Files
SoaFE/DATA/XML/STORY_TUTORIAL_M01_LAND.XML
2026-02-28 14:00:45 -06:00

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78 KiB
XML

<?xml version="1.0"?>
<Story>
<!-- Setup -->
<Event Name="Tutorial_M01_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Tutorial_M01_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Tutorial_M01_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<Event Name="Tutorial_M01_Disable_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<Event Name="Tutorial_M01_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_M01_Disable_Retreat</Prereq>
</Event>
<Event Name="Tutorial_M01_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<Event Name="Tutorial_M01_Disable_Retreat_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- Turning off for testing purposes...need to uncomment (jdg)-->
<Event Name="Tutorial_M01_Lock_Controls_For_Intro">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- Turn off advisor -->
<Event Name="Tutorial_M01_Turn_Off_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- Hide the Autoresolve interface -->
<Event Name="Tutorial_M01_Hide_Autoresolve">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- Set tutorial mode -->
<Event Name="Tutorial_M01_Tutorial_Player">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- Intro VO Sequence -->
<!-- Hint: Imperial forces have detected the Rebel presence here on the surface of Kashyyyk.
You will need to gather your troops and defend the Alliance base on this planet. -->
<Event Name="Tutorial_M01_Intro_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>CUE_FIRST_INTRO_DIALOG</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_78</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_78</Reward_Param8>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_78</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_78</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Intro_01</Prereq>
</Event>
<!-- Hint: To accomplish this, you must command ground units,
like these Rebel Soldiers who are currently on patrol,
to eliminate the enemy invaders; but before you begin,
it is critical that you also understand how to use the command bar. -->
<Event Name="Tutorial_M01_Intro_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>CUE_SECOND_INTRO_DIALOG</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_79</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_79</Reward_Param8>
<Prereq>Tutorial_M01_Intro_02</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_79</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_79</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Intro_03</Prereq>
</Event>
<!-- Hint: To view the entire battlefield, use the mini-map located in the bottom left corner of the screen.
Friendly units on the mini-map are displayed in green, while enemy units are red. -->
<Event Name="Tutorial_M01_Intro_05">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_80</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_80</Reward_Param8>
<Prereq>Tutorial_M01_Intro_04</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_06">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_80</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_80</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Intro_05</Prereq>
</Event>
<!-- Flash the mini map -->
<Event Name="Tutorial_M01_Intro_05_Flash_Map">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>radar</Reward_Param1>
<Prereq>Tutorial_M01_Intro_05</Prereq>
</Event>
<!-- Note: This state is hooked up to a block of Lua script! -->
<!-- Hint: The highlighted buttons represent advanced movement options,
which are not covered in this tutorial.
Please refer to the manual for a detailed description of their functions. -->
<Event Name="Tutorial_M01_Intro_07">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_81</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_81</Reward_Param8>
<Prereq>Tutorial_M01_Intro_06</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_08">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_81</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_81</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Intro_07</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_08_Flash_Map_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Intro_07</Prereq>
</Event>
<!-- Flash the command buttons -->
<Event Name="Tutorial_M01_Intro_Flash_Button_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>c_button00</Reward_Param1>
<Prereq>Tutorial_M01_Intro_08_Flash_Map_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_01_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Intro_Flash_Button_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>c_button01</Reward_Param1>
<Prereq>Tutorial_M01_Intro_Flash_Button_01_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_02_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Intro_Flash_Button_02</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>c_button02</Reward_Param1>
<Prereq>Tutorial_M01_Intro_Flash_Button_02_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_03_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Intro_Flash_Button_03</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>c_button03</Reward_Param1>
<Prereq>Tutorial_M01_Intro_Flash_Button_03_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_04_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Intro_Flash_Button_04</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>c_button04</Reward_Param1>
<Prereq>Tutorial_M01_Intro_Flash_Button_04_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_05_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Intro_Flash_Button_05</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>c_button05</Reward_Param1>
<Prereq>Tutorial_M01_Intro_Flash_Button_05_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_Flash_Button_06_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Intro_Flash_Button_06</Prereq>
</Event>
<!--Hint: Select the Rebel soldiers by left-clicking on them.
Whenever a unit has been selected, an icon for that unit will be displayed on the command bar.
