Files
SoaFE/DATA/XML/SFX/SFXEVENTS.XML

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XML

<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Test_Ambient_Wind_Event">
<Samples>Wind_Gust_1_Stereo.wav Wind_Gust_2_Stereo.wav Wind_Gust_3_Stereo.wav</Samples>
<Use_Preset>Preset_EGL</Use_Preset>
<Probability>100</Probability>
<Play_Count>1</Play_Count>
<Max_Instances>2</Max_Instances>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Test_Ambient_Intermittent">
<Samples>Bad_Sound.wav</Samples>
</SFXEvent>
<SFXEvent Name="Static_On">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Static_On.wav</Samples>
</SFXEvent>
<SFXEvent Name="Static_Off">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Static_Off.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Expansion_Test">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UMP_TyberFreePrisoner">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Placement.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UMP_EmpireDropshipsArriving">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UMP_EmpireKesselAlarm">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Orbital_Alarm_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Crate_Pickup">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Crate_Pickup_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UM02_MagneticSealedDoor">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Orbital_Alarm_1.wav GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Stealth">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Cloaking_3.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Cloaking">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Cloaking_2.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="SFX_Stealth_Reveal">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Cloaking_Reveal_1.wav</Samples>
<Max_Instances>2</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Random_Mouse_Droid">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Mouse_Droid_1.wav Mouse_Droid_2.wav Mouse_Droid_3.wav Mouse_Droid_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Panic_Mouse_Droid">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Mouse_Droid_Panic_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Riot_Infantry_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>AMB_Riot_Loop_2.wav</Samples>
<Max_Instances>2</Max_Instances>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Riot_Infantry_Loop_Low">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>AMB_Riot_Loop_Low_1.wav</Samples>
<Max_Instances>2</Max_Instances>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
</SFXEvents>