Files
SoaFE/DATA/XML/STORY/STORY_TUTORIAL_M03_SPACE.XML

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XML

<?xml version="1.0"?>
<Story>
<!--<Event Name="">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq></Prereq>
</Event>
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8></Reward_Param8>
<Reward_Param9>_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1></Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>-->
<!-- Mission start setup -->
<Event Name="Tutorial_M03_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>
<Event Name="Tutorial_M03_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<Event Name="Tutorial_M03_Prevent_Retreat_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<Event Name="Tutorial_M03_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Tutorial_M03_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<Event Name="Tutorial_M03_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<Event Name="Tutorial_M03_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- Turn off advisor -->
<Event Name="Tutorial_M03_Turn_Off_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- Set tutorial mode -->
<Event Name="Tutorial_M03_Tutorial_Player">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- locking out player control -->
<Event Name="Tutorial_M03_Lock_Controls_For_Intro">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- Text Events -->
<Event Name="Tutorial_M03_Follow_Imperial_Officer">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FOLLOW_COMMANDER</Event_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_06
Hint: To take control of the space above Kashyyyk,
you will need to eliminate all of the enemy forces and base structures.
You will be escorted by an Imperial officer on this mission.
This officer will provide you strategic advice from the safety of his shuttle craft.-->
<Event Name="Tutorial_M03_Follow_Imperial_Officer_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_06</Reward_Param8>
<Prereq>Tutorial_M03_Follow_Imperial_Officer</Prereq>
</Event>
<Event Name="Tutorial_M03_Follow_Imperial_Officer_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_06</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Follow_Imperial_Officer_01</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_07
Tartan Officer: Welcome to the front line. We've pinpointed their base of operations and are standing by.
Our orders are to eliminate this station by any means necessary.-->
<Event Name="Tutorial_M03_Imperial_Officer_Speaks_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_07</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_07</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Follow_Imperial_Officer_02</Prereq>
</Event>
<Event Name="Tutorial_M03_Imperial_Officer_Speaks_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_07</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_07</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Imperial_Officer_Speaks_00</Prereq>
</Event>
<!--<Event Name="Tutorial_M03_Imperial_Officer_Speaks_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Imperial_Officer_Speaks_01</Prereq>
</Event>-->
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_10
Tartan Officer: We will need to navigate through this hazardous terrain to reach our destination.
Stay away from the asteroid fields, and stay alert - this area is ripe for an ambush,
and we can't afford to take any losses! Follow me!-->
<Event Name="Tutorial_M03_Imperial_Officer_Speaks_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_10</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_10</Reward_Param8>
<!--<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>-->
<Prereq>Tutorial_M03_Imperial_Officer_Speaks_01</Prereq>
</Event>
<Event Name="Tutorial_M03_Imperial_Officer_Speaks_07">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_10</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Imperial_Officer_Speaks_06</Prereq>
</Event>
<Event Name="Tutorial_M03_Imperial_Officer_Speaks_08">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Imperial_Officer_Speaks_07</Prereq>
</Event>
<!-- Tells the script to send the commander forward -->
<Event Name="Follow_Through_Asteroids">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Tutorial_M03_Lets_Go_Objective</Prereq>
</Event>
<!-- Task: Follow the Imperial officer through the Asteroid Field -->
<Event Name="Tutorial_M03_Lets_Go_Waypoint_Zero_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_46</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M03_Lets_Go_Waypoint_Zero_03</Prereq>
</Event>
<!--Hint: Select your units by left-clicking on them, and then issue a move command
by right-clicking on the desired map location.
