115 lines
4.2 KiB
Lua
115 lines
4.2 KiB
Lua
-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Space_Unit_Windfall.lua#6 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Space_Unit_Windfall.lua $
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--
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-- Original Author: James Yarrow
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--
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-- $Author: James_Yarrow $
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--
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-- $Change: 33437 $
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--
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-- $DateTime: 2005/11/28 17:40:14 $
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--
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-- $Revision: #6 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pginterventions")
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function Declare_Goal_Type()
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Category = "Intervention_Credit_Windfall"
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dialog = nil
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plot = nil
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event = nil
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unit = nil
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spawn_location = nil
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reward_table = { Find_Object_Type("Calamari_Cruiser"),
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Find_Object_Type("A_Wing_Squadron"),
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Find_Object_Type("Rebel_X-Wing_Squadron"),
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Find_Object_Type("Y-Wing_Squadron"),
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Find_Object_Type("Corellian_Corvette"),
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Find_Object_Type("Corellian_Gunboat"),
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Find_Object_Type("Marauder_Missile_Cruiser"),
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Find_Object_Type("Nebulon_B_Frigate"),
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Find_Object_Type("Alliance_Assault_Frigate"),
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Find_Object_Type("Broadside_Class_Cruiser"),
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Find_Object_Type("Interdictor_Cruiser"),
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Find_Object_Type("Tartan_Patrol_Cruiser"),
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Find_Object_Type("Victory_Destroyer"),
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Find_Object_Type("Acclamator_Assault_Ship"),
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Find_Object_Type("Star_Destroyer"),
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Find_Object_Type("TIE_Scout_Squadron"), }
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end
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function Intervention_Thread()
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Begin_Intervention()
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if PlayerObject.Get_Faction_Name() == "EMPIRE" then
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dialog = "Dialog_E_Intervention_Unit_Windfall"
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elseif PlayerObject.Get_Faction_Name() == "REBEL" then
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dialog = "Dialog_R_Intervention_Unit_Windfall"
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else
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ScriptExit()
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end
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unit, count = Select_Reward_Unit(reward_table, PlayerObject, 500 * PlayerObject.Get_Tech_Level())
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while not spawn_location do
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spawn_location = FindTarget(Intervention, "Major_Intervention_Value", "Friendly", 1.0)
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Sleep(1)
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end
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plot = Get_Story_Plot("Intervention_Windfall.xml")
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event = plot.Get_Event("Windfall_00")
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event.Set_Reward_Type("UNIQUE_UNIT")
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event.Set_Reward_Parameter(0, unit)
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event.Set_Reward_Parameter(1, spawn_location)
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event.Set_Reward_Parameter(2, count)
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event.Set_Dialog(dialog)
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event.Clear_Dialog_Text()
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event.Add_Dialog_Text("TEXT_INTERVENTION_REWARD", unit, count)
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event = plot.Get_Event("Windfall_01")
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event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name())
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plot.Activate()
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Wait_On_Flag("WINDFALL_NOTIFICATION_00", nil)
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plot.Suspend()
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plot.Reset()
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End_Intervention()
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end |