Files
SoaFE/DATA/XML/AI/GOALS/LANDGOALS.XML
2026-02-28 14:00:45 -06:00

469 lines
18 KiB
XML

<?xml version="1.0"?>
<Goals>
<Clear_Infantry>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>High_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Clear_Infantry>
<Clear_Vehicles>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Medium_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Clear_Vehicles>
<Destroy_Land_Unit>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Land_Unit>
<Land_Scout_Area>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Land_Scout_Area>
<Hold_Position>
<AIGoalApplicationFlags>Friendly_Reinforcement_Point</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Hold_Position>
<Destroy_Structure>
<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Structure>
<Destroy_Turbolaser>
<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Turbolaser>
<Land_Retreat>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>240.0</Time_Limit>
</Land_Retreat>
<Land_Escort>
<AIGoalApplicationFlags>Friendly_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Land_Escort>
<Airstrike>
<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Airstrike</Global_Exclusions>
</Airstrike>
<Clean_Up>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Clean_Up>
<Fund_Tactical_Structures>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Untargeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Fund_Tactical_Structures>
<Land_Bombing_Run>
<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Land_Bombing_Run</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>60.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-5.0</Per_Failure_Desire_Adjust>
</Land_Bombing_Run>
<Build_AntiVehicle_Turret>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_AntiVehicle_Turret</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>120.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
</Build_AntiVehicle_Turret>
<Build_AntiAir_Turret>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_AntiAir_Turret</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_AntiAir_Turret>
<Build_AntiInfantry_Turret>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_AntiInfantry_Turret</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>120.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
</Build_AntiInfantry_Turret>
<Build_Bacta_Tank>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_Bacta_Tank</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Bacta_Tank>
<Build_Repair_Bay>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_Repair_Bay</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Repair_Bay>
<Sell_Tactical_Structure>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Sell_Tactical_Structure</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Sell_Tactical_Structure>
<Steal_Vehicle>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Steal_Vehicle>
<Flame_Infantry>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Flame_Infantry>
<Patrol>
<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Defensive</Category>
<Reachability>Any_Threat</Reachability>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Patrol>
<Defend_Structure>
<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Defend_Structure>
<PreDefend_Structure>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>PreDefend_Structure</Global_Exclusions>
</PreDefend_Structure>
<Ewok_Hunt>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
</Ewok_Hunt>
<Fire_Magnepulse>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Fire_Magnepulse>
<Tactical_Multiplayer_Build_Land_Units_Generic>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Land_Units_Generic>
<Purchase_Land_Upgrades_Generic>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Purchase_Land_Upgrades_Generic>
<Purchase_Early_Land_Upgrades>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Purchase_Early_Land_Upgrades>
<Tactical_Multiplayer_Build_Basic_Structure>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Basic_Structure>
<Tactical_Multiplayer_Build_Barracks>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Barracks>
<Tactical_Multiplayer_Build_Command_Center>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Command_Center>
<Tactical_Multiplayer_Build_Infantry_Emergency>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Infantry_Emergency>
<Build_Econ_Structure>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Econ_Structure>
<!--This plan is for claiming contestable build pads (enemy includes neutral pads).-->
<Secure_Contestable>
<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Map_Control</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-5.0</Per_Activation_Failure_Desire_Adjust>
</Secure_Contestable>
<Secure_Contestable_Escorted>
<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Map_Control</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-50.0</Per_Activation_Failure_Desire_Adjust>
</Secure_Contestable_Escorted>
<Burn_Units_Land>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Burn_Units_Land>
<Tech_Upgrade_Emergency>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Tech_Upgrade_Emergency>
<Droids>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Droids>
<ObiWanAssists>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</ObiWanAssists>
<HanSoloAssists>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</HanSoloAssists>
<VaderAssists>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</VaderAssists>
<PalpatineManager>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</PalpatineManager>
<Land_Heroes>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Land_Heroes>
<Defensive_Rush>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Defensive_Rush>
<Secure_Victory_Control_Point>
<AIGoalApplicationFlags>Enemy_Reinforcement_Point</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Secure_Victory_Control_Point>
<Debug_Goal_Land_1>
<AIGoalApplicationFlags>Friendly_Unit | Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>240.0</Time_Limit>
</Debug_Goal_Land_1>
<Debug_Goal_Land_2>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>240.0</Time_Limit>
</Debug_Goal_Land_2>
</Goals>