2002 lines
82 KiB
XML
2002 lines
82 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<GroundInfantry Name="Underworld_Merc">
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<!-- Encyclopedia Info -->
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<LOD_Bias>99</LOD_Bias>
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<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
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<Encyclopedia_Text>
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TEXT_UNIT_UNDERWORLD_MERC_ENCYC,
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TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
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GALYANA_CLASS_BLANK,
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STAT_U_GRENADIER_HULL,
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STAT_U_GRENADIER_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_UNIT_UNDERWORLD_MERC_ENCYC,
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TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
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GALYANA_CLASS_BLANK,
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STAT_U_GRENADIER_COST,
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STAT_U_GRENADIER_TIME,
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STAT_U_GRENADIER_HULL,
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STAT_U_GRENADIER_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Crawler Dark_Trooper_PhaseII Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
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<Land_Model_Name>UI_Mercenary.ALO</Land_Model_Name>
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<Icon_Name>i_button_ui_mercenary_infantry.tga</Icon_Name>
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<Affiliation>Underworld</Affiliation>
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<!-- GUI Info -->
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<!-- Scale - Collision Info -->
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<Mass>1.0</Mass>
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<Size_Value>10</Size_Value>
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<Scale_Factor>1.5</Scale_Factor>
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<Select_Box_Scale>0</Select_Box_Scale>
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<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
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<UnitCollisionClass>Infantry</UnitCollisionClass>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
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<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
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<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
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<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
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<Is_Squashable>Yes</Is_Squashable>
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<!-- Movement Info -->
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<Type>Walk</Type>
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<MovementClass>Infantry</MovementClass>
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<Max_Speed>1.0</Max_Speed>
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<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
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<OverrideAcceleration>.07</OverrideAcceleration>
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<OverrideDeceleration>.07</OverrideDeceleration>
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<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
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<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
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<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
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<Crouch_Animation_Speed>0.5</Crouch_Animation_Speed>
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<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
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<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
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<FormationOrder>1</FormationOrder>
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<FormationGrouping>Standard</FormationGrouping>
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<FormationSpacing>1.0</FormationSpacing>
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<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
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<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
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<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
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<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry</Armor_Type>
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<Tactical_Health>40</Tactical_Health>
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<!-- Damage - Targeting Info -->
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<Damage>1</Damage>
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<AI_Combat_Power>7</AI_Combat_Power>
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<Projectile_Types>Proj_Infantry_Concussion_Grenade</Projectile_Types>
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<Projectile_Fire_Recharge_Seconds>3.5</Projectile_Fire_Recharge_Seconds>
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<Targeting_Fire_Inaccuracy>Infantry, 10.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Vehicle, 3.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>LandHero, 5.0</Targeting_Fire_Inaccuracy>
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<Land_FOW_Reveal_Range>180.0</Land_FOW_Reveal_Range>
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<Targeting_Max_Attack_Distance>180.0</Targeting_Max_Attack_Distance>
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<Targeting_Min_Attack_Distance>60.0</Targeting_Min_Attack_Distance>
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<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
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<Idle_Chase_Range>50.0</Idle_Chase_Range>
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<Guard_Chase_Range>200.0</Guard_Chase_Range>
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<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Stealth_Capable>No</Stealth_Capable>
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<CanCellStack>Yes</CanCellStack>
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<Create_Team>Yes</Create_Team>
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<Deploys>No</Deploys>
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<CategoryMask>Infantry | AntiInfantry</CategoryMask>
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<Space_Layer>Land</Space_Layer>
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<Weather_Category>Infantry</Weather_Category>
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<OccupationStyle>1x1</OccupationStyle>
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<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
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<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
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<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>
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<Political_Control>0</Political_Control>
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<!-- Behavior - Death Info -->
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<Behavior>SELECTABLE</Behavior>
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<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
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<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
