Files
SoaFE/DATA/XML/SPACEPROPS.XML
2026-02-28 14:00:45 -06:00

4685 lines
242 KiB
XML

<?xml version="1.0"?>
<SpaceProps>
<SpaceProp Name="Alderaan_Backdrop_Large">
<Space_Model_Name>w_planet_alderaan_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Balmorra_Backdrop_Large">
<Space_Model_Name>w_planet_balmorra_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Bonadan_Backdrop_Large">
<Space_Model_Name>w_planet_bonadan_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Brentaal_Backdrop_Large">
<Space_Model_Name>w_planet_desert00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Coruscant_Backdrop">
<Space_Model_Name>w_planet_urban00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>0.25</Idle_Anim_00_Rate_Mod>
<Scale_Factor>75.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-1300.0</Layer_Z_Adjust>
<In_Background>Yes</In_Background>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Dagobah_Backdrop_Large">
<Space_Model_Name>w_planet_dagobah_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Desert_Backdrop">
<Space_Model_Name>w_planet_desert00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>0.25</Idle_Anim_00_Rate_Mod>
<Scale_Factor>45.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Desert_Backdrop_Large">
<Space_Model_Name>w_planet_desert00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Endor_Backdrop_Large">
<Space_Model_Name>w_planet_endor_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Eriadu_Backdrop_Large">
<Space_Model_Name>w_planet_eriadu_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Forest_Backdrop_Small">
<Space_Model_Name>w_planet_forest00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>100.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-300.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</SpaceProp>
<SpaceProp Name="Forest_Backdrop_Large">
<Space_Model_Name>w_planet_forest00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Gas_Backdrop_Large">
<Space_Model_Name>w_planet_gas00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Gas_Silver_Backdrop_Large">
<Space_Model_Name>w_planet_gas_silver.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Geonosis_Backdrop_Large">
<Space_Model_Name>w_planet_geonosis_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Hoth_Backdrop_Large">
<Space_Model_Name>w_planet_hoth_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Ice_Backdrop_Large">
<Space_Model_Name>w_planet_ice00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Kamino_Backdrop_Large">
<Space_Model_Name>w_planet_kamino_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Kessel_Backdrop_Small">
<Space_Model_Name>w_planet_kessel_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>250.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Kessel_Backdrop_Large">
<Space_Model_Name>w_planet_kessel_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Kuat_Backdrop_Large">
<Space_Model_Name>w_planet_kuat_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Moon_Backdrop_Small">
<Space_Model_Name>w_planet_moon_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>300.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Moon_Backdrop_Large">
<Space_Model_Name>w_planet_moon_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Moon_Large">
<Space_Model_Name>w_planet_moon_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration> <!--was Yes-->
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>300.0</Scale_Factor>
<Behavior>IDLE</Behavior> <!--DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET-->
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Moon_Medium">
<Space_Model_Name>w_planet_moon_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration> <!--was Yes-->
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>225.0</Scale_Factor>
<Behavior>IDLE</Behavior> <!--DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET-->
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Moon_Small">
<Space_Model_Name>w_planet_moon_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration> <!--was Yes-->
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>150.0</Scale_Factor>
<Behavior>IDLE</Behavior> <!--DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET-->
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Moon_Tiny">
<Space_Model_Name>w_planet_moon_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration> <!--was Yes-->
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>75.0</Scale_Factor>
<Behavior>IDLE</Behavior> <!--DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET-->
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Naboo_Backdrop_Large">
<Space_Model_Name>w_planet_naboo_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Ocean_Backdrop_Large">
<Space_Model_Name>w_planet_ocean00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Ryloth_Backdrop_Large">
<Space_Model_Name>w_planet_ryloth_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Ralltiir_Backdrop_Large">
<Space_Model_Name>w_planet_ralltiir_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Swamp_Backdrop_Large">
<Space_Model_Name>w_planet_swamp00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Tatooine_Backdrop_Large">
<Space_Model_Name>w_planet_tatooine_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Temperate_Backdrop_Large">
<Space_Model_Name>w_planet_temperate00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Urban_Backdrop_Large">
<Space_Model_Name>w_planet_urban00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Urban_Desert_Backdrop_Large">
<Space_Model_Name>W_planet_desert-urban_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Urban_Temperate_Backdrop_Large">
<Space_Model_Name>W_planet_alderaan-urban_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Volcanic_Backdrop_Large">
<Space_Model_Name>w_planet_volcanic_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Velgarro_Backdrop_Large">
<Space_Model_Name>w_planet_velgarro_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Wayland_Backdrop_Large">
<Space_Model_Name>w_planet_wayland_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="YavinIV_Backdrop_Large">
<Space_Model_Name>w_planet_yavinIV_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Temperate_Backdrop">
<Space_Model_Name>w_planet_temperate00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Gamorr_Backdrop_Large">
