2004 lines
78 KiB
XML
2004 lines
78 KiB
XML
<?xml version="1.0"?>
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<Story>
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<!-- Setup -->
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<Event Name="Tutorial_M01_Begin">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>0</Event_Param1>
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</Event>
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<Event Name="Tutorial_M01_Win_Flag_Set">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_FLAG</Reward_Type>
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<Reward_Param1>Tutorial_M01_Win</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Disable_Retreat">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>EMPIRE</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Prevent_Victory">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ENABLE_VICTORY</Reward_Type>
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<Reward_Param1>0</Reward_Param1>
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<Prereq>Tutorial_M01_Disable_Retreat</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Allow_Replay">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Disable_Retreat_01">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>Rebel</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<!-- Turning off for testing purposes...need to uncomment (jdg)-->
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<Event Name="Tutorial_M01_Lock_Controls_For_Intro">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>LOCK_CONTROLS</Reward_Type>
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<Reward_Param1>1</Reward_Param1>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<!-- Turn off advisor -->
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<Event Name="Tutorial_M01_Turn_Off_Advisor">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_ADVISOR</Reward_Type>
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<Reward_Param1>0</Reward_Param1>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<!-- Hide the Autoresolve interface -->
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<Event Name="Tutorial_M01_Hide_Autoresolve">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<!-- Set tutorial mode -->
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<Event Name="Tutorial_M01_Tutorial_Player">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
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<Reward_Param1>Rebel</Reward_Param1>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<!-- Intro VO Sequence -->
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<!-- Hint: Imperial forces have detected the Rebel presence here on the surface of Kashyyyk.
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You will need to gather your troops and defend the Alliance base on this planet. -->
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<Event Name="Tutorial_M01_Intro_01">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>CUE_FIRST_INTRO_DIALOG</Event_Param2>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_78</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param8>TUTORIAL_REBEL_ACT01_78</Reward_Param8>
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<Prereq>Tutorial_M01_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_02">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_REBEL_ACT01_78</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_78</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M01_Intro_01</Prereq>
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</Event>
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<!-- Hint: To accomplish this, you must command ground units,
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like these Rebel Soldiers who are currently on patrol,
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to eliminate the enemy invaders; but before you begin,
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it is critical that you also understand how to use the command bar. -->
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<Event Name="Tutorial_M01_Intro_03">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>CUE_SECOND_INTRO_DIALOG</Event_Param2>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_79</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param8>TUTORIAL_REBEL_ACT01_79</Reward_Param8>
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<Prereq>Tutorial_M01_Intro_02</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_04">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_REBEL_ACT01_79</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_79</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M01_Intro_03</Prereq>
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</Event>
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<!-- Hint: To view the entire battlefield, use the mini-map located in the bottom left corner of the screen.
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Friendly units on the mini-map are displayed in green, while enemy units are red. -->
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<Event Name="Tutorial_M01_Intro_05">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_80</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param8>TUTORIAL_REBEL_ACT01_80</Reward_Param8>
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<Prereq>Tutorial_M01_Intro_04</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_06">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_REBEL_ACT01_80</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_80</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M01_Intro_05</Prereq>
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</Event>
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<!-- Flash the mini map -->
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<Event Name="Tutorial_M01_Intro_05_Flash_Map">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>radar</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_05</Prereq>
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</Event>
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<!-- Note: This state is hooked up to a block of Lua script! -->
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<!-- Hint: The highlighted buttons represent advanced movement options,
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which are not covered in this tutorial.
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Please refer to the manual for a detailed description of their functions. -->
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<Event Name="Tutorial_M01_Intro_07">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_81</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param8>TUTORIAL_REBEL_ACT01_81</Reward_Param8>
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<Prereq>Tutorial_M01_Intro_06</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_08">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_REBEL_ACT01_81</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_81</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M01_Intro_07</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_08_Flash_Map_Off">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M01_Intro_07</Prereq>
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</Event>
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<!-- Flash the command buttons -->
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<Event Name="Tutorial_M01_Intro_Flash_Button_01">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>c_button00</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_08_Flash_Map_Off</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_01_Off">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1.5</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M01_Intro_Flash_Button_01</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_02">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>c_button01</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_Flash_Button_01_Off</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_02_Off">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1.5</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M01_Intro_Flash_Button_02</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_03">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>c_button02</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_Flash_Button_02_Off</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_03_Off">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1.5</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M01_Intro_Flash_Button_03</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_04">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>c_button03</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_Flash_Button_03_Off</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_04_Off">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1.5</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M01_Intro_Flash_Button_04</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_05">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>c_button04</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_Flash_Button_04_Off</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_05_Off">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1.5</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M01_Intro_Flash_Button_05</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_06">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>c_button05</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_Flash_Button_05_Off</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_Flash_Button_06_Off">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1.5</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M01_Intro_Flash_Button_06</Prereq>
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</Event>
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<!--Hint: Select the Rebel soldiers by left-clicking on them.
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Whenever a unit has been selected, an icon for that unit will be displayed on the command bar.
