1857 lines
89 KiB
XML
1857 lines
89 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<!-- Fighters -->
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<SpaceUnit Name="TIE_Scout">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_TIE_SCOUT</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_TIE_SCOUT,
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GALYANA_CLASS_BLANK,
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STAT_E_TIESCOUT_SHIELD,
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STAT_E_TIESCOUT_HULL,
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STAT_E_TIESCOUT_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_TIE_SCOUT,
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GALYANA_CLASS_BLANK,
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STAT_E_TIESCOUT_COST,
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STAT_E_TIESCOUT_TIME,
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STAT_E_TIESCOUT_SHIELD,
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STAT_E_TIESCOUT_HULL,
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STAT_E_TIESCOUT_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Y-wing Z-95_Headhunter_Rebel Prowler-B</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>A-Wing Mirage_MK2 Crusader_Gunship</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>EV_TIESCOUT.ALO</Space_Model_Name>
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<Icon_Name>i_button_tie_scout.tga</Icon_Name>
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<Affiliation>Empire</Affiliation>
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<Population_Value>0</Population_Value>
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<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>0.6</Scale_Factor>
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<Select_Box_Scale>70</Select_Box_Scale>
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<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
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<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
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<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>6.0</Max_Speed>
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<Min_Speed>2.0</Min_Speed>
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<Min_Speed_Fraction_For_Turn>0.7</Min_Speed_Fraction_For_Turn>
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<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>30</Bank_Turn_Angle>
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<Max_Thrust>1.0</Max_Thrust>
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<Max_Lift>4</Max_Lift>
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<Begin_Turn_Towards_Distance>100.0</Begin_Turn_Towards_Distance>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
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<Shield_Points>40</Shield_Points>
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<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter</Armor_Type>
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<Tactical_Health>90</Tactical_Health>
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<Energy_Capacity>200</Energy_Capacity>
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<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
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<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
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<!-- Damage - Targeting Info -->
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<Damage>3</Damage>
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<AI_Combat_Power>25</AI_Combat_Power>
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<Damage_Type>Damage_Strike</Damage_Type>
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<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
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<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
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<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
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<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
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<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
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<Fires_Forward>No</Fires_Forward>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
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<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
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<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
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<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.75</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
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<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<Target_Stealth_Units>Yes</Target_Stealth_Units>
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<!-- Formation Info -->
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<Formation_Priority>2</Formation_Priority>
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<FormationOrder>2</FormationOrder>
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<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
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<Strafe_Distance>500.0</Strafe_Distance>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Create_Team>Yes</Create_Team>
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<CategoryMask>Fighter | AntiBomber</CategoryMask>
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<Property_Flags>SmallShip</Property_Flags>
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<Ship_Class>Fighter</Ship_Class>
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<Is_Escort>No</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<Avoid_Enemy_Exclusion_Range>500.0</Avoid_Enemy_Exclusion_Range>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