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<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
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<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
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<Death_Fade_Time>0.25</Death_Fade_Time>
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<Death_Persistence_Duration>0</Death_Persistence_Duration>
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<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
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<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
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<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
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<Death_Clone>Damage_Remote_Bomb, Underworld_Merc_Remote_Bomb_Death_Clone</Death_Clone>
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<Conversion_Ability_Changes_To_Enemy>Underworld_Merc_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
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<!-- SFX Events -->
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<SFXEvent_Fire>Unit_Underworld_Infantry_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_Mercenary</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Mercenary</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Mercenary</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Mercenary</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Mercenary</SFXEvent_Guard>
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<SFXEvent_Assist_Move>Unit_Assist_Move_Mercenary</SFXEvent_Assist_Move>
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<SFXEvent_Assist_Attack>Unit_Assist_Attack_Mercenary</SFXEvent_Assist_Attack>
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<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>PROXIMITY_MINES</Type>
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<Recharge_Seconds>80.0</Recharge_Seconds>
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<GUI_Activated_Ability_Name>Grenadier_Proximity</GUI_Activated_Ability_Name>
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<Effective_Radius>500.0</Effective_Radius>
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<SFXEvent_Target_Ability/>
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<Area_Effect_Decal_Distance>50.0</Area_Effect_Decal_Distance>
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<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
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</Unit_Ability>
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<Unit_Ability>
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<Type>STIM_PACK</Type>
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<Expiration_Seconds>10.0</Expiration_Seconds>
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<Recharge_Seconds>45.0</Recharge_Seconds>
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<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
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<Damage_Percent_When_Activated>0.25</Damage_Percent_When_Activated>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<Abilities SubObjectList="Yes">
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<Proximity_Mines_Ability Name="Grenadier_Proximity">
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<Activation_Style>User_Input</Activation_Style>
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<Activation_Min_Range>0.0</Activation_Min_Range>
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<Activation_Max_Range>70.0</Activation_Max_Range>
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<Mine_Type>Proximity_Mine</Mine_Type> <!-- MiscObjects.xml -->
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<Trigger_Radius>30</Trigger_Radius>
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<Number_Of_Mines>6</Number_Of_Mines>
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<Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
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<Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
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<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
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</Proximity_Mines_Ability>
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</Abilities>
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</GroundInfantry>
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<GroundInfantry Name="Underworld_Merc_Skiff_Pilot">
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<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
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<Behavior>SELECTABLE, UNIT_AI</Behavior>
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<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ABILITY_COUNTDOWN, GARRISON_UNIT</LandBehavior>
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<Select_Box_Scale>15</Select_Box_Scale>
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<Create_Team>No</Create_Team>
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<Garrison_Category>Infantry</Garrison_Category>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>PROXIMITY_MINES</Type>
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<Recharge_Seconds>80.0</Recharge_Seconds>
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<GUI_Activated_Ability_Name>Grenadier_Proximity_Solo</GUI_Activated_Ability_Name>
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<Effective_Radius>500.0</Effective_Radius>
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<SFXEvent_Target_Ability/>
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<Area_Effect_Decal_Distance>50.0</Area_Effect_Decal_Distance>
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<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
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</Unit_Ability>
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<Unit_Ability>
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<Type>STIM_PACK</Type>
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<Expiration_Seconds>10.0</Expiration_Seconds>
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<Recharge_Seconds>45.0</Recharge_Seconds>
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<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
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<Damage_Percent_When_Activated>0.25</Damage_Percent_When_Activated>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<Abilities SubObjectList="Yes">
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<Proximity_Mines_Ability Name="Grenadier_Proximity_Solo">
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<Activation_Style>User_Input</Activation_Style>
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<Activation_Min_Range>0.0</Activation_Min_Range>
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<Activation_Max_Range>70.0</Activation_Max_Range>
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<Mine_Type>Proximity_Mine</Mine_Type>
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<Trigger_Radius>30</Trigger_Radius>
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<Number_Of_Mines>3</Number_Of_Mines>
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<Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
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<Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
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<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
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</Proximity_Mines_Ability>
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</Abilities>
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</GroundInfantry>
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<GroundInfantry Name="Underworld_Merc_Converted_To_Enemy">
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<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