Scroll the tactical display by moving your cursor to the edge of the screen,
or by using the keyboard arrow keys.-->
<Event Name="Tutorial_M03_Lets_Go_Waypoint_Zero_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_54</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_54</Reward_Param8>
<Prereq>Tutorial_M03_Imperial_Officer_Speaks_08</Prereq>
</Event>
<Event Name="Tutorial_M03_Lets_Go_Waypoint_Zero_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_54</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_54</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Lets_Go_Waypoint_Zero_02</Prereq>
</Event>
<!-- second holocron entry re: follow the leader -->
<Event Name="Tutorial_III_Follow_Leader_01_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_III_Follow_Leader_01_Entry</Story_Tag>
<Prereq>Tutorial_M03_Lets_Go_Waypoint_Zero_03</Prereq>
</Event>
<Event Name="Tutorial_III_Unlock_Controls_Tactical">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_III_Follow_Leader_01_Entry</Prereq>
</Event>
<!-- Add Objective: Follow imperial officer xxx first and now only follow leader event-->
<Event Name="Tutorial_M03_Lets_Go_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_11</Reward_Param1>
<Prereq>Tutorial_M03_Lets_Go_Waypoint_Zero_03</Prereq>
</Event>
<Event Name="Tutorial_M03_Lets_Go_Objective_Highlight">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>SHUTTLE_TYDERIUM_TUTORIAL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1000</Reward_Param3>
<Prereq>Tutorial_M03_Lets_Go_Objective</Prereq>
</Event>
<!-- Tartan Officer: Good job. Watch out for those nebula fields, they'll wreak havoc on our auxiliary systems. -->
<Event Name="Tutorial_M03_Lets_Go_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>PLAYER_FOLLOWING</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_17</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_17</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Lets_Go_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_17</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_17</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Lets_Go_03</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Lets_Go_04_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Lets_Go_04</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_19
Hint: Nebula Fields are swirling clouds of gas and dust that can be found in space.
These fields do not damage ships, but they do disable the use of unit abilities,
such as the Power to Weapons ability. -->
<Event Name="Tutorial_M03_Lets_Go_05">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_19</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_19</Reward_Param8>
<Prereq>Tutorial_M03_Lets_Go_04</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Lets_Go_06">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_19</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_19</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Lets_Go_05</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Task: Eliminate enemy fighter units. -->
<Event Name="Tutorial_M03_Eliminate_Fighters">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>ELIMINATE_FIGHTERS</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_47</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M03_Begin</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Objective finished
<Event Name="Tutorial_M03_Lets_Go_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_11</Reward_Param1>
<Prereq>Tutorial_M03_Eliminate_Fighters Tutorial_M03_Lets_Go_Objective</Prereq>
</Event>
<Event Name="Tutorial_III_Follow_Leader_01_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Follow_Leader_01_Entry</Reward_Param1>
<Prereq>Tutorial_M03_Lets_Go_Done</Prereq>
</Event>-->
<!-- Add Objective -->
<Event Name="Tutorial_M03_Eliminate_Fighters_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_14</Reward_Param1>
<Prereq>Tutorial_M03_Eliminate_Fighters</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_13
Tartan Officer: Incoming hostiles! Remember your training - divert power to weapons!-->
<Event Name="Tutorial_M03_Eliminate_Fighters_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_13</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_13</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Eliminate_Fighters_Objective</Prereq>
<Branch>Eliminate_Fighters_Instruction</Branch>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Eliminate_Fighters_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_13</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_13</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Eliminate_Fighters_01</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Eliminate_Fighters_02_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Eliminate_Fighters_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Note: This state is hooked up to a lua script! -->
<!-- Use the power to weapons ability of the Tartan Cruiser
TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_16
Hint: Use the Tartan Cruiser's Power to Weapons ability to increase the ship's rate of fire
and destroy the fighter squadrons blocking your path.
Select your Tartan Cruiser units, then click on the Power to Weapons ability icon,
located on the command bar.-->
<Event Name="Tutorial_M03_Eliminate_Fighters_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_16</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_16</Reward_Param8>
<Prereq>Tutorial_M03_Eliminate_Fighters_02</Prereq>
<Branch>Eliminate_Fighters_Instruction</Branch>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Eliminate_Fighters_07">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_16</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_16</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Eliminate_Fighters_06</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- third holocron entry re: destroy fighters-->
<Event Name="Tutorial_III_Destroy_Fighters_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_III_Destroy_Fighters_Entry</Story_Tag>
<Prereq>Tutorial_M03_Eliminate_Fighters_Objective</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Flash Power To Weapons Button -->
<Event Name="Tutorial_M03_Eliminate_Fighters_06a">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0.25</Event_Param1>
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
<Reward_Param1>POWER_TO_WEAPONS</Reward_Param1>
<Prereq>Tutorial_M03_Eliminate_Fighters_06</Prereq>
</Event>
<Event Name="Tutorial_M03_Eliminate_Fighters_06b">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M03_Eliminate_Fighters_06a</Prereq>
</Event>
<Event Name="Tutorial_M03_Follow_To_Frigate">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FIGHTERS_ELIMINATED</Event_Param2>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Eliminate_Fighters_Instruction</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M03_Eliminate_Fighters_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_14</Reward_Param1>
<Prereq>Tutorial_M03_Follow_To_Frigate Tutorial_M03_Eliminate_Fighters_Objective</Prereq>
</Event>
<Event Name="Tutorial_III_Destroy_Fighters_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Destroy_Fighters_Entry</Reward_Param1>
<Prereq>Tutorial_M03_Eliminate_Fighters_Done</Prereq>
</Event>
<Event Name="Tutorial_M03_Eliminate_Fighters_Done_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>SHUTTLE_TYDERIUM_TUTORIAL</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>1000</Reward_Param3>
<Prereq>Tutorial_M03_Eliminate_Fighters_Done</Prereq>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_21
Tartan Officer: Imperial scouts reported a Frigate ship
along with a bomber squadron in the vicinity.