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You may view the status your units,
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or activate special unit abilities from within this area. -->
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<Event Name="Tutorial_M01_Intro_09">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_82</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7> <!-- HINT color coding - green -->
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<Reward_Param8>TUTORIAL_REBEL_ACT01_82</Reward_Param8>
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<Prereq>Tutorial_M01_Intro_08</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Intro_10">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_REBEL_ACT01_82</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_82</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M01_Intro_09</Prereq>
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</Event>
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<!-- Flash the command bar -->
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<Event Name="Tutorial_M01_Intro_10_Flash">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>6</Event_Param1>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>i_main_skirmish</Reward_Param1>
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<Prereq>Tutorial_M01_Intro_09</Prereq>
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</Event>
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<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_01
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Base Dispatch: Be advised - the last transmission we received from the lost patrol squad
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came from a position near your current location.-->
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<Event Name="Tutorial_M01_Set_Highlight_01_On">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>2</Event_Param1>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_01</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
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<Reward_Param10>1</Reward_Param10>
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<Reward_Param8>TUTORIAL_REBEL_ACT01_01</Reward_Param8>
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<Prereq>Tutorial_M01_Intro_10</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Set_Highlight_01_On_Speech_Done">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_REBEL_ACT01_01</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_01</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M01_Set_Highlight_01_On</Prereq>
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</Event>
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<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_02
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Patrol Leader: They can't be far from here - let's find them! -->
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<Event Name="Tutorial_M01_Set_Highlight_01_On_00">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_02</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param8>TUTORIAL_REBEL_ACT01_02</Reward_Param8>
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<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
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<Reward_Param10>1</Reward_Param10>
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<Prereq>Tutorial_M01_Set_Highlight_01_On_Speech_Done</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Set_Highlight_01_On_00a">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_REBEL_ACT01_02</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_02</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M01_Set_Highlight_01_On_00</Prereq>
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</Event>
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<Event Name="Tutorial_M01_Set_Highlight_01_On_00a_Stop_Movie">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
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<Prereq>Tutorial_M01_Set_Highlight_01_On_00a</Prereq>
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</Event>
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<!-- Give hint: Select your units by left clicking on them
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TEXT_SPEECH_TUTORIAL_REBEL_ACT01_04
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Hint: Use your squad to search for the lost patrol by selecting them with the left-mouse-button,
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and then right-clicking on the location where you want them to move.-->
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<Event Name="Tutorial_M01_Give_Hint_00">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_04</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param8>TUTORIAL_REBEL_ACT01_04</Reward_Param8>
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<Prereq>Tutorial_M01_Set_Highlight_01_On_00a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Give_Hint_00_Done">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_04</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_04</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_00</Prereq>
|
|
</Event>
|
|
|
|
<!-- first holocron entry re: finding lost patrol-->
|
|
<Event Name="Tutorial_M01_Find_Lost_Patrol_Entry">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
|
|
<Story_Chapter>0</Story_Chapter>
|
|
<Story_Dialog_Popup>False</Story_Dialog_Popup>
|
|
<Story_Tag>Tutorial_M01_Find_Lost_Patrol_Entry</Story_Tag>
|
|
<Prereq>Tutorial_M01_Give_Hint_00_Done</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint:
|
|
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_06
|
|
Hint: You can review mission objectives at any time by selecting the Mission Holocron option,
|
|
located on the Command Bar.-->
|
|
<Event Name="Tutorial_M01_Give_Hint_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_06</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_06</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Give_Hint_00_Done</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Give_Hint_01_Done">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_06</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_06</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Flash the HOLOCRON button -->
|
|
<Event Name="Tutorial_M01_Intro_Flash_Holocron_Button">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>FLASH_GUI</Reward_Type>
|
|
<Reward_Param1>b_story_arc_t</Reward_Param1>
|
|
<Reward_Param2>flash_event_holocron_button</Reward_Param2>
|
|
<Prereq>Tutorial_M01_Give_Hint_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Intro_STOP_Flashing_Holocron_Button">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
|
|
<Reward_Param1>flash_event_holocron_button</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Give_Hint_01_Done</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task: Find the patrol squad. -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_01_On_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_03</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Give_Hint_01_Done</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Unlock_Controls">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>LOCK_CONTROLS</Reward_Type>
|
|
<Reward_Param1>0</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_On_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_01_On_01c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_66</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_On_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Highlight destination -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_01_On_01d">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_01</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>1</Reward_Param3>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_On_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- First task complete! -->
|
|
<!-- Remove the hilite arrow -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_01_Off">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>HIGHLIGHT_ZONE_TWO</Event_Param2>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_01</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>1</Reward_Param3>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_On_01d</Prereq><!-- wait for highlight to go on! -->
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_01_Off_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_66</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_Off</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Find_Lost_Patrol_Entry_Completed">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Find_Lost_Patrol_Entry</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_Off_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Disable_Find_Squad_Branch">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>DISABLE_BRANCH</Reward_Type>
|
|
<Reward_Param1>Find_Squad</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_Off</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_09
|
|
Rebel trooper: Our transmission are being jammed, sir! -->
|
|
<Event Name="Tutorial_M01_Task_Two_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_09</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_09</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Set_Highlight_01_Off</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Two_01a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_09</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_09</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Two_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Two_01a_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Two_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Hint: Click and drag over the units to selec more than one -->
|
|
<Event Name="Tutorial_M01_Task_Two_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_10</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_10</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Two_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Two_02a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_10</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_10</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Two_02</Prereq>
|
|
</Event>
|
|
|
|
<!-- second holocron entry re: finding jamming device-->
|
|