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<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
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<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
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<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
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<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
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<!-- SFX Events -->
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<SFXEvent_Fire>Unit_TIE_Scout_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_TIE_Scout</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_TIE_Scout</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Scout</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_TIE_Scout</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_TIE_Scout</SFXEvent_Guard>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Scout</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Scout</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Health_Low_Warning>Unit_Health_Low_TIE_Scout</SFXEvent_Health_Low_Warning>
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<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_TIE_Scout</SFXEvent_Health_Critical_Warning>
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<SFXEvent_Ambient_Moving>Unit_TIE_Fighter_Fly_By</SFXEvent_Ambient_Moving>
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<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
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<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Fighter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>FOW_REVEAL_PING</Type>
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<Recharge_Seconds>30.0</Recharge_Seconds>
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<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
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<Effective_Radius>3000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map - SoaFE: was 0.0-->
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<Area_Effect_Decal_Distance>1000.0</Area_Effect_Decal_Distance>
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</Unit_Ability>
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</Unit_Abilities_Data>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Fighter">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_TIE_FIGHTER</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_TIE_FIGHTER,
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GALYANA_CLASS_BLANK,
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STAT_E_TIEFIGHTER_SHIELD,
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STAT_E_TIEFIGHTER_HULL,
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STAT_E_TIEFIGHTER_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_TIE_FIGHTER,
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GALYANA_CLASS_BLANK,
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STAT_E_TIEFIGHTER_COST,
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STAT_E_TIEFIGHTER_TIME,
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STAT_E_TIEFIGHTER_SHIELD,
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STAT_E_TIEFIGHTER_HULL,
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STAT_E_TIEFIGHTER_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Y-Wing Z-95_Headhunter_Rebel Skipray_Blastboat</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Corellian_Corvette Crusader_Gunship ShadowClaw_Corvette</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>ev_TieFighter.ALO</Space_Model_Name>
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<Icon_Name>i_button_tie_fighter.tga</Icon_Name>
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<Affiliation>Empire</Affiliation>
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<Population_Value>0</Population_Value>
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<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
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<!-- Scale - Collision Info -->
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<Mass>0.985</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>0.6</Scale_Factor>
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<Select_Box_Scale>70</Select_Box_Scale>
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<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
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<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
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<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>4.5</Max_Speed>
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<Min_Speed>2.5</Min_Speed>
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<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>40</Bank_Turn_Angle>
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<Max_Thrust>1.0</Max_Thrust>
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<Max_Lift>4</Max_Lift>
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<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
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<Hyperspace>No</Hyperspace>
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<Hyperspace_Speed>0.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type/>
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<Shield_Points>0</Shield_Points>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter</Armor_Type>
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<Tactical_Health>60</Tactical_Health>
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<Energy_Capacity>200</Energy_Capacity>
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<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
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<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
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<!-- Damage - Targeting Info -->
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<Damage>2</Damage>