<Space_Model_Name>W_planet_gamorr_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Iego_Backdrop_Large">
<Space_Model_Name>W_planet_iego_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Lannik_Backdrop_Large">
<Space_Model_Name>W_planet_lannik_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Mustafar_Backdrop_Large">
<Space_Model_Name>W_planet_mustafar_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Rattatak_Backdrop_Large">
<Space_Model_Name>W_planet_rattatak_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Sullust_Backdrop_Large">
<Space_Model_Name>W_planet_sullust_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Utapau_Backdrop_Large">
<Space_Model_Name>W_planet_utapau_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Arctic_Backdrop_Large">
<Space_Model_Name>W_planet_arctic_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Islands_Backdrop_Large">
<Space_Model_Name>W_planet_islands_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Tundra_Backdrop_Large">
<Space_Model_Name>W_planet_tundra_high.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Asteroid_Backdrop_Large">
<Space_Model_Name>w_asteroid03.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>6.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Asteroid_Field_Backdrop_Large">
<Space_Model_Name>W_ASTEROID_MASS_NO_PARTICLES.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>7.0</Scale_Factor>
<Behavior>IDLE, DUMMY_SPECIAL_WEAPON_SOURCE, DUMMY_TACTICAL_SUPER_WEAPON_TARGET</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Death_Explosions>Tactical_Planet_Explode_300x_Particle</Death_Explosions>
<Death_SFXEvent_Start_Die>Planet_Death_SFX</Death_SFXEvent_Start_Die>
<Death_By_TSW_Replacements>Destroyed_Planet_Remains_Part_1, Destroyed_Planet_Remains_Part_2</Death_By_TSW_Replacements>
</SpaceProp>
<SpaceProp Name="Destroyed_Planet_Remains_Part_1">
<Space_Model_Name>w_asteroid_mass_huge.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale>2.0</Scale>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>8.0</Idle_Anim_00_Rate_Mod>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>Yes</In_Background>
<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
</SpaceProp>
<SpaceProp Name="Destroyed_Planet_Remains_Part_2">
<Space_Model_Name>w_asteroid_mass_huge_particle.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale>1.0</Scale>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>8.0</Idle_Anim_00_Rate_Mod>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>No</In_Background>
<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
</SpaceProp>
<SpaceProp Name="Orbital_NightCloak_Dathomir">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>EB_construction_pod.alo</Space_Model_Name>
<Scale_Factor>1.75</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</SpaceProp>
<SpaceProp Name="Asteroid Small">
<Space_Model_Name>w_asteroid02.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>30</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<CategoryMask>Structure</CategoryMask>
<Is_Valid_Target>No</Is_Valid_Target>
</SpaceProp>
<SpaceProp Name="Asteroid Medium">
<Space_Model_Name>w_asteroid00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-60.0</Layer_Z_Adjust>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>60</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<CategoryMask>Structure</CategoryMask>
<Is_Valid_Target>No</Is_Valid_Target>
</SpaceProp>
<SpaceProp Name="Asteroid Large">
<Space_Model_Name>w_asteroid01.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-135.0</Layer_Z_Adjust>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>90</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<CategoryMask>Structure</CategoryMask>
<Is_Valid_Target>No</Is_Valid_Target>
</SpaceProp>
<SpaceProp Name="Asteroid Huge">
<Space_Model_Name>w_asteroid03.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-140.0</Layer_Z_Adjust>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>280</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<CategoryMask>Structure</CategoryMask>
<Is_Valid_Target>No</Is_Valid_Target>
</SpaceProp>
<SpaceProp Name="DeathStar Trench">
<Space_Model_Name>EB_DeathStar_Trench_A.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-1000.0</Layer_Z_Adjust>
</SpaceProp>
<SpaceProp Name="DeathStar Flats">
<Space_Model_Name>EB_DeathStar_Flat_A.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-1000.0</Layer_Z_Adjust>
</SpaceProp>
<SpaceProp Name="DeathStar ExhaustPort">
<Space_Model_Name>EB_DeathStar_Port.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-1000.0</Layer_Z_Adjust>
</SpaceProp>
<SpaceProp Name="Space Lightning">
<Space_Model_Name>w_lightning.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
</SpaceProp>
<SpaceProp Name="Asteroid Field Large">
<Space_Model_Name>w_asteroid_mass.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE, UNIT_AI</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
<Space_Obstacle_Radius>700</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Asteroid Field Small">
<Space_Model_Name>w_asteroid_mass_small.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
<Space_Obstacle_Radius>300</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Asteroid Field Medium">
<Space_Model_Name>w_asteroid_mass_med.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
<Space_Obstacle_Radius>500</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Fake Asteroid Field Large_NonPassable">
<Space_Model_Name>w_asteroid_mass_blank.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>Yes</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>700</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
<Is_Decoration>No</Is_Decoration>
</SpaceProp>
<SpaceProp Name="Fake Asteroid Field Medium_NonPassable">
<Space_Model_Name>w_asteroid_mass_med_blank.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>Yes</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>500</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
<Is_Decoration>No</Is_Decoration>
</SpaceProp>
<SpaceProp Name="Nebula Small">
<Space_Model_Name>w_nebula03.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>135</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Medium">
