9234 lines
410 KiB
XML
9234 lines
410 KiB
XML
<?xml version="1.0"?>
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<SpecialStructures>
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<SpecialStructure Name="E_Ground_Barracks">
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<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
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<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01 TEXT_TOOLTIP_GARRISON_E_BARRACKS</Encyclopedia_Text>
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<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_EMPIRE_01</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
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<Land_Model_Name>EB_InfantryBarracks.alo</Land_Model_Name>
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<Icon_Name>i_button_e_infantry_barracks.tga</Icon_Name>
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<Affiliation>Empire</Affiliation>
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<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
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<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
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<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
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<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
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<GUI_Row>0</GUI_Row>
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<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<Mass>1.0</Mass>
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<Size_Value>50</Size_Value>
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<Scale_Factor>1.5</Scale_Factor>
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<Select_Box_Scale>150</Select_Box_Scale>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Armor_Type>Armor_Structure</Armor_Type>
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<Tactical_Health>400</Tactical_Health>
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<AI_Combat_Power>300</AI_Combat_Power>
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<Political_Control>0</Political_Control>
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<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
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<Override_Bounty_MP>150</Override_Bounty_MP>
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<Score_Cost_Credits>5000</Score_Cost_Credits>
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<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
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<Build_Cost_Credits>500</Build_Cost_Credits>
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<Build_Time_Seconds>25</Build_Time_Seconds>
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<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
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<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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<Required_Planets/>
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<Tech_Level>1</Tech_Level>
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<!--The ground structures have this data which looks like it's space only because the snowspeeders are using
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space style pathfinding which needs this information so that we won't path speeders through structures-->
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<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
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<Space_Layer>Corvette</Space_Layer>
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<Is_Dummy>No</Is_Dummy>
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<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Is_Community_Property>Yes</Is_Community_Property>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
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<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
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<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
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<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
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<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
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<Influences_Capture_Point>False</Influences_Capture_Point>
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<Has_Land_Evaluator>True</Has_Land_Evaluator>
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<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
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<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
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<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
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<Property_Flags>InBase</Property_Flags>
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<Base_Position>In_Base</Base_Position>
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<CategoryMask>Structure</CategoryMask>
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<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
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<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
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<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
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<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
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<Obstacle_Proxy_Type>E_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>
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<Destruction_Survivors>
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Empire_Survivors_Small_Barracks, 1.0
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Empire_Survivors_Medium_Barracks, 1.0
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Empire_Survivors_Large_Barracks, 1.0
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</Destruction_Survivors>
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<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
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<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
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<SFXEvent_Unit_Under_Attack>EHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
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<SFXEvent_Unit_Lost>EHD_Barracks_Destroyed</SFXEvent_Unit_Lost>
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<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<Starting_Spawned_Units_Tech_0>Imperial_Stormtrooper_Squad, 2</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>Imperial_Stormtrooper_Squad, -1</Reserve_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>Scout_Trooper, 4</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>Scout_Trooper, -1</Reserve_Spawned_Units_Tech_0>
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<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
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<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
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<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
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<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
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<Tactical_Buildable_Objects_Campaign>
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Empire,
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EG_Increased_Mobility_Upgrade,
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EG_Increased_Mobility_L2_Upgrade,
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EG_Increased_Mobility_L3_Upgrade,
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EG_Scout_Snipers_Upgrade,
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EG_Overclocked_Snipers_Upgrade,
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EL_Weatherproof_Upgrade
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</Tactical_Buildable_Objects_Campaign>
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<Tactical_Buildable_Objects_Multiplayer>
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Empire,
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Imperial_Stormtrooper_Squad,
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Imperial_Elite_Guard_Squad,
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Imperial_Sniper_Team,
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Imperial_Light_Scout_Squad,
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Field_Com_Empire_Team,
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Noghri_Assassin_Squad,
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Darkside_Adept_Team,
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DarkTrooper_P1_Company,
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DarkTrooper_P2_Company,
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DarkTrooper_P3_Company,
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EL_Increased_Mobility_Upgrade,
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EL_Increased_Mobility_L2_Upgrade,
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EL_Increased_Mobility_L3_Upgrade,
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EL_Scout_Snipers_Upgrade,
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EL_Overclocked_Snipers_Upgrade,
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EL_Weatherproof_Upgrade
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</Tactical_Buildable_Objects_Multiplayer>
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<Abilities SubObjectList="Yes">
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<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
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<Initially_Enabled>No</Initially_Enabled>
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<Activation_Style>Ground_Automatic</Activation_Style>
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<Heal_Range>0.0</Heal_Range>
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<Heal_Percent>0.03</Heal_Percent>
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<Heal_Amount>0.0</Heal_Amount>
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<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
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<Single_Target_Heal>Yes</Single_Target_Heal>
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<Applicable_Unit_Categories/>
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<Applicable_Unit_Types/>
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<SFXEvent_Target_Affected/>
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<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
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<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
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<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
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<Owner_Light_Effect_Color2/>
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<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
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<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
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</Force_Healing_Ability>
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<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
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<Initially_Enabled>No</Initially_Enabled>
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<Activation_Style>Ground_Automatic</Activation_Style>
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<Heal_Range>0.0</Heal_Range>
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<Heal_Percent>0.04</Heal_Percent>
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<Heal_Amount>0.0</Heal_Amount>
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<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
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<Single_Target_Heal>Yes</Single_Target_Heal>
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<Applicable_Unit_Categories/>
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<Applicable_Unit_Types/>
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<SFXEvent_Target_Affected/>
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<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
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<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
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<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
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<Owner_Light_Effect_Color2/>
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<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
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<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
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</Force_Healing_Ability>
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<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
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<Initially_Enabled>No</Initially_Enabled>
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<Activation_Style>Take_Damage</Activation_Style>
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<Redirect_Chance>0.0</Redirect_Chance>
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<Block_Chance>0.30</Block_Chance>
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<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
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<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
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<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
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<!--We can block/redirect shots from the following units types:-->
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<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
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</Redirect_Blaster_Ability>
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<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
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<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
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<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
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</Planet_Income_Bonus_Ability>
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</Abilities>
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</SpecialStructure>
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<SpecialStructure Name="R_Ground_Barracks">
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<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
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<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, TEXT_TOOLTIP_GARRISON_R_BARRACKS</Encyclopedia_Text>
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<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_00, MP_TEXT_ENCYCLOPEDIA_BARRACKS_REBEL_01</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
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<Land_Model_Name>RB_InfantryBarracks.alo</Land_Model_Name>
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<Icon_Name>i_button_r_infantry_barracks.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
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<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
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<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
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<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
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<GUI_Row>0</GUI_Row>
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<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<Mass>1.0</Mass>
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<Size_Value>50</Size_Value>
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<Scale_Factor>1.0</Scale_Factor>
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<Select_Box_Scale>220</Select_Box_Scale>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Armor_Type>Armor_Structure</Armor_Type>
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<Tactical_Health>500</Tactical_Health>
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<AI_Combat_Power>300</AI_Combat_Power>
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<Political_Control>0</Political_Control>
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<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
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<Override_Bounty_MP>150</Override_Bounty_MP>
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<Score_Cost_Credits>5000</Score_Cost_Credits>
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<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
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<Build_Cost_Credits>500</Build_Cost_Credits>
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<Build_Time_Seconds>25</Build_Time_Seconds>
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<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
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<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
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<Build_Initially_Locked>No</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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<Required_Planets/>
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<Tech_Level>0</Tech_Level>
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<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
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<Space_Layer>Corvette</Space_Layer>
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<Is_Dummy>No</Is_Dummy>
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<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Is_Community_Property>Yes</Is_Community_Property>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
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<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
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<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
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<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
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<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