Take a moment to allow our shields to regenerate before advancing.-->
<Event Name="Tutorial_M03_Follow_To_Frigate_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_21</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_21</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Follow_To_Frigate Tutorial_M03_Eliminate_Fighters_07</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Follow_To_Frigate_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_21</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_21</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Follow_To_Frigate_01</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Follow_To_Frigate_02_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Follow_To_Frigate_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_22
Hint: Shield status is reflected by a blue bar on a ship's health meter.
Shields regenerate over time for most space units.
Hull status is reflected by a green meter.
Unlike shield damage, hull damage does not regenerate over time.
If a ship's hull is destroyed, the ship will be destroyed. -->
<Event Name="Tutorial_M03_Follow_To_Frigate_03">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_22</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>HInt</Reward_Param7><!-- SYSTEM color coding - Red -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_22</Reward_Param8>
<Prereq>Tutorial_M03_Follow_To_Frigate_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Follow_To_Frigate_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_22</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_22</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Follow_To_Frigate_03</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Let's move out... follow me
TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_23
Tartan Officer: Okay, let's move out... follow me. -->
<Event Name="Tutorial_M03_Follow_To_Frigate_05">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_23</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_23</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Follow_To_Frigate_04</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Follow_To_Frigate_06">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_23</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_23</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Follow_To_Frigate_05</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Follow_To_Frigate_06_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Follow_To_Frigate_06</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- forth holocron entry re: follow leader #2
<Event Name="Tutorial_III_Follow_Leader_02_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_III_Follow_Leader_02_Entry</Story_Tag>
<Prereq>Tutorial_M03_Follow_To_Frigate_06_Remove_Movie</Prereq>
</Event>-->
<!--Task: Follow the Imperial Officer. -->
<Event Name="Tutorial_M03_Follow_To_Frigate_06A">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_48</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M03_Follow_To_Frigate_06</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Add Objective
Follow the Imperial Officer.
<Event Name="Tutorial_M03_Follow_To_Frigate_06A_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_18</Reward_Param1>
<Prereq>Tutorial_M03_Follow_To_Frigate_06</Prereq>
</Event> -->
<Event Name="Tutorial_M03_Follow_To_Frigate_06A_Objective_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>SHUTTLE_TYDERIUM_TUTORIAL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>2000</Reward_Param3>
<Prereq>Tutorial_M03_Follow_To_Frigate_06</Prereq>
</Event>
<!-- Tells the script to send the commander forward -->
<Event Name="Follow_To_Frigate">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Tutorial_M03_Follow_To_Frigate_06</Prereq>
</Event>
<Event Name="Tutorial_M03_Eliminate_Bombers">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>ELIMINATE_BOMBERS</Event_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- Objective finished
<Event Name="Tutorial_M03_Follow_To_Frigate_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_18</Reward_Param1>
<Prereq>Tutorial_M03_Eliminate_Bombers Tutorial_M03_Follow_To_Frigate_06A_Objective</Prereq>
</Event>
<Event Name="Tutorial_III_Follow_Leader_02_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Follow_Leader_02_Entry</Reward_Param1>
<Prereq>Tutorial_M03_Follow_To_Frigate_Done</Prereq>
</Event> -->
<!-- Disable Destroy Frigate instructions if it's already destroyed! -->
<Event Name="Tutorial_M03_Disable_Frigate_Instructions">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FRIGATE_DESTROYED</Event_Param2>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Destroy_Frigate_Instructions</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- There they are! It appears that the frigate has been damaged
TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_24
Tartan Officer: There they are! The frigate has been damaged - probably by one of our patrols.