<Space_Model_Name>w_nebula00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>570</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Large">
<Space_Model_Name>w_nebula01.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>630</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Huge">
<Space_Model_Name>w_nebula02.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>800</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Massive">
<Space_Model_Name>w_nebula04.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>0.54</Scale_Factor> <!--0.54-->
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius> <!-- It's actually ~1500 -->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Very Massive">
<Space_Model_Name>w_nebula04.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>0.72</Scale_Factor> <!--0.72-->
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius> <!-- It's actually ~2000 -->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Friggin Huge">
<Space_Model_Name>w_nebula04.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Friggin Hugh Mungus">
<Space_Model_Name>w_nebula04.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.25</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>No</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius> <!-- It's actually 3500 -->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Small Ion">
<Space_Model_Name>w_nebula03_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>135</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Medium Ion">
<Space_Model_Name>w_nebula00_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>570</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Large Ion">
<Space_Model_Name>w_nebula01_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>630</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Huge Ion">
<Space_Model_Name>w_nebula02_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>800</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Massive Ion">
<Space_Model_Name>w_nebula04_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>0.54</Scale_Factor> <!--0.54-->
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius> <!-- It's actually ~1500 -->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Very Massive Ion">
<Space_Model_Name>w_nebula04_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>0.72</Scale_Factor> <!--0.72-->
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius> <!-- It's actually ~2000 -->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Friggin Huge Ion">
<Space_Model_Name>w_nebula04_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula Friggin Hugh Mungus Ion">
<Space_Model_Name>w_nebula04_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.25</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius> <!-- It's actually 3500 -->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Nebula_Ion_Storm_Emitter">
<Space_Model_Name>w_nebula04_ion.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>0.625</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
<Is_Ion_Storm>Yes</Is_Ion_Storm>
<Is_Nebula>Yes</Is_Nebula>
<Space_Obstacle_Radius>2800</Space_Obstacle_Radius> <!-- 1750 -->
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Space_Movement_Compass">
<Space_Model_Name>I_FACING_ARROW.ALO</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
</SpaceProp>
<SpaceProp Name="Space_Girder_Wall">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_space_girder00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
</SpaceProp>
<SpaceProp Name="Black_hole">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_black_hole.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>7.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-2000</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<In_Background>Yes</In_Background>
</SpaceProp>
<SpaceProp Name="PropOnly_Empire_Dock_Small">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>eb_dock00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</SpaceProp>
<SpaceProp Name="PropOnly_Empire_Dock_Medium">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>eb_dock00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</SpaceProp>
<SpaceProp Name="PropOnly_Empire_Dock_Large">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>eb_dock00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.5</Scale_Factor>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Small00">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid02.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>2.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Small01">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Small02">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid01.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Medium00">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>2.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Medium01">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid01.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Medium02">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid02.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>3.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Large00">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid01.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>2.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Large01">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>3.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Large02">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid02.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>4.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="PropOnly_Asteroid_Huge00">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid03.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
</SpaceProp>
<SpaceProp Name="Collide_Asteroid_Huge00">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>w_asteroid03.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<SpaceBehavior>SPACE_OBSTACLE</SpaceBehavior>
<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Empire_Dock">
<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>eb_dock00.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Behavior>SPACE_OBSTACLE</Behavior>
<Space_Obstacle_Radius>130</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
<Radar_Icon_Name>i_radar_dock.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