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<SFXEvent_Select>Unit_Select_Mercenary</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Mercenary</SFXEvent_Move>
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<SFXEvent_Attack>Unit_Attack_Mercenary</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Mercenary</SFXEvent_Guard>
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<SFXEvent_Assist_Move>Unit_Assist_Move_Mercenary</SFXEvent_Assist_Move>
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<SFXEvent_Assist_Attack>Unit_Assist_Attack_Mercenary</SFXEvent_Assist_Attack>
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<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
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</GroundInfantry>
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<GroundInfantry Name="Underworld_Merc_Remote_Bomb_Death_Clone">
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<Variant_Of_Existing_Type>Underworld_Merc</Variant_Of_Existing_Type>
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<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
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<CategoryMask>None</CategoryMask>
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</GroundInfantry>
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<GroundInfantry Name="Underworld_Disruptor_Merc">
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<!-- Encyclopedia Info -->
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<LOD_Bias>99</LOD_Bias>
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<Text_ID>TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC</Text_ID>
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<Encyclopedia_Text>
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TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_ENCYC,
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TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
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GALYANA_CLASS_BLANK,
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STAT_U_DISRUPTORMERC_HULL,
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STAT_U_DISRUPTORMERC_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_UNIT_UNDERWORLD_DISRUPTOR_MERC_ENCYC,
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TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
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GALYANA_CLASS_BLANK,
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STAT_U_DISRUPTORMERC_COST,
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STAT_U_DISRUPTORMERC_TIME,
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STAT_U_DISRUPTORMERC_HULL,
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STAT_U_DISRUPTORMERC_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Dark_Trooper_PhaseII AT_ST_Walker T4B_Tank</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Crawler T2B_Tank Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
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<Land_Model_Name>UI_Disruptor.ALO</Land_Model_Name>
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<Icon_Name>i_button_ui_disruptor_infantry.tga</Icon_Name>
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<Affiliation>Underworld</Affiliation>
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<!-- GUI Info -->
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<!-- Scale - Collision Info -->
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<Mass>1.0</Mass>
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<Size_Value>10</Size_Value>
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<Scale_Factor>1.5</Scale_Factor>
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<Select_Box_Scale>0</Select_Box_Scale>
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<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
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<UnitCollisionClass>Infantry</UnitCollisionClass>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
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<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
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<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
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<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
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<Is_Squashable>Yes</Is_Squashable>
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<!-- Movement Info -->
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<Type>Walk</Type>
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<MovementClass>Infantry</MovementClass>
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<Max_Speed>1.0</Max_Speed>
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<Max_Rate_Of_Turn>20</Max_Rate_Of_Turn>
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<OverrideAcceleration>.1</OverrideAcceleration>
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<OverrideDeceleration>.25</OverrideDeceleration>
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<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
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<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
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<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
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<Crouch_Animation_Speed>0.5</Crouch_Animation_Speed>
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<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
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<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
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<FormationOrder>2</FormationOrder>
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<FormationGrouping>Standard</FormationGrouping>
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<FormationSpacing>0.4</FormationSpacing>
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<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
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<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
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<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
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<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry</Armor_Type>
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<Tactical_Health>60</Tactical_Health>
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<!-- Damage - Targeting Info -->
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<Damage>1</Damage>
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<AI_Combat_Power>14</AI_Combat_Power>
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<Projectile_Types>Proj_Infantry_Blaster_Yellow_Disruptor_Pre, Proj_Infantry_Disruptor_Cannon</Projectile_Types>
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<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Vehicle, 3.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>LandHero, 3.0</Targeting_Fire_Inaccuracy>
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<Land_FOW_Reveal_Range>180.0</Land_FOW_Reveal_Range>
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<Targeting_Max_Attack_Distance>190.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
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<Idle_Chase_Range>50.0</Idle_Chase_Range>
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<Guard_Chase_Range>200.0</Guard_Chase_Range>
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<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Stealth_Capable>No</Stealth_Capable>
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<CanCellStack>Yes</CanCellStack>
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<Create_Team>Yes</Create_Team>
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<Deploys>No</Deploys>
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<CategoryMask>Infantry | AntiVehicle | AntiInfantry</CategoryMask>