<Event Name="Tutorial_M01_Find_Jamming_Device_Entry">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
|
|
<Story_Chapter>1</Story_Chapter>
|
|
<Story_Dialog_Popup>False</Story_Dialog_Popup>
|
|
<Story_Tag>Tutorial_M01_Find_Jamming_Device_Entry</Story_Tag>
|
|
<Prereq>Tutorial_M01_Task_Two_02a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task: Locate the source of the interference -->
|
|
<Event Name="Tutorial_M01_Task_Locate_Interference_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_76</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Task_Two_02a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Highlight destination (Comm_Jammer) -->
|
|
<Event Name="Tutorial_M01_Task_Two_04d">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<!--<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>2</Reward_Param3>-->
|
|
<Prereq>Tutorial_M01_Task_Locate_Interference_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Task_Locate_Interference_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_77</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Locate_Interference_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Speech: Patrol Leader: That device is causing the interference
|
|
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_11
|
|
Patrol Leader: There's the jamming device. We must destroy it!-->
|
|
<Event Name="Tutorial_M01_Task_Two_03">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>JAMMER_SPOTTED</Event_Param2>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_11</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_11</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Two_03a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_11</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_11</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Two_03</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Two_03a_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Two_03a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Task_Locate_Interference_Done">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_77</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Two_03</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Find_Jamming_Device_Entry_Completed">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Find_Jamming_Device_Entry</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Locate_Interference_Done</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint -->
|
|
<Event Name="Tutorial_M01_Give_Hint_11">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_13</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_13</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Two_03a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Give_Hint_11a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_13</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_13</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_11</Prereq>
|
|
</Event>
|
|
|
|
<!-- third holocron entry re: destroying jamming device-->
|
|
<Event Name="Tutorial_M01_Destroy_Jamming_Device_Entry">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
|
|
<Story_Chapter>2</Story_Chapter>
|
|
<Story_Dialog_Popup>False</Story_Dialog_Popup>
|
|
<Story_Tag>Tutorial_M01_Destroy_Jamming_Device_Entry</Story_Tag>
|
|
<Prereq>Tutorial_M01_Give_Hint_11a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task -->
|
|
<Event Name="Tutorial_M01_Task_Two_04">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_12</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Give_Hint_11a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Task_Two_04c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_67</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Two_04</Prereq>
|
|
</Event>
|
|
|
|
<!-- Task 2 complete! -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_02_Off">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>HIGHLIGHT_ZONE_THREE</Event_Param2>
|
|
<!--<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>2</Reward_Param3>-->
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Task_Complete_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_67</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_02_Off Tutorial_M01_Task_Two_04c</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Destroy_Jamming_Device_Entry_Completed">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Destroy_Jamming_Device_Entry</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Complete_00</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_16
|
|
Rebel Soldier: Sir! This jamming device has Imperial markings! -->
|
|
<Event Name="Tutorial_M01_Task_Three_01">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>JAMMER_VICTORY</Event_Param2>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_16</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_16</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Three_01a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_16</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_16</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Three_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Three_01a_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Three_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_18
|
|
Base Dispatch: Acknowledged, squad three. All units, return to base!-->
|
|
<Event Name="Tutorial_M01_Task_Three_03">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_18</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_18</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Three_01a_Remove_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Three_03a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_18</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_18</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Three_03</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Three_03a_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Three_03a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Task_Three_04c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_68</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Three_03a_Remove_Movie</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Three_04d">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_03</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>3</Reward_Param3>
|
|
<Prereq>Tutorial_M01_Task_Three_04c</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint
|
|
Hint: To move your selected troops to the Rebel base, you can give them movement orders
|
|
by right-clicking directly on the battlefield map or on the mini-map.-->
|
|
<Event Name="Tutorial_M01_Give_Hint_20">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_21</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_21</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Three_03a_Remove_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Give_Hint_20a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_21</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_21</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_20</Prereq>
|
|
</Event>
|
|
|
|
<!-- forth holocron entry re: advance to rebel base-->
|
|
<Event Name="Tutorial_M01_Head_Back_To_Base_Entry">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
|
|
<Story_Chapter>3</Story_Chapter>
|
|
<Story_Dialog_Popup>False</Story_Dialog_Popup>
|
|
<Story_Tag>Tutorial_M01_Head_Back_To_Base_Entry</Story_Tag>
|
|
<Prereq>Tutorial_M01_Give_Hint_20a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task -->
|
|
<Event Name="Tutorial_M01_Task_Three_04">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_19</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Give_Hint_20a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Task 3 complete! -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_03_Off">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>HIGHLIGHT_OFF_03</Event_Param2>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_03</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>3</Reward_Param3>
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Task_Complete_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_68</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_03_Off</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Head_Back_To_Base_Entry_Completed">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Head_Back_To_Base_Entry</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Complete_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_24
|
|
Base Dispatch: Were tracking multiple Imperial transports from the east -->
|
|
<Event Name="Tutorial_M01_Task_Four_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_24</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_24</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Set_Highlight_03_Off</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Four_00_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_24</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_24</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Four_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Four_00_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Four_00_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!--TEXT_SPEECH_TUTORIAL_REBEL_ACT01_25
|
|
Patrol Leader: Get those defensive structures online, now!-->
|
|
<Event Name="Tutorial_M01_Task_Four_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_25</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_25</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Four_00_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Four_01a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_25</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_25</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Four_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Four_01a_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Four_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Highlight object: turret build pad -->
|
|
<Event Name="Tutorial_M01_Task_Four_02a">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Task_Four_02c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_69</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Task_Four_03a">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_26A</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint
|
|
Hint: Build defensive structures to prepare for the incoming Imperial attack by
|
|
right-clicking on the Build Pads located near the base walls,
|
|
and then selecting a defensive structure to be built.