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<Influences_Capture_Point>False</Influences_Capture_Point>
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<Has_Land_Evaluator>True</Has_Land_Evaluator>
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<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
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<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
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<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
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<Property_Flags>InBase</Property_Flags>
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<Base_Position>In_Base</Base_Position>
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<CategoryMask>Structure</CategoryMask>
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<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
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<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
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<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
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<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
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<Obstacle_Proxy_Type>R_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>
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<Destruction_Survivors>
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Rebel_Survivors_Small_Barracks, 1.0
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Rebel_Survivors_Medium_Barracks, 1.0
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Rebel_Survivors_Large_Barracks, 1.0
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</Destruction_Survivors>
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<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
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<SFXEvent_Unit_Under_Attack>RHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
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<SFXEvent_Unit_Lost>RHD_Barracks_Destroyed</SFXEvent_Unit_Lost>
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<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<Starting_Spawned_Units_Tech_0>Rebel_Infantry_Squad, 2</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>Rebel_Infantry_Squad, -1</Reserve_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>Rebel_Tank_Buster_Squad, 2</Starting_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>Rebel_Tank_Buster_Squad, -1</Reserve_Spawned_Units_Tech_0>
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<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
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<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
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<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
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<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
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<Tactical_Buildable_Objects_Campaign>
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Rebel,
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RG_Combat_Armor_L1_Upgrade,
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RG_Combat_Armor_L2_Upgrade,
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RG_Combat_Armor_L3_Upgrade,
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RL_Weatherproof_Upgrade
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</Tactical_Buildable_Objects_Campaign>
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<Tactical_Buildable_Objects_Multiplayer>
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Rebel,
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Rebel_Combat_Medic_Squad,
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Rebel_Infantry_Squad,
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Rebel_Field_Mechanic_Squad,
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Rebel_Tank_Buster_Squad,
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Rebel_Infiltrator_Team,
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Rebel_Rifle_Squad,
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Field_Com_Rebel_Team,
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RL_Combat_Armor_L1_Upgrade,
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RL_Combat_Armor_L2_Upgrade,
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RL_Combat_Armor_L3_Upgrade,
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RL_Upgraded_Scopes_L1_Upgrade,
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RL_Weatherproof_Upgrade
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</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Barracks">
|
|
<Text_ID>TEXT_GROUND_BARRACKS_UNDERWORLD</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD, TEXT_TOOLTIP_GARRISON_U_BARRACKS</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD, TEXT_ENCYCLOPEDIA_BARRACKS_UNDERWORLD_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>UB_Barracks.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_ub_barracks.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.3</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
|
|
<Shield_Points>500</Shield_Points> <!--500-->
|
|
<Shield_Refresh_Rate>25</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>350</Tactical_Health>
|
|
<Energy_Capacity>4000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>150</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>2000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>18</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>U_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Underworld_Survivors_Small_Barracks, 1.0
|
|
Underworld_Survivors_Medium_Barracks, 1.0
|
|
Underworld_Survivors_Large_Barracks, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Barracks_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Underworld_Merc_Squad, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Underworld_Merc_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Underworld_Disruptor_Merc_Squad, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Underworld_Disruptor_Merc_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>15</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Requires_Base_Power>True</Requires_Base_Power>
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Underworld,
|
|
UG_Ability_Recharge_L1_Upgrade,
|
|
UG_Ability_Recharge_L2_Upgrade,
|
|
UG_Rancor_Stimulant_L1_Upgrade,
|
|
UG_Rancor_Stimulant_L2_Upgrade,
|
|
UG_Selective_Breeding_L1_Upgrade,
|
|
UG_Selective_Breeding_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Underworld,
|
|
Underworld_Merc_Squad,
|
|
Mandalorian_Warrior_Company,
|
|
Underworld_Disruptor_Merc_Squad,
|
|
Underworld_Ewok_Handler_Company,
|
|
Vornskr_Wolf_Pack,
|
|
Night_Sister_Company,
|
|
UL_Selective_Breeding_L1_Upgrade,
|
|
UL_Selective_Breeding_L2_Upgrade,
|
|
UL_Ability_Recharge_L1_Upgrade,
|
|
UL_Ability_Recharge_L2_Upgrade,
|
|
UL_Rancor_Stimulant_L1_Upgrade,
|
|
UL_Rancor_Stimulant_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Barracks">
|
|
<Text_ID>TEXT_GROUND_BARRACKS</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Text_H_Barracks_Text, Galyana_Text_H_Barracks_Upgrades, Galyana_Text_H_Barracks_Garrison</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>Galyana_Text_H_Barracks_Text, Galyana_Text_H_Barracks_Upgrades</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>W_Hutt_Spawnbuilding.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_W_Hutt_Spawnbuilding.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.05</Scale_Factor>
|
|
<Select_Box_Scale>150</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>400</Tactical_Health>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>150</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>2000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>750</Build_Cost_Credits>
|
|
<Build_Time_Seconds>25</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>H_Ground_Barracks_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Hutt_Survivors_Small_Barracks, 1.0
|
|
Hutt_Survivors_Medium_Barracks, 1.0
|
|
Hutt_Survivors_Large_Barracks, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Barracks_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Hutt_Soldier_Squad, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Hutt_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Hutt_PLEX_Soldier_Squad, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Hutt_PLEX_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>ROOT</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Hutts,
|
|
HG_Combat_Training_L1_Upgrade,
|
|
HG_Combat_Training_L2_Upgrade,
|
|
HG_Combat_Training_L3_Upgrade,
|
|
HG_Improved_Combat_Armor_L1_Upgrade,
|
|
HG_Improved_Combat_Armor_L2_Upgrade,
|
|
HG_Heavy_Rockets_L1_Upgrade,
|
|
HG_Heavy_Rockets_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
Hutt_Soldier_Squad,
|
|
Hutt_Elite_Soldier_Squad,
|
|
Hutt_Plex_Soldier_Squad,
|
|
Twilek_Commando_Company,
|
|
Field_Com_Hutts_Team,
|
|
Hutt_Sniper_Squad,
|
|
HL_Combat_Training_L1_Upgrade,
|
|
HL_Combat_Training_L2_Upgrade,
|
|
HL_Combat_Training_L3_Upgrade,
|
|
HL_Improved_Combat_Armor_L1_Upgrade,
|
|
HL_Improved_Combat_Armor_L2_Upgrade,
|
|
HL_Heavy_Rockets_L1_Upgrade,
|
|
HL_Heavy_Rockets_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<!-- Adding Officer Academy and Infiltrator Facility here for Galactic ordering despite not being buildable in skirmish -->
|
|
<SpecialStructure Name="E_Ground_Officer_Academy">
|
|
<Text_ID>TEXT_GROUND_OFFICER_ACADEMY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ACADEMY_00</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_OfficerAcademy.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_e_officer_academy.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>900</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Score_Cost_Credits>8000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1600</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>800</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<!--The ground structures have this data which looks like it's space only because the snowspeeders are using
|
|
space style pathfinding which needs this information so that we won't path speeders through structures-->
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>E_Ground_Officer_Academy_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Empire_Survivors_Small, 1.0
|
|
Empire_Survivors_Medium, 1.0
|
|
Empire_Survivors_Large, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Academy_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Academy_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Officer_Academy_Self_Repair">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>6.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<!--We can block/redirect shots from the following units types:-->
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-15</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Officer_Academy">
|
|
<Text_ID>TEXT_GROUND_OFFICER_ACADEMY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ACADEMY_00, TEXT_ENCYCLOPEDIA_ACADEMY_01</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RB_OfficerAcademy.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_r_officer_academy.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>900</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Score_Cost_Credits>8000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1600</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>800</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>R_Ground_Officer_Academy_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Rebel_Survivors_Small, 1.0
|
|
Rebel_Survivors_Medium, 1.0
|
|
Rebel_Survivors_Large, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Academy_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Academy_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Rebel,
|
|
RG_Combat_Commanders_L1_Upgrade,
|
|
RG_Combat_Commanders_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="R_Officer_Academy_Self_Repair">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>6.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-15</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Ground_Infiltrator_Facility"> <!-- Rebels Only -->
|
|
<Text_ID>TEXT_GROUND_INFILTRATOR_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_INFILTRATOR_00 TEXT_TOOLTIP_GARRISON_INFILT</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RB_BARRACKS.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_infiltrator_training_facility.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>240</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>800</Tactical_Health>
|
|
<AI_Combat_Power>150</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>2000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Slice_Cost_Credits>1200</Slice_Cost_Credits>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>R_Ground_Officer_Academy</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
|
|
<Destruction_Survivors>
|
|
Rebel_Survivors_Small, 1.0
|
|
Rebel_Survivors_Medium, 1.0
|
|
Rebel_Survivors_Large, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Infiltrator_Facility_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Infiltrator_Facility_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Rebel_Infiltrator, 3</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Rebel_Infiltrator, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>140.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Rebel,
|
|
RG_Upgraded_Scopes_L1_Upgrade,
|
|
RG_Upgraded_Scopes_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="R_Infiltrator_Facility_Self_Repair">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.025</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-15</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Light_Vehicle_Factory">
|
|
<Text_ID>TEXT_GROUND_LIGHT_VEHICLE_FACTORY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01 TEXT_TOOLTIP_GARRISON_E_LTFAC</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_EMPIRE_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_LightFactory.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_e_vehicle_factory.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.45</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.25</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>700</Tactical_Health>
|
|
<AI_Combat_Power>500</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>E_Ground_Light_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Empire_Survivors_Small_LightFactory, 1.0
|
|
Empire_Survivors_Medium_LightFactory, 1.0
|
|
Empire_Survivors_Large_LightFactory, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Light_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Light_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>AT_ST_Walker, 4</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>AT_ST_Walker, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>110.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Empire,
|
|
EG_Upgraded_Cooling_Systems_L1_Upgrade,
|
|
EG_Light_Reflective_Armor_L1_Upgrade,
|
|
EG_Light_Reflective_Armor_L2_Upgrade,
|
|
EG_Enhanced_Reactors_L1_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
Imperial_AT_RT_Scout_Squad,
|
|
Imperial_Anti_Aircraft_Company,
|
|
Imperial_AT_PT_Scout_Squad,
|
|
Imperial_Anti_Infantry_Brigade,
|
|
Imperial_Heavy_Scout_Squad,
|
|
Empire_MDU_Company,
|
|
EL_Enhanced_Reactors_L1_Upgrade,
|
|
EL_Light_Reflective_Armor_L1_Upgrade,
|
|
EL_Light_Reflective_Armor_L2_Upgrade,
|
|
EL_Upgraded_Cooling_Systems_L1_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-20</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Light_Vehicle_Factory">
|
|
<Text_ID>TEXT_GROUND_LIGHT_VEHICLE_FACTORY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01 TEXT_TOOLTIP_GARRISON_R_LTFAC</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_LIGHT_FACTORY_REBEL_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>rb_lightvehiclefactory.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_r_vehicle_factory.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.25</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>750</Tactical_Health>
|
|
<AI_Combat_Power>600</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
<Tutorial_Sabotage_Cost_Credits>100000</Tutorial_Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Slice_Cost_Credits>400</Slice_Cost_Credits>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>R_Ground_Light_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Rebel_Survivors_Small_LightFactory, 1.0
|
|
Rebel_Survivors_Medium_LightFactory, 1.0
|
|
Rebel_Survivors_Large_LightFactory, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Light_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Light_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>T2B_Tank, 4</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>T2B_Tank, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>140.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Rebel,
|
|
RG_Light_Shield_Regenerators_L1_Upgrade,
|
|
RG_Light_Shield_Regenerators_L2_Upgrade,
|
|
RG_Light_Aircraft_Armor_L1_Upgrade,
|
|
RG_Light_Aircraft_Armor_L2_Upgrade,
|
|
RG_Light_Aircraft_Armor_L3_Upgrade,
|
|
RG_Enhanced_Repulsors_L1_Upgrade,
|
|
RG_Enhanced_Repulsors_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
Rebel_Scout_Tank_Brigade,
|
|
Rebel_Light_Tank_Brigade,
|
|
Rebel_MDU_Company,
|
|
Rebel_Speeder_Wing,
|
|
Rebel_AssaultSpeeder_Wing,
|
|
Rebel_Atmospheric_XWing_Squad,
|
|
RL_Enhanced_Repulsors_L1_Upgrade,
|
|
RL_Enhanced_Repulsors_L2_Upgrade,
|
|
RL_Light_Aircraft_Armor_L1_Upgrade,
|
|
RL_Light_Aircraft_Armor_L2_Upgrade,
|
|
RL_Light_Aircraft_Armor_L3_Upgrade,
|
|
RL_Light_Shield_Regenerators_L1_Upgrade,
|
|
RL_Light_Shield_Regenerators_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-20</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Droid_Works">
|
|
<Text_ID>TEXT_GROUND_DROID_WORKS</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD TEXT_TOOLTIP_GARRISON_DROIDWORKS</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD TEXT_ENCYCLOPEDIA_DROIDWORKS_UNDERWORLD_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>UB_DROIDWORKS.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_ub_droidworks.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.2</Scale_Factor>
|
|
<Select_Box_Scale>160</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
|
|
<Shield_Points>750</Shield_Points> <!--750-->
|
|
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
<Energy_Capacity>5000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1300</Build_Cost_Credits>
|
|
<Build_Time_Seconds>22</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>U_Ground_Droid_Works_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Underworld_Survivors_Small_DroidWorks, 1.0