You may view the status your units,
or activate special unit abilities from within this area. -->
<Event Name="Tutorial_M01_Intro_09">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_82</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7> <!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_82</Reward_Param8>
<Prereq>Tutorial_M01_Intro_08</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_10">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_82</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_82</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Intro_09</Prereq>
</Event>
<!-- Flash the command bar -->
<Event Name="Tutorial_M01_Intro_10_Flash">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>6</Event_Param1>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>i_main_skirmish</Reward_Param1>
<Prereq>Tutorial_M01_Intro_09</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_01
Base Dispatch: Be advised - the last transmission we received from the lost patrol squad
came from a position near your current location.-->
<Event Name="Tutorial_M01_Set_Highlight_01_On">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_01</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Reward_Param8>TUTORIAL_REBEL_ACT01_01</Reward_Param8>
<Prereq>Tutorial_M01_Intro_10</Prereq>
</Event>
<Event Name="Tutorial_M01_Set_Highlight_01_On_Speech_Done">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_01</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_01</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Set_Highlight_01_On</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_02
Patrol Leader: They can't be far from here - let's find them! -->
<Event Name="Tutorial_M01_Set_Highlight_01_On_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_02</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_02</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Set_Highlight_01_On_Speech_Done</Prereq>
</Event>
<Event Name="Tutorial_M01_Set_Highlight_01_On_00a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_02</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_02</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Set_Highlight_01_On_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Set_Highlight_01_On_00a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Set_Highlight_01_On_00a</Prereq>
</Event>
<!-- Give hint: Select your units by left clicking on them
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_04
Hint: Use your squad to search for the lost patrol by selecting them with the left-mouse-button,
and then right-clicking on the location where you want them to move.-->
<Event Name="Tutorial_M01_Give_Hint_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_04</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_04</Reward_Param8>
<Prereq>Tutorial_M01_Set_Highlight_01_On_00a_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_M01_Give_Hint_00_Done">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_04</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_04</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_00</Prereq>
</Event>
<!-- first holocron entry re: finding lost patrol-->
<Event Name="Tutorial_M01_Find_Lost_Patrol_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_M01_Find_Lost_Patrol_Entry</Story_Tag>
<Prereq>Tutorial_M01_Give_Hint_00_Done</Prereq>
</Event>
<!-- Give hint:
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_06
Hint: You can review mission objectives at any time by selecting the Mission Holocron option,
located on the Command Bar.-->
<Event Name="Tutorial_M01_Give_Hint_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_06</Reward_Param8>
<Prereq>Tutorial_M01_Give_Hint_00_Done</Prereq>
</Event>
<Event Name="Tutorial_M01_Give_Hint_01_Done">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_06</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_01</Prereq>
</Event>
<!-- Flash the HOLOCRON button -->
<Event Name="Tutorial_M01_Intro_Flash_Holocron_Button">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_story_arc_t</Reward_Param1>
<Reward_Param2>flash_event_holocron_button</Reward_Param2>
<Prereq>Tutorial_M01_Give_Hint_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Intro_STOP_Flashing_Holocron_Button">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>flash_event_holocron_button</Reward_Param1>
<Prereq>Tutorial_M01_Give_Hint_01_Done</Prereq>
</Event>
<!-- Give task: Find the patrol squad. -->
<Event Name="Tutorial_M01_Set_Highlight_01_On_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_03</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Give_Hint_01_Done</Prereq>
</Event>
<Event Name="Tutorial_M01_Unlock_Controls">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_01_On_01</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Set_Highlight_01_On_01c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_66</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_01_On_01</Prereq>
</Event>
<!-- Highlight destination -->
<Event Name="Tutorial_M01_Set_Highlight_01_On_01d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Tutorial_M01_Set_Highlight_01_On_01</Prereq>
</Event>
<!-- First task complete! -->
<!-- Remove the hilite arrow -->
<Event Name="Tutorial_M01_Set_Highlight_01_Off">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>HIGHLIGHT_ZONE_TWO</Event_Param2>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_01</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Tutorial_M01_Set_Highlight_01_On_01d</Prereq><!-- wait for highlight to go on! -->
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Set_Highlight_01_Off_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_66</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_01_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Find_Lost_Patrol_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_M01_Find_Lost_Patrol_Entry</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_01_Off_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Disable_Find_Squad_Branch">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Find_Squad</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_M01_Set_Highlight_01_Off</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_09
Rebel trooper: Our transmission are being jammed, sir! -->
<Event Name="Tutorial_M01_Task_Two_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_09</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_09</Reward_Param8>
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Set_Highlight_01_Off</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Two_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_09</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_09</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Two_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Two_01a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Two_01a</Prereq>
</Event>
<!-- Hint: Click and drag over the units to selec more than one -->