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<AI_Combat_Power>30</AI_Combat_Power>
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<Damage_Type>Damage_Strike</Damage_Type>
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<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
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<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
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<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
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<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
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<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
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<Fires_Forward>No</Fires_Forward>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
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<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
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<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
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<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>
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<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<!-- Formation Info -->
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<Formation_Priority>1</Formation_Priority>
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<FormationOrder>1</FormationOrder>
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<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
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<Strafe_Distance>500.0</Strafe_Distance>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Create_Team>Yes</Create_Team>
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<CategoryMask>Fighter | AntiBomber</CategoryMask>
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<Property_Flags>SmallShip</Property_Flags>
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<Ship_Class>Fighter</Ship_Class>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>7</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
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<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
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<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
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<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
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<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
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<!-- SFX Events -->
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<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_TIE_Fighter</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_TIE_Fighter</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_TIE_Fighter</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_TIE_Fighter</SFXEvent_Guard>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Fighter</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Fighter</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Health_Low_Warning>Unit_Health_Low_TIE_Fighter</SFXEvent_Health_Low_Warning>
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<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_TIE_Fighter</SFXEvent_Health_Critical_Warning>
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<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_Tie_Fighter</SFXEvent_Enemy_Damaged_Health_Low_Warning>
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<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_Tie_Fighter</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_TIE_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tie_Fighter</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
|
|
<!--Test: Each TIE fighter will play a 3D ambient "flyby" sound every X to Y seconds-->
|
|
<!--Note: To invoke SFXEvent_Ambient, AMBIENT_SFX behavior needs to be added to the behavior list-->
|
|
<SFXEvent_Ambient_Moving>Unit_TIE_Fighter_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Fighter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>HUNT</Type>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.05f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Patrol_Tie_Fighter</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Fighter_TechTree">
|
|
<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Fighter_TechTree2">
|
|
<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Fighter_E3">
|
|
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
|
|
<Tactical_Health>200</Tactical_Health>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="UEAW_Tie_Droid">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>UEAW_UNIT_TIE_DROID</Text_ID>
|
|
<Encyclopedia_Text>
|
|
UEAW_TOOLTIP_TIE_DROID,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEDROID_SHIELD,
|
|
STAT_E_TIEDROID_HULL,
|
|
STAT_E_TIEDROID_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
UEAW_TOOLTIP_TIE_DROID,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEDROID_COST,
|
|
STAT_E_TIEDROID_TIME,
|
|
STAT_E_TIEDROID_SHIELD,
|
|
STAT_E_TIEDROID_HULL,
|
|
STAT_E_TIEDROID_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Y-wing Prowler-B Z-95_Headhunter_Hutts</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>UEAW_EWing UEAW_Aggressor_Assault_Fighter Mirage_MK2</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>UEAW_Tie_Droid.ALO</Space_Model_Name>
|
|
<Icon_Name>UEAW_BUTTON_TIE_DROID.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>50, 50, 50, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>28</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>5.0</Max_Speed>
|
|
<Min_Speed>3.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>No</Hyperspace>
|
|
<Hyperspace_Speed>0.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type/>
|
|
<Shield_Points>0</Shield_Points>
|
|
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter</Armor_Type>