<Affiliation>Empire, Neutral</Affiliation>
<!-- <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>-->
</SpaceProp>
<SpaceProp Name="Space_Junk_Large">
<Space_Model_Name>W_SpaceJunk.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE, UNIT_AI</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
<Space_Obstacle_Radius>600</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Space_Junk_Large_NO_Collision">
<Variant_Of_Existing_Type>Space_Junk_Large</Variant_Of_Existing_Type>
<Behavior>IDLE</Behavior>
<Space_Obstacle_Radius>0</Space_Obstacle_Radius>
<Is_Asteroid_Field>No</Is_Asteroid_Field>
</SpaceProp>
<SpaceProp Name="Space_Junk_Medium">
<Space_Model_Name>W_SpaceJunk_Med.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE, UNIT_AI</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
<Space_Obstacle_Radius>450</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Space_Junk_Small">
<Space_Model_Name>W_SpaceJunk_Sml.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE, UNIT_AI</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-100</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Asteroid_Field>Yes</Is_Asteroid_Field>
<Space_Obstacle_Radius>250</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Star_Destroyer_Construction">
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>W_Star_Destroyer_Construction.ALO</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>300</Space_Obstacle_Radius>
<Space_Obstacle_Offset>100 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Mon_Cal_Cruiser_Under_Repair">
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
<Space_Model_Name>RV_MonCalCruiser_Hulk.ALO</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>300</Space_Obstacle_Radius>
<Space_Obstacle_Offset>100 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Tartan_Cruiser_Construction">
<Text_ID>TEXT_UNIT_TARTAN_CRUISER</Text_ID>
<Space_Model_Name>W_TARTANCRUISER_CONSTRUCTION.ALO</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>300</Space_Obstacle_Radius>
<Space_Obstacle_Offset>100 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Star_Dest_Weapon_FL">
<Space_Model_Name>EV_StarDestroyer_HP00_L-F.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Star_Dest_Weapon_FR">
<Space_Model_Name>EV_StarDestroyer_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.7, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Star_Dest_Weapon_BL">
<Space_Model_Name>EV_StarDestroyer_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Star_Dest_Weapon_BR">
<Space_Model_Name>EV_StarDestroyer_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Star_Dest_Shield_Gen">
<Space_Model_Name>EV_StarDestroyer_HP00_M-C.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.5, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.4, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_UStar_Dest_Weapon_FL">
<Space_Model_Name>REDSTARDESTROYER_TERRIK_HP00_L-F.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_UStar_Dest_Weapon_FR">
<Space_Model_Name>REDSTARDESTROYER_TERRIK_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.7, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_UStar_Dest_Weapon_BL">
<Space_Model_Name>REDSTARDESTROYER_TERRIK_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_UStar_Dest_Weapon_BR">
<Space_Model_Name>REDSTARDESTROYER_TERRIK_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_UStar_Dest_Shield_Gen">
<Space_Model_Name>REDSTARDESTROYER_TERRIK_HP00_M-C.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.5, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.4, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_RStar_Dest_Weapon_FL">
<Space_Model_Name>RV_StarDestroyer_HP00_F-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_RStar_Dest_Weapon_FR">
<Space_Model_Name>RV_StarDestroyer_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.7, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_RStar_Dest_Weapon_BL">
<Space_Model_Name>RV_StarDestroyer_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_RStar_Dest_Weapon_BR">
<Space_Model_Name>RV_StarDestroyer_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_RStar_Dest_Shield_Gen">
<Space_Model_Name>RV_StarDestroyer_HP00_M-C.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.5, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.4, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_MonCal_Weapon_FL">
<Space_Model_Name>RV_MonCalCruiser_HP00_F-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_MonCal_Weapon_FR">
<Space_Model_Name>RV_MonCalCruiser_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.8, 0.3, 0.6</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_MonCal_Weapon_BL">
<Space_Model_Name>RV_MonCalCruiser_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.9, 0.8</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_MonCal_Weapon_BR">
<Space_Model_Name>RV_MonCalCruiser_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_MonCal_Weapon_ML">
<Space_Model_Name>RV_MonCalCruiser_HP00_M-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.1, 0.9</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_MonCal_Weapon_MR">
<Space_Model_Name>RV_MonCalCruiser_HP00_M-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>2.1, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Nebulon_Weapon_FL">
<Space_Model_Name>RV_nebulonb_HP00_F-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.1, 0.9</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Nebulon_Weapon_FR">
<Space_Model_Name>RV_nebulonb_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.8, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Nebulon_Weapon_BL">
<Space_Model_Name>RV_nebulonb_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.9, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Nebulon_Weapon_BR">
<Space_Model_Name>RV_nebulonb_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.3, 0.8</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_AAFrigate_Weapon_FL">
<Space_Model_Name>RV_AssaultFrigate_HP00_F-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.8, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_AAFrigate_Weapon_FR">
<Space_Model_Name>RV_AssaultFrigate_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_AAFrigate_Weapon_BL">