|
|
Underworld_Survivors_Medium_DroidWorks, 1.0
|
|
Underworld_Survivors_Large_DroidWorks, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Light_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Droidworks_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Droidworks_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Destroyer_Droid, 6</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Destroyer_Droid, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>15</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00, SPAWN_01</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>120.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Requires_Base_Power>True</Requires_Base_Power>
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Underworld,
|
|
UG_Improved_Hydraulics_L1_Upgrade,
|
|
UG_Improved_Hydraulics_L2_Upgrade,
|
|
UG_Smuggled_Droid_Systems_L1_Upgrade,
|
|
UG_Smuggled_Droid_Systems_L2_Upgrade,
|
|
UG_Improved_Chipsets_L1_Upgrade,
|
|
UG_Improved_Chipsets_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Underworld,
|
|
Fanblade_Fighter_Company,
|
|
B1_Battledroid_Company,
|
|
B1_Repairdroid_Company,
|
|
B2_Battledroid_Company,
|
|
MagnaGuard_Company,
|
|
Underworld_MDU_Company,
|
|
Destroyer_Droid_Company,
|
|
HAG_Company,
|
|
UL_FCU_Armor_Plating_L1_Upgrade,
|
|
UL_FCU_Reactors_L1_Upgrade,
|
|
UL_Improved_Hydraulics_L1_Upgrade,
|
|
UL_Improved_Hydraulics_L2_Upgrade,
|
|
UL_Smuggled_Droid_Systems_L1_Upgrade,
|
|
UL_Smuggled_Droid_Systems_L2_Upgrade,
|
|
UL_Improved_Chipsets_L1_Upgrade,
|
|
UL_Improved_Chipsets_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-20</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Factory">
|
|
<Text_ID>Galyana_Text_H_Factory</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Text_H_Factory_Text, Galyana_Text_H_Factory_Upgrades, Galyana_Text_H_Factory_Garrison</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>Galyana_Text_H_Factory_MP, Galyana_Text_H_Factory_Upgrades_MP</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_pirate_base.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.55</Scale_Factor>
|
|
<Select_Box_Scale>425</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1500</Tactical_Health>
|
|
<AI_Combat_Power>1000</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>250</Override_Bounty_MP>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>2500</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1250</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>H_Ground_Factory_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
<!-- Hutt_Survivors_Small_Factory, 1.0-->
|
|
Hutt_Survivors_Medium_Factory, 1.0
|
|
Hutt_Survivors_Large_Factory, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Factory_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<!-- <Starting_Spawned_Units_Tech_0>Hutt_Modified_Pod_Walker, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Hutt_Modified_Pod_Walker, -1</Reserve_Spawned_Units_Tech_0>-->
|
|
<!-- <Starting_Spawned_Units_Tech_0>Hutt_Modified_Swamp_Speeder, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Hutt_Modified_Swamp_Speeder, -1</Reserve_Spawned_Units_Tech_0>-->
|
|
<Starting_Spawned_Units_Tech_0>Hutt_Modified_Skiff, 4</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Hutt_Modified_Skiff, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_3>Hutt_Modified_Skiff, 4</Starting_Spawned_Units_Tech_3>
|
|
<Reserve_Spawned_Units_Tech_3>Hutt_Modified_Skiff, -1</Reserve_Spawned_Units_Tech_3>
|
|
<Starting_Spawned_Units_Tech_3>Hutt_Modified_Heavy_Skiff, 2</Starting_Spawned_Units_Tech_3>
|
|
<Reserve_Spawned_Units_Tech_3>Hutt_Modified_Heavy_Skiff, -1</Reserve_Spawned_Units_Tech_3>
|
|
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<!--Supercharged beams not used for GC, Sailbarge repair crews via merc outfitter-->
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Hutts,
|
|
HG_Armor_Plating_L1_Upgrade,
|
|
HG_Armor_Plating_L2_Upgrade,
|
|
HG_Armor_Plating_L3_Upgrade,
|
|
HG_Heavy_Armor_L1_Upgrade,
|
|
HG_Heavy_Armor_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
AALL6_Company,
|
|
Hutt_Modified_Skiff_Team,
|
|
Hutt_Modified_Swamp_Speeder_Team,
|
|
Hutt_Modified_Pod_Walker_Team,
|
|
Hutt_MDU_Company,
|
|
Hutt_Heavy_Skiff_Team,
|
|
Medium_Tank_Company,
|
|
Heavy_Beam_Tank_Company,
|
|
Hutt_SailBarge_Company,
|
|
Scyk_Fighter_Company,
|
|
Hutt_Valahari_Fighter_Company,
|
|
Vaksai_Gunship_Company,
|
|
HL_Armor_Plating_L1_Upgrade,
|
|
HL_Armor_Plating_L2_Upgrade,
|
|
HL_Armor_Plating_L3_Upgrade,
|
|
HL_Heavy_Armor_L1_Upgrade,
|
|
HL_Heavy_Armor_L2_Upgrade,
|
|
HL_Sailbarge_Repair_Crews_Upgrade,
|
|
HL_Supercharged_Beams_L1_Upgrade,
|
|
HL_Supercharged_Beams_L2_Upgrade,
|
|
HL_Advanced_Gunship_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-30</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Heavy_Vehicle_Factory">
|
|
<Text_ID>TEXT_GROUND_HEAVY_VEHICLE_FACTORY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_00, TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_EMPIRE_01 TEXT_TOOLTIP_GARRISON_E_HVYFAC</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>Galyana_Structure_Text_E_Heavy_Fact_Standard_01, Galyana_Structure_Text_E_Heavy_Fact_Standard_02</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_VehicleFactory.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_e_advanced_weapons.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1200</Tactical_Health>
|
|
<AI_Combat_Power>800</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>250</Override_Bounty_MP>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>2000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>E_Ground_Heavy_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Empire_Survivors_Small_HeavyFactory, 1.0
|
|
Empire_Survivors_Medium_HeavyFactory, 1.0
|
|
Empire_Survivors_Large_HeavyFactory, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Heavy_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Heavy_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>M1_Repulsor_Tank, 3</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>M1_Repulsor_Tank, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Empire,
|
|
EG_Upgraded_Cooling_Systems_L2_Upgrade,
|
|
EG_Heavy_Reflective_Armor_L1_Upgrade,
|
|
EG_Heavy_Reflective_Armor_L2_Upgrade,
|
|
EG_Enhanced_Reactors_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
Imperial_Artillery_Corp,
|
|
HAV_Juggernaut_Company,
|
|
Imperial_Armor_Group,
|
|
Imperial_AT_TE_Assault_Company,
|
|
Imperial_Heavy_Assault_Company,
|
|
Lancet_Air_Wing,
|
|
TIE_Neutralizer_Squad,
|
|
Scimitar_Assault_Squad,
|
|
EL_Enhanced_Reactors_L2_Upgrade,
|
|
EL_Upgraded_Cooling_Systems_L2_Upgrade,
|
|
EL_Heavy_Reflective_Armor_L1_Upgrade,
|
|
EL_Heavy_Reflective_Armor_L2_Upgrade,
|
|
EL_Fortified_Transports_Upgrade,
|
|
EL_Improved_ATAT_Reactors_L1_Upgrade,
|
|
EL_Improved_ATAT_Reactors_L2_Upgrade,
|
|
EL_Siege_Bombers_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-30</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Heavy_Vehicle_Factory">
|
|
<Text_ID>TEXT_GROUND_HEAVY_VEHICLE_FACTORY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00 TEXT_TOOLTIP_GARRISON_R_HVYFAC</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_00, MP_TEXT_ENCYCLOPEDIA_HEAVY_FACTORY_REBEL_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>rb_heavyvehiclefactory.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_r_advanced_weapons.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.2</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1000</Tactical_Health>
|
|
<AI_Combat_Power>600</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>250</Override_Bounty_MP>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>2000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Slice_Cost_Credits>600</Slice_Cost_Credits>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>R_Ground_Heavy_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Rebel_Survivors_Small_HeavyFactory, 1.0
|
|
Rebel_Survivors_Medium_HeavyFactory, 1.0
|
|
Rebel_Survivors_Large_HeavyFactory, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Heavy_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Heavy_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>MPTL, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>MPTL, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>MPTL_Spotter, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>MPTL_Spotter, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>110.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<!--Tank damage upgrade triggered by Naboo planetary control-->
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Rebel,
|
|
RG_Heavy_Armor_L1_Upgrade,
|
|
RG_Heavy_Armor_L2_Upgrade,
|
|
RG_Improved_Treads_L1_Upgrade,
|
|
RG_Improved_Treads_L2_Upgrade,
|
|
RG_Experimental_Shielding_L1_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
Gallofree_HTT_Company,
|
|
Rebel_Artillery_Brigade,
|
|
Rebel_Medium_Tank_Brigade,
|
|
Rebel_Heavy_Tank_Brigade,
|
|
Rebel_Experimental_Tank_Brigade,
|
|
RL_Upgraded_Scopes_L2_Upgrade,
|
|
RL_Improved_Treads_L1_Upgrade,
|
|
RL_Improved_Treads_L2_Upgrade,
|
|
RL_Heavy_Armor_L1_Upgrade,
|
|
RL_Heavy_Armor_L2_Upgrade,
|
|
RL_Improved_Tank_Damage_L1_Upgrade,
|
|
RL_Experimental_Shielding_L1_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-30</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Vehicle_Factory">
|
|
<Text_ID>TEXT_GROUND_FACTORY_UNDERWORLD</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD TEXT_TOOLTIP_GARRISON_FACTORY Galyana_Text_Und_Factory_Unlocks</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD TEXT_ENCYCLOPEDIA_FACTORY_UNDERWORLD_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>UB_HeavyFactory.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_ub_heavyfactory.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.3</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
|
|
<Shield_Points>1000</Shield_Points> <!--1000-->
|
|
<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>900</Tactical_Health>
|
|
<Energy_Capacity>6000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>250</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>4400</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2400</Build_Cost_Credits>
|
|
<Build_Time_Seconds>35</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>U_Ground_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Underworld_Survivors_Small_Factory, 1.0
|
|
Underworld_Survivors_Medium_Factory, 1.0
|
|
Underworld_Survivors_Large_Factory, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Factory_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>MZ8_Pulse_Cannon_Tank, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>MZ8_Pulse_Cannon_Tank, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>15</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Requires_Base_Power>True</Requires_Base_Power>
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Underworld,
|
|
UG_Weapon_Boost_L1_Upgrade,
|
|
UG_Weapon_Boost_L2_Upgrade,
|
|
UG_Heavy_Shielding_L1_Upgrade,
|
|
UG_Heavy_Shielding_L2_Upgrade,
|
|
UG_Cloaking_Generator_L1_Upgrade,
|
|
UG_Cloaking_Generator_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Underworld,
|
|
F9TZ_Cloaking_Transport_Company,
|
|
MAL_Rocket_Vehicle_Company,
|
|
MZ8_Pulse_Cannon_Tank_Company,
|
|
Canderous_Assault_Tank_Company,
|
|
Nantex_Fighter_Company,
|
|
Gauntlet_Heavy_Fighter_Company,
|
|
UL_Cloaking_Generator_L1_Upgrade,
|
|
UL_Cloaking_Generator_L2_Upgrade,
|
|
UL_Heavy_Shielding_L1_Upgrade,
|
|
UL_Heavy_Shielding_L2_Upgrade,
|
|
UL_Weapon_Boost_L1_Upgrade,
|
|
UL_Weapon_Boost_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-30</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Advanced_Vehicle_Factory">
|
|
<Text_ID>TEXT_GROUND_ADVANCED_VEHICLE_FACTORY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00, TEXT_TOOLTIP_GARRISON_E_ADVFAC</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_ADVANCED_FACTORY_EMPIRE_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_MegaAdvancedWeapons.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_e_mega_advanced_weapons.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>2.0</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1600</Tactical_Health>
|
|
<AI_Combat_Power>800</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>90</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>3</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>E_Ground_Advanced_Vehicle_Factory_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Empire_Survivors_Small, 1.0
|
|
Empire_Survivors_Medium, 1.0
|
|
Empire_Survivors_Large, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Advanced_Factory_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Advanced_Vehicle_Factory_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Advanced_Vehicle_Factory_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>AT_AT_Walker, 1</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>AT_AT_Walker, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>60</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>180.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<!--AT-AT reactors L2 by control of Byss; Siege bombers via merc outfitter-->
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Empire,
|
|
EG_Fortified_Transports_Upgrade,
|
|
EG_Improved_ATAT_Reactors_L1_Upgrade,
|
|
EG_Improved_ATAT_Reactors_L2_Upgrade,
|
|
EG_Siege_Bombers_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
<Tactical_Buildable_Objects_Multiplayer/>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-40</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Command_Center">
|
|
<Text_ID>TEXT_STRUCTURE_IMPERIAL_COMMAND_CENTER</Text_ID>
|
|
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_EMPIRE_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_CommandCenter.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_eb_commandcenter.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.66</Scale_Factor>
|
|
<Select_Box_Scale>350</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>3200</Tactical_Health>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>500</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>120</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level_Available>1</Base_Level_Available>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Imperial_Command_Center_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Empire_Survivors_Large_CommandCenter, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
Mara_Jade_Team,
|
|
Boba_Fett_Team_Land_MP,
|
|
Darth_Team_Land_MP,
|
|
General_Veers_Team,
|
|
Emperor_Palpatine_Team,
|
|
EC_Level_Two_Tech_Upgrade,
|
|
EC_Level_Three_Tech_Upgrade,
|
|
EC_Level_Four_Tech_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="Empire_Command_Center_Income_Stream">
|
|
<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.05</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Command_Center">
|
|
<Text_ID>TEXT_STRUCTURE_REBEL_COMMAND_CENTER</Text_ID>
|
|
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_00, MP_TEXT_ENCYCLOPEDIA_COMMAND_CENTER_REBEL_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RB_CommandCenter.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_rb_commandcenter.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.66</Scale_Factor>
|
|
<Select_Box_Scale>350</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>3000</Tactical_Health>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>500</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>120</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level_Available>1</Base_Level_Available>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Rebel_Command_Center_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Rebel_Survivors_Large_CommandCenter, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
Droids_Team,
|
|
Katarn_Team,
|
|
Han_Solo_Team_Land_MP,
|
|
Luke_Skywalker_Jedi_Team,
|
|
Obi_Wan_Team,
|
|
Garm_Bel_Iblis_Team,
|
|
Yoda_Team,
|
|
RL_Commerce_L1_Upgrade,
|
|
RL_Commerce_L2_Upgrade,
|
|
RC_Level_Two_Tech_Upgrade,
|
|
RC_Level_Three_Tech_Upgrade,
|
|
RC_Level_Four_Tech_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="Rebel_Command_Center_Income_Stream">
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Palace">
|
|
<Text_ID>TEXT_GROUND_PALACE_UNDERWORLD</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_ALT TEXT_PALACE_UNDERWORLD_BUILDS Galyana_Text_Palace_Unlocks</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_ALT TEXT_ENCYCLOPEDIA_PALACE_UNDERWORLD_01, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>UB_PALACE.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_ub_palace.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>220</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
|
|
<Shield_Points>1000</Shield_Points> <!--1000-->
|
|
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>2500</Tactical_Health>
|
|
<Energy_Capacity>6000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
|
|
|
|
<HardPoints>
|
|
HP_PALACE_POWER_GEN,
|
|
HP_PALACE_COMM_ARRAY
|
|
</HardPoints>
|
|
<Should_Be_Destroyed_When_All_Hardpoints_Destroyed>No</Should_Be_Destroyed_When_All_Hardpoints_Destroyed>
|
|
|
|
<Override_Bounty_MP>500</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>25</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Underworld_Palace_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Underworld_Survivors_Large_CommandCenter, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Palace_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Palace_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Requires_Base_Power>True</Requires_Base_Power>
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<!--Enhanced deployment via merc outfitter-->
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Underworld,
|
|
UG_Black_Market_Shielding_L1_Upgrade,
|
|
UG_Black_Market_Shielding_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Underworld,
|
|
Underworld_Saboteur_Team,
|
|
Bossk_Team,
|
|
IG88_Team_Land_MP,
|
|
Urai_Fen_Team,
|
|
Tyber_Zann_Team,
|
|
Silri_Team,
|
|
UL_Black_Market_Shielding_L1_Upgrade,
|
|
UL_Black_Market_Shielding_L2_Upgrade,
|
|
UL_Enhanced_Deployment_L1_Upgrade,
|
|
UL_Enhanced_Deployment_L2_Upgrade,
|
|
UL_Bounty_Upgrade,
|
|
UL_Bombing_Run_Use_Upgrade,
|
|
UL_Planetary_Bombard_Use_Upgrade,
|
|
UC_Level_Two_Tech_Upgrade,
|
|
UC_Level_Three_Tech_Upgrade,
|
|
UC_Level_Four_Tech_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Underworld_Palace_Income_Bonus">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Palace_Income</Specific_Mod_Source_Text>
|
|
<!--5% bonus to base planetary income-->
|
|
<Percentage_Income_Modifier>5</Percentage_Income_Modifier>
|
|
<!--plus an absolute 0 credits to planetary income-->
|
|
<Absolute_Income_Modifier>0</Absolute_Income_Modifier>
|
|
<!--net effect of +( (base income * 0%) + 20) credits-->
|
|
<Additional_Multiplier_On_Mining_Colonies>2.0</Additional_Multiplier_On_Mining_Colonies>
|
|