|
|
<Tactical_Health>75</Tactical_Health>
|
|
<Energy_Capacity>250</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>5</Damage>
|
|
<AI_Combat_Power>45</AI_Combat_Power>
|
|
|
|
<!-- <HardPoints>UEAW_Tie_Droid_Laser</HardPoints>-->
|
|
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>40</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>5</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.1</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>UEAW_Select_Tie_Droid</SFXEvent_Select>
|
|
<SFXEvent_Move>UEAW_Move_Tie_Droid</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>UEAW_Fleet_Move_Tie_Droid</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>UEAW_Attack_Tie_Droid</SFXEvent_Attack>
|
|
<SFXEvent_Guard>UEAW_Guard_Tie_Droid</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>UEAW_Asteroids_Tie_Droid</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>UEAW_Nebula_Tie_Droid</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Health_Low_Warning>UEAW_Health_Low_Tie_Droid</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>UEAW_Health_Critical_Tie_Droid</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Low_Warning>UEAW_Enemy_Health_Low_Tie_Droid</SFXEvent_Enemy_Damaged_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Critical_Warning>UEAW_Enemy_Health_Critical_Tie_Droid</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, UEAW_HP_Laser_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, UEAW_HP_Missile_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, UEAW_HP_Torp_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, UEAW_HP_Ion_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, UEAW_HP_Shields_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, UEAW_HP_Engines_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, UEAW_HP_Grav_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, UEAW_HP_Bay_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_TIE_Fighter_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Fighter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>HUNT</Type>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.05f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>UEAW_Patrol_Tie_Droid</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Phantom">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_TIE_PHANTOM</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_PHANTOM,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEPHANTOM_SHIELD,
|
|
STAT_E_TIEPHANTOM_HULL,
|
|
STAT_E_TIEPHANTOM_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_PHANTOM,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEPHANTOM_COST,
|
|
STAT_E_TIEPHANTOM_TIME,
|
|
STAT_E_TIEPHANTOM_SHIELD,
|
|
STAT_E_TIEPHANTOM_HULL,
|
|
STAT_E_TIEPHANTOM_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>X-wing Prowler-B Pirate_Fighter_H</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>A-Wing UEAW_Aggressor_Assault_Fighter Viper</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_TIE_PHANTOM.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_EV_TIE_Phantom.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.985</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.35</Scale_Factor>
|
|
<Select_Box_Scale>120</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>6.5</Max_Speed>
|
|
<Min_Speed>3.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.5</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>50</Shield_Points>
|
|
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter</Armor_Type>
|
|
<Tactical_Health>80</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>3</Damage>
|
|
<AI_Combat_Power>50</AI_Combat_Power>
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>9</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>3</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Tie_Phantom</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Tie_Phantom</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tie_Phantom</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Tie_Phantom</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Tie_Phantom</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Tie_Phantom</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Tie_Phantom</SFXEvent_Move_Into_Nebula>
|
|
<!--SoaFE - TIE Phantoms do not have hardpoint targeting specific sfx-->
|
|
|
|
<!--Test: Each TIE fighter will play a 3D ambient "flyby" sound every X to Y seconds-->
|
|
<!--Note: To invoke SFXEvent_Ambient, AMBIENT_SFX behavior needs to be added to the behavior list-->
|
|
<SFXEvent_Ambient_Moving>Unit_TIE_Fighter_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Fighter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>STEALTH</Type>
|
|
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
|
|
<GUI_Activated_Ability_Name>Stealth_Phantom</GUI_Activated_Ability_Name>
|
|
<Recharge_Seconds>10.0</Recharge_Seconds>
|
|
<Expiration_Seconds>80.0</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated> Unit_Stealth_On_Tie_Phantom </SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated> Unit_Stealth_Off_Tie_Phantom </SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Stealth_Ability Name="Stealth_Phantom">
|
|
<Activation_Style> User_Input </Activation_Style>
|
|
<Stealth_Color>255, 255, 255, 255</Stealth_Color>
|
|
<Stealth_Transition_Time>0.8</Stealth_Transition_Time>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Stealth_Ability>
|
|
<Galactic_Stealth_Ability Name="Phantom_Galactic_Stealth">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
|
|
</Galactic_Stealth_Ability>
|
|
</Abilities>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Interceptor">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_TIE_INTERCEPTOR</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_INTERCEPTOR,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEINTERCEPTOR_SHIELD,
|
|
STAT_E_TIEINTERCEPTOR_HULL,
|
|
STAT_E_TIEINTERCEPTOR_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_INTERCEPTOR,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEINTERCEPTOR_COST,
|
|
STAT_E_TIEINTERCEPTOR_TIME,
|