|
|
Currently, you can build a turret and a bacta healing station,
|
|
but more structures will be available later in the game.-->
|
|
<Event Name="Tutorial_M01_Give_Hint_32">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_28</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_28</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Give_Hint_32a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_28</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_28</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_32</Prereq>
|
|
</Event>
|
|
|
|
<!-- fifth holocron entry re: build turrets-->
|
|
<Event Name="Tutorial_M01_Build_Turrets_Entry">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
|
|
<Story_Chapter>4</Story_Chapter>
|
|
<Story_Dialog_Popup>False</Story_Dialog_Popup>
|
|
<Story_Tag>Tutorial_M01_Build_Turrets_Entry</Story_Tag>
|
|
<Prereq>Tutorial_M01_Give_Hint_32a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task: construct Bacta Tank and Turret -->
|
|
<Event Name="Tutorial_M01_Task_Four_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_26</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Give_Hint_32a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint
|
|
Hint: Bacta Healing Stations heal infantry units when they are within range of the station.
|
|
To see the healing range of a Bacta Healing Station, simply left-click on the station.-->
|
|
<Event Name="Tutorial_M01_Construct_01_a">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>5</Event_Param1>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_30</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_30</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Four_02</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Construct_01_b">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_30</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_30</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Construct_01_a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint
|
|
Hint: If your Build Pad structures are destroyed, they can be rebuilt; but remember -
|
|
all nearby enemies must be eliminated before you may reuse a Build Pad.-->
|
|
<Event Name="Tutorial_M01_Construct_Done_a">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_32</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_32</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Construct_01_b</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Construct_Done_b">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_32</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_32</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Construct_Done_a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Detect construction of ai turrets -->
|
|
<Event Name="Tutorial_M01_Construct">
|
|
<Event_Type>STORY_CONSTRUCT</Event_Type>
|
|
<Event_Param1>REBEL_ANTI_INFANTRY_TURRET</Event_Param1>
|
|
<Event_Param2>1</Event_Param2>
|
|
<Prereq>Tutorial_M01_Begin</Prereq>
|
|
</Event>
|
|
|
|
<!-- turn off highlight over turret -->
|
|
<Event Name="Tutorial_M01_Construct_Highlight_Off">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Prereq>Tutorial_M01_Construct</Prereq>
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Construct_c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_26A</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Construct</Prereq>
|
|
</Event>
|
|
|
|
<!-- Detect construction of Bacta tank -->
|
|
<Event Name="Tutorial_M01_Construct_01">
|
|
<Event_Type>STORY_CONSTRUCT</Event_Type>
|
|
<Event_Param1>Rebel_Buildable_Bacta_Tank</Event_Param1>
|
|
<Event_Param2>1</Event_Param2>
|
|
<Prereq>Tutorial_M01_Begin</Prereq>
|
|
</Event>
|
|
|
|
<!-- turn off highlight over bacta tank -->
|
|
<Event Name="Tutorial_M01_Construct_Bacta_Highlight_Off">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Prereq>Tutorial_M01_Construct_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Construct_01_c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_69</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Construct_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Construct_Done">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Prereq>Tutorial_M01_Construct Tutorial_M01_Construct_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Build_Turrets_Entry_Completed">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Build_Turrets_Entry</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Construct_Done</Prereq>
|
|
</Event>
|
|
|
|
<!-- feeds back to lua for attack on base -->
|
|
<Event Name="Tutorial_M01_Give_Clearance_For_Imperial_Attack">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>0.5</Event_Param1>
|
|
<Prereq>Tutorial_M01_Construct Tutorial_M01_Construct_01 Tutorial_M01_Construct_Done_b</Prereq>
|
|
</Event>
|
|
|
|
<!-- Task 4 complete, start imperial assault -->
|
|
<Event Name="Tutorial_M01_Imperial_Assault">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>IMPERIAL_ASSAULT</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- Stormtrooper speaks: Rebel Scum! -->
|
|
<Event Name="Tutorial_M01_Task_Five_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_33</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_33</Reward_Param8>
|
|
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Imperial_Assault</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Five_00_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_33</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_33</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Five_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Five_00_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Five_00_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_34
|
|
Base Dispatch: Incoming Imperial forces!-->
|
|
<Event Name="Tutorial_M01_Task_Five_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_34</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_34</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Five_00_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Five_01a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_34</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_34</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Five_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Five_01a_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Five_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task: Defend rebel base -->
|
|
<Event Name="Tutorial_M01_Task_Five_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_35</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Task_Five_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Task_Five_02c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_70</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Five_02</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_36
|
|
Patrol Leader: Remember your training - take cover! -->
|
|