<!--net result above multiplied by 2.0 if the affected planet is a mining colony-->
|
|
</Planet_Income_Bonus_Ability>
|
|
<Income_Stream_Ability Name="Underworld_Palace_Income_Stream">
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<!--The state of these abilities (enabled/disabled) is controlled by hard points-->
|
|
<Enable_Radar_Ability Name="Underworld_Palace_Enable_Radar">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Affects_All_Allies>True</Affects_All_Allies>
|
|
</Enable_Radar_Ability>
|
|
<!-- <Base_Power_Ability Name="Underworld_Palace_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>-->
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Command_Center">
|
|
<Text_ID>TEXT_STRUCTURE_HUTT_COMMAND_CENTER</Text_ID>
|
|
<Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_DES</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_STRUCTURE_HUTT_COMMAND_CENTER_MP, GALYANA_CLASS_BLANK, Galyana_Base_Income_Command_Center_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>W_huttpalace_variant.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_hutt_palace.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>320</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>2500</Tactical_Health>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>500</Override_Bounty_MP>
|
|
<Score_Cost_Credits>8000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>120</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Hutts_Command_Center_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Hutt_Survivors_Large_CommandCenter, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Hutt_Palace_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_2>Hutt_Bounty_Hunter, 1</Starting_Spawned_Units_Tech_2>
|
|
<Reserve_Spawned_Units_Tech_2>Hutt_Bounty_Hunter, -1</Reserve_Spawned_Units_Tech_2>
|
|
<Spawned_Squadron_Delay_Seconds>45</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>250.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<!--No GC buildables-->
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
Hutt_Bounty_Hunter_Company,
|
|
Sandfire_Company,
|
|
Sykariius_Team,
|
|
Nikomer_Team,
|
|
Cuarson_Team,
|
|
Xizor_Team,
|
|
Pestelous_Team,
|
|
HC_Level_Two_Tech_Upgrade,
|
|
HC_Level_Three_Tech_Upgrade,
|
|
HC_Level_Four_Tech_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Income_Stream_Ability Name="Hutt_Command_Center_Income_Stream">
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<!--<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-100</Absolute_Income_Modifier>-->
|
|
<Specific_Mod_Source_Text>Galyana_Text_Palace_Income</Specific_Mod_Source_Text>
|
|
<Percentage_Income_Modifier>0</Percentage_Income_Modifier>
|
|
<Absolute_Income_Modifier>100</Absolute_Income_Modifier>
|
|
<Additional_Multiplier_On_Mining_Colonies>1.0</Additional_Multiplier_On_Mining_Colonies>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Command_Center">
|
|
<Text_ID>TEXT_STRUCTURE_PIRATE_BASE</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_Pirate_Command_Center</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>Galyana_Structure_Text_Pirate_Command_Center, GALYANA_CLASS_BLANK, Galyana_Base_Income_Processor</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>nb_piratebase_01.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_pirate_base.tga</Icon_Name>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>400</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>2500</Tactical_Health>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
<Additional_Population_Capacity>10</Additional_Population_Capacity>
|
|
|
|
<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>500</Override_Bounty_MP>
|
|
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>10000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
<Base_Level_Available>0</Base_Level_Available>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<HQ_Win_Condition_Relevant>Yes</HQ_Win_Condition_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.15 0.15</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE, GARRISON_STRUCTURE</LandBehavior>
|
|
<Property_Flags>InBase | CanContainGarrison</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
<Num_Garrison_Slots>7</Num_Garrison_Slots>
|
|
<Garrison_Enter_Dist>60</Garrison_Enter_Dist>
|
|
<Garrison_Exit_Dist>120</Garrison_Exit_Dist>
|
|
<Garrison_Radius>120</Garrison_Radius>
|
|
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Pirate_Command_Center_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Pirate_Survivors_Large, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Command_Center_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Command_Center_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Command_Center_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Pirate_Soldier_Squad, 5</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Pirate_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Pirate_PLEX_Squad, 5</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Pirate_PLEX_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Swamp_Speeder_P, 3</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Swamp_Speeder_P, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Pod_Walker_Pirate, 3</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Pod_Walker_Pirate, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Pirate_Skiff, 3</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Pirate_Skiff, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>250.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Pirates,
|
|
PG_Reinforced_Structures_L1_Upgrade,
|
|
PG_Reinforced_Structures_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Pirates,
|
|
Pirate_Soldier_Squad,
|
|
Pirate_Scout_Squad,
|
|
Pirate_PLEX_Squad,
|
|
Pirate_Assassin_Company_P,
|
|
Pirate_Diplomat_Company,
|
|
Pirate_Swamp_Speeder_Team,
|
|
Pirate_Skiff_Team,
|
|
Pirate_Pod_Walker_Team,
|
|
Heavy_Skiff_Team,
|
|
Valahari_Fighter_Company,
|
|
PC_Level_Two_Tech_Upgrade,
|
|
PC_Level_Three_Tech_Upgrade,
|
|
PC_Level_Four_Tech_Upgrade,
|
|
PL_Reinforced_Structures_L1_Upgrade,
|
|
PL_Reinforced_Structures_L2_Upgrade,
|
|
PL_Bombing_Run_Use_Upgrade,
|
|
PL_Planetary_Bombard_Use_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Pirate_Command_Center_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Enable_Radar_Ability Name="Pirate_Command_Center_Enable_Radar">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Affects_All_Allies>True</Affects_All_Allies>
|
|
</Enable_Radar_Ability>
|
|
<Income_Stream_Ability Name="Pirate_Command_Center_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Pirate_Galactic_Income_Bonus">
|
|
<Specific_Mod_Source_Text>TEXT_ECONOMY_MINING_FACILITIES</Specific_Mod_Source_Text>
|
|
<Percentage_Income_Modifier>0</Percentage_Income_Modifier>
|
|
<Absolute_Income_Modifier>300</Absolute_Income_Modifier>
|
|
<Additional_Multiplier_On_Mining_Colonies>1.5</Additional_Multiplier_On_Mining_Colonies>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Outpost">
|
|
<Text_ID>TEXT_GROUND_SECONDARY_PIRATE_OUTPOST</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_Pirate_Outpost</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>Galyana_Structure_Text_Pirate_Outpost</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_PirateBase_Sml.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_pirate_outpost.tga</Icon_Name>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.5</Scale_Factor>
|
|
<Select_Box_Scale>400</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1000</Tactical_Health>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>150</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>750</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<!--The ground structures have this data which looks like it's space only because the snowspeeders are using
|
|
space style pathfinding which needs this information so that we won't path speeders through structures-->
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Pirate_Outpost_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Pirate_Survivors_Medium, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Barracks_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Barracks_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Barracks_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Starting_Spawned_Units_Tech_0>Pirate_Soldier_Squad, 3</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Pirate_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Pirate_PLEX_Squad, 2</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Pirate_PLEX_Squad, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Starting_Spawned_Units_Tech_0>Pirate_Scout, 3</Starting_Spawned_Units_Tech_0>
|
|
<Reserve_Spawned_Units_Tech_0>Pirate_Scout, -1</Reserve_Spawned_Units_Tech_0>
|
|
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
|
|
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
|
|
<Spawned_Squadron_Location_Flyout_Distances>60.0</Spawned_Squadron_Location_Flyout_Distances>
|
|
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Pirates,
|
|
PG_Bacta_Pack_L1_Upgrade,
|
|
PG_Bacta_Pack_L2_Upgrade,
|
|
PG_Improved_Vehicle_Health_L1_Upgrade,
|
|
PG_Improved_Vehicle_Health_L2_Upgrade,
|
|
PG_Improved_Vehicle_Damage_L1_Upgrade,
|
|
PG_Improved_Vehicle_Damage_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Pirates,
|
|
Pirate_Soldier_Squad,
|
|
Pirate_Scout_Squad,
|
|
Pirate_PLEX_Squad,
|
|
Pirate_Assassin_Company_P,
|
|
Pirate_Diplomat_Company,
|
|
PL_More_Garrisons_L1_Upgrade,
|
|
PL_Bacta_Pack_L1_Upgrade,
|
|
PL_Bacta_Pack_L2_Upgrade,
|
|
PL_Improved_Vehicle_Health_L1_Upgrade,
|
|
PL_Improved_Vehicle_Health_L2_Upgrade,
|
|
PL_Improved_Vehicle_Damage_L1_Upgrade,
|
|
PL_Improved_Vehicle_Damage_L2_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Pirate_Outpost_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Template_Ground_Communications_Array">
|
|
<Text_ID>TEXT_STRUCTURE_COMM_ARRAY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_COMM_ARRAY_00, TEXT_ENCYCLOPEDIA_COMM_ARRAY_01</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RB_COMCENTER.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_communications_array.tga</Icon_Name>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>150</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>350</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Score_Cost_Credits>4000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1500</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>25</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, SPAWN_SQUADRON, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
|
|
<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Communications_Array">
|
|
<Variant_Of_Existing_Type>Template_Ground_Communications_Array</Variant_Of_Existing_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Obstacle_Proxy_Type>E_Ground_Communications_Array_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Enable_Radar_Ability Name="E_Comm_Array_Enable_Radar">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Affects_All_Allies>True</Affects_All_Allies>
|
|
</Enable_Radar_Ability>
|
|
<Battlefield_Modifier_Ability Name="E_Comm_Array_Slower_Reinforcements_Effect">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Reinforcement_Time_Multiplier>2.0</Reinforcement_Time_Multiplier>
|
|
<Reverse_Application_Logic>Yes</Reverse_Application_Logic>
|
|
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Battlefield_Modifier_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Communications_Array">
|
|
<Variant_Of_Existing_Type>Template_Ground_Communications_Array</Variant_Of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Obstacle_Proxy_Type>R_Ground_Communications_Array_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Affects_All_Allies>True</Affects_All_Allies>
|
|
</Enable_Radar_Ability>
|
|
<Battlefield_Modifier_Ability Name="R_Comm_Array_Slower_Reinforcements_Effect">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Reinforcement_Time_Multiplier>2.0</Reinforcement_Time_Multiplier>
|
|
<Reverse_Application_Logic>Yes</Reverse_Application_Logic>
|
|
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Battlefield_Modifier_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Communications_Array">
|
|
<Variant_Of_Existing_Type>Template_Ground_Communications_Array</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_Comm_Array</Encyclopedia_Text>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Obstacle_Proxy_Type>H_Ground_Communications_Array_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Comm_Array_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Comm_Array_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<!--This Galactic_Influence_Range controls how far the Spy Network ability extends-->
|
|
<!--75 units is the max fleet movement distance-->
|
|
<Galactic_Influence_Range>75.0</Galactic_Influence_Range>
|
|
<Hyperspace_Fleet_Reveal_Range>75.0</Hyperspace_Fleet_Reveal_Range>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Hutts,
|
|
HG_Secure_Area_Upgrade,
|
|
HG_Shielded_Deployment_L1_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Enable_Radar_Ability Name="H_Comm_Array_Enable_Radar">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Affects_All_Allies>True</Affects_All_Allies>
|
|
</Enable_Radar_Ability>
|
|
<Battlefield_Modifier_Ability Name="H_Comm_Array_Slower_Reinforcements_Effect">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Reinforcement_Time_Multiplier>2.0</Reinforcement_Time_Multiplier>
|
|
<Reverse_Application_Logic>Yes</Reverse_Application_Logic>
|
|
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Battlefield_Modifier_Ability>
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<System_Spy_Ability Name="Comm_Array_System_Spy">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Galactic_Automatic</Activation_Style>
|
|
<Causes_Despawn>No</Causes_Despawn>
|
|
<Duration_In_Secs>-1.0</Duration_In_Secs>
|
|
<See_Base_Levels>Yes</See_Base_Levels>
|
|
<See_Credit_Income>Yes</See_Credit_Income>
|
|
<See_Credit_Income_Breakdown>Yes</See_Credit_Income_Breakdown>
|
|
<See_Num_Fleets>Yes</See_Num_Fleets>
|
|
<See_Most_Powerful_Ship>Yes</See_Most_Powerful_Ship>
|
|
<See_Fleet_Contents>Yes</See_Fleet_Contents>
|
|
<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
|
|
<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
|
|
<See_Special_Structures>Yes</See_Special_Structures>
|
|
<See_Political_Control>Yes</See_Political_Control>
|
|
<See_Political_Control_Breakdown>Yes</See_Political_Control_Breakdown>
|
|
<See_Current_Production>Yes</See_Current_Production>
|
|
<See_Minor_Stealth_Heroes>Yes</See_Minor_Stealth_Heroes>
|
|
<See_Major_Stealth_Heroes>Yes</See_Major_Stealth_Heroes>
|
|
</System_Spy_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-25</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Research_Facility">
|
|
<Text_ID>TEXT_GROUND_RESEARCH_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RESEARCH_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01E</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_ResearchFacility.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_e_research_facility.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>800</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>12000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1800</Build_Cost_Credits>
|
|
<Build_Time_Seconds>200</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>E_Ground_Research_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Empire_Survivors_Small_ResearchFacility, 1.0
|
|
Empire_Survivors_Medium_ResearchFacility, 1.0
|
|
Empire_Survivors_Large_ResearchFacility, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Research_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Research_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Research_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<!--Weatherproof via Barracks, Base Shields via shield generator-->
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Empire,
|
|
EG_Magnetically_Sealed_Structure_Upgrade,
|
|
EG_Repair_Nanites_L1_Upgrade,
|
|
EG_Repair_Nanites_L2_Upgrade,
|
|
EG_Enhanced_Turret_Firepower_L1_Upgrade,
|
|
EG_Enhanced_Turret_Firepower_L2_Upgrade,
|
|
EG_Enhanced_Turret_Firepower_L3_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
EL_Enhanced_Turret_Firepower_L1_Upgrade,
|
|
EL_Enhanced_Turret_Firepower_L2_Upgrade,
|
|
EL_Enhanced_Turret_Firepower_L3_Upgrade,
|
|
EL_Magnetically_Sealed_Structure_Upgrade,
|
|
EL_Repair_Nanites_L1_Upgrade,
|
|
EL_Repair_Nanites_L2_Upgrade,
|
|
EL_Bombing_Run_Use_Upgrade,
|
|
EL_Planetary_Bombard_Use_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-100</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Research_Facility">
|
|
<Text_ID>TEXT_GROUND_RESEARCH_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_RESEARCH_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESEARCH_00, MP_TEXT_ENCYCLOPEDIA_RESEARCH_01R</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RB_ResearchFacility.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_rb_researchfacility.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>140</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>700</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>12000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>90</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>R_Ground_Research_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Rebel_Survivors_Small_ResearchFacility, 1.0
|
|
Rebel_Survivors_Medium_ResearchFacility, 1.0
|
|
Rebel_Survivors_Large_ResearchFacility, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Research_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Research_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Research_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<!--Note that there is no list of upgrades for campaign mode because this structure
|
|
cannot currently be built from galactic mode for the Rebels.-->
|
|
<!--Turret Defense via merc outfitter-->
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
RL_More_Garrisons_L1_Upgrade,
|
|
RL_More_Garrisons_L2_Upgrade,
|
|
RL_More_Garrisons_L3_Upgrade,
|
|
RL_Reinforced_Structures_Upgrade,
|
|
RL_Enhanced_Turret_Defense_L1_Upgrade,
|
|
RL_Enhanced_Turret_Defense_L2_Upgrade,
|
|
RL_Enhanced_Turret_Defense_L3_Upgrade,
|
|
RL_Bombing_Run_Use_Upgrade,
|
|
RL_Planetary_Bombard_Use_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Advanced_Technologies_Facility">
|
|
<Text_ID>Galyana_Text_H_Tech</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>Galyana_Text_H_Tech_Text, Galyana_Text_H_Tech_Upgrades</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_twilek_building.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_NB_twilek_building.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>225</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>900</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>12000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>200</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, TERRAIN_TEXTURE_MODIFICATION, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>H_Ground_Advanced_Technologies_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Hutt_Survivors_Small_ResearchFacility, 1.0