<Space_Model_Name>RV_AssaultFrigate_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.6, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_AAFrigate_Weapon_BR">
<Space_Model_Name>RV_AssaultFrigate_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.7, 0.6</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Victory_Weapon_CF">
<Space_Model_Name>EV_VictoryStarDestroyer_HP00_C-F.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.2, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.6, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Victory_Weapon_MR">
<Space_Model_Name>EV_VictoryStarDestroyer_HP00_M-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.8, 0.8, 0.8</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Victory_Weapon_ML">
<Space_Model_Name>EV_VictoryStarDestroyer_HP00_M-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.1, 0.9</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Victory_Shield_Gen">
<Space_Model_Name>EV_VictoryStarDestroyer_HP00_C-B.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.5, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.8, 0.8</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Interdictor_Weapon_FL">
<Space_Model_Name>EV_Interdictor_HP00_F-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Interdictor_Weapon_FR">
<Space_Model_Name>EV_Interdictor_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.9, 2.0</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Interdictor_Weapon_BL">
<Space_Model_Name>EV_Interdictor_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.1, 0.9</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Interdictor_Weapon_BR">
<Space_Model_Name>EV_Interdictor_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.8, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Acclamator_Weapon_FL">
<Space_Model_Name>EV_Acclamator_HP00_F-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.5, 2.0</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Acclamator_Weapon_FR">
<Space_Model_Name>EV_Acclamator_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.8, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Acclamator_Weapon_FC">
<Space_Model_Name>EV_Acclamator_HP00_F-C.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.2, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>2.0, 0.3, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Acclamator_Weapon_BL">
<Space_Model_Name>EV_Acclamator_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 2.0, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Acclamator_Weapon_BR">
<Space_Model_Name>EV_Acclamator_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.2, 0.9</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_One_Shield_Gen">
<Space_Model_Name>RB_Station_01_HP01_SHG.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.8, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_One_TBL">
<Space_Model_Name>RB_Station_01_HP01_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.1, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_One_CA">
<Space_Model_Name>RB_Station_01_HP01_CA.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.8, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Two_Weapon_LC">
<Space_Model_Name>RB_Station_02_HP02_LC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Two_Weapon_TBL">
<Space_Model_Name>RB_Station_02_HP02_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.1, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Three_Weapon_IC">
<Space_Model_Name>RB_Station_03_HP03_IC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.1, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Three_Weapon_PRT">
<Space_Model_Name>RB_Station_03_HP03_PRT.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0., 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Four_Weapon_IC">
<Space_Model_Name>RB_Station_04_HP04_IC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.1, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Four_Weapon_LC">
<Space_Model_Name>RB_Station_04_HP04_LC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.1, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Four_Weapon_TBL">
<Space_Model_Name>RB_Station_04_HP04_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.1, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Four_Shield_Gen">
<Space_Model_Name>RB_Station_04_HP04_SHG.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.2, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Five_Weapon_CCM">
<Space_Model_Name>RB_Station_05_HP05_CCM.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.1, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Five_Weapon_IC">
<Space_Model_Name>RB_Station_05_HP05_IC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.2, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Five_Weapon_PRT">
<Space_Model_Name>RB_Station_05_HP05_PRT.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.1, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Five_Weapon_TBL">
<Space_Model_Name>RB_Station_05_HP05_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.2, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Rebel_Station_Five_Weapon_TBL2">
<Space_Model_Name>RB_Station_05_HP05_TBL2.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.1, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_One_Weapon_CM">
<Space_Model_Name>EB_Station_01_HP01_CM.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.1, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_One_Weapon_LC">
<Space_Model_Name>EB_Station_01_HP01_LC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_One_Weapon_TBL">
<Space_Model_Name>EB_Station_01_HP01_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.1, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_One_Shield_Gen">
<Space_Model_Name>EB_Station_01_HP01_SHG.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_One_CA">
<Space_Model_Name>EB_Station_01_HP01_CA.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.8, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Two_Weapon_PRT">
<Space_Model_Name>EB_Station_02_HP02_PRT.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.1, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Huge_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Two_Weapon_TBL">
<Space_Model_Name>EB_Station_02_HP02_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, -0.3, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Two_Weapon_LC">