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<Space_Layer>Land</Space_Layer>
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<Weather_Category>Infantry</Weather_Category>
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<OccupationStyle>1x1</OccupationStyle>
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<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Tactical_Bribe_Cost>50</Tactical_Bribe_Cost>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Remote_Bomb, Underworld_Disruptor_Merc_Remote_Bomb_Death_Clone</Death_Clone>
|
|
|
|
<Conversion_Ability_Changes_To_Enemy>Underworld_Disruptor_Merc_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Assault_Squad</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Assault_Squad</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Squad</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Assault_Squad</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Assault_Squad</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Squad</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Squad</SFXEvent_Assist_Attack>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>STIM_PACK</Type>
|
|
<Expiration_Seconds>8.0</Expiration_Seconds>
|
|
<Recharge_Seconds>35.0</Recharge_Seconds>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
|
<Damage_Percent_When_Activated>0.25</Damage_Percent_When_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Permanent_Weapon_Swap_Ability Name="Disruptor_Permanent_Swap">
|
|
<Weapon_Index>1</Weapon_Index>
|
|
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Permanent_Weapon_Swap_Ability>
|
|
</Abilities>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Underworld_Disruptor_Merc_Solo_Unit">
|
|
<Variant_Of_Existing_Type>Underworld_Disruptor_Merc</Variant_Of_Existing_Type>
|
|
|
|
<Behavior>SELECTABLE, UNIT_AI</Behavior>
|
|
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, WEAPON, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, ABILITY_COUNTDOWN, GARRISON_UNIT</LandBehavior>
|
|
<Select_Box_Scale>15</Select_Box_Scale>
|
|
<Create_Team>No</Create_Team>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Underworld_Disruptor_Merc_Converted_To_Enemy">
|
|
<Variant_Of_Existing_Type>Underworld_Disruptor_Merc</Variant_Of_Existing_Type>
|
|
<SFXEvent_Select>Unit_Select_Assault_Squad</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Assault_Squad</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Assault_Squad</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Assault_Squad</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Assault_Squad</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Assault_Squad</SFXEvent_Assist_Attack>
|
|
<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Underworld_Disruptor_Merc_Remote_Bomb_Death_Clone">
|
|
<Variant_Of_Existing_Type>Underworld_Disruptor_Merc</Variant_Of_Existing_Type>
|
|
<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Bomb_Death</Death_SFXEvent_Start_Die>
|
|
<CategoryMask>None</CategoryMask>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Vornskr_Wolf">
|
|
<!-- Encyclopedia Info -->
|
|
<LOD_Bias>99</LOD_Bias>
|
|
<Text_ID>TEXT_UNIT_VORNSKR_WOLF</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_VORNSKR_WOLF,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_VORNSKR_HULL,
|
|
STAT_U_VORNSKR_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_ENCYCLOPEDIA_VORNSKR_WOLF,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_VORNSKR_COST,
|
|
STAT_U_VORNSKR_TIME,
|
|
STAT_U_VORNSKR_HULL,
|
|
STAT_U_VORNSKR_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BEAST</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Rebel_Trooper Darth_Vader Luke_Skywalker_Jedi</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>TIE_Crawler Dark_Trooper_PhaseI Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>UI_Vornskr.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_ui_vornskr.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>40</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>6.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>2.0</Max_Speed>
|
|
<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.2</OverrideAcceleration>
|
|
<OverrideDeceleration>.25</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>3.5</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<FormationOrder>3</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>1.5</FormationSpacing>
|
|
<FormationRaggedness>0.3</FormationRaggedness>
|
|
<WaitsForFormationFormup>False</WaitsForFormationFormup>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>6.0, 6.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
|
<Tactical_Health>140</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>1</Damage>
|
|
<AI_Combat_Power>20</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Vornskr_Bite</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>1.2</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Appearance_Delay_Frames>13</Projectile_Appearance_Delay_Frames>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>20.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>Vornskr_Attack_Priority</Targeting_Priority_Set>
|
|
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
|
|
|
<Idle_Chase_Range>200.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>300.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>200.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
|
|
<CategoryMask>Infantry | AntiInfantry</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>HUNT, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire/>
|
|
<SFXEvent_Select>Unit_Select_Wolf</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Wolf</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Wolf</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Move_Wolf</SFXEvent_Guard>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Wolf</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Low_Wolf</SFXEvent_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_Random_Wolf</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>3</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>5</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Cough_Override>Unit_Coughing_Wolf</SFXEvent_Cough_Override>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Death_Wolf</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>HUNT</Type>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_PROWL</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_PROWL_DESCRIPTION</Alternate_Description_Text>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Vornskr_Wolf_Indig">
|
|
<Variant_Of_Existing_Type>Vornskr_Wolf</Variant_Of_Existing_Type>
|
|
<LOD_Bias>4</LOD_Bias>
|
|
|
|
<Land_Model_Name>AI_vornskr.alo</Land_Model_Name>
|
|
<Affiliation>Hostile</Affiliation>
|
|
<!-- <Max_Speed>1.8</Max_Speed>-->
|
|
|
|
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, INDIGENOUS_UNIT, SELECTABLE</LandBehavior>
|
|
|
|
<Idle_Chase_Range>400.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>600.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
|
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
|
|
|
|
<Targeting_Priority_Set>Indigenous_Vornskr_Attack_Priority</Targeting_Priority_Set>
|
|
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Ewok_Handler">
|
|
<!-- Encyclopedia Info -->
|
|
<LOD_Bias>99</LOD_Bias>
|
|
<Text_ID>TEXT_UNIT_EWOK_HANDLER</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_UNIT_EWOK_HANDLER_DESCRIPTION,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_EWOKHANDLER_HULL,
|
|
STAT_U_EWOKHANDLER_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_UNIT_EWOK_HANDLER_DESCRIPTION,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_EWOKHANDLER_COST,
|
|
STAT_U_EWOKHANDLER_TIME,
|
|
STAT_U_EWOKHANDLER_HULL,
|
|
STAT_U_EWOKHANDLER_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Garrison_Bunker_Rebel_Pad E_Ground_Turbolaser_Tower Stormtrooper</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>TIE_Crawler Rebel_Anti_Infantry_Turret Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>UI_ewok_handler.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_ewok_handler.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>20</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.1</OverrideDeceleration>
