489 lines
14 KiB
XML
489 lines
14 KiB
XML
<?xml version="1.0"?>
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<SFXEvents>
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<!--Presets only in this file-->
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<!--2D Presets...-->
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<!--GUI-->
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<SFXEvent Name="Preset_GUI">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_GUI>Yes</Is_GUI>
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<Priority>1</Priority>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Max_Instances>3</Max_Instances><!--This should definitely not be 1-->
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</SFXEvent>
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<SFXEvent Name="Preset_GUI_Local"> <!-- Variant that does not play to all MP players (I.E. Lure SFX) -->
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>No</Is_2D>
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<Is_3D>Yes</Is_3D> <!-- Must be 3D sound to use saturation distance -->
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<Is_GUI>No</Is_GUI> <!-- Yes -->
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<Priority>1</Priority>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Max_Instances>3</Max_Instances>
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<Volume_Saturation_Distance>1500.0</Volume_Saturation_Distance> <!-- Players within approx. view distance should still hear this play -->
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</SFXEvent>
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<!--Unit Response-->
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<SFXEvent Name="Preset_UR">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>1</Priority>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>200</Min_Volume>
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<Max_Volume>200</Max_Volume>
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</SFXEvent>
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<!--Unit Response Quiet-->
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<SFXEvent Name="Preset_URQ">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>1</Priority>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>50</Min_Volume>
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<Max_Volume>50</Max_Volume>
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</SFXEvent>
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<!--Unit Response VO-->
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<SFXEvent Name="Preset_URC">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>2</Priority>
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<Probability>50</Probability>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>60</Min_Volume>
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<Max_Volume>60</Max_Volume>
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<Min_Pitch>100</Min_Pitch>
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<Max_Pitch>110</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Preset_UR_MOVIE">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>1</Priority>
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<Max_Instances>4</Max_Instances>
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<Min_Volume>90</Min_Volume>
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<Max_Volume>90</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Preset_UR_NONE">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>4</Priority>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>1</Min_Volume>
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<Max_Volume>1</Max_Volume>
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</SFXEvent>
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<!--HUD VO (will not play during tutorial)-->
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<SFXEvent Name="Preset_HUD">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_HUD_VO>Yes</Is_HUD_VO>
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<Is_Ambient_VO>Yes</Is_Ambient_VO>
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<Min_Volume>90</Min_Volume>
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<Max_Volume>90</Max_Volume>
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</SFXEvent>
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<!--3D Presets...-->
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<SFXEvent Name="Preset_EGLC">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
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<Min_Volume>80</Min_Volume>
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<Max_Volume>80</Max_Volume>
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<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGLW">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>85</Min_Volume>
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<Max_Volume>85</Max_Volume>
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<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGLC_Idle">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>45</Min_Volume>
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<Max_Volume>45</Max_Volume>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_Idle">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>40</Min_Volume>
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<Max_Volume>40</Max_Volume>
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<Min_Pitch>70</Min_Pitch>
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<Max_Pitch>70</Max_Pitch>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_CIN">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Min_Pitch>100</Min_Pitch>
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<Max_Pitch>120</Max_Pitch>
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<Min_Volume>75</Min_Volume>
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<Max_Volume>75</Max_Volume>
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<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_Land">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>3</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Pitch>100</Min_Pitch>
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<Max_Pitch>110</Max_Pitch>
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<Min_Volume>65</Min_Volume>
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<Max_Volume>65</Max_Volume>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_Land_Idle">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>3</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Pitch>80</Min_Pitch>
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<Max_Pitch>90</Max_Pitch>
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<Min_Volume>45</Min_Volume>
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<Max_Volume>45</Max_Volume>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_BDL">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
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<Min_Volume>65</Min_Volume>
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<Max_Volume>65</Max_Volume>
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<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGB">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>5</Priority>
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<Max_Instances>2</Max_Instances>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGB_Land">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>3</Priority>
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<Max_Instances>3</Max_Instances>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>65</Min_Volume>