<Event Name="Tutorial_M01_Task_Two_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_10</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_10</Reward_Param8>
<Prereq>Tutorial_M01_Task_Two_01a</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Two_02a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_10</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Two_02</Prereq>
</Event>
<!-- second holocron entry re: finding jamming device-->
<Event Name="Tutorial_M01_Find_Jamming_Device_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_M01_Find_Jamming_Device_Entry</Story_Tag>
<Prereq>Tutorial_M01_Task_Two_02a</Prereq>
</Event>
<!-- Give task: Locate the source of the interference -->
<Event Name="Tutorial_M01_Task_Locate_Interference_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_76</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Task_Two_02a</Prereq>
</Event>
<!-- Highlight destination (Comm_Jammer) -->
<Event Name="Tutorial_M01_Task_Two_04d">
<Event_Type>STORY_TRIGGER</Event_Type>
<!--<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>2</Reward_Param3>-->
<Prereq>Tutorial_M01_Task_Locate_Interference_01</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Task_Locate_Interference_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_77</Reward_Param1>
<Prereq>Tutorial_M01_Task_Locate_Interference_01</Prereq>
</Event>
<!-- Speech: Patrol Leader: That device is causing the interference
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_11
Patrol Leader: There's the jamming device. We must destroy it!-->
<Event Name="Tutorial_M01_Task_Two_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>JAMMER_SPOTTED</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_11</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Two_03a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Two_03</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Two_03a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Two_03a</Prereq>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Task_Locate_Interference_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_77</Reward_Param1>
<Prereq>Tutorial_M01_Task_Two_03</Prereq>
</Event>
<Event Name="Tutorial_M01_Find_Jamming_Device_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_M01_Find_Jamming_Device_Entry</Reward_Param1>
<Prereq>Tutorial_M01_Task_Locate_Interference_Done</Prereq>
</Event>
<!-- Give hint -->
<Event Name="Tutorial_M01_Give_Hint_11">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_13</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_13</Reward_Param8>
<Prereq>Tutorial_M01_Task_Two_03a_Stop_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Give_Hint_11a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_13</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_13</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_11</Prereq>
</Event>
<!-- third holocron entry re: destroying jamming device-->
<Event Name="Tutorial_M01_Destroy_Jamming_Device_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_M01_Destroy_Jamming_Device_Entry</Story_Tag>
<Prereq>Tutorial_M01_Give_Hint_11a</Prereq>
</Event>
<!-- Give task -->
<Event Name="Tutorial_M01_Task_Two_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_12</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Give_Hint_11a</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Task_Two_04c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_67</Reward_Param1>
<Prereq>Tutorial_M01_Task_Two_04</Prereq>
</Event>
<!-- Task 2 complete! -->
<Event Name="Tutorial_M01_Set_Highlight_02_Off">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>HIGHLIGHT_ZONE_THREE</Event_Param2>
<!--<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_02</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>2</Reward_Param3>-->
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Task_Complete_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_67</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_02_Off Tutorial_M01_Task_Two_04c</Prereq>
</Event>
<Event Name="Tutorial_M01_Destroy_Jamming_Device_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_M01_Destroy_Jamming_Device_Entry</Reward_Param1>
<Prereq>Tutorial_M01_Task_Complete_00</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_16
Rebel Soldier: Sir! This jamming device has Imperial markings! -->
<Event Name="Tutorial_M01_Task_Three_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>JAMMER_VICTORY</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_16</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_16</Reward_Param8>
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Three_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_16</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_16</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Three_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Three_01a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Three_01a</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_18
Base Dispatch: Acknowledged, squad three. All units, return to base!-->
<Event Name="Tutorial_M01_Task_Three_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_18</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_18</Reward_Param8>
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Three_01a_Remove_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Three_03a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_18</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_18</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Three_03</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Three_03a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Three_03a</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Task_Three_04c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_68</Reward_Param1>
<Prereq>Tutorial_M01_Task_Three_03a_Remove_Movie</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Three_04d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>3</Reward_Param3>
<Prereq>Tutorial_M01_Task_Three_04c</Prereq>
</Event>
<!-- Give hint
Hint: To move your selected troops to the Rebel base, you can give them movement orders
by right-clicking directly on the battlefield map or on the mini-map.-->
<Event Name="Tutorial_M01_Give_Hint_20">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_21</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_21</Reward_Param8>
<Prereq>Tutorial_M01_Task_Three_03a_Remove_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Give_Hint_20a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_21</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_21</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_20</Prereq>
</Event>
<!-- forth holocron entry re: advance to rebel base-->
<Event Name="Tutorial_M01_Head_Back_To_Base_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_M01_Head_Back_To_Base_Entry</Story_Tag>
<Prereq>Tutorial_M01_Give_Hint_20a</Prereq>