<Event Name="Tutorial_M01_Patrol_SpreadOut_Dialog">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>5.5</Event_Param1>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_36</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_36</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Five_02c</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_36</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_36</Reward_Param1>
|
|
<Reward_Param4>Remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Patrol_SpreadOut_Dialog</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_37
|
|
Hint: Infantry units have the Take Cover ability. To use this ability: select an Infantry unit,
|
|
and then click on the Take Cover ability icon located on the command bar. -->
|
|
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_37</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_37</Reward_Param8>
|
|
<Reward_Param7>Hint</Reward_Param7>
|
|
<Prereq>Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Movie</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_37</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_37</Reward_Param1>
|
|
<Reward_Param4>Remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint_FLASH_Spreadout">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>.5</Event_Param1>
|
|
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
|
|
<Reward_Param1>SPREAD_OUT</Reward_Param1>
|
|
<Reward_Param2>flash_spread_out</Reward_Param2>
|
|
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint_Remove_FLASH_Spreadout">
|
|
<Event_Type>STORY_GENERIC</Event_Type>
|
|
<Event_Param1>click</Event_Param1>
|
|
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
|
|
<Reward_Param1>flash_spread_out</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint_FLASH_Spreadout</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_38
|
|
Hint: As an infantry squad takes casualties, the health meter for that squad will be reduced.
|
|
Use the Bacta Healing Station to heal any wounded infantry units. -->
|
|
<Event Name="Tutorial_M01_Use_BactaTanks_When_Damaged_Hint">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_38</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_38</Reward_Param8>
|
|
<Reward_Param7>Hint</Reward_Param7>
|
|
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Use_BactaTanks_When_Damaged_Hint_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_38</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_38</Reward_Param1>
|
|
<Reward_Param4>Remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Use_BactaTanks_When_Damaged_Hint</Prereq>
|
|
</Event>
|
|
|
|
<!-- Assault continues. AT-STs attack -->
|
|
<Event Name="Tutorial_M01_ATST_Assault">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>ATST_ASSAULT</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_40
|
|
Base Dispatch: Incoming walkers!-->
|
|
<Event Name="Tutorial_M01_Task_Six_00">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>15</Event_Param1>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_40</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_40</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_ATST_Assault</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Six_00_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_40</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_40</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Six_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Six_00_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Six_00_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!--TEXT_SPEECH_TUTORIAL_REBEL_ACT01_41
|
|
Patrol Leader: All PLEX Soldiers, attack! -->
|
|
<Event Name="Tutorial_M01_Task_Six_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_41</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_41</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Six_00_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Six_01a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_41</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_41</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Six_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Six_01a_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Six_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint Hint: Every unit has strengths and weaknesses that can be exploited to win battles.
|
|
PLEX Rocket Soldiers are strong against lightly armored units, like these AT-ST walkers.
|
|
Command your PLEX Soldiers to attack the AT-ST units.-->
|
|
<Event Name="Tutorial_M01_Give_Hint_50">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_42</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_42</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Six_01a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Give_Hint_50a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_42</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_42</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_50</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27
|
|
Hint: To view this battle from a cinematic perspective - select the cinematic camera option,
|
|
located on the command bar. -->
|
|
<Event Name="Tutorial_M01_Use_CinematicView_Hint">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_27</Reward_Param8>
|
|
<Reward_Param7>Hint</Reward_Param7>
|
|
<Prereq>Tutorial_M01_Give_Hint_50a</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Use_CinematicView_Hint_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_27</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27</Reward_Param1>
|
|
<Reward_Param4>Remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Use_CinematicView_Hint</Prereq>
|
|
</Event>
|
|
|
|
<!-- Go take the reinforcement points! -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_04_On">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>HIGHLIGHT_ZONE_FOUR</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Task_Complete_03">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_70</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_04_On</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_43
|
|
Base Dispatch: The base is secure! -->
|
|
<Event Name="Tutorial_M01_Task_Seven_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_43</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_43</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Set_Highlight_04_On Tutorial_M01_Use_CinematicView_Hint_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Seven_00_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_43</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_43</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Seven_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Seven_00_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Seven_00_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!--TEXT_SPEECH_TUTORIAL_REBEL_ACT01_44
|
|
Patrol Leader: We need to reclaim all Reinforcement Points to our east.