<Space_Model_Name>EB_Station_02_HP02_LC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.2, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Three_Weapon_CM">
<Space_Model_Name>EB_Station_03_HP03_CM.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Three_Weapon_IC">
<Space_Model_Name>EB_Station_03_HP03_IC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.1, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Three_Weapon_PRT">
<Space_Model_Name>EB_Station_03_HP03_PRT.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Four_Weapon_IC">
<Space_Model_Name>EB_Station_04_HP04_IC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Four_Weapon_TBL">
<Space_Model_Name>EB_Station_04_HP04_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.2, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Five_Weapon_CM">
<Space_Model_Name>EB_Station_05_HP05_CM.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.1, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Five_Weapon_IC">
<Space_Model_Name>EB_Station_05_HP05_IC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Five_Weapon_PRT">
<Space_Model_Name>EB_Station_05_HP05_PRT.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Empire_Station_Five_Weapon_TBL">
<Space_Model_Name>EB_Station_05_HP05_TBL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.1, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Shield_Gen">
<Space_Model_Name>RV_HomeOne_HP_SHG.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.8, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_TBL_BL">
<Space_Model_Name>RV_homeone_hp_TBL_BL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.1, -0.1, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.1, 0.9</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_TBL_BR">
<Space_Model_Name>RV_homeone_hp_TBL_BR.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.1, 0.1, -0.4</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_TBL_FL">
<Space_Model_Name>RV_homeone_hp_TBL_FL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.1, 0.1, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.1, 0.9</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_TBL_FR">
<Space_Model_Name>RV_homeone_hp_TBL_FR.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.1, -0.1, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.9, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_IC_BL">
<Space_Model_Name>RV_homeone_hp_IC_BL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.1, 0.1, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.1, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_IC_BR">
<Space_Model_Name>RV_homeone_hp_IC_BR.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.1, 0.1, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.5, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_IC_FL">
<Space_Model_Name>RV_homeone_hp_IC_FL.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.1, 0.1, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.1, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_HomeOne_Weapon_IC_FR">
<Space_Model_Name>RV_homeone_hp_IC_FR.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.3, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Venator_ShieldGen">
<Space_Model_Name>HV_VENATOR_HP_SHIELD.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.6, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Venator_HP02">
<Space_Model_Name>HV_VENATOR_HP02.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.1, 0.6</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Venator_HP03">
<Space_Model_Name>HV_VENATOR_HP03.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Venator_HP06">
<Space_Model_Name>HV_VENATOR_HP06.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.6, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Venator_HP07">
<Space_Model_Name>HV_VENATOR_HP07.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.6, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Jedi_Cruiser_ShieldGen">
<Space_Model_Name>NV_Jedicruiser_HP_B-M.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.1, 0.6, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Jedi_Cruiser_FR">
<Space_Model_Name>NV_JediCruiser_hp_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.1, 0.6</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Jedi_Cruiser_FL">
<Space_Model_Name>NV_JediCruiser_hp_F-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Pirate_Frigate_BL">
<Space_Model_Name>NV_pirate_frigate_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Pirate_Frigate_BR">
<Space_Model_Name>NV_pirate_frigate_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Pirate_Frigate_F">
<Space_Model_Name>NV_pirate_frigate_HP00_F.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Hanger">
<Space_Model_Name>Nb_apbase_hp_hb.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_00">
<Space_Model_Name>Nb_apbase_hp_ht1.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Hvy_Turret_01">
<Space_Model_Name>Nb_apbase_hp_ht2.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Light_Laser_00">
<Space_Model_Name>Nb_apbase_hp_ll1.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Light_Laser_01">
<Space_Model_Name>Nb_apbase_hp_ll2.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Shield_00">
<Space_Model_Name>Nb_apbase_hp_shg.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Turbolaser_00">
<Space_Model_Name>Nb_apbase_hp_tl1.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Turbolaser_01">
<Space_Model_Name>Nb_apbase_hp_tl2.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Turbolaser_02">
<Space_Model_Name>Nb_apbase_hp_tl3.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Asteroid_Base_Turbolaser_03">
<Space_Model_Name>Nb_apbase_hp_tl4.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="MOV_REBEL_INTRO">
<Space_Model_Name>MOV_REBEL_INTRO.alo</Space_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Discardable>No</Is_Discardable>
</SpaceProp>
<SpaceProp Name="Death_Star_Chunks">
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>w_planet_DeathStar02_II_chunks.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Behavior>SPACE_OBSTACLE, IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Space_Obstacle_Radius>1600</Space_Obstacle_Radius>