|
|
|
|
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
|
|
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
|
|
<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationOrder>2</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
<FormationRaggedness>0.9</FormationRaggedness>
|
|
|
|
<Is_Combustible>Yes</Is_Combustible>
|
|
<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
|
|
<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
|
|
<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry</Armor_Type>
|
|
<Tactical_Health>100</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>5</Damage>
|
|
<AI_Combat_Power>75</AI_Combat_Power>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>300.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>0.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>0.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
<Movie_Object>False</Movie_Object>
|
|
|
|
<CategoryMask>Infantry | AntiStructure</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire/>
|
|
<SFXEvent_Select>Unit_Select_Ewok_Handler</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Ewok_Handler</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move/>
|
|
<SFXEvent_Attack>Unit_Attack_Ewok_Handler</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Move_Ewok_Handler</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_2_Death</Death_SFXEvent_Start_Die>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Spawn_Ability Name="Handler_Spawn">
|
|
<Activation_Style>Special_Attack</Activation_Style>
|
|
<Activation_Min_Range>75.0</Activation_Min_Range>
|
|
<Activation_Max_Range>270.0</Activation_Max_Range>
|
|
<Object_Type>Ewok_Suicide_Bomber_For_Handler</Object_Type>
|
|
<Creation_Delay_In_Seconds>2.5</Creation_Delay_In_Seconds>
|
|
<Recharge_Time_In_Seconds>3</Recharge_Time_In_Seconds>
|
|
<Spawn_Bone_Name>MuzzleA_00</Spawn_Bone_Name>
|
|
<Self_Destruct_Radius>10</Self_Destruct_Radius>
|
|
<Explosion_Type>Proj_Ewok_From_Handler_Bomb_Of_Doom</Explosion_Type>
|
|
</Spawn_Ability>
|
|
</Abilities>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Ewok_Suicide_Bomber_For_Handler">
|
|
<!-- Encyclopedia Info -->
|
|
<LOD_Bias>5</LOD_Bias>
|
|
<Text_ID>TEXT_UNIT_EWOK_SUICIDE_BOMBER</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_UNIT_EWOK_SUICIDE_BOMBER_DESCRIPTION,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_EWOKBOMB_HULL,
|
|
STAT_U_EWOKBOMB_SPEED
|
|
</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FANATIC</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Garrison_Bunker_Rebel_Pad E_Ground_Turbolaser_Tower Stormtrooper</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>TIE_Crawler Rebel_Anti_Infantry_Turret Empire_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>NI_Ewok_bomb_nohat.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_Ewok.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>20</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.5</Max_Speed>
|
|
<Min_Speed>0.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>32</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>2.0</OverrideAcceleration>
|
|
<OverrideDeceleration>2.0</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.9</Movement_Animation_Speed>
|
|
<Rotation_Animation_Speed>32.0</Rotation_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
<Close_Enough_Angle_For_Move_Start>360</Close_Enough_Angle_For_Move_Start>
|
|
|
|
<FormationOrder>2</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
<FormationRaggedness>0.9</FormationRaggedness>
|
|
|
|
<Is_Combustible>yes</Is_Combustible>
|
|
<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
|
|
<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
|
|
<Burning_Damage_Per_Second>0.2</Burning_Damage_Per_Second>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry</Armor_Type>
|
|
<Tactical_Health>30</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>5</Damage>
|
|
<AI_Combat_Power>5</AI_Combat_Power>
|
|
|
|
<Land_FOW_Reveal_Range>80.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>5.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>0.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>0.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Movie_Object>False</Movie_Object>
|
|
<Can_Indigenous_Unit_Stop>False</Can_Indigenous_Unit_Stop>
|
|
|
|
<CategoryMask>Infantry</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<!-- <Behavior>SELECTABLE</Behavior>-->
|
|
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
|
|
<Ground_Infantry_Turret_Target>No</Ground_Infantry_Turret_Target>
|
|
<Ground_Vehicle_Turret_Target>No</Ground_Vehicle_Turret_Target>
|
|
|
|
<Death_Projectiles>Proj_Ewok_Bomb_Of_Doom</Death_Projectiles>
|
|
|
|
<Death_Clone>Damage_Force_Whirlwind, Ewok_A_Force_Whirlwind_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Force_Lightning, Ewok_A_Force_Lightning_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Fire, Ewok_A_Fire_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Self_Destruct, Ewok_A_Fire_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Short_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Short_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Ewok_Rock_Throw</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Ewok</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Ewok</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Ewok</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Ewok</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Ewok</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Attack_Ewok</SFXEvent_Assist_Attack>
|
|
|
|
<Selt_Destruct_SFXEvent_Start_Die>Unit_Ewok_Death</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->
|
|
<Death_SFXEvent_Start_Die>Unit_Ewok_Death</Death_SFXEvent_Start_Die> <!--When self destructs-->
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Mandalorian_Warrior">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>UEAW_UNIT_MANDALORIAN_WARRIOR_SOLO</Text_ID>
|
|
<Encyclopedia_Text>
|
|
UEAW_TOOLTIP_MANDALORIAN_WARRIOR,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MANDALORIAN_HULL,
|
|
STAT_U_MANDALORIAN_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
UEAW_TOOLTIP_MANDALORIAN_WARRIOR,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MANDALORIAN_COST,
|
|
STAT_U_MANDALORIAN_TIME,
|
|
STAT_U_MANDALORIAN_HULL,
|
|
STAT_U_MANDALORIAN_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_COMMANDO</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>TIE_Crawler Dark_Trooper_PhaseII Rebel_Anti_Infantry_Turret</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>NI_Mandalorian.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_ni_mandalorian.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>0</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.2</Max_Speed>
|
|
<Max_Rate_Of_Turn>15.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.25</OverrideDeceleration>
|
|
|
|
<Rotation_Animation_Speed>15.0</Rotation_Animation_Speed>
|
|
<Movement_Animation_Speed>1.0</Movement_Animation_Speed>
|
|
<Walk_Animation_Speed>1.0</Walk_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationOrder>2</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>0.6</FormationSpacing>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry</Armor_Type>
|
|
<Tactical_Health>120</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>5</Damage>
|
|
<AI_Combat_Power>15</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Infantry_Heavy_Blaster_Yellow</Projectile_Types>
|
|
<Projectile_Damage>5.0</Projectile_Damage>
|
|
<Projectile_Fire_Pulse_Count>5</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 60.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>160.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>Yes</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
|
|