|
|
Otherwise, the Imperials will continue to attack our position.-->
|
|
<Event Name="Tutorial_M01_Task_Seven_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_44</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_44</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Seven_00_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Seven_01a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_44</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_44</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Seven_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Seven_01a_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Seven_01a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task -->
|
|
<Event Name="Tutorial_M01_Task_Seven_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_65</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Task_Seven_01a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective: Capture Reinforcements points (0 of 2)
|
|
jdg add new reinforcement objective here xxx
|
|
new text line = TEXT_STORY_TUTORIAL_REBEL_ACT01_86 -->
|
|
<Event Name="Tutorial_M01_Task_Seven_02c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_86</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Seven_02</Prereq>
|
|
</Event>
|
|
|
|
<!--Hint: Capturing the Reinforcement points will prevent the enemy from landing
|
|
even more troops. To capture a Reinforcement Point, you must eliminate all enemy units
|
|
in the area and remain near the Reinforcement point until it turns green.
|
|
Note that every Reinforcement Point has a limit to how many units it can accomodate,
|
|
denoted by the number shown. In Tutorial 5, we'll give you the opportunity to bring
|
|
reinforcements into a land battle. -->
|
|
<Event Name="Tutorial_M01_Give_Hint_62">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>6</Event_Param1>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_50</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_50</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Seven_02</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Give_Hint_62a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_50</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_50</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_62</Prereq>
|
|
</Event>
|
|
|
|
<!-- sixth holocron entry re: capturing reinforcement points -->
|
|
<Event Name="Tutorial_M01_Capture_RPs_Entry">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
|
|
<Story_Chapter>5</Story_Chapter>
|
|
<Story_Dialog_Popup>False</Story_Dialog_Popup>
|
|
<Story_Tag>Tutorial_M01_Capture_RPs_Entry</Story_Tag>
|
|
<Prereq>Tutorial_M01_Give_Hint_62a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Plays when rebel troopers land from reinforcements -->
|
|
<!-- Incoming Imperials! Open Fire! -->
|
|
<Event Name="Tutorial_M01_Transports_Inbound_Two_01">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>TROOP_TRANSPORT_2</Event_Param2>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Transports_Inbound_Two_02">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>5</Event_Param1>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_54</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_54</Reward_Param8>
|
|
<!--<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>-->
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Transports_Inbound_Two_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Transports_Inbound_Two_03">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_54</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_54</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Transports_Inbound_Two_02</Prereq>
|
|
</Event>
|
|
|
|
<!-- Highlight both reinforcement points -->
|
|
<Event Name="Tutorial_M01_Task_Seven_02d">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_04</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>4</Reward_Param3>
|
|
<Prereq>Tutorial_M01_Task_Seven_02</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Seven_02e">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_05</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
<Reward_Param3>5</Reward_Param3>
|
|
<Prereq>Tutorial_M01_Task_Seven_02d</Prereq>
|
|
</Event>
|
|
|
|
<!--LOGIC TO CONTROL THE REINFORCEMENT HIGHLIGHTS-->
|
|
<Event Name="Tutorial_M01_Stop_Highlight_RP1">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>STOP_HIGHLIGHT_RP1</Event_Param2>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_04</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>4</Reward_Param3>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Stop_Highlight_RP2">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>STOP_HIGHLIGHT_RP2</Event_Param2>
|
|
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
|
<Reward_Param1>Story_Trigger_Zone_05</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Reward_Param3>5</Reward_Param3>
|
|
</Event>
|
|
|
|
<!--LOGIC TO CONTROL THE REINFORCEMENT HIGHLIGHTS-->
|
|
<!-- First reinforcement point captured -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_04_Off">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>FIRST_REINFORCE_CAPTURED</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- Give task -->
|
|
<Event Name="Tutorial_M01_Task_Eight_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_71</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Set_Highlight_04_Off</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective
|
|
<Event Name="Tutorial_M01_Task_Eight_00a">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_46</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Eight_00</Prereq>
|
|
</Event>-->
|
|
|
|
<!-- Remove objective
|
|
<Event Name="Tutorial_M01_Task_Eight_00b">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_45</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Eight_00</Prereq>
|
|
</Event>-->
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_55
|
|
Patrol Leader: Area secure! Let's keep moving!-->
|
|
<Event Name="Tutorial_M01_Task_Eight_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_55</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_55</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Set_Highlight_04_Off Tutorial_M01_Give_Hint_62a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Eight_01b">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_55</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_55</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Eight_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Eight_01b_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Eight_01b</Prereq>
|
|
</Event>
|
|
|
|
<!-- Second reinforcement captured -->
|
|
<Event Name="Tutorial_M01_Set_Highlight_05_Off">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>MISSION_COMPLETE</Event_Param2>
|
|
</Event>
|
|
|
|
<!-- Give task -->
|
|
<Event Name="Tutorial_M01_Task_Nine_00">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Prereq>Tutorial_M01_Set_Highlight_05_Off</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective
|
|
Capture Reinforcement Points (2 of 2).
