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SoaFE/DATA/SCRIPTS/STORY/STORY_UNDERWORLD_BOTHAWUI_INTIMIDATION.LUA
2026-02-28 14:00:45 -06:00

422 lines
12 KiB
Lua

-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bothawui_Intimidation.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bothawui_Intimidation.lua $
--
-- Original Author: Jeff Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Bothawui_Intimidation_Mission_Begin = State_Bothawui_Intimidation_Kidnapping_Mission_Begin,
Bothawui_Intimidation_Player_Loses_Remove_Movie = State_Bothawui_Intimidation_Player_Loses_Remove_Movie,
Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive = State_Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive,
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
hutts = Find_Player("Hutts")
hostile = Find_Player("Hostile")
camera_offset = 135
flag_polo_has_fled = false
end
function State_Bothawui_Intimidation_Kidnapping_Mission_Begin(message)
if message == OnEnter then
mission_started = true
JoeMessage("#####################################Starting Bothawui_Intimidation mission")
--MessageBox("#####################################Starting Bothawui_Intimidation mission")
-- define mission hero here --
hero = Find_First_Object("TYBER_ZANN")
if not TestValid(hero) then
hero = Find_First_Object("URAI_FEN")
end
if not TestValid(hero) then
MessageBox("Bothawui_Intimidation mission cannot find the hero...aborting...tell Joe G immediately!")
ScriptExit()
end
Create_Thread("Thread_DeathMonitor_Hero", hero)
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
senator_polo_list = Find_All_Objects_With_Hint("polo")
senator_polo = senator_polo_list[1]
if not TestValid(senator_polo) then
MessageBox("Bothawui_Intimidation mission cannot find the senator_polo...aborting...tell Joe G immediately!")
ScriptExit()
end
defending_faction = senator_polo.Get_Owner()
Create_Thread("Thread_Cleanup_Faction_Stuff", defending_faction)
senator_polo.Set_Cannot_Be_Killed(true)
senator_polo.Make_Invulnerable(true)
senator_polo.Prevent_Opportunity_Fire(true)
senator_polo.Suspend_Locomotor(true)
Add_Radar_Blip(senator_polo, "senator_polo_blip")
senator_polo.Highlight(true)
Register_Prox(senator_polo,PROX_Senator_Polo,125,underworld)
pointguards_list = Find_All_Objects_With_Hint("pointguard")
for i,unit in pairs(pointguards_list) do
if TestValid(unit) then
unit.Guard_Target(unit.Get_Position())
unit.Prevent_AI_Usage(true)
end
end
-- make only minor tweaks to the script below... --
--current_cinematic_thread = Create_Thread("Intro_Cinematic")
Create_Thread("End_Camera")
polos_house = Find_Hint("SENATOR_POLOS_PALACE", "polos-house")
Create_Thread("Thread_DeathMonitor_Palace", polos_house)
end
end
function Thread_Cleanup_Faction_Stuff(defender_faction)
--MessageBox("Thread_Cleanup_Faction_Stuff HIT!")
bothan_resistor_list = Find_All_Objects_Of_Type("BOTHAN_RESISTORS")
if TestValid(polos_house) then
polos_house.Change_Owner(defender_faction)
--polos_house.Set_Cannot_Be_Killed(true)
--Add_Radar_Blip(polos_house, "senator_polo_blip")
end
for i,bothan_resistor in pairs(bothan_resistor_list) do
bothan_resistor.Change_Owner(defender_faction)
end
end
function Thread_DeathMonitor_Hero(local_hero)
while TestValid(local_hero) do
Sleep(3)
end
--hero klled end misisonin loss
Story_Event("Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION")
end
function State_Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive(message)
if message == OnEnter then
--lose dialog is over..determine who actually won.