|
|
Hutt_Survivors_Medium_ResearchFacility, 1.0
|
|
Hutt_Survivors_Large_ResearchFacility, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Research_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Research_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Research_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<!--Shielded Deployment via merc outfitter, adv. gunship via Lok planetary control, base shields via shield gen-->
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Hutts,
|
|
HG_Enhanced_Turret_Firepower_L1_Upgrade,
|
|
HG_Enhanced_Turret_Firepower_L2_Upgrade,
|
|
HG_Enhanced_Turret_Firepower_L3_Upgrade,
|
|
HG_Reinforced_Structures_L1_Upgrade,
|
|
HG_Reinforced_Structures_L2_Upgrade,
|
|
HG_Reinforced_Structures_L3_Upgrade,
|
|
HG_Kavadonian_Nanites_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
HL_Enhanced_Turret_Firepower_L1_Upgrade,
|
|
HL_Enhanced_Turret_Firepower_L2_Upgrade,
|
|
HL_Enhanced_Turret_Firepower_L3_Upgrade,
|
|
HL_Reinforced_Structures_L1_Upgrade,
|
|
HL_Reinforced_Structures_L2_Upgrade,
|
|
HL_Reinforced_Structures_L3_Upgrade,
|
|
HL_Secure_Area_Upgrade,
|
|
HL_Shielded_Deployment_L1_Upgrade,
|
|
HL_Kavadonian_Nanites_Upgrade,
|
|
HL_Bombing_Run_Use_Upgrade,
|
|
HL_Planetary_Bombard_Use_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-100</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Magnepulse_Cannon">
|
|
<Text_ID>TEXT_GROUND_MAGNEPULSE_CANNON</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MAGNEPULSE_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MAGNEPULSE_00</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_MagnepulseCannon.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_magnepulse_cannon.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>250</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1000</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>40</Energy_Refresh_Rate>
|
|
|
|
<Damage>100</Damage>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!--HV Gun = 0, Ion Cannon = 1, Magnepulse Cannon = 2-->
|
|
<Special_Weapon_Index>2</Special_Weapon_Index>
|
|
<Special_Weapon_Target_Action_Index>2</Special_Weapon_Target_Action_Index>
|
|
<Lobbing_Superweapon_Chargeup_Particle>Magnepulse_Chargeup_Particles</Lobbing_Superweapon_Chargeup_Particle>
|
|
<Lobbing_Superweapon_Chargeup_Particle_Bone_Name>attack_cool_bone</Lobbing_Superweapon_Chargeup_Particle_Bone_Name>
|
|
<Lobbing_Superweapon_SFXEvent_Chargeup>Structure_Magnepulse_Charge</Lobbing_Superweapon_SFXEvent_Chargeup>
|
|
<Lobbing_Superweapon_SFXEvent_Fire>Unit_Magnepulse_Fire</Lobbing_Superweapon_SFXEvent_Fire>
|
|
<Lobbing_Superweapon_Chargeup_Frames>90</Lobbing_Superweapon_Chargeup_Frames>
|
|
|
|
<Projectile_Types>Magnepulse_Blob</Projectile_Types>
|
|
<!--Oksana: Make sure it matches recharge seconds in its unit ability, or it will ASSERT !!!-->
|
|
<Projectile_Fire_Recharge_Seconds>30.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>85</Turret_Elevate_Extent_Degrees>
|
|
<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
|
|
<Turret_Bone_Name>Turret_00</Turret_Bone_Name>
|
|
<Barrel_Bone_Name>Barrel_00</Barrel_Bone_Name>
|
|
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
|
|
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
|
|
<Turret_Rest_Angle>0.0, -45.0, 0.0</Turret_Rest_Angle>
|
|
|
|
<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
|
|
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>No</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Requires_Base_Power>True</Requires_Base_Power>
|
|
<Tactical_Additional_Structure_Type>E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, LAND_OBSTACLE, TURRET, WEAPON, LOBBING_SUPERWEAPON, SELECTABLE, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>Out_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<SFXEvent_Special_Weapon_Ready>EHD_Magnepulse_Available</SFXEvent_Special_Weapon_Ready>
|
|
|
|
<SFXEvent_Select>Structure_Ion_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Magnepulse_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Magnepulse_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Turret_Rotating_Loop>Structure_Turret_Motor</SFXEvent_Turret_Rotating_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>FIRE_LOBBING_SUPERWEAPON</Type>
|
|
<!--Oksana: Make sure it matches this tag:<Projectile_Fire_Recharge_Seconds>or it will ASSERT-->
|
|
<Recharge_Seconds>30</Recharge_Seconds>
|
|
<Area_Effect_Decal_Distance>200.0</Area_Effect_Decal_Distance>
|
|
<!--AJA - This broke the rendering code when I tried to enable it.<Effective_Radius>1500.0</Effective_Radius>-->
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-25</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Magnepulse_Cannon_GC"><!-- Need this without TACTICAL_SELL Behavior -->
|
|
<Variant_Of_Existing_Type>E_Ground_Magnepulse_Cannon</Variant_Of_Existing_Type>
|
|
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
|
|
<Obstacle_Proxy_Type/>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>FIRE_LOBBING_SUPERWEAPON</Type>
|
|
<!--Oksana: Make sure it matches this tag:<Projectile_Fire_Recharge_Seconds>or it will ASSERT-->
|
|
<Recharge_Seconds>30</Recharge_Seconds>
|
|
<Area_Effect_Decal_Distance>200.0</Area_Effect_Decal_Distance>
|
|
<!--AJA - This broke the rendering code when I tried to enable it.<Effective_Radius>1500.0</Effective_Radius>-->
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-25</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Uplink_Station">
|
|
<Text_ID>TEXT_STRUCTURE_UPLINK_STATION</Text_ID>
|
|
<Encyclopedia_Text>TEXT_STRUCTURE_UPLINK_TOOLTIP</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>w_uplink_station.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_uplink_station.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.15</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.5</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<AI_Combat_Power>5</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
|
|
|
|
<Score_Cost_Credits>4000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1500</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>750</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>Out_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Comm_Array_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Scanner_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Communications_Array_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>FOW_REVEAL_PING</Type>
|
|
<Recharge_Seconds>24.0</Recharge_Seconds>
|
|
<Spawned_Object_Type>Proj_Special_Land_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
|
|
<Effective_Radius>0.0</Effective_Radius> <!-- 0.0 means no distance factor, unlimited to entire map -->
|
|
<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
|
|
<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
<Abilities SubObjectList="Yes">
|
|
<Battlefield_Modifier_Ability Name="Rebel_Uplink_Station_FOW_Increase">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<FOW_Reveal_Range_Multiplier>1.25</FOW_Reveal_Range_Multiplier>
|
|
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
|
|
<Stacking_Category>0</Stacking_Category>
|
|
</Battlefield_Modifier_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Gravity_Generator">
|
|
<Text_ID>TEXT_GROUND_GRAVITY_GEN</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAV_GEN_01</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_GRAV_GEN_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>UB_GRAVCONTROLGEN.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_repulsorlift.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.8</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>220.0</Obstacle_Width>
|
|
<Obstacle_Height>220.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-110.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-110.0</Obstacle_Y_Offset>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>900</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Score_Cost_Credits>22000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>2200</Build_Cost_Credits>
|
|
<Build_Time_Seconds>45</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Tactical_Additional_Structure_Type/>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, GRAVITY_CONTROL_FIELD, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>Out_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Gravity_Control_Field_Range>3000.0</Gravity_Control_Field_Range>
|
|
<Gravity_Control_Field_Slow_Fraction>0.75</Gravity_Control_Field_Slow_Fraction><!--SoaFE: making it less intense for skirmish - was 0.9-->
|
|
<Gravity_Control_Field_Effect>Repulsor_Jammer_Effect</Gravity_Control_Field_Effect>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>False</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_GravGen_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_GravGen_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Gravity_Generator_GC"><!-- Need this without TACTICAL_SELL Behavior -->
|
|
<Variant_Of_Existing_Type>U_Ground_Gravity_Generator</Variant_Of_Existing_Type>
|
|
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
|
|
<Gravity_Control_Field_Range>3000.0</Gravity_Control_Field_Range>
|
|
<Gravity_Control_Field_Slow_Fraction>0.9</Gravity_Control_Field_Slow_Fraction>
|
|
<Gravity_Control_Field_Effect>Repulsor_Jammer_Effect</Gravity_Control_Field_Effect>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Obstacle_Proxy_Type/>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-40</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Shutter_Shield_GC"> <!-- GC ONLY -->
|
|
<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_00</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>UB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Custom_Soft_Footprint_Radius>40</Custom_Soft_Footprint_Radius>
|
|
|
|
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
|
|
<Shield_Points>500</Shield_Points> <!--500-->
|
|
<Shield_Refresh_Rate>25</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
<Energy_Capacity>4000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>500</Override_Bounty_MP>
|
|
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>50</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level> <!--5-->
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Range_Icon_Name>i_radar_shield.tga</Radar_Range_Icon_Name>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Reinforcement_Prevention_Radius>1000</Reinforcement_Prevention_Radius> <!-- 35% larger radius than 740 base shield -->
|
|
<Bombing_Run_Prevention_Radius>1000</Bombing_Run_Prevention_Radius>
|
|
<Base_Shield_Radius>1000</Base_Shield_Radius>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, POWERED, SHIELDED</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<!-- <Shield_On_Anim>SHIELD_ON</Shield_On_Anim>
|
|
<Shield_Off_Anim>SHIELD_OFF</Shield_Off_Anim>-->
|
|
<Base_Shield_Always_Off>False</Base_Shield_Always_Off>
|
|
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
|
|
<!-- <SecondaryOccupationPassability>Shield</SecondaryOccupationPassability>-->
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type> </Obstacle_Proxy_Type>
|
|
|
|
<Requires_Base_Power>True</Requires_Base_Power>
|
|
<!-- <Shield_Requires_Base_Power>False</Shield_Requires_Base_Power>--> <!-- Controls shutter shield effect via power generator (base power) -->
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Abilities SubObjectList="Yes"><!--Fake Ability just to show area effect-->
|
|
<Force_Healing_Ability Name="Shield_AoE_U1000">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Types>U_Ground_Shutter_Shield_GC</Applicable_Unit_Types>
|
|
<Heal_Range>1000.0</Heal_Range>
|
|
<Heal_Percent>0.0</Heal_Percent>
|
|
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
|
|
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-40</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Shutter_Shield"> <!-- Skirmish -->
|
|
<Variant_Of_Existing_Type>U_Ground_Shutter_Shield_GC</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
|
|
|
|
<Scale_Factor>0.65</Scale_Factor>
|
|
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Reinforcement_Prevention_Radius>800</Reinforcement_Prevention_Radius> <!-- smaller size to avoid issues in skirmish -->
|
|
<Bombing_Run_Prevention_Radius>800</Bombing_Run_Prevention_Radius>
|
|
<Base_Shield_Radius>800</Base_Shield_Radius>
|
|
|
|
<Obstacle_Proxy_Type>U_Ground_Shutter_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Abilities SubObjectList="Yes"><!--Fake Ability just to show area effect-->
|
|
<Force_Healing_Ability Name="Shield_AoE_U800">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Types>U_Ground_Shutter_Shield</Applicable_Unit_Types>
|
|
<Heal_Range>800.0</Heal_Range>
|
|
<Heal_Percent>0.0</Heal_Percent>
|
|
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
|
|
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Shutter_Shield_Small"> <!-- Skirmish -->
|
|
<Variant_Of_Existing_Type>U_Ground_Shutter_Shield_GC</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
|
|
|
|
<Scale_Factor>0.5</Scale_Factor>
|
|
|
|
<Shield_Points>500</Shield_Points> <!--400-->
|
|
<Shield_Refresh_Rate>25</Shield_Refresh_Rate>
|
|
<Tactical_Health>400</Tactical_Health>
|
|
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Reinforcement_Prevention_Radius>400</Reinforcement_Prevention_Radius> <!-- smaller size to avoid issues in skirmish -->
|
|
<Bombing_Run_Prevention_Radius>400</Bombing_Run_Prevention_Radius>
|
|
<Base_Shield_Radius>400</Base_Shield_Radius>
|
|
|
|
<Obstacle_Proxy_Type>U_Ground_Shutter_Shield_Small_Build_Pad</Obstacle_Proxy_Type>
|
|
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
|
|
|
<Abilities SubObjectList="Yes"><!--Fake Ability just to show area effect-->
|
|
<Force_Healing_Ability Name="Shield_AoE_U400">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Types>U_Ground_Shutter_Shield_Small</Applicable_Unit_Types>
|
|
<Heal_Range>400.0</Heal_Range>
|
|
<Heal_Percent>0.0</Heal_Percent>
|
|
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
|
|
<Heal_Range_Blob_Material>FCU_Shield_Position_Highlight</Heal_Range_Blob_Material>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Shutter_Shield">
|
|
<Text_ID>TEXT_GROUND_SHUTTER_SHIELD</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_01</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_SHUTTER_SHIELD_01</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_SHUTTERSHIELDGEN.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_shutter_shield_generator.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Custom_Soft_Footprint_Radius>40</Custom_Soft_Footprint_Radius>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1000</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>500</Override_Bounty_MP>
|
|
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>5000</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level> <!--5-->
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Range_Icon_Name>I_RADAR_SHUTTER_SHIELD.tga</Radar_Range_Icon_Name>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<!-- <Reinforcement_Prevention_Radius>1000</Reinforcement_Prevention_Radius>-->
|
|
<Bombing_Run_Prevention_Radius>3000</Bombing_Run_Prevention_Radius>
|
|
<Base_Shield_Radius>3000</Base_Shield_Radius>
|
|
|
|
<!-- <Shield_On_Anim>SHIELD_ON</Shield_On_Anim>
|
|
<Shield_Off_Anim>SHIELD_OFF</Shield_Off_Anim>-->
|
|
<Base_Shield_Always_Off>False</Base_Shield_Always_Off>
|
|
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
|
|
<!-- <SecondaryOccupationPassability>Shield</SecondaryOccupationPassability>-->
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>Out_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Types>H_Ground_Shutter_Shield</Applicable_Unit_Types>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Template_Ground_Base_Shield">
|
|
<Text_ID>TEXT_GROUND_BASE_SHIELD</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BASE_SHIELD_00</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Icon_Name>i_button_base_shield_generator.tga</Icon_Name>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>40.0</Obstacle_Width>
|
|
<Obstacle_Height>40.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-20.0</Obstacle_Y_Offset>
|
|
<Custom_Hard_XExtent>50.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>50.0</Custom_Hard_YExtent>
|
|
<Custom_Soft_Footprint_Radius>40.0</Custom_Soft_Footprint_Radius>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>4000</Sabotage_Cost_Credits>
|
|
|
|
<!-- Build Cost and Time must be on the template ONLY or the game will ASSERT -->
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Range_Icon_Name>i_radar_shield.tga</Radar_Range_Icon_Name>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
<Movie_Object>False</Movie_Object>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, BASE_SHIELD, REVEAL, SELECTABLE, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Shield_On_Anim>SHIELD_ON</Shield_On_Anim>
|
|
<Shield_Off_Anim>SHIELD_OFF</Shield_Off_Anim>
|
|
<Base_Shield_Always_Off>False</Base_Shield_Always_Off>
|
|
<Fine_Tune_Occupied_Passability>False</Fine_Tune_Occupied_Passability>
|
|
<SecondaryOccupationPassability>Shield</SecondaryOccupationPassability>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
|
|
<SFXEvent_Select>Structure_Shield_Gen_Select_SFX</SFXEvent_Select>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
<SFXEvent_Powered_Active_Loop>Structure_Shutter_Shield_Generator_Loop</SFXEvent_Powered_Active_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Base_Shield_740">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Tactical_Health>700</Tactical_Health>
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Obstacle_Proxy_Type>E_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<!--When one of these objects is created in galactic mode, we will populate every marker in land mode
|
|
that is a specific marker for E_Ground_Turbolaser_Tower. The galactic object will persist unless all
|
|
instances of those tactical objects have been destroyed.-->
|
|
<!-- <Place_Other_Type_At_Every_Specific_Marker_Position>E_Ground_Base_Shield_740</Place_Other_Type_At_Every_Specific_Marker_Position>-->
|
|
|
|
<Shield_Normal_Color>0.1, 0.0, 0.5, 0.2</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.1, 0.0, 1.0, 0.75</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>740</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_E_ShieldGen_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Empire,
|
|
EG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
EL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Radar_Range_Icon_Name>i_radar_shield.tga</Radar_Range_Icon_Name> <!--icon for when the shield's up-->