|
|
<Event Name="Tutorial_M01_Task_Nine_00a">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_47</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Nine_00</Prereq>
|
|
</Event>-->
|
|
|
|
<!-- Remove objective Capture Reinforcement Points (1 of 2).
|
|
<Event Name="Tutorial_M01_Task_Nine_00b">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_46</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Nine_00</Prereq>
|
|
</Event>-->
|
|
|
|
<!-- Objective complete (immediately)
|
|
old objective - TEXT_STORY_TUTORIAL_REBEL_ACT01_45
|
|
Add new reinforce objective complete here xxx
|
|
now TEXT_STORY_TUTORIAL_REBEL_ACT01_86-->
|
|
<Event Name="Tutorial_M01_Task_Nine_00c">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_86</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Set_Highlight_05_Off</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Capture_RPs_Entry_Completed">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Capture_RPs_Entry</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Nine_00c</Prereq>
|
|
</Event>
|
|
|
|
<!-- Rebel trooper speaks
|
|
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_56
|
|
Patrol Leader: Area secure! That's all of them! -->
|
|
<Event Name="Tutorial_M01_Task_Nine_01">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_56</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_56</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Nine_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Nine_01_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_56</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_56</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Nine_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Nine_01_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Nine_01_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_57
|
|
Base Dispatch: Sir, I'm receiving reports that a massive Imperial Fleet is en route to Kashyyyk!-->
|
|
<Event Name="Tutorial_M01_Task_Nine_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_57</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_57</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Nine_01_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Nine_02a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_57</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_57</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Nine_02</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Nine_02a_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Nine_02a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Rebel trooper speaks
|
|
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_58
|
|
Patrol Leader: This system is no longer secure. We need to evacuate this base immediately.-->
|
|
<Event Name="Tutorial_M01_Task_Nine_03">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_58</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_58</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Nine_02a_Remove_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Nine_03a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_58</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_58</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Nine_03</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Nine_03a_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Nine_03a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give hint
|
|
Hint: Retreating allows you to save your units from certain destruction whenever you are faced
|
|
with overwhelming odds. Remember - you can always return to a battle later with additional units.
|
|
Select the retreat button on your command bar to take your remaining forces and regroup them on another planet.-->
|
|
<Event Name="Tutorial_M01_Give_Hint_80">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_60</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_60</Reward_Param8>
|
|
<Prereq>Tutorial_M01_Task_Nine_03a_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Give_Hint_80a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_60</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_60</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_80</Prereq>
|
|
</Event>
|
|
|
|
<!-- seventh holocron entry re: retreat from Kashyyyk -->
|
|
<Event Name="Tutorial_M01_Retreat_Entry">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
|
|
<Story_Chapter>6</Story_Chapter>
|
|
<Story_Dialog_Popup>False</Story_Dialog_Popup>
|
|
<Story_Tag>Tutorial_M01_Retreat_Entry</Story_Tag>
|
|
<Prereq>Tutorial_M01_Give_Hint_80a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Give task: Retreat from Kashyyyk -->
|
|
<Event Name="Tutorial_M01_Task_Nine_04">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_59</Reward_Param1>
|
|
<Reward_Param2>5</Reward_Param2>
|
|
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
|
<Prereq>Tutorial_M01_Give_Hint_80a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Add objective -->
|
|
<Event Name="Tutorial_M01_Task_Nine_04a">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_73</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Nine_04</Prereq>
|
|
</Event>
|
|
|
|
<!-- Re-enable the retreat button -->
|
|
<Event Name="Tutorial_M01_Enable_Retreat_Button">
|
|
<Event_Type>STORY_ELAPSED</Event_Type>
|
|
<Event_Param1>2</Event_Param1>
|
|
<Reward_Type>ENABLE_EVENT</Reward_Type>
|
|
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
|
|
<Reward_Param2>b_retreat</Reward_Param2>
|
|
<Prereq>Tutorial_M01_Task_Nine_04a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Flash retreat button -->
|
|
<Event Name="Tutorial_M01_Flash_Retreat_Button">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>FLASH_GUI</Reward_Type>
|
|
<Reward_Param1>b_retreat</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Nine_04a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Enable retreat -->
|
|
<Event Name="Tutorial_M01_Task_Nine_04b">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>DISABLE_RETREAT</Reward_Type>
|
|
<Reward_Param1>Rebel</Reward_Param1>
|
|
<Reward_Param2>0</Reward_Param2>
|
|
<Prereq>Tutorial_M01_Task_Nine_04</Prereq>
|
|
</Event>
|
|
|
|
<!-- Retreat button pressed -->
|
|
<!-- Rebel trooper speaks
|
|
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_61
|
|
Patrol Leader: Inform the main Alliance fleet that the Empire is aware of our presence on Kashyyyk.