If those bombers manage to attack us first, their torpedoes will tear our hulls apart.-->
<Event Name="Tutorial_M03_Eliminate_Bombers_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_24</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_24</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Eliminate_Bombers</Prereq>
<Branch>Destroy_Frigate_Instructions</Branch>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Eliminate_Bombers_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_24</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_24</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Eliminate_Bombers_01</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Eliminate_Bombers_02_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Eliminate_Bombers_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Task: Eliminate the Frigate -->
<Event Name="Tutorial_M03_Destroy_Frigate">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_50</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M03_Destroy_Frigate_06</Prereq>
<Prereq>Tutorial_M03_Disable_Frigate_Instructions</Prereq> <!-- this is needed in case frigate is already destroyed -->
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Add Objective -->
<Event Name="Tutorial_M03_Destroy_Frigate_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_27</Reward_Param1>
<Prereq>Tutorial_M03_Destroy_Frigate</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Larger ships and structures have hard points
TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_29
Hint: Destroy the hard-points on larger ships and space stations to disable
critical parts like weapons, shields, and engines.-->
<Event Name="Tutorial_M03_Destroy_Frigate_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_29</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_29</Reward_Param8>
<Prereq>Tutorial_M03_Eliminate_Bombers_02_Remove_Movie</Prereq>
<Branch>Destroy_Frigate_Instructions</Branch>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Frigate_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_29</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_29</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Destroy_Frigate_03</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- fifth holocron entry re: destroy the frigate-->
<Event Name="Tutorial_III_Destroy_Frigate_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_III_Destroy_Frigate_Entry</Story_Tag>
<Prereq>Tutorial_M03_Destroy_Frigate_04</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Unless the shields of an enemy ship...
Hint: Only units with torpedo projectiles (such as bombers)
can attack hard-points on a ship or structure while the shields are functioning.-->
<Event Name="Tutorial_M03_Destroy_Frigate_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_30</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_30</Reward_Param8>
<Prereq>Tutorial_M03_Destroy_Frigate_04</Prereq>
<Branch>Destroy_Frigate_Instructions</Branch>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Frigate_06">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_30</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_30</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Destroy_Frigate_05</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>DEPLOY_REINFORCEMENTS</Event_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M03_Destroy_Frigate_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_27</Reward_Param1>
<Prereq>Tutorial_M03_Deploy_Reinforcements Tutorial_M03_Destroy_Frigate_Objective</Prereq>
</Event>
<Event Name="Tutorial_III_Destroy_Frigate_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Destroy_Frigate_Entry</Reward_Param1>
<Prereq>Tutorial_M03_Destroy_Frigate_Done</Prereq>
</Event>
<Event Name="Tutorial_M03_Destroy_Frigate_Done_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>SHUTTLE_TYDERIUM_TUTORIAL</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>2000</Reward_Param3>
<Prereq>Tutorial_M03_Destroy_Frigate_Done</Prereq>
</Event>
<!-- Assault Fleet! This is Imperial Acclamator oh-one-niner. We are en-route
Acclamator Pilot: Assault fleet, this is Imperial Acclamator oh-one-niner.
We are en-route to reinforce your position and are awaiting your coordinates. Confirm. -->
<Event Name="Tutorial_M03_Deploy_Reinforcements_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_31</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_31</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Deploy_Reinforcements</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_31</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_31</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Deploy_Reinforcements_01</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements_02_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Deploy_Reinforcements_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Good, We will need those reinforcements in order to commence with our
Tartan Officer: Good! We will need reinforcements to commence with our assault.
Deploy our reinforcement ships and bring more firepower to bear against that space station.-->
<Event Name="Tutorial_M03_Deploy_Reinforcements_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_32</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_32</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Deploy_Reinforcements_02_Stop_Movie</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_32</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_32</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Deploy_Reinforcements_03</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements_04_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Deploy_Reinforcements_04</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Task: Deploy all reinforcements
Task: Deploy all reinforcement units.-->
<Event Name="Tutorial_M03_Deploy_Reinforcements_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_51</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M03_Deploy_Reinforcements_07</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Note: LUA script hooked up to this event! -->
<Event Name="Tutorial_M03_Deploy_Reinforcements_05_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_33</Reward_Param1>
<Prereq>Tutorial_M03_Deploy_Reinforcements_05</Prereq>
</Event>
<!-- FLASH REINFORCEMENT BUTTON -->
<Event Name="Tutorial_M03_Deploy_Reinforcements_05a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_reinforcement</Reward_Param1>
<Prereq>Tutorial_M03_Deploy_Reinforcements_05</Prereq>
</Event>
<!-- Hint: To bring reinforcements into a battle, select the reinforcement button,
then drag and release the ships into space from the reinforcement window.