<CategoryMask>Infantry | AntiInfantry</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Tactical_Bribe_Cost>75</Tactical_Bribe_Cost>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Force_Whirlwind, Mandalorian_Warrior_Force_Whirlwind_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Force_Lightning, Mandalorian_Warrior_Force_Lightning_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<Conversion_Ability_Changes_To_Enemy>Mandalorian_Warrior_Converted_To_Enemy</Conversion_Ability_Changes_To_Enemy>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Pyngani_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPRINT</Type> <!--Renamed: Charge-->
|
|
<Expiration_Seconds>12.0</Expiration_Seconds>
|
|
<Recharge_Seconds>50.0</Recharge_Seconds>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.5f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 1.2f</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 1.5</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Charge_Ability_Civilian</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<Alternate_Name_Text>Galyana_Ability_Charge</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Charge</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_CHARGE.TGA</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Mandalorian_Warrior_Converted_To_Enemy">
|
|
<Variant_Of_Existing_Type>Mandalorian_Warrior</Variant_Of_Existing_Type>
|
|
<SFXEvent_Select>Unit_Select_Civilian</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Civilian</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Civilian</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Civilian</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Civilian</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Civilian</SFXEvent_Assist_Attack>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Underworld_Soldier_Death</Death_SFXEvent_Start_Die>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Mandalorian_Warrior_Force_Whirlwind_Death_Clone">
|
|
<Variant_Of_Existing_Type>Mandalorian_Warrior</Variant_Of_Existing_Type>
|
|
<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
|
|
<Specific_Death_Anim_Index/>
|
|
<CategoryMask>None</CategoryMask>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Mandalorian_Warrior_Force_Lightning_Death_Clone">
|
|
<Variant_Of_Existing_Type>Mandalorian_Warrior</Variant_Of_Existing_Type>
|
|
<Specific_Death_Anim_Type>FL_DIE</Specific_Death_Anim_Type>
|
|
<Specific_Death_Anim_Index/>
|
|
<CategoryMask>None</CategoryMask>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="Dathomir_Night_Sister">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_NIGHTSISTER_RANGER_HULL,
|
|
STAT_U_NIGHTSISTER_RANGER_SPEED
|
|
</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NI_nightsister_ranger.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_ni_nightsister_ranger.tga</Icon_Name>
|
|
<Affiliation>Hostile</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Width>5</GUI_Bracket_Width>
|
|
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>0</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.1</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
|
|
<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationOrder>2</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
|
|
<Is_Combustible>Yes</Is_Combustible>
|
|
<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
|
|
<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
|
|
<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry</Armor_Type>
|
|
<Tactical_Health>100</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>3</Damage>
|
|
<AI_Combat_Power>5</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Indig_Nightsister_Lightning</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>90.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>90.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>90.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>90.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>Yes</Create_Team>
|
|
<Influences_Capture_Point>True</Influences_Capture_Point>
|
|
<Movie_Object>False</Movie_Object>
|
|
|
|
<CategoryMask>Infantry</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, TARGETING</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Nightsister_Lightning_Blast</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
|
|
<Death_SFXEvent_Start_Die/>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>DRAIN_LIFE</Type>
|
|
<Recharge_Seconds>20.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>NightSister_Drain_Life</GUI_Activated_Ability_Name>
|
|
<Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Night_Sister</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Drain_Life_Ability Name="NightSister_Drain_Life">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
|
|
<Excluded_Unit_Types>
|
|
Droid_R2D2,
|
|
Droid_C3P0,
|
|
MPTL_Spotter,
|
|
IG-88,
|
|
B1_Battledroid,
|
|
B1_Repairdroid,
|
|
B2_Battledroid,
|
|
MagnaGuard,
|
|
Destroyer_Droid,
|
|
HAG,
|
|
Fanblade_Fighter,
|
|
Dark_Trooper_PhaseI,
|
|
Dark_Trooper_PhaseII,
|
|
Dark_Trooper_PhaseIII,
|
|
Demolition_Bomb,
|
|
Proximity_Mine
|
|
</Excluded_Unit_Types>
|
|
|
|
<Duration_In_Seconds>3</Duration_In_Seconds>
|
|
<Damage_Per_Second>20</Damage_Per_Second>
|
|
<Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
|
|
<Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
|
|
<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
|
|
<Drain_Radius>110.0</Drain_Radius>
|
|
<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
|
|
<Max_Drain_Victims>3</Max_Drain_Victims>
|
|
<Should_Heal>Yes</Should_Heal>
|
|
</Drain_Life_Ability>
|
|
</Abilities>
|
|
</GroundInfantry>
|
|
|
|
<!--jdg 7.14.06 removed INDIGENOUS_UNIT behavior...it was messing with me-->
|
|
<GroundInfantry Name="Prisoner_Night_Sister">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_NIGHT_SISTER</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_NIGHTSISTER_RANGER_HULL,
|
|
STAT_U_NIGHTSISTER_RANGER_SPEED
|
|
</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NI_nightsister_ranger.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_ni_nightsister_ranger.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Width>5</GUI_Bracket_Width>
|
|
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
|
<GUI_Bracket_Size>0</GUI_Bracket_Size>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>25</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.0</Max_Speed>
|
|
<Min_Speed>0.1</Min_Speed>
|
|
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.1</OverrideDeceleration>
|
|
|
|
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
|
|
<Rotation_Animation_Speed>12.0</Rotation_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
|
|
<FormationOrder>2</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>0.5</FormationSpacing>
|
|
|
|
<Is_Combustible>Yes</Is_Combustible>
|
|
<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
|
|
<Targeting_Allowed_When_Burning>No</Targeting_Allowed_When_Burning>
|
|
<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Infantry</Armor_Type>
|
|
<Tactical_Health>100</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>3</Damage>
|
|
<AI_Combat_Power>5</AI_Combat_Power>
|
|
|
|
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>100.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Influences_Capture_Point>True</Influences_Capture_Point>
|
|
<Movie_Object>False</Movie_Object>
|
|
|
|
<CategoryMask>Infantry</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Select>Unit_Select_Night_Sister</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Night_Sister</SFXEvent_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Night_Sister</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Night_Sister</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move/>
|
|
<SFXEvent_Assist_Attack/>
|
|
|
|
<Death_SFXEvent_Start_Die/>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>DRAIN_LIFE</Type>
|
|
<Recharge_Seconds>10.0</Recharge_Seconds>
|
|
<GUI_Activated_Ability_Name>NightSister_Drain_Life</GUI_Activated_Ability_Name>
|
|