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Base_Shield_370">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
|
|
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Obstacle_Proxy_Type>E_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
|
|
|
<Shield_Normal_Color>0.1, 0.0, 0.5, 0.2</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.1, 0.0, 1.0, 0.75</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>370</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_E_ShieldGen_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Empire,
|
|
EG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
EL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Base_Shield_740_Pad">
|
|
<Variant_Of_Existing_Type>E_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Base_Shield_370_Pad">
|
|
<Variant_Of_Existing_Type>E_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Base_Shield_740">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Tactical_Health>700</Tactical_Health>
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Slice_Cost_Credits>700</Slice_Cost_Credits>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Obstacle_Proxy_Type>R_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<!--When one of these objects is created in galactic mode, we will populate every marker in land mode
|
|
that is a specific marker for E_Ground_Turbolaser_Tower. The galactic object will persist unless all
|
|
instances of those tactical objects have been destroyed.-->
|
|
<!-- <Place_Other_Type_At_Every_Specific_Marker_Position>R_Ground_Base_Shield_740</Place_Other_Type_At_Every_Specific_Marker_Position>-->
|
|
|
|
<Shield_Normal_Color>0.5, 0.1, 0.1, 0.2</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>1.0, 0.1, 0.1, 0.75</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>740</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_R_ShieldGen_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Rebel,
|
|
RG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
RL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Base_Shield_370">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
|
|
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Obstacle_Proxy_Type>R_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
|
|
|
<Shield_Normal_Color>0.5, 0.1, 0.1, 0.2</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>1.0, 0.1, 0.1, 0.75</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>370</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>RHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_R_ShieldGen_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Rebel,
|
|
RG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
RL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Base_Shield_740_Pad">
|
|
<Variant_Of_Existing_Type>R_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Base_Shield_370_Pad">
|
|
<Variant_Of_Existing_Type>R_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Base_Shield_740"><!-- Reference Only -->
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Tactical_Health>700</Tactical_Health>
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<Shield_Normal_Color>0.4, 0.4, 0.0, 0.3</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.8, 0.8, 0.0, 1.0</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>740</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Base_Shield_370"><!-- Reference Only -->
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
|
|
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
|
|
|
<Shield_Normal_Color>0.4, 0.4, 0.0, 0.3</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.8, 0.8, 0.0, 1.0</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>370</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Base_Shield_740_Pad">
|
|
<Variant_Of_Existing_Type>U_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Base_Shield_370_Pad">
|
|
<Variant_Of_Existing_Type>U_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Base_Shield_740">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Tactical_Health>700</Tactical_Health>
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<Obstacle_Proxy_Type>H_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<!--When one of these objects is created in galactic mode, we will populate every marker in land mode
|
|
that is a specific marker for E_Ground_Turbolaser_Tower. The galactic object will persist unless all
|
|
instances of those tactical objects have been destroyed.-->
|
|
<!-- <Place_Other_Type_At_Every_Specific_Marker_Position>H_Ground_Base_Shield_740</Place_Other_Type_At_Every_Specific_Marker_Position>-->
|
|
|
|
<Shield_Normal_Color>0.6, 0.0, 0.7, 0.5</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.1, 0.1, 0.1, 1.0</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>740</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_H_ShieldGen_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Hutts,
|
|
HG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
HL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Base_Shield_370">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
|
|
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Obstacle_Proxy_Type>H_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
|
|
|
<Shield_Normal_Color>0.6, 0.0, 0.7, 0.5</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.1, 0.1, 0.1, 1.0</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>370</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>370</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>UHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_H_ShieldGen_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Hutts,
|
|
HG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
HL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Base_Shield_740_Pad">
|
|
<Variant_Of_Existing_Type>H_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Base_Shield_370_Pad">
|
|
<Variant_Of_Existing_Type>H_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Base_Shield_740">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>NB_BASESHIELDGEN.alo</Land_Model_Name>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<Tactical_Health>700</Tactical_Health>
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Obstacle_Proxy_Type>P_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>P_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<!--When one of these objects is created in galactic mode, we will populate every marker in land mode
|
|
that is a specific marker for E_Ground_Turbolaser_Tower. The galactic object will persist unless all
|
|
instances of those tactical objects have been destroyed.-->
|
|
<!-- <Place_Other_Type_At_Every_Specific_Marker_Position>P_Ground_Base_Shield_740</Place_Other_Type_At_Every_Specific_Marker_Position>-->
|
|
|
|
<Shield_Normal_Color>0.1, 0.4, 0.1, 0.3</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.1, 0.8, 0.1, 0.5</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>740</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>750</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Pirates,
|
|
PG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Pirates,
|
|
PL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
<Force_Healing_Ability Name="Pirate_ShieldGen_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Base_Shield_400">
|
|
<Variant_Of_Existing_Type>Template_Ground_Base_Shield</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Structure_Shield_Gen_Small</Text_ID>
|
|
<Land_Model_Name>NB_BASESHIELDGEN_small.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_base_shield_generator_small.tga</Icon_Name>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<Override_Bounty_MP>200</Override_Bounty_MP>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Obstacle_Proxy_Type>P_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
<Tactical_Additional_Structure_Type>P_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Radar_Range_Icon_Name>i_radar_small_shield.tga</Radar_Range_Icon_Name>
|
|
|
|
<Shield_Normal_Color>0.1, 0.4, 0.1, 0.3</Shield_Normal_Color>
|
|
<Shield_Upgraded_Color>0.1, 0.8, 0.1, 0.5</Shield_Upgraded_Color>
|
|
|
|
<Base_Shield_Radius>400</Base_Shield_Radius>
|
|
<Reinforcement_Prevention_Radius>400</Reinforcement_Prevention_Radius>
|
|
|
|
<SFXEvent_Build_Started>EHD_Shield_Generator_Build</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Shield_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Shield_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Tactical_Buildable_Objects_Campaign>
|
|
Pirates,
|
|
PG_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Campaign>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Pirates,
|
|
PL_Enhanced_Base_Shield_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
<Force_Healing_Ability Name="Pirate_ShieldGen_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Base_Shield_740_Pad">
|
|
<Variant_Of_Existing_Type>P_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Base_Shield_400_Pad">
|
|
<Variant_Of_Existing_Type>P_Ground_Base_Shield_400</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>N_Small_Ground_Base_Shield_Build_Pad</Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Template_Ground_Power_Generator">
|
|
<Text_ID>TEXT_STRUCTURE_POWER_GENERATOR</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_POWER_GENERATOR_00</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>RB_SHIELD-GENERATOR.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_power_generator.tga</Icon_Name>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>180</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
<Energy_Capacity>1200</Energy_Capacity>
|
|
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>250</Override_Bounty_MP>
|
|
<Score_Cost_Credits>2000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>200</Build_Cost_Credits>
|
|
<Build_Time_Seconds>25</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.2 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>Out_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
|
|
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
|
|
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Structure_Power_Generator_Cinematic_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Power_Generator">
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Obstacle_Proxy_Type>E_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Combat_Bonus_Ability Name="E_Power_Plant_Combat_Bonus">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types>Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret</Applicable_Unit_Types>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Base_Power_Ability Name="E_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Power_Generator">
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Obstacle_Proxy_Type>R_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Combat_Bonus_Ability Name="R_Power_Plant_Combat_Bonus">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types>Rebel_Anti_Infantry_Turret, Rebel_Anti_Vehicle_Turret</Applicable_Unit_Types>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Base_Power_Ability Name="R_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Power_Generator">
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_POWER_GENERATOR_03</MP_Encyclopedia_Text>
|
|
<Obstacle_Proxy_Type>U_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Land_Model_Name>UB_SHIELD-GENERATOR.ALO</Land_Model_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Shield_Armor_Type>Shield_Structure</Shield_Armor_Type>
|
|
<Shield_Points>500</Shield_Points>
|
|
<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
|
|
<Tactical_Health>500</Tactical_Health>
|
|
<Energy_Capacity>8000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
|
|
|
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>25</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE, POWERED, SHIELDED</LandBehavior>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Base_Power_Ability Name="U_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
<!-- <Combat_Bonus_Ability Name="U_Power_Plant_Turret_Bonus">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types>Underworld_Mass_Driver_Turret, Underworld_Torpedo_Turret</Applicable_Unit_Types>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.10</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
</Combat_Bonus_Ability>-->
|
|
<!-- <Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-5</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>-->
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Power_Generator">
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Obstacle_Proxy_Type>H_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Base_Power_Ability Name="H_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
<Combat_Bonus_Ability Name="H_Power_Plant_Combat_Bonus">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types>Hutt_Rapid_Fire_Laser_Turret</Applicable_Unit_Types>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Power_Generator">
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Obstacle_Proxy_Type>P_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Base_Power_Ability Name="P_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
<Force_Healing_Ability Name="Pirate_PowerGen_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Garrison_Bunker_Template_Pad">
|
|
<Text_ID>TEXT_GROUND_BUNKER</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_BUNKER</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
|
|
<Affiliation>Neutral</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>110</Select_Box_Scale>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Custom_Hard_XExtent>26.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>26.0</Custom_Hard_YExtent>
|
|
|
|
<Armor_Type>Armor_Bunker</Armor_Type>
|
|
<Tactical_Health>1000</Tactical_Health>
|
|
<AI_Combat_Power>100</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>50</Override_Bounty_MP>
|
|
<Score_Cost_Credits>3000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>300</Build_Cost_Credits>
|
|
<Build_Time_Seconds>15</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, STUNNABLE, GARRISON_STRUCTURE</LandBehavior>
|
|
<Property_Flags>TacticalStructure | CanContainGarrison | GarrisonCanFire</Property_Flags>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Garrison_Category>Infantry</Garrison_Category>
|
|
<Num_Garrison_Slots>5</Num_Garrison_Slots>
|
|
<Num_Garrison_Guns>8</Num_Garrison_Guns>
|
|
<Garrison_Enter_Dist>0</Garrison_Enter_Dist>
|
|
<Garrison_Exit_Dist>50</Garrison_Exit_Dist>
|
|
<Garrison_Radius>5</Garrison_Radius>
|
|
<Garrison_Bone_Names>b_garrison_00, b_garrison_01, b_garrison_02, b_garrison_03</Garrison_Bone_Names>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Bunker_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Garrison_Bunker_Empire_Pad">
|
|
<Variant_Of_Existing_Type>Garrison_Bunker_Template_Pad</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>EB_TestBunker.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_bunker.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Garrison_Radius>10</Garrison_Radius>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Garrison_Bunker_Rebel_Pad">
|
|
<Variant_Of_Existing_Type>Garrison_Bunker_Template_Pad</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>RB_Bunker.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_rb_bunker.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Garrison_Bunker_Underworld_Pad">
|
|
<Variant_Of_Existing_Type>Garrison_Bunker_Template_Pad</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>UB_Bunker.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_ui_bunker.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Garrison_Bunker_Hutts_Pad">
|
|
<Variant_Of_Existing_Type>Garrison_Bunker_Template_Pad</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Scale_Factor>1.2</Scale_Factor>
|
|
<Select_Box_Scale>120</Select_Box_Scale>
|
|
|
|
<Tactical_Health>1250</Tactical_Health>
|
|
|
|
<Num_Garrison_Slots>6</Num_Garrison_Slots>
|
|
<Garrison_Radius>10</Garrison_Radius>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Garrison_Bunker_Pirates_Pad">
|
|
<Variant_Of_Existing_Type>Garrison_Bunker_Template_Pad</Variant_Of_Existing_Type>
|
|
<Icon_Name>i_button_nb_bunker.tga</Icon_Name>
|
|
<Land_Model_Name>NB_Bunker.alo</Land_Model_Name>
|
|
<Affiliation>Pirates</Affiliation>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Garrison_Bunker_Capturable">
|
|
<Variant_Of_Existing_Type>Garrison_Bunker_Template_Pad</Variant_Of_Existing_Type>
|
|
<Affiliation>Neutral, Rebel, Empire, Underworld, Hutts, Pirates, Hostile</Affiliation>
|
|
|
|
<Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Include_In_UI_Map_Header>True</Include_In_UI_Map_Header>
|
|
|
|
<LandBehavior>SPACE_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, STUNNABLE, GARRISON_STRUCTURE, CAPTURE_POINT</LandBehavior>
|
|
|
|
<Capture_Point_Radius>160</Capture_Point_Radius>
|
|
<Capture_Point_Transition_Time_Seconds>3</Capture_Point_Transition_Time_Seconds>
|
|
<Ownership_Sticks>No</Ownership_Sticks>
|
|
|
|
<Obstacle_Proxy_Type> </Obstacle_Proxy_Type>
|
|
</SpecialStructure>
|
|
|
|
<!--Template for the Turbolaser Defenses galactic base enhancement.-->
|
|
<SpecialStructure Name="Template_Galactic_Turbolaser_Tower_Defenses">
|
|
<Text_ID>TEXT_TURBOLASER_DEFENSE_UPGRADE</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_DEFENSE</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TURRET</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_TLTower.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
|
|
<Affiliation/>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
|
|
<Damage>300</Damage>
|
|
<AI_Combat_Power>1500</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>8000</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>60</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
|
|
<Behavior>SELECTABLE, DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Property_Flags>InBase</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure | AntiVehicle</CategoryMask>
|
|
|
|
<!--All derived types need to specify a value for this entry that corresponds to the correct tactical Turbolaser Tower type for that faction.-->
|
|
<!--<Place_Other_Type_At_Every_Specific_Marker_Position>Template_Ground_Turbolaser_Tower</Place_Other_Type_At_Every_Specific_Marker_Position>-->
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
|
|
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
|
|
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
|
|
</Planet_Income_Bonus_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Galactic_Turbolaser_Tower_Defenses">
|
|
<Variant_Of_Existing_Type>Template_Galactic_Turbolaser_Tower_Defenses</Variant_Of_Existing_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Tech_Level>2</Tech_Level>
|
|
|
|
<!--When one of these objects is created in galactic mode, we will populate every marker in land mode
|
|
that is a specific marker for E_Ground_Turbolaser_Tower. The galactic object will persist unless all