Remember - reinforcements can only be released in open space, away from enemy structures
and other hazards. -->
<Event Name="Tutorial_M03_Deploy_Reinforcements_06">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_34</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_34</Reward_Param8>
<Prereq>Tutorial_M03_Deploy_Reinforcements_04_Remove_Movie</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements_07">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_34</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_34</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Deploy_Reinforcements_06</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_08
Hint: Double-click on any unit to select all visible units of that same type.
Smaller units, such as fighter squadrons, can be selected by clicking
on either the squadron icon or on the individual units.-->
<Event Name="Tutorial_M03_Imperial_Officer_Speaks_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_08</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_08</Reward_Param8>
<Prereq>Tutorial_M03_Deploy_Reinforcements_07</Prereq>
</Event>
<Event Name="Tutorial_M03_Imperial_Officer_Speaks_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_08</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_08</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Imperial_Officer_Speaks_02</Prereq>
</Event>
<!-- sixth holocron entry re: bring in reinforcements -->
<Event Name="Tutorial_III_Bring_In_Reinforcements_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
<Story_Chapter>4</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_III_Bring_In_Reinforcements_Entry</Story_Tag>
<Prereq>Tutorial_M03_Deploy_Reinforcements_07</Prereq>
</Event>
<!-- Task: Follow commander -->
<Event Name="Tutorial_M03_Follow_To_Starbase_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FOLLOW_TO_STARBASE</Event_Param2>
</Event>
<Event Name="Tutorial_M03_Follow_To_Starbase">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_53</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M03_Follow_To_Starbase_AI_Notification Tutorial_M03_Imperial_Officer_Speaks_03</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements_05b">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M03_Follow_To_Starbase</Prereq>
</Event>
<!-- seventh holocron entry re: follow leader #3
<Event Name="Tutorial_III_Follow_Leader_03_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_III_Follow_Leader_03_Entry</Story_Tag>
<Prereq>Tutorial_M03_Follow_To_Starbase</Prereq>
</Event>-->
<!-- Add Objective
Follow the Imperial Officer.
<Event Name="Tutorial_M03_Follow_To_Starbase_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_42</Reward_Param1>
<Prereq>Tutorial_M03_Follow_To_Starbase</Prereq>
</Event>-->
<Event Name="Tutorial_M03_Follow_To_Starbase_Objective_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>SHUTTLE_TYDERIUM_TUTORIAL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>3000</Reward_Param3>
<Prereq>Tutorial_M03_Follow_To_Starbase</Prereq>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M03_Deploy_Reinforcements_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_33</Reward_Param1>
<Prereq>Tutorial_M03_Follow_To_Starbase Tutorial_M03_Deploy_Reinforcements_05_Objective</Prereq>
</Event>
<Event Name="Tutorial_III_Bring_In_Reinforcements_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Bring_In_Reinforcements_Entry</Reward_Param1>
<Prereq>Tutorial_M03_Deploy_Reinforcements_Done</Prereq>
</Event>
<Event Name="Tutorial_M03_Deploy_Reinforcements_Done_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M03_Deploy_Reinforcements_Done</Prereq>
</Event>
<Event Name="Tutorial_M03_Near_Ion_Field">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>NEAR_ION_FIELD</Event_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- Tartan Officer: Watch out for those ion fields! -->
<Event Name="Tutorial_M03_Near_Ion_Field_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_35</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_35</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Near_Ion_Field Tutorial_M03_Follow_To_Starbase</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Near_Ion_Field_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_35</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_35</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Near_Ion_Field_01</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Near_Ion_Field_02_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Near_Ion_Field_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Hint: Ion Fields are swirling clouds of charged gas and dust that can be found in space.