<Alternate_Icon_Name>i_sa_minor_drain_life.tga</Alternate_Icon_Name>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_MINOR_DRAIN_LIFE_DESCRIPTION</Alternate_Description_Text>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Night_Sister</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Drain_Life_Ability Name="NightSister_Drain_Life">
|
|
<Activation_Style>User_Input</Activation_Style>
|
|
<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
|
|
<Excluded_Unit_Types>
|
|
Droid_R2D2,
|
|
Droid_C3P0,
|
|
MPTL_Spotter,
|
|
IG-88,
|
|
B1_Battledroid,
|
|
B1_Repairdroid,
|
|
B2_Battledroid,
|
|
MagnaGuard,
|
|
Destroyer_Droid,
|
|
HAG,
|
|
Fanblade_Fighter,
|
|
Dark_Trooper_PhaseI,
|
|
Dark_Trooper_PhaseII,
|
|
Dark_Trooper_PhaseIII,
|
|
Demolition_Bomb,
|
|
Proximity_Mine
|
|
</Excluded_Unit_Types>
|
|
|
|
<Duration_In_Seconds>5</Duration_In_Seconds>
|
|
<Damage_Per_Second>100</Damage_Per_Second>
|
|
<Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>
|
|
<Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>
|
|
<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>
|
|
<Drain_Radius>200.0</Drain_Radius>
|
|
<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>
|
|
<Max_Drain_Victims>9</Max_Drain_Victims>
|
|
<Should_Heal>Yes</Should_Heal>
|
|
</Drain_Life_Ability>
|
|
</Abilities>
|
|
</GroundInfantry>
|
|
|
|
<!--DROID DATA-->
|
|
<GroundInfantry Name="B1_Battledroid">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_B1_Battledroid</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_B1,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_B1_BATTLEDROID_HULL,
|
|
STAT_U_B1_BATTLEDROID_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_B1,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_B1_BATTLEDROID_COST,
|
|
STAT_U_B1_BATTLEDROID_TIME,
|
|
STAT_U_B1_BATTLEDROID_HULL,
|
|
STAT_U_B1_BATTLEDROID_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>MPTL_Spotter</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>MPTL Stormtrooper Hutt_Soldier</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>SEI_BATTLEDROID.ALO</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_B1_BATTLEDROID.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
<No_Colorization_Color>156, 113, 71, 255</No_Colorization_Color>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>0</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>0.9</Max_Speed>
|
|
<Max_Rate_Of_Turn>16.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.05</OverrideAcceleration>
|
|
<OverrideDeceleration>.05</OverrideDeceleration>
|
|
|
|
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
|
|
<Movement_Animation_Speed>0.7</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
<MaxJiggleDistance>2</MaxJiggleDistance>
|
|
|
|
<FormationOrder>2</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>0.3</FormationSpacing>
|
|
<FormationRaggedness>0.2</FormationRaggedness>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Droid</Armor_Type>
|
|
<Tactical_Health>24</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>1</Damage>
|
|
<AI_Combat_Power>3</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Infantry_Blaster_Yellow</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 7.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 7.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 80.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>160.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>150.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>100.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>Yes</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
|
|
<CategoryMask>Infantry | AntiInfantry</CategoryMask>
|
|
<Space_Layer>None</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
|
|
<Property_Flags>Fodder</Property_Flags>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Force_Whirlwind, B1_Battledroid_Force_Whirlwind_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Crush, B1_Battledroid_Crush_Death_Clone</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Battle_Droid</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Battle_Droid</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Battle_Droid</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Battle_Droid</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Battle_Droid</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Assist_Move_Battle_Droid</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Assist_Attack_Battle_Droid</SFXEvent_Assist_Attack>
|
|
|
|
<Death_SFXEvent_Start_Die/>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="B1_Battledroid_Force_Whirlwind_Death_Clone">
|
|
<Variant_Of_Existing_Type>B1_Battledroid</Variant_Of_Existing_Type>
|
|
<Specific_Death_Anim_Type>FW_DIE</Specific_Death_Anim_Type>
|
|
<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
|
|
<CategoryMask>None</CategoryMask>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="B1_Battledroid_Crush_Death_Clone">
|
|
<Variant_Of_Existing_Type>B1_Battledroid</Variant_Of_Existing_Type>
|
|
<Specific_Death_Anim_Type>Crushed</Specific_Death_Anim_Type>
|
|
<Specific_Death_Anim_Index>0</Specific_Death_Anim_Index>
|
|
<CategoryMask>None</CategoryMask>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="B2_Battledroid">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_B2_Battledroid</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_B2,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_B2_BATTLEDROID_HULL,
|
|
STAT_U_B2_BATTLEDROID_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_B2,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_B2_BATTLEDROID_COST,
|
|
STAT_U_B2_BATTLEDROID_TIME,
|
|
STAT_U_B2_BATTLEDROID_HULL,
|
|
STAT_U_B2_BATTLEDROID_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Rebel_Trooper Stormtrooper Hutt_Soldier</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Rebel_Rifle_Grenadier TIE_Crawler Hutt_Modified_Pod_Walker</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>SEI_SUPERBATTLEDROID.ALO</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_B2_BATTLEDROID.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>0</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>3.0</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>Yes</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>0.75</Max_Speed>
|
|
<Max_Rate_Of_Turn>15.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.05</OverrideAcceleration>
|
|
<OverrideDeceleration>.05</OverrideDeceleration>
|
|
|
|
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
|
|
<Movement_Animation_Speed>0.6</Movement_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
<MaxJiggleDistance>2</MaxJiggleDistance>
|
|
|
|
<FormationOrder>2</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>0.4</FormationSpacing>
|
|
<FormationRaggedness>0.2</FormationRaggedness>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Droid</Armor_Type>
|
|
<Tactical_Health>70</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>2</Damage>
|
|
<AI_Combat_Power>10</AI_Combat_Power>
|
|
|
|
<Projectile_Types>Proj_Infantry_Heavy_Blaster_Yellow_B2, Proj_Vehicle_Missile_Light</Projectile_Types>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 6.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 6.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>175.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>Yes</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
|
|
<CategoryMask>Infantry | AntiInfantry | AntiVehicle</CategoryMask>
|
|
<Space_Layer>None</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
|
|
<Property_Flags>Fodder</Property_Flags>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_Superbattle_Droid</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Superbattle_Droid</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Superbattle_Droid</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Superbattle_Droid</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Move_Superbattle_Droid</SFXEvent_Guard>
|
|
<SFXEvent_Assist_Move>Unit_Move_Superbattle_Droid</SFXEvent_Assist_Move>
|
|
<SFXEvent_Assist_Attack>Unit_Attack_Superbattle_Droid</SFXEvent_Assist_Attack>
|
|
|
|