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<Max_Volume>65</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGBL">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>3</Priority>
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<Max_Instances>2</Max_Instances>
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<Min_Volume>55</Min_Volume>
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<Max_Volume>55</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_GUN">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>4</Priority>
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<Max_Instances>5</Max_Instances>
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<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
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<Min_Volume>35</Min_Volume>
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<Max_Volume>35</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Preset_GUNV">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>4</Priority>
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<Max_Instances>4</Max_Instances>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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<Min_Volume>55</Min_Volume>
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<Max_Volume>55</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Preset_GUNS">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>4</Priority>
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<Max_Instances>4</Max_Instances>
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<Min_Volume>75</Min_Volume>
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<Max_Volume>75</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_HERO">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>2</Priority>
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<Max_Instances>3</Max_Instances>
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<Min_Volume>90</Min_Volume>
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<Max_Volume>90</Max_Volume>
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<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_INSANE">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D> <!-- was No -->
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<Is_2D>No</Is_2D> <!-- was Yes -->
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<Priority>2</Priority>
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<Max_Instances>3</Max_Instances>
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<Min_Volume>100</Min_Volume>
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<Max_Volume>100</Max_Volume>
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<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_INSANE_LOOP">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D> <!-- was No -->
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<Is_2D>No</Is_2D> <!-- was Yes -->
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<Play_Count>-1</Play_Count>
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<Priority>2</Priority>
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<Max_Instances>3</Max_Instances>
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<Min_Volume>100</Min_Volume>
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<Max_Volume>100</Max_Volume>
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<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_BDS">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>2</Priority>
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<Max_Instances>2</Max_Instances>
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<Min_Volume>80</Min_Volume>
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<Max_Volume>80</Max_Volume>
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<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EXPC">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>2</Priority>
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<Max_Instances>2</Max_Instances>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Min_Volume>100</Min_Volume>
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<Max_Volume>100</Max_Volume>
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<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EXP">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>2</Priority>
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<Max_Instances>3</Max_Instances>
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<Min_Pitch>100</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Min_Volume>80</Min_Volume>
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<Max_Volume>80</Max_Volume>
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<Volume_Saturation_Distance>750.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_FSI">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>4</Priority>
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<Max_Instances>4</Max_Instances>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>250.0</Volume_Saturation_Distance>
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<Min_Volume>40</Min_Volume>
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<Max_Volume>40</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Preset_FSV">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>3</Priority>
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<Max_Instances>5</Max_Instances>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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<Min_Volume>75</Min_Volume>
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<Max_Volume>75</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Preset_DTH">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
|
|
<Priority>3</Priority>
|
|
<Max_Instances>3</Max_Instances>
|
|
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
|
<Min_Volume>85</Min_Volume>
|
|
<Max_Volume>85</Max_Volume>
|
|
<Min_Pitch>95</Min_Pitch>
|
|
<Max_Pitch>105</Max_Pitch>
|
|
</SFXEvent>
|
|
|
|
<SFXEvent Name="Preset_AMB_2D">
|
|
<Is_Preset>Yes</Is_Preset>
|
|
<Is_3D>No</Is_3D>
|
|
<Is_2D>Yes</Is_2D>
|
|
<Priority>5</Priority>
|
|
<Play_Sequentially>Yes</Play_Sequentially>
|
|
<Max_Instances>2</Max_Instances>
|
|
<Min_Pitch>95</Min_Pitch>
|
|
<Max_Pitch>105</Max_Pitch>
|
|
<Min_Volume>65</Min_Volume>
|
|
<Max_Volume>65</Max_Volume>
|
|
</SFXEvent>
|
|
|
|
<SFXEvent Name="Preset_AMB_3D">
|
|
<Is_Preset>Yes</Is_Preset>
|
|
<Is_3D>Yes</Is_3D>
|
|
<Is_2D>No</Is_2D>
|
|
<Priority>5</Priority>
|
|
<Play_Sequentially>No</Play_Sequentially>
|
|
<Max_Instances>3</Max_Instances>
|
|
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
|
<Min_Pitch>97</Min_Pitch>
|
|
<Max_Pitch>103</Max_Pitch>
|
|
<Min_Volume>75</Min_Volume>
|
|
<Max_Volume>75</Max_Volume>
|
|
</SFXEvent>
|
|
|
|
<SFXEvent Name="Preset_AMB_2D_Loop">
|
|
<Is_Preset>Yes</Is_Preset>
|
|
<Is_3D>No</Is_3D>
|
|
<Is_2D>Yes</Is_2D>
|
|
<Priority>1</Priority>
|
|
<Max_Instances>2</Max_Instances>
|
|
<Play_Count>-1</Play_Count>
|
|
<Min_Volume>55</Min_Volume>
|
|
<Max_Volume>55</Max_Volume>
|
|
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
|
|
<Loop_Fade_Out_Seconds>7.0</Loop_Fade_Out_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
|
|
</SFXEvent>
|
|
|
|
<SFXEvent Name="Preset_AMB_3D_Loop">
|
|
<Is_Preset>Yes</Is_Preset>
|
|
<Is_3D>Yes</Is_3D>
|
|
<Is_2D>No</Is_2D>
|
|
<Priority>1</Priority>
|
|
<Max_Instances>2</Max_Instances>
|
|
<Play_Count>-1</Play_Count>
|
|
<Min_Volume>55</Min_Volume>
|
|
<Max_Volume>55</Max_Volume>
|
|
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds>
|
|
<Loop_Fade_Out_Seconds>3.0</Loop_Fade_Out_Seconds>
|
|
</SFXEvent>
|
|
</SFXEvents>
|
|
|
|
|
|
|
|
|
|
|
|
|