448 lines
20 KiB
XML
448 lines
20 KiB
XML
<?xml version="1.0"?>
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<Data>
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<SpaceUnit Name="Tartan_Patrol_Cruiser"> <!--Changed from Carrack-Class Cruiser-->
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_TARTAN_CRUISER</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_TARTAN,
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GALYANA_CLASS_BLANK,
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STAT_E_TARTAN_SHIELD,
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STAT_E_TARTAN_HULL,
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STAT_E_TARTAN_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_TARTAN,
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GALYANA_CLASS_BLANK,
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STAT_E_TARTAN_COST,
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STAT_E_TARTAN_TIME,
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STAT_E_TARTAN_SHIELD,
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STAT_E_TARTAN_HULL,
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STAT_E_TARTAN_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>X-wing Y-wing Starviper_Fighter</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Vengeance_Frigate Illuminator_Frigate Nebulon_B_Frigate</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>EV_TartanCruiser.ALO</Space_Model_Name>
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<Icon_Name>i_button_carrack_cruiser.tga</Icon_Name>
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<Affiliation>Empire</Affiliation>
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<Population_Value>3</Population_Value>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<!-- Scale - Collision Info -->
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<Mass>0.9995</Mass>
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<Size_Value>120</Size_Value>
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<Scale_Factor>0.56</Scale_Factor>
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<Select_Box_Scale>370</Select_Box_Scale>
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<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>3.5</Max_Speed>
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<Max_Rate_Of_Turn>1.4</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>15</Bank_Turn_Angle>
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<Max_Thrust>0.8</Max_Thrust>
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<OverrideAcceleration>.065</OverrideAcceleration>
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<OverrideDeceleration>.065</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
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<Shield_Points>800</Shield_Points>
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<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>500</Tactical_Health>
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<Energy_Capacity>1500</Energy_Capacity>
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<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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<Damage>20</Damage>
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<AI_Combat_Power>1300</AI_Combat_Power>
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<HardPoints>
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HP_Tartan_Cruiser_00,
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HP_Tartan_Cruiser_01,
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HP_Tartan_Cruiser_02,
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HP_Tartan_Cruiser_03,
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HP_Tartan_Cruiser_04
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</HardPoints>
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<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>850.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>400.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<CategoryMask>Corvette | AntiFighter | AntiBomber</CategoryMask>
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<Ranking_In_Category>7</Ranking_In_Category>
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<Ship_Class>Corvette</Ship_Class>
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<Space_Layer>Corvette</Space_Layer>
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<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Cost_Credits>1250</Build_Cost_Credits>
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<Build_Time_Seconds>15</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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<Piracy_Value_Credits>50</Piracy_Value_Credits>
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<!-- <Tactical_Bribe_Cost>625</Tactical_Bribe_Cost>-->
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<Score_Cost_Credits>1300</Score_Cost_Credits>
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<Maintenance_Cost>0.05</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Death_Clone>Damage_Normal, Tartan_Patrol_Cruiser_Death_Clone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Tartan</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_Tartan</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Tartan</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tartan</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Tartan</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Tartan</SFXEvent_Guard>
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<SFXEvent_Stop>Unit_Stop_Tartan</SFXEvent_Stop>
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<SFXEvent_Barrage>Unit_Barrage_Tartan</SFXEvent_Barrage>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Tartan</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<SFXEvent_Ambient_Loop>Unit_Carrack_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>POWER_TO_WEAPONS</Type>
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -10.0</Mod_Multiplier> <!-- -25.0 -->
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.2f</Mod_Multiplier>
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<Recharge_Seconds>60</Recharge_Seconds>
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<Expiration_Seconds>8</Expiration_Seconds>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Tartan</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated/>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>1400</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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</SpaceUnit>
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<SpaceUnit Name="Tartan_Patrol_Cruiser_Easy">
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<Variant_Of_Existing_Type>Tartan_Patrol_Cruiser</Variant_Of_Existing_Type>
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<Tech_Level>99</Tech_Level>
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<Tactical_Health>150</Tactical_Health>
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<Shield_Points>35</Shield_Points>
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</SpaceUnit>
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<SpaceUnit Name="Tartan_Patrol_Cruiser_Death_Clone">
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<Text_ID>TEXT_UNIT_TARTAN_CRUISER</Text_ID>
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<Space_Model_Name>EV_tartancruiser_d.ALO</Space_Model_Name>
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<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<Scale_Factor>0.56</Scale_Factor>
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<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
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<Max_Speed>0.25</Max_Speed>
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<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
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<Max_Thrust>0.05</Max_Thrust>
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<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>5</Bank_Turn_Angle>
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<Affiliation>Empire</Affiliation>
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<Ship_Class>Corvette</Ship_Class>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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</SpaceUnit>
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<SpaceUnit Name="Broadside_Class_Cruiser">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_BROADSIDE_CRUISER</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_BROADSIDE,
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GALYANA_CLASS_BLANK,
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STAT_E_BROADSIDE_SHIELD,
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STAT_E_BROADSIDE_HULL,
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STAT_E_BROADSIDE_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_BROADSIDE,
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GALYANA_CLASS_BLANK,
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STAT_E_BROADSIDE_COST,
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STAT_E_BROADSIDE_TIME,
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STAT_E_BROADSIDE_SHIELD,
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STAT_E_BROADSIDE_HULL,
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STAT_E_BROADSIDE_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CORVETTE</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Rebel_Star_Base_1 X-wing Skipray_Blastboat</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Vengeance_Frigate Alliance_Assault_Frigate Corellian_Gunboat</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>ev_missile_ship.ALO</Space_Model_Name>
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<Icon_Name>i_button_broadside.tga</Icon_Name>
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<Affiliation>Empire</Affiliation>
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<Population_Value>3</Population_Value>