<Death_SFXEvent_Start_Die/>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SWAP_WEAPONS</Type>
|
|
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_ROCKET_ATTACK_NAME</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Weapon_Swap_B2</Alternate_Description_Text>
|
|
<GUI_Activated_Ability_Name>MAL_Swap_Weapon</GUI_Activated_Ability_Name>
|
|
<Targeting_Max_Attack_Distance>225</Targeting_Max_Attack_Distance>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="MagnaGuard">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_Magnaguard</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_Magnaguard,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MAGNAGUARD_HULL,
|
|
STAT_U_MAGNAGUARD_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_Magnaguard,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_MAGNAGUARD_COST,
|
|
STAT_U_MAGNAGUARD_TIME,
|
|
STAT_U_MAGNAGUARD_HULL,
|
|
STAT_U_MAGNAGUARD_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Generic_Field_Commander_Rebel Imperial_Elite_Guard Hutt_Sniper</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Plex_Soldier M1_Repulsor_Tank Medium_Tank</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>SEI_MAGNAGUARD.ALO</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_MAGNAGUARD.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<!-- GUI Info -->
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>10</Size_Value>
|
|
<Scale_Factor>0.04</Scale_Factor>
|
|
<Select_Box_Scale>700</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<UnitCollisionClass>Infantry</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
|
|
|
|
<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>6.0</Custom_Soft_Footprint_Radius>
|
|
|
|
<Is_Squashable>No</Is_Squashable>
|
|
|
|
<!-- Movement Info -->
|
|
<Type>Walk</Type>
|
|
<MovementClass>Infantry</MovementClass>
|
|
<Max_Speed>1.25</Max_Speed>
|
|
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
|
|
<OverrideAcceleration>.1</OverrideAcceleration>
|
|
<OverrideDeceleration>.1</OverrideDeceleration>
|
|
|
|
<Rotation_Animation_Speed>40.0</Rotation_Animation_Speed>
|
|
<Movement_Animation_Speed>50.0</Movement_Animation_Speed>
|
|
<Walk_Animation_Speed>50.0</Walk_Animation_Speed>
|
|
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
|
|
|
|
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
|
|
<MaxJiggleDistance>3</MaxJiggleDistance>
|
|
|
|
<FormationOrder>4</FormationOrder>
|
|
<FormationGrouping>Standard</FormationGrouping>
|
|
<FormationSpacing>1.0</FormationSpacing>
|
|
<FormationRaggedness>2.25</FormationRaggedness>
|
|
|
|
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
|
|
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
|
|
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
|
|
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
|
|
|
|
<!-- Statistics Info -->
|
|
<Armor_Type>Armor_Droid_Hero</Armor_Type>
|
|
<Tactical_Health>700</Tactical_Health>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>20</Damage>
|
|
<AI_Combat_Power>100</AI_Combat_Power>
|
|
|
|
<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
|
|
<Projectile_Types>Proj_Force_Pike</Projectile_Types>
|
|
<Projectile_Damage>120.0</Projectile_Damage>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Appearance_Delay_Frames>6</Projectile_Appearance_Delay_Frames>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 50.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Turret_Rotate_Extent_Degrees>100.0</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>25.0</Targeting_Max_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>
|
|
|
|
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
|
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
|
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Stealth_Capable>No</Stealth_Capable>
|
|
<CanCellStack>Yes</CanCellStack>
|
|
<Create_Team>No</Create_Team>
|
|
<Deploys>No</Deploys>
|
|
|
|
<CategoryMask>Infantry | AntiInfantry</CategoryMask>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Weather_Category>Infantry</Weather_Category>
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
|
|
<OccupationStyle>1x1</OccupationStyle>
|
|
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
|
|
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
|
|
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<Behavior>SELECTABLE</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
|
|
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
|
<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
|
|
|
|
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
|
|
|
|
<Death_Fade_Time>0.25</Death_Fade_Time>
|
|
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
|
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_00</Death_Clone>
|
|
<Death_Clone>Damage_Infantry_Disruptor, Infantry_Disruptor_Death_Clone_01</Death_Clone>
|
|
<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Select>Unit_Select_IG88</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_IG88</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_IG88</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_IG88</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_IG88</SFXEvent_Guard>
|
|
<SFXEvent_Group_Move>Unit_Group_Move_IG88</SFXEvent_Group_Move>
|
|
<SFXEvent_Group_Attack>Unit_Group_Attack_IG88</SFXEvent_Group_Attack>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_IG88</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_IG88</SFXEvent_Health_Critical_Warning>
|
|
|
|
<Death_SFXEvent_Start_Die/>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPRINT</Type> <!--Renamed: Charge-->
|
|
<Expiration_Seconds>12.0</Expiration_Seconds>
|
|
<Recharge_Seconds>60.0</Recharge_Seconds>
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.6f</Mod_Multiplier>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 1.25f</Mod_Multiplier>
|
|
<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER, 2.0</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated/>
|
|
<Alternate_Name_Text>Galyana_Ability_Charge</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Charge</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_CHARGE.TGA</Alternate_Icon_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundInfantry>
|
|
|
|
<GroundInfantry Name="B1_Repairdroid">
|
|
<Variant_Of_Existing_Type>B1_Battledroid</Variant_Of_Existing_Type>
|
|
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>Galyana_Unit_B1_Repairdroid</Text_ID>
|
|
<Encyclopedia_Text>
|
|
Galyana_Unit_Text_B1_Repairdroid,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_B1_BATTLEDROID_HULL,
|
|
STAT_U_B1_BATTLEDROID_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
Galyana_Unit_Text_B1_Repairdroid,
|
|
TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_U_B1_REPAIRDROID_COST,
|
|
STAT_U_B1_REPAIRDROID_TIME,
|
|
STAT_U_B1_BATTLEDROID_HULL,
|
|
STAT_U_B1_BATTLEDROID_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>MPTL_Spotter</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>MPTL Stormtrooper Hutt_Soldier</Encyclopedia_Vulnerable_To>
|
|
|
|
<Land_Model_Name>SEI_BATTLEDROID.ALO</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_B1_REPAIRDROID.tga</Icon_Name>
|
|
|
|
<AI_Combat_Power>2</AI_Combat_Power>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Underworld_Repairdroid_Healing">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>90.0</Heal_Range>
|
|
<!-- <Heal_Amount>10.0</Heal_Amount>-->
|
|
<Heal_Percent>0.01</Heal_Percent>
|
|
<Heal_Interval_In_Secs>7.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories>Structure | Wall</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<Excluded_Unit_Types/>
|
|
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
|
|
<Target_Particle_Effect>Unit_Healed_Particles</Target_Particle_Effect>
|
|
<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
|
|
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
|
|
<Target_Light_Effect_Color>1.2, 2.0, 1.2</Target_Light_Effect_Color>
|
|
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
|
|
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</GroundInfantry>
|
|
</Data>
|
|
|
|
|
|
|