes"/>
<!--<Base_Destruction_Ability Name="Death_Star_Base_Destruction">
<Destroy_Starbase>Yes</Destroy_Starbase>
<Destroy_Land_Base>No</Destroy_Land_Base>
</Base_Destruction_Ability>-->
<Abilities SubObjectList="Yes">
<Planet_Destruction_Ability Name="Death_Star_Planet_Destruction">
<Activation_Style>Ground_Activated</Activation_Style>
<SFXEvent_Target_Affected>Planet_Death_SFX</SFXEvent_Target_Affected>
<Target_Particle_Effect>Planet_Explosion_Galactic</Target_Particle_Effect>
<Target_Particle_Bone_Name/>
</Planet_Destruction_Ability>
</Abilities>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>i_radar_death_star.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.2 0.2</Radar_Icon_Size>
<Radar_Register_As_Foreground_Object>Yes</Radar_Register_As_Foreground_Object>
<Radar_Clip_To_Visible_Region>Yes</Radar_Clip_To_Visible_Region>
<Population_Value>50</Population_Value>
<!-- It's important that the Death Star doesn't have a population value in space mode since -->
<!-- it's kind of a special case and we don't want to limit the number of 'real' space units -->
<!-- based on its presence in the background. -->
<Space_Override_Population_Value>0</Space_Override_Population_Value>
</SpaceUnit>
<SpaceUnit Name="Death_Star_II">
<Variant_Of_Existing_Type>Death_Star</Variant_Of_Existing_Type>
<Text_ID>TEXT_UNIT_DEATH_STAR_II</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_DEATH_STAR_II</Encyclopedia_Text>
<Icon_Name>i_button_death_star_complete.tga</Icon_Name>
<Radar_Icon_Name>i_radar_death_star.tga</Radar_Icon_Name>
<!-- Vanilla: 0.75 (96sec); SoaFE: 0.12 (600sec) -->
<Max_Speed>0.12</Max_Speed><!-- Move speed used by Death Star to get into range in tactical space -->
<Build_Cost_Credits>100000</Build_Cost_Credits>
<Tech_Level>5</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Space_Model_Name>w_planet_deathstar02_II.alo</Space_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Space_Escort_Unit_Types>
TIE_Interceptor_Squadron,
TIE_Interceptor_Squadron,
TIE_Defender_Squadron,
Tartan_Patrol_Cruiser,
Tartan_Patrol_Cruiser,
Victory_Destroyer,
Victory_Destroyer,
Star_Destroyer
</Space_Escort_Unit_Types>
<!-- DSII is tactically relevant above and beyond its escort (can fire laser at ships) -->
<AI_Combat_Power>5000</AI_Combat_Power>
<Targeting_Max_Attack_Distance>30000</Targeting_Max_Attack_Distance> <!--Laser ability asserts without this-->
<Behavior>DUMMY_STARSHIP</Behavior>
<GalacticBehavior>SELECTABLE</GalacticBehavior>
<SpaceBehavior>TACTICAL_SUPER_WEAPON, IDLE, ABILITY_COUNTDOWN, TARGETING</SpaceBehavior>
<Build_Countdown_Text_ID>UEAW_COUNTDOWN_TIMER_DEATH_STAR_II</Build_Countdown_Text_ID>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SUPER_LASER</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.6f</Mod_Multiplier>
<GUI_Activated_Ability_Name>Death_Star_Super_Laser_Attack_Ability</GUI_Activated_Ability_Name><!-- GUI Command Bar support -->
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>10</Expiration_Seconds>
<SFXEvent_Target_Ability>EHD_Death_Star_2_Activate</SFXEvent_Target_Ability>
<SFXEvent_Special_Ability_Loop>Unit_Death_Star_2_Fire</SFXEvent_Special_Ability_Loop>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Planet_Destruction_Ability Name="Death_Star_Planet_Destruction">
<Activation_Style>Ground_Activated</Activation_Style>
<SFXEvent_Target_Affected>Planet_Death_SFX</SFXEvent_Target_Affected>
<Target_Particle_Effect>Planet_Explosion_Galactic</Target_Particle_Effect>
<Target_Particle_Bone_Name/>
</Planet_Destruction_Ability>
<Super_Laser_Ability Name="Death_Star_Super_Laser_Attack_Ability">
<Activation_Style>User_Input</Activation_Style>
<Applicable_Unit_Categories>Structure | Capital | Frigate</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<!--<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>-->
<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>
<Activation_Min_Range>0</Activation_Min_Range>
<Activation_Max_Range>30000</Activation_Max_Range>
<!-- Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease" -->
<Damage_Per_Frame>500</Damage_Per_Frame>
<Fire_Frame>75</Fire_Frame>
<Attack_Anim_Sub_Index>1</Attack_Anim_Sub_Index>
<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>
<Num_Anim_Frames>5</Num_Anim_Frames>
<Line_Width>35</Line_Width>
<Line_Color>0 237 119 255</Line_Color>
<Face_Target>true</Face_Target>
<Turn_Rate>-1.0f</Turn_Rate>
<Firing_Cone>10.0f</Firing_Cone>
<Fire_Delay>0</Fire_Delay>
<Fire_Continuation>0.01</Fire_Continuation>
</Super_Laser_Ability>
</Abilities>
</SpaceUnit>
</Imperial_Super_Weapon_Data>