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SoaFE/DATA/SCRIPTS/INTERVENTIONS/INTERVENTION_PIRATE_ENLIGHTENMENT.LUA
2026-02-28 14:00:45 -06:00

106 lines
3.7 KiB
Lua

-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Enlightenment.lua#2 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Enlightenment.lua $
--
-- Original Author: James Yarrow
--
-- $Author: James_Yarrow $
--
-- $Change: 34855 $
--
-- $DateTime: 2005/12/10 13:03:09 $
--
-- $Revision: #2 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pginterventions")
require("pgspawnunits")
function Declare_Goal_Type()
Category = "Intervention_Pirate_Enlightenment"
end
function Intervention_Thread()
Begin_Intervention()
plot = Get_Story_Plot("Intervention_Pirate_Enlightenment.xml")
credits = (PlayerObject.Get_Tech_Level() + 1) * 1000
empire_player = Find_Player("EMPIRE")
empire_fleet = {
"Acclamator_Assault_Ship",
"Broadside_Class_Cruiser",
}
pirate_player = Find_Player("PIRATES")
pirate_fleet = {
"Pirate_Frigate",
"Pirate_Frigate",
"Pirate_Frigate",
}
event = plot.Get_Event("Pirate_Enlightenment_00")
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event = plot.Get_Event("Pirate_Enlightenment_01")
event.Set_Event_Parameter(0, Target)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target)
event = plot.Get_Event("Pirate_Enlightenment_02_Win")
event.Set_Reward_Parameter(0, credits)
event.Clear_Dialog_Text()
event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", "TEXT_CREDITS", credits)
plot.Activate()
Wait_On_Flag("PIRATE_ENLIGHTENMENT_NOTIFICATION_00", nil)
SpawnList( empire_fleet, Target, empire_player, false, false )
Target.Force_Test_Space_Conflict ()
Wait_On_Flag("PIRATE_ENLIGHTENMENT_NOTIFICATION_01", nil)
SpawnList( pirate_fleet, Target, pirate_player, false, false )
Target.Force_Test_Space_Conflict ()
Wait_On_Flag("PIRATE_ENLIGHTENMENT_NOTIFICATION_END", nil)
plot.Suspend()
plot.Reset()
End_Intervention()
end