</Event>
<!-- Give task -->
<Event Name="Tutorial_M01_Task_Three_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_19</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Give_Hint_20a</Prereq>
</Event>
<!-- Task 3 complete! -->
<Event Name="Tutorial_M01_Set_Highlight_03_Off">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>HIGHLIGHT_OFF_03</Event_Param2>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_03</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>3</Reward_Param3>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Task_Complete_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_68</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_03_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Head_Back_To_Base_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_M01_Head_Back_To_Base_Entry</Reward_Param1>
<Prereq>Tutorial_M01_Task_Complete_01</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_24
Base Dispatch: Were tracking multiple Imperial transports from the east -->
<Event Name="Tutorial_M01_Task_Four_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_24</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_24</Reward_Param8>
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Set_Highlight_03_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Four_00_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_24</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_24</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Four_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Four_00_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Four_00_Remove_Text</Prereq>
</Event>
<!--TEXT_SPEECH_TUTORIAL_REBEL_ACT01_25
Patrol Leader: Get those defensive structures online, now!-->
<Event Name="Tutorial_M01_Task_Four_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_25</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_25</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Four_00_Remove_Text</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Four_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_25</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_25</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Four_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Four_01a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Four_01a</Prereq>
</Event>
<!-- Highlight object: turret build pad -->
<Event Name="Tutorial_M01_Task_Four_02a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Task_Four_02c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_69</Reward_Param1>
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Task_Four_03a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_26A</Reward_Param1>
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
</Event>
<!-- Give hint
Hint: Build defensive structures to prepare for the incoming Imperial attack by
right-clicking on the Build Pads located near the base walls,
and then selecting a defensive structure to be built.
Currently, you can build a turret and a bacta healing station,
but more structures will be available later in the game.-->
<Event Name="Tutorial_M01_Give_Hint_32">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_28</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_28</Reward_Param8>
<Prereq>Tutorial_M01_Task_Four_01a_Stop_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Give_Hint_32a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_28</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_28</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_32</Prereq>
</Event>
<!-- fifth holocron entry re: build turrets-->
<Event Name="Tutorial_M01_Build_Turrets_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
<Story_Chapter>4</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_M01_Build_Turrets_Entry</Story_Tag>
<Prereq>Tutorial_M01_Give_Hint_32a</Prereq>
</Event>
<!-- Give task: construct Bacta Tank and Turret -->
<Event Name="Tutorial_M01_Task_Four_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_26</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Give_Hint_32a</Prereq>
</Event>
<!-- Give hint
Hint: Bacta Healing Stations heal infantry units when they are within range of the station.
To see the healing range of a Bacta Healing Station, simply left-click on the station.-->
<Event Name="Tutorial_M01_Construct_01_a">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_30</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_REBEL_ACT01_30</Reward_Param8>
<Prereq>Tutorial_M01_Task_Four_02</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Construct_01_b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_30</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_30</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Construct_01_a</Prereq>
</Event>
<!-- Give hint
Hint: If your Build Pad structures are destroyed, they can be rebuilt; but remember -
all nearby enemies must be eliminated before you may reuse a Build Pad.-->
<Event Name="Tutorial_M01_Construct_Done_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_32</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_REBEL_ACT01_32</Reward_Param8>
<Prereq>Tutorial_M01_Construct_01_b</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Construct_Done_b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_32</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_32</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Construct_Done_a</Prereq>
</Event>
<!-- Detect construction of ai turrets -->
<Event Name="Tutorial_M01_Construct">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>REBEL_ANTI_INFANTRY_TURRET</Event_Param1>
<Event_Param2>1</Event_Param2>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- turn off highlight over turret -->
<Event Name="Tutorial_M01_Construct_Highlight_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Tutorial_M01_Construct</Prereq>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Construct_c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_26A</Reward_Param1>
<Prereq>Tutorial_M01_Construct</Prereq>
</Event>
<!-- Detect construction of Bacta tank -->
<Event Name="Tutorial_M01_Construct_01">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>Rebel_Buildable_Bacta_Tank</Event_Param1>
<Event_Param2>1</Event_Param2>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- turn off highlight over bacta tank -->
<Event Name="Tutorial_M01_Construct_Bacta_Highlight_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Tutorial_M01_Construct_01</Prereq>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Construct_01_c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_69</Reward_Param1>
<Prereq>Tutorial_M01_Construct_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Construct_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Tutorial_M01_Construct Tutorial_M01_Construct_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Build_Turrets_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_M01_Build_Turrets_Entry</Reward_Param1>
