Files
SoaFE/DATA/XML/STORY_TUTORIAL_VI.XML
2026-02-28 14:00:45 -06:00

126 lines
4.2 KiB
XML

<?xml version="1.0"?>
<Story>
<Event Name="Tutorial_VI_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Tutorial_VI_Reveal_Tatooine">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Tatooine</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_VI_Begin</Prereq>
</Event>
<Event Name="Tutorial_VI_Lock_Controls_At_Start">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_VI_Begin</Prereq>
</Event>
<Event Name="Tutorial_VI_Set_Skirmish_Rules">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SKIRMISH_RULES</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_VI_Begin</Prereq>
</Event>
<!-- Turn off advisor -->
<Event Name="Tutorial_VI_Turn_Off_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_VI_Begin</Prereq>
</Event>
<!--LINK_TACTICAL
<Reward_Param1> = Planet name
<Reward_Param2> = Planet location (space,land)
<Reward_Param3> = Attacking faction
<Reward_Param4> = Map name
<Reward_Param5> = Defending faction
<Reward_Param6> = Hero pathfinder name
<Reward_Param7> = Tactical script name
<Reward_Param8> = Use sandbox units
<Reward_Param9> = Enable Prebattle Cinematic
<Reward_Param10>= Start Scene Faded Out
<Reward_Param11>= Start Scene Letterboxed
<Reward_Param13>= don't show battle pending-->
<Event Name="Tutorial_VI_Link_Tactical">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LINK_TACTICAL</Reward_Type>
<Reward_Param1>Endor</Reward_Param1>
<Reward_Param2>LAND</Reward_Param2>
<Reward_Param3>Rebel</Reward_Param3>
<Reward_Param4>TM06_Land_Multiplayer.ted</Reward_Param4>
<Reward_Param5>Empire</Reward_Param5>
<Reward_Param7>Story_Plots_Tutorial_M06_LAND.XML</Reward_Param7>
<Reward_Param8>1</Reward_Param8>
<Reward_Param13>0</Reward_Param13><!-- don't show battle pending dialog -->
<Prereq>Tutorial_VI_Reveal_Tatooine</Prereq>
<Branch>BRANCH_TUTORIAL_M06</Branch>
</Event>
<!-- Wait until the battle summary dialog is closed -->
<Event Name="Tutorial_VI_Returned_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>battle_end_closed</Event_Param1>
<Prereq>Tutorial_VI_Link_Tactical</Prereq>
<Branch>BRANCH_TUTORIAL_M06</Branch>
</Event>
<!-- Tutorial failed -->
<!-- Detect mission being lost. Display text telling the player to try again -->
<!--<Event Name="Tutorial_VI_Failed">
<Event_Type>STORY_MISSION_LOST</Event_Type>
<Event_Param1>Story_Plots_Tutorial_M06_LAND.XML</Event_Param1>
<Prereq>Tutorial_VI_Returned_01</Prereq>
<Branch>BRANCH_TUTORIAL_M01</Branch>
</Event>-->
<!-- Re-enable mission -->
<!--<Event Name="Tutorial_VI_Failed_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>RESET_BRANCH</Reward_Type>
<Reward_Param1>BRANCH_TUTORIAL_M01</Reward_Param1>
<Prereq>Tutorial_VI_Failed</Prereq>
<Branch>BRANCH_TUTORIAL_M01</Branch>
</Event>-->
<!-- Mission ends successfully -->
<!--<Event Name="Tutorial_VI_Completed">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>Tutorial_M06_Win</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
<Prereq>Tutorial_VI_Returned_01</Prereq>
</Event>-->
<!-- Mark tutorial as completed -->
<Event Name="Tutorial_VI_Finished">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FINISHED_TUTORIAL</Reward_Type>
<Reward_Param1>TUTORIAL_SIX</Reward_Param1>
<Prereq>Tutorial_VI_Returned_01</Prereq>
</Event>
<!-- Link to next tutorial -->
<Event Name="Tutorial_VI_Next_Tutorial_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_DIALOG</Reward_Type>
<Reward_Param1>TEXT_TUTORIAL_6_COMPLETE</Reward_Param1>
<Prereq>Tutorial_VI_Returned_01</Prereq>
</Event>
<Event Name="Tutorial_VI_Next_Tutorial_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>Continue_Tutorial</Event_Param1>
<Reward_Type>LOAD_CAMPAIGN</Reward_Type>
<Reward_Param1>Tutorial_Seven</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
</Event>
</Story>