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<No_Colorization_Color>80, 129, 218, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<!-- Scale - Collision Info -->
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<Mass>0.9995</Mass>
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<Size_Value>120</Size_Value>
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<Scale_Factor>1.0</Scale_Factor>
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<Select_Box_Scale>250</Select_Box_Scale>
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<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>1.8</Max_Speed>
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<Max_Rate_Of_Turn>1.4</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>15</Bank_Turn_Angle>
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<Max_Thrust>0.8</Max_Thrust>
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<OverrideAcceleration>.06</OverrideAcceleration>
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<OverrideDeceleration>.06</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
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<Shield_Points>300</Shield_Points>
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<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>650</Tactical_Health>
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<Energy_Capacity>1500</Energy_Capacity>
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<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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<Damage>20</Damage>
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<AI_Combat_Power>1500</AI_Combat_Power>
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<Projectile_Types>Proj_Ship_Diamond_Boron_Missile</Projectile_Types>
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<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
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<Projectile_Fire_Pulse_Delay_Seconds>1</Projectile_Fire_Pulse_Delay_Seconds>
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<Projectile_Fire_Recharge_Seconds>7.0</Projectile_Fire_Recharge_Seconds>
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<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
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<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
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<Targeting_Fire_Inaccuracy>Fighter, 120.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Bomber, 120.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Transport, 100.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Corvette, 120.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Frigate, 100.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Capital, 60.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Super, 60.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 80.0</Targeting_Fire_Inaccuracy>
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<!-- <Targeting_Fire_Inaccuracy_Fixed_Radius>100</Targeting_Fire_Inaccuracy_Fixed_Radius>-->
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<!-- <HardPoints>
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HP_Broadside_Cruiser_00,
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HP_Broadside_Cruiser_01
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</HardPoints>-->
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<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
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<Targeting_Min_Attack_Distance>200.0</Targeting_Min_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>SpaceArtillery</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>400.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<CategoryMask>Corvette | AntiFrigate | AntiCapital</CategoryMask>
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<Ranking_In_Category>7</Ranking_In_Category>
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<Ship_Class>Corvette</Ship_Class>
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<Space_Layer>Corvette</Space_Layer>
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<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Cost_Credits>1800</Build_Cost_Credits>
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<Build_Time_Seconds>15</Build_Time_Seconds>
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<Tech_Level>2</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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<Piracy_Value_Credits>50</Piracy_Value_Credits>
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<!-- <Tactical_Bribe_Cost>900</Tactical_Bribe_Cost>-->
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<Score_Cost_Credits>1500</Score_Cost_Credits>
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<Maintenance_Cost>0.05</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Death_Clone>Damage_Normal, Broadside_Class_Cruiser_Death_Clone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Broadside_Cruiser</SFXEvent_Build_Complete>
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<SFXEvent_Fire>Unit_Boron_Missile_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_Broadside_Cruiser</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Broadside_Cruiser</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Broadside_Cruiser</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Broadside_Cruiser</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Broadside_Cruiser</SFXEvent_Guard>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Broadside_Cruiser</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Attack_With_Non_Hero_Ability>Unit_Barrage_Broadside_Cruiser</SFXEvent_Attack_With_Non_Hero_Ability>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Broadside_Cruiser</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Engine_Idle_Loop>Unit_ATAT_Barge_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_ATAT_Barge_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_ATAT_Barge_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>POWER_TO_WEAPONS</Type>
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<Recharge_Seconds>60</Recharge_Seconds>
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<Expiration_Seconds>25</Expiration_Seconds>
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<!-- <Disable_Movement>Yes</Disable_Movement>-->
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.2f</Mod_Multiplier>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.3f</Mod_Multiplier>
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<Projectile_Types_Override>Proj_Ship_Diamond_Boron_Missile_Barrage</Projectile_Types_Override>
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<Targeting_Max_Attack_Distance>3500.0</Targeting_Max_Attack_Distance>
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<Targeting_Fire_Inaccuracy_Fixed_Radius_Override>300.0</Targeting_Fire_Inaccuracy_Fixed_Radius_Override>
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<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_NAME</Alternate_Name_Text>
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<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_DESCRIPTION</Alternate_Description_Text>
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<Alternate_Icon_Name>I_SA_BARRAGE_AREA.TGA</Alternate_Icon_Name>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Broadside_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated/>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<!--GUEAW recoded `BARRAGE` ability. Now uses Hardpoints to make fire inaccuracies work.-->
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<!-- <Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>ROCKET_ATTACK</Type>
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<Expiration_Seconds>10.0</Expiration_Seconds>
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<Recharge_Seconds>40.0</Recharge_Seconds>
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.001f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Broadside_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
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<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_NAME</Alternate_Name_Text>
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<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_DESCRIPTION</Alternate_Description_Text>
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<Alternate_Icon_Name>I_SA_BARRAGE_AREA.TGA</Alternate_Icon_Name>
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</Unit_Ability>
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</Unit_Abilities_Data>-->
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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</SpaceUnit>
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<SpaceUnit Name="Broadside_Class_Cruiser_Death_Clone">
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<Text_ID>TEXT_UNIT_BROADSIDE_CRUISER</Text_ID>
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<Space_Model_Name>EV_missile_ship_D.ALO</Space_Model_Name>
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<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<Scale_Factor>1</Scale_Factor>
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<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
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<Max_Speed>0.25</Max_Speed>
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<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
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<Max_Thrust>0.05</Max_Thrust>
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<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>5</Bank_Turn_Angle>
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<Affiliation>Empire</Affiliation>
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|
<Ship_Class>Corvette</Ship_Class>
|
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<Remove_Upon_Death>True</Remove_Upon_Death>
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</SpaceUnit>
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</Data>
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