<Prereq>Tutorial_M01_Construct_Done</Prereq>
</Event>
<!-- feeds back to lua for attack on base -->
<Event Name="Tutorial_M01_Give_Clearance_For_Imperial_Attack">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0.5</Event_Param1>
<Prereq>Tutorial_M01_Construct Tutorial_M01_Construct_01 Tutorial_M01_Construct_Done_b</Prereq>
</Event>
<!-- Task 4 complete, start imperial assault -->
<Event Name="Tutorial_M01_Imperial_Assault">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>IMPERIAL_ASSAULT</Event_Param2>
</Event>
<!-- Stormtrooper speaks: Rebel Scum! -->
<Event Name="Tutorial_M01_Task_Five_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_33</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_33</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Imperial_Assault</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Five_00_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_33</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_33</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Five_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Five_00_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Five_00_Remove_Text</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_34
Base Dispatch: Incoming Imperial forces!-->
<Event Name="Tutorial_M01_Task_Five_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_34</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_34</Reward_Param8>
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Five_00_Stop_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Five_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_34</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_34</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Five_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Five_01a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Five_01a</Prereq>
</Event>
<!-- Give task: Defend rebel base -->
<Event Name="Tutorial_M01_Task_Five_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_35</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Task_Five_01a</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Task_Five_02c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_70</Reward_Param1>
<Prereq>Tutorial_M01_Task_Five_02</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_36
Patrol Leader: Remember your training - take cover! -->
<Event Name="Tutorial_M01_Patrol_SpreadOut_Dialog">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5.5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_36</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_36</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Five_02c</Prereq>
</Event>
<Event Name="Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_36</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_36</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Tutorial_M01_Patrol_SpreadOut_Dialog</Prereq>
</Event>
<Event Name="Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Text</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_37
Hint: Infantry units have the Take Cover ability. To use this ability: select an Infantry unit,
and then click on the Take Cover ability icon located on the command bar. -->
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_37</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_37</Reward_Param8>
<Reward_Param7>Hint</Reward_Param7>
<Prereq>Tutorial_M01_Patrol_SpreadOut_Dialog_Remove_Movie</Prereq>
</Event>
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_37</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_37</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint</Prereq>
</Event>
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint_FLASH_Spreadout">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>.5</Event_Param1>
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
<Reward_Param1>SPREAD_OUT</Reward_Param1>
<Reward_Param2>flash_spread_out</Reward_Param2>
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint</Prereq>
</Event>
<Event Name="Tutorial_M01_Patrol_SpreadOut_Hint_Remove_FLASH_Spreadout">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>click</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Reward_Param1>flash_spread_out</Reward_Param1>
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint_FLASH_Spreadout</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_38
Hint: As an infantry squad takes casualties, the health meter for that squad will be reduced.
Use the Bacta Healing Station to heal any wounded infantry units. -->
<Event Name="Tutorial_M01_Use_BactaTanks_When_Damaged_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_38</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_38</Reward_Param8>
<Reward_Param7>Hint</Reward_Param7>
<Prereq>Tutorial_M01_Patrol_SpreadOut_Hint_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_M01_Use_BactaTanks_When_Damaged_Hint_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_38</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_38</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Tutorial_M01_Use_BactaTanks_When_Damaged_Hint</Prereq>
</Event>
<!-- Assault continues. AT-STs attack -->
<Event Name="Tutorial_M01_ATST_Assault">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>ATST_ASSAULT</Event_Param2>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_40
Base Dispatch: Incoming walkers!-->
<Event Name="Tutorial_M01_Task_Six_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>15</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_40</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_40</Reward_Param8>
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_ATST_Assault</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Six_00_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_40</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_40</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Six_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Six_00_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Six_00_Remove_Text</Prereq>
</Event>
<!--TEXT_SPEECH_TUTORIAL_REBEL_ACT01_41
Patrol Leader: All PLEX Soldiers, attack! -->
<Event Name="Tutorial_M01_Task_Six_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_41</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_41</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Six_00_Remove_Text</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Six_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_41</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_41</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Six_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Six_01a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Six_01a</Prereq>
</Event>
<!-- Give hint Hint: Every unit has strengths and weaknesses that can be exploited to win battles.
PLEX Rocket Soldiers are strong against lightly armored units, like these AT-ST walkers.