|
STAT_E_TIEINTERCEPTOR_SHIELD,
|
|
STAT_E_TIEINTERCEPTOR_HULL,
|
|
STAT_E_TIEINTERCEPTOR_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>X-wing Starviper_Fighter Hutt_V-wing_Fighter</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Corellian_Corvette Buzz_Droids Mirage_MK2</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_TIE_INTERCEPTOR.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_EV_TIE_Interceptor.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.985</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>5.5</Max_Speed>
|
|
<Min_Speed>3.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
|
<Max_Thrust>2.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>No</Hyperspace>
|
|
<Hyperspace_Speed>0.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type/>
|
|
<Shield_Points>0</Shield_Points>
|
|
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter</Armor_Type>
|
|
<Tactical_Health>80</Tactical_Health>
|
|
<Energy_Capacity>300</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>3</Damage>
|
|
<AI_Combat_Power>60</AI_Combat_Power>
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.4</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Minimum_Follow_Distance>60.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>400.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>7</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Tie_Interceptor</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Tie_Interceptor</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tie_Interceptor</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Tie_Interceptor</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Tie_Interceptor</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Tie_Interceptor</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Tie_Interceptor</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Tie_Interceptor</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Tie_Interceptor</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_Tie_Interceptor</SFXEvent_Enemy_Damaged_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_Tie_Interceptor</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Tie_Interceptor</SFXEvent_Attack_Hardpoint>
|
|
|
|
<!--Test: Each TIE fighter will play a 3D ambient "flyby" sound every X to Y seconds-->
|
|
<!--Note: To invoke SFXEvent_Ambient, AMBIENT_SFX behavior needs to be added to the behavior list-->
|
|
<SFXEvent_Ambient_Moving>Unit_TIE_Fighter_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Fighter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>HUNT</Type>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.05f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Patrol_Tie_Interceptor</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Interceptor_TechTree">
|
|
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Interceptor_TechTree2">
|
|
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Interceptor_TechTree3">
|
|
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Interceptor_TechTree4">
|
|
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="UEAW_TIE_Advanced">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>UEAW_UNIT_TIE_ADVANCED</Text_ID>
|
|
<Encyclopedia_Text>
|
|
UEAW_TOOLTIP_TIE_ADVANCED,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEAVENGER_SHIELD,
|
|
STAT_E_TIEAVENGER_HULL,
|
|
STAT_E_TIEAVENGER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
UEAW_TOOLTIP_TIE_ADVANCED,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEAVENGER_COST,
|
|
STAT_E_TIEAVENGER_TIME,
|
|
STAT_E_TIEAVENGER_SHIELD,
|
|
STAT_E_TIEAVENGER_HULL,
|
|
STAT_E_TIEAVENGER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>UEAW_EWing Starviper_Fighter Aqulamator_Bomber</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Corellian_Gunboat Pelleaon_Star_Destroyer Kavadonia_Corvette</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_TIEADVANCED.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_EV_TIEADVANCED.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.985</Mass>
|
|
<Size_Value>4</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>56</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>7.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>6.0</Max_Speed>
|
|
<Min_Speed>3.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>550.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>150</Shield_Points>
|
|
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter</Armor_Type>
|
|
<Tactical_Health>100</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>9</Damage>
|
|
<AI_Combat_Power>75</AI_Combat_Power>
|
|
<!-- <Damage_Type>Damage_Strike</Damage_Type> Damage_Type defined in projectile data-->
|
|
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Green_TIEAvenger</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | AntiFighter | AntiBomber</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>3</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.3</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_TIE_Fighter</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_TIE_Fighter</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Fighter</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_TIE_Fighter</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_TIE_Fighter</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Fighter</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Fighter</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_TIE_Fighter</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_TIE_Fighter</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_Tie_Fighter</SFXEvent_Enemy_Damaged_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_Tie_Fighter</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tie_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_TIE_Fighter</SFXEvent_Attack_Hardpoint>
|
|
|
|
<!--Test: Each TIE fighter will play a 3D ambient "flyby" sound every X to Y seconds-->
|
|
<!--Note: To invoke SFXEvent_Ambient, AMBIENT_SFX behavior needs to be added to the behavior list-->
|
|