These fields do not damage ships, but they do disable unit abilities and shield regeneration. -->
<Event Name="Tutorial_M03_Near_Ion_Field_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_36</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_36</Reward_Param8>
<Prereq>Tutorial_M03_Near_Ion_Field_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Near_Ion_Field_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_36</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_36</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Near_Ion_Field_03</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>DESTROY_STARBASE</Event_Param2>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- Tartan Officer: Be careful. This doesn't look like the work of space rabble,
the shields on that derelict space station have been restored.
Approach the station with Fighter Squadrons to draw its fire,
and use other units to eliminate the remaining hard-points. -->
<Event Name="Tutorial_M03_Destroy_Starbase_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_37</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_37</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Destroy_Starbase</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_37</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_37</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Destroy_Starbase_01</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_02_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_Destroy_Starbase_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Task: Eliminate the Rebel space station. -->
<Event Name="Tutorial_M03_Destroy_Starbase_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_52</Reward_Param1>
<Reward_Param2>5</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Tutorial_M03_Destroy_Starbase_02</Prereq>
</Event>
<!-- eight holocron entry re: destroy space station -->
<Event Name="Tutorial_III_Destroy_Starbase_Entry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_Tutorial_03</Story_Dialog>
<Story_Chapter>5</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Tutorial_III_Destroy_Starbase_Entry</Story_Tag>
<Prereq>Tutorial_M03_Destroy_Starbase_03</Prereq>
</Event>
<!-- Hint: Acclamator ships contain TIE fighters and TIE bombers,
as well as the Power to Weapons ability to help you destroy the Rebel space station. -->
<Event Name="Tutorial_M03_Acclamator_Hint_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_57</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_57</Reward_Param8>
<Prereq>Tutorial_M03_Destroy_Starbase_03</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Acclamator_Hint_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_57</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_57</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Acclamator_Hint_01</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Objective finished
<Event Name="Tutorial_M03_Follow_To_Starbase_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_42</Reward_Param1>
<Prereq>Tutorial_M03_Destroy_Starbase_03</Prereq>
</Event>
<Event Name="Tutorial_III_Follow_Leader_03_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Follow_Leader_03_Entry</Reward_Param1>
<Prereq>Tutorial_M03_Follow_To_Starbase_Done</Prereq>
</Event> -->
<Event Name="Tutorial_III_Follow_Leader_01_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Follow_Leader_01_Entry</Reward_Param1>
<Prereq>Tutorial_III_Destroy_Starbase_Entry</Prereq>
</Event>
<!-- Add Objective -->
<Event Name="Tutorial_M03_Destroy_Starbase_03_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_38</Reward_Param1>
<Prereq>Tutorial_M03_Destroy_Starbase_02</Prereq>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_03_Objective_Highlight_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>SHUTTLE_TYDERIUM_TUTORIAL</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>3000</Reward_Param3>
<Prereq>Tutorial_M03_Destroy_Starbase_03_Objective</Prereq>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_03_Objective_Highlight_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Rebel_Star_Base_Tutorial</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>4000</Reward_Param3>
<Prereq>Tutorial_M03_Destroy_Starbase_03_Objective_Highlight_01</Prereq>
</Event>
<!-- Hint: Small fighters are useful against space stations because of their speed and small size. -->
<Event Name="Tutorial_M03_Destroy_Starbase_04">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>4</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_39</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_39</Reward_Param8>
<Prereq>Tutorial_M03_Acclamator_Hint_02</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_05">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_39</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_39</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Destroy_Starbase_04</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Hint: Destroy the shield generator hard-point for enemy ships and
space stations to disable their ability to regenerate shields.