Command your PLEX Soldiers to attack the AT-ST units.-->
<Event Name="Tutorial_M01_Give_Hint_50">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_42</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_REBEL_ACT01_42</Reward_Param8>
<Prereq>Tutorial_M01_Task_Six_01a_Stop_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Give_Hint_50a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_42</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_42</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_50</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27
Hint: To view this battle from a cinematic perspective - select the cinematic camera option,
located on the command bar. -->
<Event Name="Tutorial_M01_Use_CinematicView_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_27</Reward_Param8>
<Reward_Param7>Hint</Reward_Param7>
<Prereq>Tutorial_M01_Give_Hint_50a</Prereq>
</Event>
<Event Name="Tutorial_M01_Use_CinematicView_Hint_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_27</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Tutorial_M01_Use_CinematicView_Hint</Prereq>
</Event>
<!-- Go take the reinforcement points! -->
<Event Name="Tutorial_M01_Set_Highlight_04_On">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>HIGHLIGHT_ZONE_FOUR</Event_Param2>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Task_Complete_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_70</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_04_On</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_43
Base Dispatch: The base is secure! -->
<Event Name="Tutorial_M01_Task_Seven_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_43</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_43</Reward_Param8>
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Set_Highlight_04_On Tutorial_M01_Use_CinematicView_Hint_Remove_Text</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Seven_00_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_43</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_43</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Seven_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Seven_00_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Seven_00_Remove_Text</Prereq>
</Event>
<!--TEXT_SPEECH_TUTORIAL_REBEL_ACT01_44
Patrol Leader: We need to reclaim all Reinforcement Points to our east.
Otherwise, the Imperials will continue to attack our position.-->
<Event Name="Tutorial_M01_Task_Seven_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_44</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_44</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Seven_00_Remove_Text</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Seven_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_44</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_44</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Seven_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Seven_01a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Seven_01a</Prereq>
</Event>
<!-- Give task -->
<Event Name="Tutorial_M01_Task_Seven_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_65</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Task_Seven_01a_Stop_Movie</Prereq>
</Event>
<!-- Add objective: Capture Reinforcements points (0 of 2)
jdg add new reinforcement objective here xxx
new text line = TEXT_STORY_TUTORIAL_REBEL_ACT01_86 -->
<Event Name="Tutorial_M01_Task_Seven_02c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_86</Reward_Param1>
<Prereq>Tutorial_M01_Task_Seven_02</Prereq>
</Event>
<!--Hint: Capturing the Reinforcement points will prevent the enemy from landing
even more troops. To capture a Reinforcement Point, you must eliminate all enemy units
in the area and remain near the Reinforcement point until it turns green.
Note that every Reinforcement Point has a limit to how many units it can accomodate,
denoted by the number shown. In Tutorial 5, we'll give you the opportunity to bring
reinforcements into a land battle. -->
<Event Name="Tutorial_M01_Give_Hint_62">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>6</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_50</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_REBEL_ACT01_50</Reward_Param8>
<Prereq>Tutorial_M01_Task_Seven_02</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Give_Hint_62a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_50</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_50</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_62</Prereq>
</Event>
<!-- sixth holocron entry re: capturing reinforcement points -->
<Event Name="Tutorial_M01_Capture_RPs_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
<Story_Chapter>5</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_M01_Capture_RPs_Entry</Story_Tag>
<Prereq>Tutorial_M01_Give_Hint_62a</Prereq>
</Event>
<!-- Plays when rebel troopers land from reinforcements -->
<!-- Incoming Imperials! Open Fire! -->
<Event Name="Tutorial_M01_Transports_Inbound_Two_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>TROOP_TRANSPORT_2</Event_Param2>
</Event>
<Event Name="Tutorial_M01_Transports_Inbound_Two_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_54</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_54</Reward_Param8>
<!--<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>-->
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Transports_Inbound_Two_01</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Transports_Inbound_Two_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_54</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_54</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Transports_Inbound_Two_02</Prereq>
</Event>
<!-- Highlight both reinforcement points -->
<Event Name="Tutorial_M01_Task_Seven_02d">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_04</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>4</Reward_Param3>
<Prereq>Tutorial_M01_Task_Seven_02</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Seven_02e">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_05</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>5</Reward_Param3>