<Space_Obstacle_Offset>100 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_L_Turbo_00">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_L_trb00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_L_Turbo_01">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_L_trb01.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 0.6, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_L_Turbo_02">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_L_trb02.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.3, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_L_Turbo_03">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_L_trb03.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_L_Ion_00">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_L_ion00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.5, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_L_Ion_01">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_L_ion01.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.2, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_L_Ion_02">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_L_ion02.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.8, 0.8, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_R_Turbo_00">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_R_trb00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 0.2, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_R_Turbo_01">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_R_trb01.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_R_Turbo_02">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_R_trb02.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.1, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_R_Turbo_03">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_R_trb03.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.3, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_R_Ion_00">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_R_ion00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.5, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_R_Ion_01">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_R_ion01.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 0.5, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Executor_R_Ion_02">
<Space_Model_Name>EV_ExecutorStarDestroyer_hp_R_ion02.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Krayt_Right_Turbo">
<Space_Model_Name>UV_KraytClassDestroyer_HP_LC_R_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Krayt_Right_Turbo_Peacebringer">
<Variant_Of_Existing_Type>Hardpoint_Breakoff_Krayt_Right_Turbo</Variant_Of_Existing_Type>
<Space_Model_Name>UV_KraytClassDestroyer_HP_LC_R_00_Tyber.alo</Space_Model_Name>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Krayt_Left_Turbo">
<Space_Model_Name>UV_KraytClassDestroyer_HP_LC_L_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Krayt_Left_Turbo_Peacebringer">
<Variant_Of_Existing_Type>Hardpoint_Breakoff_Krayt_Left_Turbo</Variant_Of_Existing_Type>
<Space_Model_Name>UV_KraytClassDestroyer_HP_LC_L_00_Tyber.alo</Space_Model_Name>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Krayt_Shield_Gen">
<Space_Model_Name>UV_KraytClassDestroyer_hp_Shld_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, 0.9</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Krayt_Megaweapon_Ion">
<Space_Model_Name>UV_KraytClassDestroyer_HP_ION_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.8, 0.1, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Krayt_Megaweapon_Damage">
<Space_Model_Name>UV_KraytClassDestroyer_HP_SW_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.8, -0.1, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Vengeance_MDC_Left">
<Space_Model_Name>UV_Vengeance_HP_LFT_MDC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Vengeance_MDC_Right">
<Space_Model_Name>UV_Vengeance_HP_RGT_MDC.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Vengeance_Turbo_Left">
<Space_Model_Name>UV_Vengeance_HP_LFT_TB.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, 0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Vengeance_Turbo_Right">
<Space_Model_Name>UV_Vengeance_HP_RGT_TB.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.5, 0.0, 0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_InterceptorIV_BL">
<Space_Model_Name>UV_InterceptorIV_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_InterceptorIV_BR">
<Space_Model_Name>UV_InterceptorIV_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_InterceptorIV_F">
<Space_Model_Name>UV_InterceptorIV_HP00_F.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>0.5</Scale_Factor>
<Is_Discardable>No</Is_Discardable>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.4, 0.7</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_L_Turbo_00">
<Space_Model_Name>UV_KedalbeBattleship_HP_TB_LFT_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_L_Turbo_01">
<Space_Model_Name>UV_KedalbeBattleship_HP_TB_LFT_01.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_R_Turbo_00">
<Space_Model_Name>UV_KedalbeBattleship_HP_TB_RGT_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.3, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_R_Turbo_01">
<Space_Model_Name>UV_KedalbeBattleship_HP_TB_RGT_01.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.3, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_L_Ion_00">
<Space_Model_Name>UV_KedalbeBattleship_HP_ION_LFT_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.2, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_R_Ion_00">
<Space_Model_Name>UV_KedalbeBattleship_HP_ION_RGT_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 0.5, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_MassDriver_Front">
<Space_Model_Name>UV_KedalbeBattleship_HP_MDB_FRNT_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.4, 0.4, -0.8</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 0.5, 0.4</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Kedalbe_Shield_Leech">
<Space_Model_Name>UV_KedalbeBattleship_HP_SHL_00.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, 0.9</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.6, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Arc_Hammer_Laser_Left">