|
|
instances of those tactical objects have been destroyed.-->
|
|
<Place_Other_Type_At_Every_Specific_Marker_Position>E_Ground_Turbolaser_Tower</Place_Other_Type_At_Every_Specific_Marker_Position>
|
|
<Tactical_Additional_Structure_Type>E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Galactic_Turbolaser_Tower_Defenses">
|
|
<Variant_Of_Existing_Type>Template_Galactic_Turbolaser_Tower_Defenses</Variant_Of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Slice_Cost_Credits>800</Slice_Cost_Credits>
|
|
<Tech_Level>1</Tech_Level>
|
|
|
|
<Place_Other_Type_At_Every_Specific_Marker_Position>R_Ground_Turbolaser_Tower</Place_Other_Type_At_Every_Specific_Marker_Position>
|
|
<Tactical_Additional_Structure_Type>R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Galactic_Turbolaser_Tower_Defenses">
|
|
<Variant_Of_Existing_Type>Template_Galactic_Turbolaser_Tower_Defenses</Variant_Of_Existing_Type>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
|
<Tech_Level>3</Tech_Level>
|
|
|
|
<Place_Other_Type_At_Every_Specific_Marker_Position>H_Ground_Turbolaser_Tower</Place_Other_Type_At_Every_Specific_Marker_Position>
|
|
<Tactical_Additional_Structure_Type>H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
</SpecialStructure>
|
|
|
|
<!--Template for Turbolaser Towers as they exist in land tactical battles.-->
|
|
<SpecialStructure Name="Template_Ground_Turbolaser_Tower">
|
|
<Text_ID>TEXT_GROUND_TURBOLASER_TOWER</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>TEXT_ENCYCLOPEDIA_TURBOLASER_00</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>Galyana_Class_Tower</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_TLTower.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_turbolaser_tower.tga</Icon_Name>
|
|
<Affiliation>Neutral</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.7</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>140</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>60.0</Obstacle_Width>
|
|
<Obstacle_Height>60.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1250</Tactical_Health>
|
|
<Energy_Capacity>5000</Energy_Capacity>
|
|
<Energy_Refresh_Rate>250</Energy_Refresh_Rate>
|
|
|
|
<Damage>300</Damage>
|
|
<AI_Combat_Power>300</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<!-- Projectile_Type by Faction -->
|
|
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Infantry, 60.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>LandHero, 40.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Vehicle, 5.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Air, 10.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 1.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<!--Ground infantry priority 2, ground vehicles priority 1, air vehicles N/A (9999)-->
|
|
<!--9999 = won't target-->
|
|
<Turret_Targets_Ground_Infantry>3</Turret_Targets_Ground_Infantry>
|
|
<Turret_Targets_Ground_Vehicles>1</Turret_Targets_Ground_Vehicles>
|
|
<Turret_Targets_Air_Vehicles>2</Turret_Targets_Air_Vehicles>
|
|
<Turret_Targets_Anything_Else>4</Turret_Targets_Anything_Else>
|
|
|
|
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
|
|
<Turret_Rotate_Speed>4.0</Turret_Rotate_Speed>
|
|
<Turret_Bone_Name>B_Turret_00</Turret_Bone_Name>
|
|
<Barrel_Bone_Name>B_Barrel_00</Barrel_Bone_Name>
|
|
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
|
|
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
|
|
|
|
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
|
|
<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Min_Attack_Distance>100.0</Targeting_Min_Attack_Distance>
|
|
<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
|
|
<Targeting_Priority_Set>AntiVehicle</Targeting_Priority_Set>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>2000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>No</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<!--Turn the turbolaser off when base power goes out-->
|
|
<Requires_Base_Power>True</Requires_Base_Power>
|
|
<Place_At_Every_Specific_Marker_Position>True</Place_At_Every_Specific_Marker_Position>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, POWERED, WEAPON, TURRET, TARGETING, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Property_Flags>InBase | Turret</Property_Flags>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure | AntiVehicle</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
|
|
<SFXEvent_Fire>Unit_Turbo_Tower_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Structure_Turret_Select_SFX</SFXEvent_Select>
|
|
|
|
<SFXEvent_Turret_Rotating_Loop>Structure_Turret_Motor_Turbo</SFXEvent_Turret_Rotating_Loop> <!--Event for turret while rotating to fire-->
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<!-- <Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Ground_Turbolaser_Tower_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
</Abilities>-->
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Turbolaser_Tower">
|
|
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Projectile_Types>Proj_Tower_Turbolaser_Green</Projectile_Types>
|
|
|
|
<Tactical_Additional_Structure_Type>E_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Obstacle_Proxy_Type>E_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<SFXEvent_Special_Weapon_Ready>EHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Turbolaser_Tower">
|
|
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Projectile_Types>Proj_Tower_Turbolaser_Red</Projectile_Types>
|
|
|
|
<Tactical_Additional_Structure_Type>R_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Obstacle_Proxy_Type>R_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<SFXEvent_Special_Weapon_Ready>RHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Turbolaser_Tower"> <!-- Reference Only -->
|
|
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Projectile_Types>Proj_Tower_Turbolaser_Yellow</Projectile_Types>
|
|
|
|
<Tactical_Additional_Structure_Type>U_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Obstacle_Proxy_Type>U_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<SFXEvent_Special_Weapon_Ready>UHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Turbolaser_Tower"><!--GC Only-->
|
|
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Projectile_Types>Proj_Tower_Turbolaser_Violet</Projectile_Types>
|
|
|
|
<Tactical_Additional_Structure_Type>H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Obstacle_Proxy_Type>H_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<SFXEvent_Special_Weapon_Ready>UHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Heavy_Beam_Tower">
|
|
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Structure_HBT</Text_ID>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Projectile_Types>Proj_Tower_HeavyBeam</Projectile_Types>
|
|
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
|
|
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0</Projectile_Fire_Pulse_Delay_Seconds>
|
|
|
|
<Tactical_Additional_Structure_Type>H_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Obstacle_Proxy_Type>H_Ground_Heavy_Beam_Tower_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<SFXEvent_Special_Weapon_Ready>UHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
|
|
|
|
<SFXEvent_Fire>Unit_AT_AT_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Turbolaser_Tower"><!--Skirmish Capturable Build Only-->
|
|
<Variant_Of_Existing_Type>Template_Ground_Turbolaser_Tower</Variant_Of_Existing_Type>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<Projectile_Types>Proj_Tower_Turbolaser_Orange</Projectile_Types>
|
|
|
|
<Tactical_Additional_Structure_Type>P_Ground_Power_Generator</Tactical_Additional_Structure_Type>
|
|
<Obstacle_Proxy_Type>N_Ground_Turbolaser_Tower_Build_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
<SFXEvent_Special_Weapon_Ready>EHD_Turbo_Tower_Available</SFXEvent_Special_Weapon_Ready>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Turbo_Tower_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Turbo_Tower_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Pirate_TurboTower_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Template_Ground_Landing_Pad">
|
|
<Text_ID>Galyana_Structure_LandingPad</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_LandingPad</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>Galyana_Structure_Text_LandingPad</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_Double_LandingPad.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_landingpad.tga</Icon_Name>
|
|
<Affiliation>Neutral</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.55</Scale_Factor>
|
|
<Select_Box_Scale>250</Select_Box_Scale>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Custom_Hard_XExtent>32.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>32.0</Custom_Hard_YExtent>
|
|
|
|
<Armor_Type>Armor_Bunker</Armor_Type>
|
|
<Tactical_Health>300</Tactical_Health>
|
|
<AI_Combat_Power>100</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>50</Override_Bounty_MP>
|
|
<Score_Cost_Credits>3000</Score_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>600</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Land</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.08 0.08</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, STUNNABLE, GARRISON_STRUCTURE</LandBehavior>
|
|
<Property_Flags>TacticalStructure | CanContainGarrison</Property_Flags>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Garrison_Category>Air</Garrison_Category>
|
|
<Num_Garrison_Slots>4</Num_Garrison_Slots>
|
|
<Garrison_Enter_Dist>90</Garrison_Enter_Dist>
|
|
<Garrison_Exit_Dist>80</Garrison_Exit_Dist>
|
|
<Garrison_Radius>150</Garrison_Radius>
|
|
<Garrison_Bone_Names>Root</Garrison_Bone_Names>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
|
|
<SFXEvent_Select>Structure_Research_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Ambient_Loop>Structure_Barracks_Loop</SFXEvent_Ambient_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes"><!-- Should be able to deconstruct this -->
|
|
<Unit_Ability>
|
|
<Type>SELF_DESTRUCT</Type>
|
|
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
|
|
<Expiration_Seconds>0.01</Expiration_Seconds>
|
|
<Recharge_Seconds>0.01</Recharge_Seconds>
|
|
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
|
|
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Landing_Pad">
|
|
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Landing_Pad">
|
|
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Landing_Pad">
|
|
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Landing_Pad">
|
|
<Variant_Of_Existing_Type>Template_Ground_Landing_Pad</Variant_Of_Existing_Type>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Template_Ground_Hangar">
|
|
<Text_ID>Galyana_Structure_Hangar</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_Hangar_Alt</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>EB_HANGAR_SMALL.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_hangar.tga</Icon_Name>
|
|
<Affiliation>Neutral</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.0</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.18</Scale_Factor>
|
|
<Select_Box_Scale>1000</Select_Box_Scale>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>1200</Tactical_Health>
|
|
<AI_Combat_Power>50</AI_Combat_Power>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>250</Override_Bounty_MP>
|
|
<Score_Cost_Credits>7500</Score_Cost_Credits>
|
|
<!-- <Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>-->
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>No</Is_Dummy>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.15 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior> <!-- TACTICAL_SELL does not work with garrison behavior -->
|
|
<LandBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE, GARRISON_STRUCTURE</LandBehavior>
|
|
<Property_Flags>CanContainGarrison</Property_Flags>
|
|
<Base_Position>Out_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Garrison_Category>Air</Garrison_Category>
|
|
<Num_Garrison_Slots>12</Num_Garrison_Slots>
|
|
<Num_Garrison_Guns>0</Num_Garrison_Guns>
|
|
<Garrison_Exit_Dist>60</Garrison_Exit_Dist>
|
|
<Garrison_Enter_Dist>60</Garrison_Enter_Dist>
|
|
<Garrison_Radius>140</Garrison_Radius>
|
|
<Garrison_Bone_Names>ROOT</Garrison_Bone_Names>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Select>Structure_Heavy_Factory_Select_SFX</SFXEvent_Select>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
<Selt_Destruct_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Selt_Destruct_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SELF_DESTRUCT</Type>
|
|
<Alternate_Name_Text>Galyana_Ability_Tactical_Deconstruct</Alternate_Name_Text>
|
|
<Alternate_Description_Text>Galyana_Ability_Text_Tactical_Deconstruct</Alternate_Description_Text>
|
|
<Alternate_Icon_Name>I_SA_TACTICAL_DECONSTRUCT.TGA</Alternate_Icon_Name>
|
|
<Expiration_Seconds>0.01</Expiration_Seconds>
|
|
<Recharge_Seconds>0.1</Recharge_Seconds>
|
|
<Spawned_Object_Type>Self_Destruct_Area_Blast_Effect_DUMMY</Spawned_Object_Type>
|
|
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="E_Ground_Hangar">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hangar</Variant_Of_Existing_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Hangar_Aircraft_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>600.0</Heal_Range>
|
|
<Heal_Percent>0.025</Heal_Percent>
|
|
<Heal_Amount>40.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories>Air</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected> <!--Unit_Force_Healing_Pulse-->
|
|
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
|
|
</Force_Healing_Ability>
|
|
<!-- <Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>-->
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Hangar">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hangar</Variant_Of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Hangar_Aircraft_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>600.0</Heal_Range>
|
|
<Heal_Percent>0.025</Heal_Percent>
|
|
<Heal_Amount>40.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories>Air</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected> <!--Unit_Force_Healing_Pulse-->
|
|
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Hangar">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hangar</Variant_Of_Existing_Type>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Hangar_Aircraft_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>600.0</Heal_Range>
|
|
<Heal_Percent>0.025</Heal_Percent>
|
|
<Heal_Amount>40.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories>Air</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected> <!--Unit_Force_Healing_Pulse-->
|
|
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="H_Ground_Hangar">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hangar</Variant_Of_Existing_Type>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Cantina_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Cantina_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="Hangar_Aircraft_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>600.0</Heal_Range>
|
|
<Heal_Percent>0.025</Heal_Percent>
|
|
<Heal_Amount>40.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>3.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories>Air</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected> <!--Unit_Force_Healing_Pulse-->
|
|
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight_Green</Heal_Range_Blob_Material>
|
|
</Force_Healing_Ability>
|
|
<!-- <Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>-->
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Template_Mineral_Processor">
|
|
<Text_ID>TEXT_STRUCTURE_NEUTRAL_RESOURCE_PAD</Text_ID>
|
|
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_RESOURCE_PAD_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Processor</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_CMC22Mining_Sml.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_nb_cmc22mining_sml.tga</Icon_Name>
|
|
<Affiliation>Neutral</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Bracket_Width>20</GUI_Bracket_Width>
|
|
<GUI_Bracket_Height>0</GUI_Bracket_Height>
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>100</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>300</Tactical_Health>
|
|
|
|
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>150</Override_Bounty_MP>
|
|
<Score_Cost_Credits>1500</Score_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Base_Level_Available>1</Base_Level_Available>
|
|
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Show_Facing>No</Radar_Show_Facing>
|
|
<Radar_Icon_Name>mini_map_resource.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Behavior>TACTICAL_SELL, SELECTABLE, IDLE, REVEAL, DAMAGE_TRACKING, UNIT_AI</Behavior>
|
|
<LandBehavior>EARTHQUAKE_TARGET, TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, HIDE_WHEN_FOGGED</LandBehavior>
|
|
<Property_Flags>TacticalStructure</Property_Flags>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Death_Explosions>Large_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Mineral_Processor_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<!-- <Lua_Script>Reset_Refinery_Bonus_Upgrade</Lua_Script>-->
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Empire_Mineral_Processor">
|
|
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_STRUCTURE_EMPIRE_RESOURCE_PAD</Text_ID>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="E_Mineral_Processor_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Rebel_Mineral_Processor">
|
|
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_STRUCTURE_REBEL_RESOURCE_PAD</Text_ID>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="R_Mineral_Processor_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Underworld_Mineral_Processor">
|
|
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
|
|
<Text_ID>TEXT_STRUCTURE_UNDERWORLD_RESOURCE_PAD</Text_ID>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="U_Mineral_Processor_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Hutts_Mineral_Processor">
|
|
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Text_Hutt_Processor</Text_ID>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Income_Stream_Ability Name="H_Mineral_Processor_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Pirate_Mineral_Processor">
|
|
<Variant_Of_Existing_Type>Template_Mineral_Processor</Variant_Of_Existing_Type>
|
|
<Text_ID>Galyana_Text_Hutt_Processor</Text_ID>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="P_Mineral_Processor_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="Pirate_Mineral_Processor_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Template_Ground_Refinery">
|
|
<Text_ID>Galyana_Structure_Refinery</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_Refinery_Alt, GALYANA_CLASS_BLANK, Galyana_Base_Income_Refinery_Alt, Galyana_Base_Income_Refinery_Bonus</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_REFINERY.alo</Land_Model_Name>