<Prereq>Tutorial_M01_Task_Seven_02d</Prereq>
</Event>
<!--LOGIC TO CONTROL THE REINFORCEMENT HIGHLIGHTS-->
<Event Name="Tutorial_M01_Stop_Highlight_RP1">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>STOP_HIGHLIGHT_RP1</Event_Param2>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_04</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>4</Reward_Param3>
</Event>
<Event Name="Tutorial_M01_Stop_Highlight_RP2">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>STOP_HIGHLIGHT_RP2</Event_Param2>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone_05</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>5</Reward_Param3>
</Event>
<!--LOGIC TO CONTROL THE REINFORCEMENT HIGHLIGHTS-->
<!-- First reinforcement point captured -->
<Event Name="Tutorial_M01_Set_Highlight_04_Off">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FIRST_REINFORCE_CAPTURED</Event_Param2>
</Event>
<!-- Give task -->
<Event Name="Tutorial_M01_Task_Eight_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_71</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Set_Highlight_04_Off</Prereq>
</Event>
<!-- Add objective
<Event Name="Tutorial_M01_Task_Eight_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_46</Reward_Param1>
<Prereq>Tutorial_M01_Task_Eight_00</Prereq>
</Event>-->
<!-- Remove objective
<Event Name="Tutorial_M01_Task_Eight_00b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_45</Reward_Param1>
<Prereq>Tutorial_M01_Task_Eight_00</Prereq>
</Event>-->
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_55
Patrol Leader: Area secure! Let's keep moving!-->
<Event Name="Tutorial_M01_Task_Eight_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_55</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_55</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Set_Highlight_04_Off Tutorial_M01_Give_Hint_62a</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Eight_01b">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_55</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_55</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Eight_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Eight_01b_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Eight_01b</Prereq>
</Event>
<!-- Second reinforcement captured -->
<Event Name="Tutorial_M01_Set_Highlight_05_Off">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MISSION_COMPLETE</Event_Param2>
</Event>
<!-- Give task -->
<Event Name="Tutorial_M01_Task_Nine_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Tutorial_M01_Set_Highlight_05_Off</Prereq>
</Event>
<!-- Add objective
Capture Reinforcement Points (2 of 2).
<Event Name="Tutorial_M01_Task_Nine_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_47</Reward_Param1>
<Prereq>Tutorial_M01_Task_Nine_00</Prereq>
</Event>-->
<!-- Remove objective Capture Reinforcement Points (1 of 2).
<Event Name="Tutorial_M01_Task_Nine_00b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_46</Reward_Param1>
<Prereq>Tutorial_M01_Task_Nine_00</Prereq>
</Event>-->
<!-- Objective complete (immediately)
old objective - TEXT_STORY_TUTORIAL_REBEL_ACT01_45
Add new reinforce objective complete here xxx
now TEXT_STORY_TUTORIAL_REBEL_ACT01_86-->
<Event Name="Tutorial_M01_Task_Nine_00c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_86</Reward_Param1>
<Prereq>Tutorial_M01_Set_Highlight_05_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Capture_RPs_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_M01_Capture_RPs_Entry</Reward_Param1>
<Prereq>Tutorial_M01_Task_Nine_00c</Prereq>
</Event>
<!-- Rebel trooper speaks
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_56
Patrol Leader: Area secure! That's all of them! -->
<Event Name="Tutorial_M01_Task_Nine_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_56</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_56</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Nine_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Nine_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_56</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_56</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Nine_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Nine_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Nine_01_Remove_Text</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_57
Base Dispatch: Sir, I'm receiving reports that a massive Imperial Fleet is en route to Kashyyyk!-->
<Event Name="Tutorial_M01_Task_Nine_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_57</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_57</Reward_Param8>
<Reward_Param9>Rebel_Trooper3_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Nine_01_Remove_Text</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Nine_02a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_57</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_57</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Nine_02</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Nine_02a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Nine_02a</Prereq>
</Event>
<!-- Rebel trooper speaks
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_58
Patrol Leader: This system is no longer secure. We need to evacuate this base immediately.-->
<Event Name="Tutorial_M01_Task_Nine_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_58</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_58</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Nine_02a_Remove_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Nine_03a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_58</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_58</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Nine_03</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Nine_03a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Nine_03a</Prereq>
</Event>
<!-- Give hint
Hint: Retreating allows you to save your units from certain destruction whenever you are faced
with overwhelming odds. Remember - you can always return to a battle later with additional units.