<SFXEvent_Ambient_Moving>Unit_TIE_Fighter_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Fighter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>ION_CANNON_SHOT</Type>
|
|
<Alternate_Name_Text>Galyana_Ability_Fire_Missile</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Fire_Missile</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_FIRE_MISSILE_02.TGA</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -5.0</Mod_Multiplier> <!-- was -10.0 -->
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>5</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Tie_Defender</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated/>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="UEAW_TIE_Advanced_TechTree">
|
|
<Variant_of_Existing_Type>UEAW_TIE_Advanced</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
|
|
<!-- Bombers -->
|
|
<SpaceUnit Name="TIE_Bomber">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_TIE_BOMBER</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_BOMBER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEBOMBER_SHIELD,
|
|
STAT_E_TIEBOMBER_HULL,
|
|
STAT_E_TIEBOMBER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_BOMBER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEBOMBER_COST,
|
|
STAT_E_TIEBOMBER_TIME,
|
|
STAT_E_TIEBOMBER_SHIELD,
|
|
STAT_E_TIEBOMBER_HULL,
|
|
STAT_E_TIEBOMBER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Calamari_Cruiser Vengeance_Frigate Nebulon_B_Frigate</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Corellian_Corvette X-wing Starviper_Fighter</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_TIEBOMBER.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_tie_bomber.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>60, 60, 60, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.985</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>3.0</Max_Speed>
|
|
<Min_Speed>2.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>30</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>3</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>200.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>No</Hyperspace>
|
|
<Hyperspace_Speed>0.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type/>
|
|
<Shield_Points>0</Shield_Points>
|
|
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Bomber</Armor_Type>
|
|
<Tactical_Health>75</Tactical_Health>
|
|
<Energy_Capacity>250</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>5</Damage>
|
|
<AI_Combat_Power>60</AI_Combat_Power>
|
|
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
|
|
<HardPoints>
|
|
HP_TIE_BOMBER_00,
|
|
HP_TIE_BOMBER_01
|
|
</HardPoints>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>2</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Bomber</Ship_Class>
|
|
<Is_Escort>No</Is_Escort>
|
|
<Is_Bomber>Yes</Is_Bomber>
|
|
<Land_Bomber_Type>TIE_Bomber_Bombing_Run</Land_Bomber_Type>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>4</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Bomber_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_TIE_Bomber</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_TIE_Bomber</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_TIE_Bomber</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_TIE_Bomber</SFXEvent_Attack>
|
|
<SFXEvent_Select>Unit_Select_TIE_Bomber</SFXEvent_Select>
|
|
<SFXEvent_Guard>Unit_Guard_TIE_Bomber</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_TIE_Bomber</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_TIE_Bomber</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_TIE_Bomber</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_TIE_Bomber</SFXEvent_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_Attack_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_BAY_Tie_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_TIE_Bomber</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_TIE_Bomber_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Bomber_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Bomber_TechTree">
|
|
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Bomber_TechTree2">
|
|
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Bomber_TechTree3">
|
|
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Bomber_TechTree4">
|
|
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Bomber_E3">
|
|
<Variant_Of_Existing_Type>TIE_Bomber</Variant_Of_Existing_Type>
|
|
<Tactical_Health>200</Tactical_Health>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Assault_Gunboat">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>UEAW_UNIT_ASSAULT_GUNBOAT</Text_ID>
|
|
<Encyclopedia_Text>
|
|
UEAW_TOOLTIP_ASSAULT_GUNBOAT_CLASS_I,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_ASSAULTGUNBOAT_SHIELD,
|
|
STAT_E_ASSAULTGUNBOAT_HULL,
|
|
STAT_E_ASSAULTGUNBOAT_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
UEAW_TOOLTIP_ASSAULT_GUNBOAT_CLASS_I,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_ASSAULTGUNBOAT_COST,
|
|
STAT_E_ASSAULTGUNBOAT_TIME,
|
|
STAT_E_ASSAULTGUNBOAT_SHIELD,
|
|
STAT_E_ASSAULTGUNBOAT_HULL,
|
|
STAT_E_ASSAULTGUNBOAT_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Venator_Cruiser Recusant_Destroyer Hutt_Dreadnaught</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Corellian_Corvette Marauder_Missile_Cruiser IPV1_System_Patrol_Craft</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>UEAW_Assault_Gunboat.ALO</Space_Model_Name>
|
|
<Icon_Name>UEAW_BUTTON_ASSAULT_GUNBOAT.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>56</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>3.6</Max_Speed>
|
|
<Min_Speed>3.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>675.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>90</Shield_Points>
|
|
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Bomber</Armor_Type>
|
|
<Tactical_Health>60</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>6</Damage>
|
|
<AI_Combat_Power>70</AI_Combat_Power>
|
|
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
|
|
<HardPoints>
|
|
UEAW_Assault_Gunboat_Laser,
|
|
UEAW_Assault_Gunboat_Ion_Cannon,
|
|