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
if TestValid(rebel_list[1]) then
Story_Event("VICTORY_REBEL")
end
if TestValid(empire_list[1]) then
Story_Event("VICTORY_EMPIRE")
end
if TestValid(hutt_list[1]) then
Story_Event("VICTORY_HUTTS")
end
end
end
function PROX_Senator_Polo(prox_obj, trigger_obj)
--if trigger_obj.Get_Type().Get_Name() == "TYBER_ZANN" then -- make this a faction based trigger xxxx
if trigger_obj.Get_Owner() == underworld then
if not trigger_obj.Is_Ability_Active("STEALTH") then
prox_obj.Cancel_Event_Object_In_Range(PROX_Senator_Polo)
if flag_polo_has_fled == false then
Create_Thread("Thread_Senator_Polo_Flees")
flag_polo_has_fled = true
end
end
end
end
function Thread_Senator_Polo_Flees()
--player is near senator polo...make him run into his house
senator_polo.Suspend_Locomotor(false)
polo_flee = Find_Hint("MARKER_GENERIC_RED", "polo-flee")
BlockOnCommand(senator_polo.Move_To(polo_flee))
polo_hide_spot = Find_Hint("MARKER_GENERIC_RED", "polo-hide-spot")
senator_polo.Teleport(polo_hide_spot)
senator_polo.Suspend_Locomotor(true)
senator_polo.Hide(true)
--Add_Radar_Blip(senator_polo, "senator_polo_blip")
Remove_Radar_Blip("senator_polo_blip")
senator_polo.Highlight(false)
--MessageBox("Senator polo is now hiding...destroy his house to make him come out and play")
Story_Event("Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION")
polos_house.Set_Cannot_Be_Killed(false)
Add_Radar_Blip(polos_house, "polos_house_blip")
polos_house.Highlight(true, 50)
end
function Thread_DeathMonitor_Palace(local_polos_house)
while (true) do
local senator_polos_house_health = local_polos_house.Get_Hull()
if senator_polos_house_health < 0.99 then
if flag_polo_has_fled == false then
Create_Thread("Thread_Senator_Polo_Flees")
flag_polo_has_fled = true
end
break
end
Sleep(1)
end
while TestValid(local_polos_house) do
Sleep(3)
end
--hero klled end misisonin loss
Story_Event("Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION")
senator_polo.Hide(false)
senator_polo.Suspend_Locomotor(false)
senator_polo.Make_Invulnerable(false)
senator_polo.Teleport(polo_flee)
flag_find_nearest = Find_Hint("MARKER_GENERIC_RED", "flag-find-nearest")
closest_unit = Find_Nearest(flag_find_nearest, defending_faction, true)
--senator polo needs to run somewhere here
senator_polo.Move_To(flag_find_nearest)
Add_Radar_Blip(senator_polo, "senator_polo_blip")
--Remove_Radar_Blip("senator_polo_blip")
senator_polo.Highlight(true)
--Register_Prox(senator_polo,PROX_Senator_Polo_vs_Tyber,100,underworld)
Create_Thread("Thread_Senator_Damage_Monitor")
end
function PROX_Senator_Polo_vs_Tyber(prox_obj, trigger_obj)
if trigger_obj.Get_Type().Get_Name() == "TYBER_ZANN" then
--if trigger_obj.Get_Owner() == underworld then
prox_obj.Cancel_Event_Object_In_Range(PROX_Senator_Polo_vs_Tyber)
--Create_Thread("Thread_Senator_Polo_Flees")
end
end
function Thread_Senator_Damage_Monitor()
while (true) do
local senator_polo_health = senator_polo.Get_Hull()
if senator_polo_health <= 0.25 then
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
--make shaaks neutral to map owner
if TestValid(rebel_list[1]) then
rebel.Make_Ally(underworld)
underworld.Make_Ally(rebel)
end
if TestValid(empire_list[1]) then
empire.Make_Ally(underworld)
underworld.Make_Ally(empire)
end
if TestValid(hutt_list[1]) then
hutts.Make_Ally(underworld)
underworld.Make_Ally(hutts)
end
Suspend_AI(1)
Lock_Controls(1)
Story_Event("Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION")
break
end
Sleep(3)
end
end
-- ************************************************************************
-- ***********************INTRO CINEMATIC FUNCTION*************************
-- ************************************************************************
-- make only minor tweaks to the script below... --
function Story_Handle_Esc()
if current_cinematic_thread ~= nil then
Thread.Kill(current_cinematic_thread)
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
end
function Intro_Cinematic ()
Suspend_AI(1)
if not TestValid(hero) then
MessageBox("Bothawui_Intimidation opening cine cannot find any heroes...aborting mission")
ScriptExit()
end
Point_Camera_At(hero)
Lock_Controls(1)
Start_Cinematic_Camera()
Letter_Box_In(0)
Fade_Screen_In(2)
Transition_Cinematic_Camera_Key(hero, 0, 50, 25, 45, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(hero, 0, 0, 0, 7, 0, urai, 0, 0)
--Sleep(7)
Transition_Cinematic_Camera_Key(hero, 5, 50, 25, 135, 1, 1, 1, 0)
Sleep(4.5)
while camera_offset > 0 do
camera_offset = camera_offset + 90
Transition_Cinematic_Camera_Key(hero, 5, 50, 25, camera_offset, 1, 1, 1, 0)
if camera_offset == 315 then
camera_offset = -45
end
Sleep(4.5)
end
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
function End_Camera()
Point_Camera_At(hero)
-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
-- otherwise the Master Volume will be stuck at 0
Start_Cinematic_Camera()
End_Cinematic_Camera()
Letter_Box_Out(0)
Lock_Controls(0)
Fade_Screen_In(1)
Suspend_AI(0)
Story_Event("Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION")
end
-- ##########################################################################################
function JoeMessage(...)
--JoeMessage("current current_spawn_times is %d", current_spawn_times)
_CustomScriptMessage("JoeLog.txt", string.format(unpack(arg)))
end