Select the retreat button on your command bar to take your remaining forces and regroup them on another planet.-->
<Event Name="Tutorial_M01_Give_Hint_80">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_60</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT01_60</Reward_Param8>
<Prereq>Tutorial_M01_Task_Nine_03a_Stop_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Give_Hint_80a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_60</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_60</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_80</Prereq>
</Event>
<!-- seventh holocron entry re: retreat from Kashyyyk -->
<Event Name="Tutorial_M01_Retreat_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_01</Story_Dialog>
<Story_Chapter>6</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_M01_Retreat_Entry</Story_Tag>
<Prereq>Tutorial_M01_Give_Hint_80a</Prereq>
</Event>
<!-- Give task: Retreat from Kashyyyk -->
<Event Name="Tutorial_M01_Task_Nine_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_59</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M01_Give_Hint_80a</Prereq>
</Event>
<!-- Add objective -->
<Event Name="Tutorial_M01_Task_Nine_04a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_73</Reward_Param1>
<Prereq>Tutorial_M01_Task_Nine_04</Prereq>
</Event>
<!-- Re-enable the retreat button -->
<Event Name="Tutorial_M01_Enable_Retreat_Button">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>ENABLE_EVENT</Reward_Type>
<Reward_Param1>TUTORIAL_CLICK_GUI</Reward_Param1>
<Reward_Param2>b_retreat</Reward_Param2>
<Prereq>Tutorial_M01_Task_Nine_04a</Prereq>
</Event>
<!-- Flash retreat button -->
<Event Name="Tutorial_M01_Flash_Retreat_Button">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_retreat</Reward_Param1>
<Prereq>Tutorial_M01_Task_Nine_04a</Prereq>
</Event>
<!-- Enable retreat -->
<Event Name="Tutorial_M01_Task_Nine_04b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Tutorial_M01_Task_Nine_04</Prereq>
</Event>
<!-- Retreat button pressed -->
<!-- Rebel trooper speaks
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_61
Patrol Leader: Inform the main Alliance fleet that the Empire is aware of our presence on Kashyyyk.
The rest of you - prepare for evacuation!-->
<Event Name="Tutorial_M01_Task_Ten_00">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>retreat_clicked</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_61</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_61</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Set_Highlight_05_Off</Prereq>
</Event>
<Event Name="Tutorial_M01_Flash_Retreat_Button_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M01_Task_Ten_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Ten_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_61</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_61</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Ten_00</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Ten_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Ten_01</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_REBEL_ACT01_62
Rebel Soldier: Yes, sir! -->
<Event Name="Tutorial_M01_Task_Ten_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_62</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_62</Reward_Param8>
<Reward_Param9>Rebel_Trooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Ten_01_Stop_Movie</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Ten_01a_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_62</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_62</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Ten_01a</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Ten_01a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Ten_01a_Remove_Text</Prereq>
</Event>
<!-- Rebel trooper speaks
TEXT_SPEECH_TUTORIAL_REBEL_ACT01_64
Patrol Leader: I can only hope that the Imperials haven't uncovered any other Alliance outposts. -->
<Event Name="Tutorial_M01_Task_Ten_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_64</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_REBEL_ACT01_64</Reward_Param8>
<Reward_Param9>Rebel_Trooper2_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M01_Task_Ten_01a_Remove_Movie</Prereq>
</Event>
<!-- Remove text string -->
<Event Name="Tutorial_M01_Task_Ten_02a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT01_64</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_64</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Task_Ten_02</Prereq>
</Event>
<Event Name="Tutorial_M01_Task_Ten_02a_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M01_Task_Ten_02a</Prereq>
</Event>
<!-- Rebel Win Steps -->
<!-- Rebel Loss: All Rebel units die -->
<Event Name="Tutorial_M01_All_Rebels_Die">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Rebel</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- Rebel Loss: All rebel infantry units die -->
<Event Name="Tutorial_M01_All_Rebel_Infantry_Die">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>REBELS_LOSE</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Tutorial_M01_Begin</Prereq>
</Event>
<!-- Rebel win: Mission Complete -->
<Event Name="Tutorial_M01_Mission_Complete">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MISSION_COMPLETE</Event_Param2>
</Event>
<Event Name="Tutorial_M01_Mission_Complete_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>retreat_complete</Event_Param1>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2> <!-- disable You Are Victorious -->
<Prereq>Tutorial_M01_Task_Ten_00</Prereq>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M01_Task_Complete_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_REBEL_ACT01_73</Reward_Param1>
<Prereq>Tutorial_M01_Mission_Complete_01</Prereq>
</Event>
<Event Name="Tutorial_M01_Retreat_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_M01_Retreat_Entry</Reward_Param1>
<Prereq>Tutorial_M01_Task_Complete_04</Prereq>
</Event>
<!-- REBEL VICTORY: Set Flag -->
<Event Name="Rebel_A2_M04_VICTORY">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>REBEL</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Tutorial_M01_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- Cleanup for erroneous text -->
<Event Name="Tutorial_M01_Give_Hint_31_Override">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>HINT_OVERRIDE</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_27</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
</Event>
<Event Name="Tutorial_M01_Give_Hint_31_Override_A">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT01_28</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M01_Give_Hint_31_Override</Prereq>
</Event>
</Story>