<Space_Model_Name>EV_ARCHAMMER_HP_LC_L_00.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.5, 0.0, 0.7</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.5, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Arc_Hammer_Laser_Right">
<Space_Model_Name>EV_ARCHAMMER_HP_LC_R_00.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Comm_Array">
<Space_Model_Name>UB_01_Station_HP01_COM.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.6, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_U_Station_Shield_Gen">
<Space_Model_Name>UB_01_Station_HP01_SHG.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, -0.5, -0.2</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_U_Station_L3_Torp">
<Space_Model_Name>UB_03_STATION_HP03_PT.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, -0.2, -0.2</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_U_Station_L3_Main_Gun">
<Space_Model_Name>UB_03_STATION_HP03_GUN.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, -0.2, 0.3</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_U_Station_L4_Plasma">
<Space_Model_Name>UB_04_STATION_HP04_PC.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, -0.5, -0.2</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_U_Station_L5_IC">
<Space_Model_Name>UB_05_STATION_HP05_IC.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.0, -0.5, 0.2</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_U_Station_L5_Torp">
<Space_Model_Name>UB_05_STATION_HP05_PT.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, -0.2, -0.2</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_U_Station_L5_Turbolaser">
<Space_Model_Name>UB_05_STATION_HP05_TBL.ALO</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, -0.2, -0.2</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.7, 0.7, 0.2</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Left_Shield">
<Land_Model_Name>HP_leftshieldgen_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.4</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Right_Shield">
<Land_Model_Name>HP_rightshieldgen_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.4</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Main_Gun_Back">
<Land_Model_Name>HP_turret_back_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.0</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Main_Gun_Front">
<Land_Model_Name>HP_turret_front_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.0</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Small_Gun_Front_Left">
<Land_Model_Name>HP_turret_FRONT_L_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.0</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Small_Gun_Front_Right">
<Land_Model_Name>HP_turret_FRONT_R_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.4</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Small_Gun_Back_Left">
<Land_Model_Name>HP_turret_BACK_L_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.4</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Gargantuan_Small_Gun_Back_Right">
<Land_Model_Name>HP_turret_BACK_R_00.alo</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.4</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_UW_Palace_Comm_Array">
<Land_Model_Name>UB_PALACE_HP_COMM.ALO</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.4</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_UW_Palace_Power_Gen">
<Land_Model_Name>UB_PALACE_HP_GEN.ALO</Land_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<LandBehavior>DEBRIS</LandBehavior>
<Debris_Movement_Vector>0.0, -2.0, 2.6</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>1.0, 1.0, 0.5</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>1.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>1.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Small</Debris_Attached_Particle>
<Death_Explosions>Medium_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Thrawn_SD_Weapon_FL">
<Space_Model_Name>EV_StarDestroyer_Thrawn_HP00_L-F.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.9, 0.4, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Thrawn_SD_Weapon_FR">
<Space_Model_Name>EV_StarDestroyer_Thrawn_HP00_F-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.5, 0.7, 0.3</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Thrawn_SD_Weapon_BL">
<Space_Model_Name>EV_StarDestroyer_Thrawn_HP00_B-L.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>-0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.4, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Thrawn_SD_Weapon_BR">
<Space_Model_Name>EV_StarDestroyer_Thrawn_HP00_B-R.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.2, 0.0, -0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.3, 0.7, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Large_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Thrawn_SD_Shield_Gen">
<Space_Model_Name>EV_StarDestroyer_Thrawn_HP00_M-C.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.5, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.4, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge_Empire</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Eclipse_Prop">
<Space_Model_Name>UV_eclipse.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>1.5</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Layer_Z_Adjust>-140.0</Layer_Z_Adjust>
<In_Background>Yes</In_Background>
<Space_Obstacle_Radius>280</Space_Obstacle_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<CategoryMask>Structure</CategoryMask>
<Is_Valid_Target>No</Is_Valid_Target>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Mun_FC">
<Space_Model_Name>cis_munificent_HP_C-F.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.5, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.4, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
<SpaceProp Name="Hardpoint_Breakoff_Mun_BC">
<Space_Model_Name>cis_munificent_HP_C-B.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<SpaceBehavior>DEBRIS</SpaceBehavior>
<Debris_Movement_Vector>0.5, 0.0, 0.5</Debris_Movement_Vector>
<Debris_Facing_Rotate_Vector>0.6, 0.4, 0.1</Debris_Facing_Rotate_Vector>
<Debris_Min_Lifetime_Seconds>15.0</Debris_Min_Lifetime_Seconds>
<Debris_Max_Lifetime_Seconds>25.0</Debris_Max_Lifetime_Seconds>
<Debris_Attached_Particle>Space_Debris_Fire_Huge</Debris_Attached_Particle>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceProp>
</SpaceProps>