UEAW_Assault_Gunboat_Missile_1,
|
|
UEAW_Assault_Gunboat_Missile_2,
|
|
UEAW_Assault_Gunboat_Missile_3
|
|
</HardPoints>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Assault_Gunboat_TP</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Minimum_Follow_Distance>40.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Bomber | AntiFrigate | AntiBomber</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Bomber</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>Yes</Is_Bomber>
|
|
<Land_Bomber_Type>Assault_Gunboat_Bombing_Run</Land_Bomber_Type>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>3</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.3</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Gunboat</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Gunboat</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Gunboat</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Gunboat</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Gunboat</SFXEvent_Guard>
|
|
<SFXEvent_Stop>Unit_Stop_Gunboat</SFXEvent_Stop>
|
|
<SFXEvent_Barrage>Unit_Barrage_Gunboat</SFXEvent_Barrage>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Gunboat</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Gunboat</SFXEvent_Move_Into_Asteroid_Field>
|
|
<!-- <SFXEvent_Health_Low_Warning>Unit_Health_Low_TIE_Fighter</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_TIE_Fighter</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_Tie_Fighter</SFXEvent_Enemy_Damaged_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_Tie_Fighter</SFXEvent_Enemy_Damaged_Health_Critical_Warning>-->
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Gunboat</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Expiration_Seconds>10</Expiration_Seconds>
|
|
<Recharge_Seconds>60</Recharge_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -3.0f</Mod_Multiplier> <!-- was -2.0 -->
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Gunboat</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>TURBO</Type>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Recharge_Seconds>60</Recharge_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.5f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Gunboat</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Assault_Gunboat_TechTree">
|
|
<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="Assault_Gunboat_TechTree2">
|
|
<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Defender">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_TIE_DEFENDER</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_DEFENDER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEDEFENDER_SHIELD,
|
|
STAT_E_TIEDEFENDER_HULL,
|
|
STAT_E_TIEDEFENDER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_TIE_DEFENDER,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIEDEFENDER_COST,
|
|
STAT_E_TIEDEFENDER_TIME,
|
|
STAT_E_TIEDEFENDER_SHIELD,
|
|
STAT_E_TIEDEFENDER_HULL,
|
|
STAT_E_TIEDEFENDER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Calamari_Cruiser Krayt_Class_Destroyer Centurion_Destroyer</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Corellian_Corvette Crusader_Gunship Buzz_Droids</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_TIE_DEFENDER.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_EV_TIE_Defender.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>75, 75, 75, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>4</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>7.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>5.0</Max_Speed>
|
|
<Min_Speed>3.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>4.5</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.5</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.5</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>120</Shield_Points>
|
|
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Bomber</Armor_Type>
|
|
<Tactical_Health>120</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>15</Damage>
|
|
<AI_Combat_Power>90</AI_Combat_Power>
|
|
<!-- <Damage_Type>Damage_Strike</Damage_Type> Damage_Type defined in projectile data-->
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green_TIEDef</Projectile_Types>
|
|
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Fire_Inaccuracy_Distance>Fighter, 2.0</Fire_Inaccuracy_Distance>
|
|
<Fire_Inaccuracy_Distance>Bomber, 2.0</Fire_Inaccuracy_Distance>
|
|
<Fire_Inaccuracy_Distance>Transport, 2.0</Fire_Inaccuracy_Distance>
|
|
<Fire_Inaccuracy_Distance>Corvette, 5.0</Fire_Inaccuracy_Distance>
|
|
<Fire_Inaccuracy_Distance>Frigate, 5.0</Fire_Inaccuracy_Distance>
|
|
<Fire_Inaccuracy_Distance>Capital, 5.0</Fire_Inaccuracy_Distance>
|
|
<Fire_Inaccuracy_Distance>Super, 5.0</Fire_Inaccuracy_Distance>
|
|
<Fire_Inaccuracy_Distance>Structure, 5.0</Fire_Inaccuracy_Distance>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
|
|
|
|
<HardPoints>
|
|
HP_TIE_DEFENDER_TORP_00,
|
|
HP_TIE_DEFENDER_ION_00,
|
|
HP_TIE_DEFENDER_ION_01
|
|
</HardPoints>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.5</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>600.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Assault_Gunboat_TP</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | AntiBomber | AntiCapital</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Bomber</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>Yes</Is_Bomber>
|
|
<Land_Bomber_Type>TIE_Defender_Bombing_Run</Land_Bomber_Type>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>3</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Tie_Defender</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Tie_Defender</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tie_Defender</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Tie_Defender</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Tie_Defender</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Tie_Defender</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Tie_Defender</SFXEvent_Move_Into_Nebula>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_Attack_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Tie_Defender</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Tie_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>ION_CANNON_SHOT</Type>