|
|
The rest of you - prepare for evacuation!-->
|
|
<Event Name="Tutorial_M01_Task_Ten_00">
|
|
<Event_Type>STORY_GENERIC</Event_Type>
|
|
<Event_Param1>retreat_clicked</Event_Param1>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_61</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_61</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Set_Highlight_05_Off</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Flash_Retreat_Button_Off">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Ten_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Ten_01">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_61</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_61</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Ten_00</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Ten_01_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Ten_01</Prereq>
|
|
</Event>
|
|
|
|
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_62
|
|
Rebel Soldier: Yes, sir! -->
|
|
<Event Name="Tutorial_M01_Task_Ten_01a">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_62</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_62</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Ten_01_Stop_Movie</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Ten_01a_Remove_Text">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_62</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_62</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Ten_01a</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Ten_01a_Remove_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Ten_01a_Remove_Text</Prereq>
|
|
</Event>
|
|
|
|
<!-- Rebel trooper speaks
|
|
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_64
|
|
Patrol Leader: I can only hope that the Imperials haven't uncovered any other Alliance outposts. -->
|
|
<Event Name="Tutorial_M01_Task_Ten_02">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>MULTIMEDIA</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_64</Reward_Param1>
|
|
<Reward_Param2>-1</Reward_Param2>
|
|
<Reward_Param8>TUTORIAL_REBEL_ACT01_64</Reward_Param8>
|
|
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
|
|
<Reward_Param10>1</Reward_Param10>
|
|
<Prereq>Tutorial_M01_Task_Ten_01a_Remove_Movie</Prereq>
|
|
</Event>
|
|
|
|
<!-- Remove text string -->
|
|
<Event Name="Tutorial_M01_Task_Ten_02a">
|
|
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
|
<Event_Param1>TUTORIAL_REBEL_ACT01_64</Event_Param1>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_64</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Task_Ten_02</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Task_Ten_02a_Stop_Movie">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
|
<Prereq>Tutorial_M01_Task_Ten_02a</Prereq>
|
|
</Event>
|
|
|
|
<!-- Rebel Win Steps -->
|
|
<!-- Rebel Loss: All Rebel units die -->
|
|
<Event Name="Tutorial_M01_All_Rebels_Die">
|
|
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
|
|
<Event_Param1>Rebel</Event_Param1>
|
|
<Event_Param2>DESTROY_ALL</Event_Param2>
|
|
<Reward_Type>VICTORY</Reward_Type>
|
|
<Reward_Param1>EMPIRE</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Begin</Prereq>
|
|
</Event>
|
|
|
|
<!-- Rebel Loss: All rebel infantry units die -->
|
|
<Event Name="Tutorial_M01_All_Rebel_Infantry_Die">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>REBELS_LOSE</Event_Param2>
|
|
<Reward_Type>VICTORY</Reward_Type>
|
|
<Reward_Param1>EMPIRE</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Begin</Prereq>
|
|
</Event>
|
|
|
|
<!-- Rebel win: Mission Complete -->
|
|
<Event Name="Tutorial_M01_Mission_Complete">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>MISSION_COMPLETE</Event_Param2>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Mission_Complete_01">
|
|
<Event_Type>STORY_GENERIC</Event_Type>
|
|
<Event_Param1>retreat_complete</Event_Param1>
|
|
<Reward_Type>VICTORY</Reward_Type>
|
|
<Reward_Param1>REBEL</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2> <!-- disable You Are Victorious -->
|
|
<Prereq>Tutorial_M01_Task_Ten_00</Prereq>
|
|
</Event>
|
|
|
|
<!-- Objective finished -->
|
|
<Event Name="Tutorial_M01_Task_Complete_04">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
|
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_73</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Mission_Complete_01</Prereq>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Retreat_Entry_Completed">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Retreat_Entry</Reward_Param1>
|
|
<Prereq>Tutorial_M01_Task_Complete_04</Prereq>
|
|
</Event>
|
|
|
|
<!-- REBEL VICTORY: Set Flag -->
|
|
<Event Name="Rebel_A2_M04_VICTORY">
|
|
<Event_Type>STORY_VICTORY</Event_Type>
|
|
<Event_Param1>REBEL</Event_Param1>
|
|
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
|
<Reward_Param1>Tutorial_M01_Win</Reward_Param1>
|
|
<Reward_Param2>1</Reward_Param2>
|
|
</Event>
|
|
|
|
<!-- Cleanup for erroneous text -->
|
|
<Event Name="Tutorial_M01_Give_Hint_31_Override">
|
|
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
|
<Event_Param2>HINT_OVERRIDE</Event_Param2>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
</Event>
|
|
|
|
<Event Name="Tutorial_M01_Give_Hint_31_Override_A">
|
|
<Event_Type>STORY_TRIGGER</Event_Type>
|
|
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
|
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_28</Reward_Param1>
|
|
<Reward_Param4>remove</Reward_Param4>
|
|
<Prereq>Tutorial_M01_Give_Hint_31_Override</Prereq>
|
|
</Event>
|
|
</Story>
|