This will make them more vulnerable to attack, and easier to destroy. -->
<Event Name="Tutorial_M03_Destroy_Starbase_06">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>4</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_40</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- SYSTEM color coding - Red -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_40</Reward_Param8>
<Prereq>Tutorial_M03_Destroy_Starbase_05</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_07">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_40</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_40</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Destroy_Starbase_06</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Hint: To view this battle from a cinematic perspective -
select the cinematic camera option, located on the command bar. -->
<Event Name="Tutorial_M03_Destroy_Starbase_08">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>4</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_58</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- SYSTEM color coding - Red -->
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_58</Reward_Param8>
<Prereq>Tutorial_M03_Destroy_Starbase_07</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- Flash cinematic button -->
<Event Name="Tutorial_M03_Destroy_Starbase_08a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_camera_t</Reward_Param1>
<Prereq>Tutorial_M03_Destroy_Starbase_08</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_09">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_58</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_58</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_Destroy_Starbase_08</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_09a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Tutorial_M03_Destroy_Starbase_09</Prereq>
<Branch>Branch_Mission_Dialog</Branch>
</Event>
<!-- LOSS CONDITION: All Empire forces wiped out -->
<Event Name="Tutorial_M03_All_Empire_Destroyed">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Empire</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- LOSS CONDITION: All cruisers / frigates (except commander) lost -->
<Event Name="Tutorial_M03_All_Cruisers_Destroyed">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>CRUISERS_DESTROYED</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<!-- WIN CONDITION: Rebels wiped out
Tartan Officer: Excellent work! Let's return to base.-->
<Event Name="Tutorial_M03_All_Rebels_Destroyed_00">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Rebel</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_41</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>TUTORIAL_EMPIRE_ACT03_41</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Tutorial_M03_Begin</Prereq>
</Event>
<Event Name="Tutorial_M03_All_Rebels_Destroyed_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_EMPIRE_ACT03_41</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_41</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_All_Rebels_Destroyed_00</Prereq>
</Event>
<Event Name="Tutorial_M03_All_Rebels_Destroyed_01_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Tutorial_M03_All_Rebels_Destroyed_01</Prereq>
</Event>
<!-- Objective finished -->
<Event Name="Tutorial_M03_Destroy_Starbase_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_38</Reward_Param1>
<Prereq>Tutorial_M03_All_Rebels_Destroyed_00 Tutorial_M03_Destroy_Starbase_03_Objective</Prereq>
</Event>
<Event Name="Tutorial_M03_Follow_Leader_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_11</Reward_Param1>
<Prereq>Tutorial_M03_All_Rebels_Destroyed_00 Tutorial_M03_Destroy_Starbase_03_Objective</Prereq>
</Event>
<Event Name="Tutorial_III_Destroy_Starbase_Entry_Completed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Tutorial_III_Destroy_Starbase_Entry</Reward_Param1>
<Prereq>Tutorial_M03_Destroy_Starbase_Done</Prereq>
</Event>
<Event Name="Tutorial_M03_Destroy_Starbase_Done_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Rebel_Star_Base_Tutorial</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>4000</Reward_Param3>
<Prereq>Tutorial_M03_Destroy_Starbase_Done</Prereq>
</Event>
<!-- sometimes the audio doesn't seem to trigger the previous event, so this is a timeout -->
<!--<Event Name="Tutorial_M03_All_Rebels_Destroyed_01A">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_EMPIRE_ACT03_41</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_M03_All_Rebels_Destroyed_00</Prereq>
</Event>-->
<Event Name="Tutorial_M03_All_Rebels_Destroyed_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_M03_All_Rebels_Destroyed_01</Prereq>
<!--<Prereq>Tutorial_M03_All_Rebels_Destroyed_01A</Prereq>-->
</Event>
<Event Name="Tutorial_M03_All_Rebels_Destroyed_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Tutorial_M03_All_Rebels_Destroyed_02</Prereq>
</Event>
<!-- EMPIRE VICTORY: Set Flag -->
<Event Name="Tutorial_M03_VICTORY">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Tutorial_M03_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- jdg - new lose condition - player not following commander -->
<Event Name="Tutorial_M03_Player_Not_Following_Leader">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>PLAYER_NOT_FOLLOWING_LEADER</Event_Param2>
</Event>
<Event Name="Tutorial_M03_Player_Not_Following_Leader_Disable_All_Speech">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Branch_Mission_Dialog</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_M03_Player_Not_Following_Leader</Prereq>
</Event>
<Event Name="Tutorial_M03_FAIL_Follow_Leader_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_11</Reward_Param1>
<Prereq>Tutorial_M03_Player_Not_Following_Leader</Prereq>
</Event>
<Event Name="Tutorial_M03_FAIL_Follow_Leader_Objective_LOSE_TEXT">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_46</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>System</Reward_Param7>
<Prereq>Tutorial_M03_FAIL_Follow_Leader_Objective</Prereq>
</Event>
<Event Name="Tutorial_M03_Player_Loses_for_Not_Following">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Tutorial_M03_FAIL_Follow_Leader_Objective</Prereq>
</Event>
</Story>