|
|
</Unit_Ability>
|
|
<Unit_Ability>
|
|
<Type>POWER_TO_WEAPONS</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.2f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -6.0</Mod_Multiplier> <!-- was -15.0 -->
|
|
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 0.4f</Mod_Multiplier>
|
|
<Recharge_Seconds>50</Recharge_Seconds>
|
|
<Expiration_Seconds>6</Expiration_Seconds>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Tie_Defender</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated/>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Defender_TechTree">
|
|
<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Defender_TechTree2">
|
|
<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
|
|
<!-- Bomb -->
|
|
<SpaceUnit Name="TIE_Bomb1">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Text_TIE_Bomb</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Tooltext_TIE_Bomb,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIETERRORIST_SHIELD,
|
|
STAT_E_TIETERRORIST_HULL,
|
|
STAT_E_TIETERRORIST_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Tooltext_TIE_Bomb,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_E_TIETERRORIST_COST,
|
|
STAT_E_TIETERRORIST_TIME,
|
|
STAT_E_TIETERRORIST_SHIELD,
|
|
STAT_E_TIETERRORIST_HULL,
|
|
STAT_E_TIETERRORIST_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against/>
|
|
<Encyclopedia_Vulnerable_To>A-Wing Prowler-B Cobra</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>EV_TIE_TERRORIST.ALO</Space_Model_Name>
|
|
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
<No_Colorization_Color>50, 50, 50, 255</No_Colorization_Color>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.995</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.25</Scale_Factor>
|
|
<Select_Box_Scale>170</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>7.0</Max_Speed>
|
|
<Min_Speed>4.0</Min_Speed>
|
|
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>4.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type/>
|
|
<Shield_Points>0</Shield_Points>
|
|
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter</Armor_Type>
|
|
<Tactical_Health>30</Tactical_Health>
|
|
<Energy_Capacity>200</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>2</Damage>
|
|
<AI_Combat_Power>15</AI_Combat_Power>
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
|
|
<Projectile_Damage>3.0</Projectile_Damage>
|
|
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 30.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>20</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Minimum_Follow_Distance>60.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Escort>No</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Number_per_Squadron>9</Number_per_Squadron>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space_Empire_TIE_Terrorist</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_TIE_Fighter_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>UEAW_Select_Tie_Droid</SFXEvent_Select>
|
|
<SFXEvent_Move>UEAW_Move_Tie_Droid</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>UEAW_Fleet_Move_Tie_Droid</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>UEAW_Attack_Tie_Droid</SFXEvent_Attack>
|
|
<SFXEvent_Guard>UEAW_Guard_Tie_Droid</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>UEAW_Asteroids_Tie_Droid</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>UEAW_Nebula_Tie_Droid</SFXEvent_Move_Into_Nebula>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, UEAW_HP_Laser_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, UEAW_HP_Missile_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, UEAW_HP_Torp_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, UEAW_HP_Ion_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, UEAW_HP_Shields_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, UEAW_HP_Engines_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, UEAW_HP_Grav_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, UEAW_HP_Bay_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, UEAW_Attack_Tie_Droid</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_TIE_Fighter_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_TIE_Fighter_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_TIE_Fighter_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Selt_Destruct_SFXEvent_Start_Die>Unit_TIE_Mauler_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SELF_DESTRUCT</Type>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
|
|
<Expiration_Seconds>0.1</Expiration_Seconds>
|
|
<Recharge_Seconds>10</Recharge_Seconds>
|
|
<Spawned_Object_Type>TIE_Bomb_Self_Destruct_Blast</Spawned_Object_Type>
|
|
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
|
|
<Stop_When_Activated>No</Stop_When_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<!-- SoaFE 2.4.0 Can no longer use these. Glitches population when spawning reinforcements -->
|
|
<SpaceUnit Name="TIE_Bomb2">
|
|
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
|
|
<Space_Model_Name>ev_TieFighter.ALO</Space_Model_Name>
|
|
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
|
|
|
|
<Tactical_Health>20</Tactical_Health>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Bomb3">
|
|
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
|
|
<Space_Model_Name>EV_TIEBOMBER.ALO</Space_Model_Name>
|
|
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
|
|
|
|
<Tactical_Health>25</Tactical_Health>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="TIE_Terrorist_TechTree">
|
|
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
|
|
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name> <!-- Override TIE Scout Icon -->
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="TIE_Terrorist_TechTree2">
|
|
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
|
|
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
|
|
<IsBuildable>No</IsBuildable>
|
|
</SpaceUnit>
|
|
</Data>
|
|
|
|
|