|
|
<Icon_Name>I_BUTTON_REFINERY.tga</Icon_Name>
|
|
<Affiliation>Neutral</Affiliation>
|
|
|
|
<Terrain_Texture_Modifier_Square>False</Terrain_Texture_Modifier_Square>
|
|
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
|
|
<Terrain_Texture_Modifier_Join_Distance>500.0</Terrain_Texture_Modifier_Join_Distance>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.65</Scale_Factor>
|
|
<Select_Box_Scale>250</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>750</Tactical_Health>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
<Ranged_Target_Z_Adjust>10.0</Ranged_Target_Z_Adjust>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Base_Level_Available>1</Base_Level_Available>
|
|
|
|
<!--The ground structures have this data which looks like it's space only because the snowspeeders are using
|
|
space style pathfinding which needs this information so that we won't path speeders through structures-->
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Show_Facing>No</Radar_Show_Facing>
|
|
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Reveal_During_Setup_Phase>False</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Empire_Ground_Refinery">
|
|
<Variant_Of_Existing_Type>Template_Ground_Refinery</Variant_Of_Existing_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="E_Refinery_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Income_Stream_Mod_Ability Name="E_Refinery_Processor_Bonus">
|
|
<Income_Multiplier>1.0</Income_Multiplier>
|
|
<Income_Additive_Value>25.0</Income_Additive_Value>
|
|
<Interval_Multiplier>1.0</Interval_Multiplier>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
<Target_Stream_Source>Empire_Mineral_Processor</Target_Stream_Source>
|
|
<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
|
|
<Reverse_Application_Logic>No</Reverse_Application_Logic>
|
|
</Income_Stream_Mod_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Rebel_Ground_Refinery">
|
|
<Variant_Of_Existing_Type>Template_Ground_Refinery</Variant_Of_Existing_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="R_Refinery_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Income_Stream_Mod_Ability Name="R_Refinery_Processor_Bonus">
|
|
<Income_Multiplier>1.0</Income_Multiplier>
|
|
<Income_Additive_Value>25.0</Income_Additive_Value>
|
|
<Interval_Multiplier>1.0</Interval_Multiplier>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
<Target_Stream_Source>Rebel_Mineral_Processor</Target_Stream_Source>
|
|
<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
|
|
<Reverse_Application_Logic>No</Reverse_Application_Logic>
|
|
</Income_Stream_Mod_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Underworld_Ground_Refinery">
|
|
<Variant_Of_Existing_Type>Template_Ground_Refinery</Variant_Of_Existing_Type>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="U_Refinery_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Income_Stream_Mod_Ability Name="U_Refinery_Processor_Bonus">
|
|
<Income_Multiplier>1.0</Income_Multiplier>
|
|
<Income_Additive_Value>25.0</Income_Additive_Value>
|
|
<Interval_Multiplier>1.0</Interval_Multiplier>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
<Target_Stream_Source>Underworld_Mineral_Processor</Target_Stream_Source>
|
|
<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
|
|
<Reverse_Application_Logic>No</Reverse_Application_Logic>
|
|
</Income_Stream_Mod_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Hutts_Ground_Refinery">
|
|
<Variant_Of_Existing_Type>Template_Ground_Refinery</Variant_Of_Existing_Type>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
<Income_Stream_Ability Name="H_Refinery_Income_Stream">
|
|
<Base_Income_Value>75</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5.0</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Income_Stream_Mod_Ability Name="H_Refinery_Processor_Bonus">
|
|
<Activation_Style>Skirmish_Automatic</Activation_Style>
|
|
<Income_Multiplier>1.0</Income_Multiplier>
|
|
<Income_Additive_Value>25.0</Income_Additive_Value>
|
|
<Interval_Multiplier>1.0</Interval_Multiplier>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
<Target_Stream_Source>Hutts_Mineral_Processor</Target_Stream_Source>
|
|
<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>
|
|
<Reverse_Application_Logic>No</Reverse_Application_Logic>
|
|
</Income_Stream_Mod_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Empire_Ground_Mining_Facility">
|
|
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>200</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>120.0</Obstacle_Width>
|
|
<Obstacle_Height>120.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-60.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-60.0</Obstacle_Y_Offset>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>725</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>3</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Show_Facing>No</Radar_Show_Facing>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<!-- MiscObjects.xml -->
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_E_MiningFacility_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
EL_Increased_Production_L1_Upgrade,
|
|
EL_Increased_Production_L2_Upgrade,
|
|
EL_Increased_Production_L3_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Empire_Mining_Income_Bonus">
|
|
<Specific_Mod_Source_Text>TEXT_ECONOMY_MINING_FACILITIES</Specific_Mod_Source_Text>
|
|
<!--25% bonus to base planetary income-->
|
|
<Percentage_Income_Modifier>2.0</Percentage_Income_Modifier>
|
|
<!-- plus an absolute 0 credits to planetary income-->
|
|
<Absolute_Income_Modifier>0</Absolute_Income_Modifier>
|
|
<!--net effect of +( (base income * 25%) + 0) credits-->
|
|
<Additional_Multiplier_On_Mining_Colonies>1.5</Additional_Multiplier_On_Mining_Colonies>
|
|
<!--net result above multiplied by 2.0 if the affected planet is a mining colony-->
|
|
</Planet_Income_Bonus_Ability>
|
|
<Income_Stream_Ability Name="Empire_Mining_Income_Stream">
|
|
<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
|
|
<Base_Income_Value>125</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Empire_Ground_Mining_Facility_GC">
|
|
<Variant_Of_Existing_Type>Empire_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>Empire_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
Abregado_Rae,
|
|
Alderaan_alive,
|
|
Anaxes,
|
|
Bestine,
|
|
Bothawui,
|
|
Byss,
|
|
Carida,
|
|
Corellia,
|
|
Corulag,
|
|
Dagobah,
|
|
Dantooine,
|
|
Dathomir,
|
|
Endor,
|
|
Felucia,
|
|
Fresia,
|
|
Geonosis,
|
|
Honoghr,
|
|
Honoghr_Story,
|
|
Hoth,
|
|
Kamino,
|
|
Kamino_Prologue,
|
|
Kashyyyk,
|
|
Korriban,
|
|
Kuat,
|
|
Manaan,
|
|
Mandalore,
|
|
Mandalore_Prologue,
|
|
Mandalore_Story,
|
|
MonCalimari,
|
|
MonCalimari_PM,
|
|
Muunilinst,
|
|
Myrkr,
|
|
Naboo,
|
|
Ryloth,
|
|
Ryloth_Prologue,
|
|
Saleucami,
|
|
Shola,
|
|
Taris,
|
|
Tatooine,
|
|
The_Maw,
|
|
Thyferra,
|
|
Utapau,
|
|
VergessoAsteroids,
|
|
Wayland,
|
|
Yavin,
|
|
Ebaq9,
|
|
Mechis3,
|
|
Onderon,
|
|
Lok,
|
|
Bastion,
|
|
Yaga_Minor,
|
|
Hapes,
|
|
Trandosha,
|
|
Kavadonia,
|
|
Bakura,
|
|
Cerea,
|
|
Denon,
|
|
Gamorr,
|
|
Iego,
|
|
Jakku,
|
|
Ord_Mantell,
|
|
Polis_Massa,
|
|
Rattatak,
|
|
Rodia,
|
|
Telos
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Empire_Ground_Mining_Facility_GC_Unlim">
|
|
<Variant_Of_Existing_Type>Empire_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>Empire_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
AetenII,
|
|
AlzocIII,
|
|
Atzerri,
|
|
Bespin,
|
|
Bespin_Story,
|
|
Bonadan,
|
|
Coruscant,
|
|
Eriadu,
|
|
Fondor,
|
|
Hypori,
|
|
Ilum,
|
|
Jabiim,
|
|
Kessel,
|
|
Mustafar,
|
|
NalHutta,
|
|
NalHutta_Prologue,
|
|
NalHutta_Tutorial_4,
|
|
NalHutta_Story,
|
|
Polus,
|
|
Sullust,
|
|
Bilbringi,
|
|
Lannik,
|
|
Mygeeto,
|
|
Rothana
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Rebel_Ground_Mining_Facility">
|
|
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>200</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>120.0</Obstacle_Width>
|
|
<Obstacle_Height>120.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-60.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-60.0</Obstacle_Y_Offset>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>725</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>3</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Show_Facing>No</Radar_Show_Facing>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_R_MiningFacility_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>RHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
RL_Increased_Production_L1_Upgrade,
|
|
RL_Increased_Production_L2_Upgrade,
|
|
RL_Increased_Production_L3_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Rebel_Mining_Income_Bonus">
|
|
<Specific_Mod_Source_Text>TEXT_ECONOMY_MINING_FACILITIES</Specific_Mod_Source_Text>
|
|
<Percentage_Income_Modifier>2.0</Percentage_Income_Modifier>
|
|
<Absolute_Income_Modifier>0</Absolute_Income_Modifier>
|
|
<Additional_Multiplier_On_Mining_Colonies>1.5</Additional_Multiplier_On_Mining_Colonies>
|
|
</Planet_Income_Bonus_Ability>
|
|
<Income_Stream_Ability Name="Rebel_Mining_Income_Stream">
|
|
<Base_Income_Value>125</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Rebel_Ground_Mining_Facility_GC">
|
|
<Variant_Of_Existing_Type>Rebel_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Obstacle_Proxy_Type>Rebel_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
Abregado_Rae,
|
|
Alderaan_alive,
|
|
Anaxes,
|
|
Bestine,
|
|
Bothawui,
|
|
Byss,
|
|
Carida,
|
|
Corellia,
|
|
Corulag,
|
|
Dagobah,
|
|
Dantooine,
|
|
Dathomir,
|
|
Endor,
|
|
Felucia,
|
|
Fresia,
|
|
Geonosis,
|
|
Honoghr,
|
|
Honoghr_Story,
|
|
Hoth,
|
|
Kamino,
|
|
Kamino_Prologue,
|
|
Kashyyyk,
|
|
Korriban,
|
|
Kuat,
|
|
Manaan,
|
|
Mandalore,
|
|
Mandalore_Prologue,
|
|
Mandalore_Story,
|
|
MonCalimari,
|
|
MonCalimari_PM,
|
|
Muunilinst,
|
|
Myrkr,
|
|
Naboo,
|
|
Ryloth,
|
|
Ryloth_Prologue,
|
|
Saleucami,
|
|
Shola,
|
|
Taris,
|
|
Tatooine,
|
|
The_Maw,
|
|
Thyferra,
|
|
Utapau,
|
|
VergessoAsteroids,
|
|
Wayland,
|
|
Yavin,
|
|
Ebaq9,
|
|
Mechis3,
|
|
Onderon,
|
|
Lok,
|
|
Bastion,
|
|
Yaga_Minor,
|
|
Hapes,
|
|
Trandosha,
|
|
Kavadonia,
|
|
Bakura,
|
|
Cerea,
|
|
Denon,
|
|
Gamorr,
|
|
Iego,
|
|
Jakku,
|
|
Ord_Mantell,
|
|
Polis_Massa,
|
|
Rattatak,
|
|
Rodia,
|
|
Telos
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Rebel_Ground_Mining_Facility_GC_Unlim">
|
|
<Variant_Of_Existing_Type>Rebel_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>Rebel_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
AetenII,
|
|
AlzocIII,
|
|
Atzerri,
|
|
Bespin,
|
|
Bespin_Story,
|
|
Bonadan,
|
|
Coruscant,
|
|
Eriadu,
|
|
Fondor,
|
|
Hypori,
|
|
Ilum,
|
|
Jabiim,
|
|
Kessel,
|
|
Mustafar,
|
|
NalHutta,
|
|
NalHutta_Prologue,
|
|
NalHutta_Tutorial_4,
|
|
NalHutta_Story,
|
|
Polus,
|
|
Sullust,
|
|
Bilbringi,
|
|
Lannik,
|
|
Mygeeto,
|
|
Rothana
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Underworld_Ground_Mining_Facility">
|
|
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>200</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>120.0</Obstacle_Width>
|
|
<Obstacle_Height>120.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-60.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-60.0</Obstacle_Y_Offset>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>725</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>800</Build_Cost_Credits>
|
|
<Build_Time_Seconds>24</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>3</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Show_Facing>No</Radar_Show_Facing>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_U_MiningFacility_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Underworld,
|
|
UL_Extort_Cash_L1_Upgrade,
|
|
UL_Extort_Cash_L2_Upgrade,
|
|
UL_Extort_Cash_L3_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Underworld_Mining_Income_Bonus">
|
|
<Specific_Mod_Source_Text>TEXT_ECONOMY_MINING_FACILITIES</Specific_Mod_Source_Text>
|
|
<Percentage_Income_Modifier>1.0</Percentage_Income_Modifier>
|
|
<Absolute_Income_Modifier>0</Absolute_Income_Modifier>
|
|
<Additional_Multiplier_On_Mining_Colonies>1.75</Additional_Multiplier_On_Mining_Colonies>
|
|
</Planet_Income_Bonus_Ability>
|
|
<Income_Stream_Ability Name="Underworld_Mining_Income_Stream">
|
|
<Base_Income_Value>125</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Hutts_Ground_Mining_Facility">
|
|
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>200</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>120.0</Obstacle_Width>
|
|
<Obstacle_Height>120.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-60.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-60.0</Obstacle_Y_Offset>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>725</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>500</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>3</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Show_Facing>No</Radar_Show_Facing>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Destruction_Survivors>
|
|
Spectator_Despawn_H_MiningFacility_Upgrades, 1.0
|
|
</Destruction_Survivors>
|
|
|
|
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>UHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>UHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
HL_Increased_Production_L1_Upgrade,
|
|
HL_Increased_Production_L2_Upgrade,
|
|
HL_Increased_Production_L3_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Hutts_Mining_Income_Bonus">
|
|
<Specific_Mod_Source_Text>TEXT_ECONOMY_MINING_FACILITIES</Specific_Mod_Source_Text>
|
|
<Percentage_Income_Modifier>2.0</Percentage_Income_Modifier>
|
|
<Absolute_Income_Modifier>0</Absolute_Income_Modifier>
|
|
<Additional_Multiplier_On_Mining_Colonies>1.5</Additional_Multiplier_On_Mining_Colonies>
|
|
</Planet_Income_Bonus_Ability>
|
|
<Income_Stream_Ability Name="Hutts_Mining_Income_Stream">
|
|
<Base_Income_Value>125</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Hutts_Ground_Mining_Facility_GC">
|
|
<Variant_Of_Existing_Type>Hutts_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>Hutts_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
Abregado_Rae,
|
|
Alderaan_alive,
|
|
Anaxes,
|
|
Bestine,
|
|
Bothawui,
|
|
Byss,
|
|
Carida,
|
|
Corellia,
|
|
Corulag,
|
|
Dagobah,
|
|
Dantooine,
|
|
Dathomir,
|
|
Endor,
|
|
Felucia,
|
|
Fresia,
|
|
Geonosis,
|
|
Honoghr,
|
|
Honoghr_Story,
|
|
Hoth,
|
|
Kamino,
|
|
Kamino_Prologue,
|
|
Kashyyyk,
|
|
Korriban,
|
|
Kuat,
|
|
Manaan,
|
|
Mandalore,
|
|
Mandalore_Prologue,
|
|
Mandalore_Story,
|
|
MonCalimari,
|
|
MonCalimari_PM,
|
|
Muunilinst,
|
|
Myrkr,
|
|
Naboo,
|
|
Ryloth,
|
|
Ryloth_Prologue,
|
|
Saleucami,
|
|
Shola,
|
|
Taris,
|
|
Tatooine,
|
|
The_Maw,
|
|
Thyferra,
|
|
Utapau,
|
|
VergessoAsteroids,
|
|
Wayland,
|
|
Yavin,
|
|
Ebaq9,
|
|
Mechis3,
|
|
Onderon,
|
|
Lok,
|
|
Bastion,
|
|
Yaga_Minor,
|
|
Hapes,
|
|
Trandosha,
|
|
Kavadonia,
|
|
Bakura,
|
|
Cerea,
|
|
Denon,
|
|
Gamorr,
|
|
Iego,
|
|
Jakku,
|
|
Ord_Mantell,
|
|
Polis_Massa,
|
|
Rattatak,
|
|
Rodia,
|
|
Telos
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Hutts_Ground_Mining_Facility_GC_Unlim">
|
|
<Variant_Of_Existing_Type>Hutts_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>Hutts_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
AetenII,
|
|
AlzocIII,
|
|
Atzerri,
|
|
Bespin,
|
|
Bespin_Story,
|
|
Bonadan,
|
|
Coruscant,
|
|
Eriadu,
|
|
Fondor,
|
|
Hypori,
|
|
Ilum,
|
|
Jabiim,
|
|
Kessel,
|
|
Mustafar,
|
|
NalHutta,
|
|
NalHutta_Prologue,
|
|
NalHutta_Tutorial_4,
|
|
NalHutta_Story,
|
|
Polus,
|
|
Sullust,
|
|
Bilbringi,
|
|
Lannik,
|
|
Mygeeto,
|
|
Rothana
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Pirate_Ground_Mining_Facility">
|
|
<Text_ID>TEXT_GROUND_MINING_FACILITY</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_MINING_00</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_MINING_00, GALYANA_CLASS_BLANK, Galyana_Base_Income_Mining_Facility_Alt</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>NB_CMC22Mining.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_mining_facility.tga</Icon_Name>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>200</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Obstacle_Width>120.0</Obstacle_Width>
|
|
<Obstacle_Height>120.0</Obstacle_Height>
|
|
<Obstacle_X_Offset>-60.0</Obstacle_X_Offset>
|
|
<Obstacle_Y_Offset>-60.0</Obstacle_Y_Offset>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>725</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Override_Bounty_MP>300</Override_Bounty_MP>
|
|
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1000</Sabotage_Cost_Credits>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>3</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked> <!-- Using this version for Skirmish Mode -->
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Is_Dummy>Yes</Is_Dummy>
|
|
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Radar_Show_Facing>No</Radar_Show_Facing>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>In_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Select>Structure_Mining_Select_SFX</SFXEvent_Select>
|
|
<SFXEvent_Unit_Under_Attack>EHD_Mining_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>EHD_Mining_Destroyed</SFXEvent_Unit_Lost>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Pirates,
|
|
PL_Increased_Production_L1_Upgrade,
|
|
PL_Increased_Production_L2_Upgrade,
|
|
PL_Increased_Production_L3_Upgrade
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Planet_Income_Bonus_Ability Name="Pirate_Mining_Income_Bonus">
|
|
<Specific_Mod_Source_Text>TEXT_ECONOMY_MINING_FACILITIES</Specific_Mod_Source_Text>
|
|
<Percentage_Income_Modifier>1.5</Percentage_Income_Modifier>
|
|
<Absolute_Income_Modifier>0</Absolute_Income_Modifier>
|
|
<Additional_Multiplier_On_Mining_Colonies>1.5</Additional_Multiplier_On_Mining_Colonies>
|
|
</Planet_Income_Bonus_Ability>
|
|
<Income_Stream_Ability Name="Pirate_Mining_Income_Stream">
|
|
<Base_Income_Value>150</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="Pirate_Mining_Facility_Self_Repair">
|
|
<Initially_Enabled>Yes</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.02</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Pirate_Ground_Mining_Facility_GC">
|
|
<Variant_Of_Existing_Type>Pirate_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>Pirate_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
Abregado_Rae,
|
|
Alderaan_alive,
|
|
Anaxes,
|
|
Bestine,
|
|
Bothawui,
|
|
Byss,
|
|
Carida,
|
|
Corellia,
|
|
Corulag,
|
|
Dagobah,
|
|
Dantooine,
|
|
Dathomir,
|
|
Endor,
|
|
Felucia,
|
|
Fresia,
|
|
Geonosis,
|
|
Honoghr,
|
|
Honoghr_Story,
|
|
Hoth,
|
|
Kamino,
|
|
Kamino_Prologue,
|
|
Kashyyyk,
|
|
Korriban,
|
|
Kuat,
|
|
Manaan,
|
|
Mandalore,
|
|
Mandalore_Prologue,
|
|
Mandalore_Story,
|
|
MonCalimari,
|
|
MonCalimari_PM,
|
|
Muunilinst,
|
|
Myrkr,
|
|
Naboo,
|
|
Ryloth,
|
|
Ryloth_Prologue,
|
|
Saleucami,
|
|
Shola,
|
|
Taris,
|
|
Tatooine,
|
|
The_Maw,
|
|
Thyferra,
|
|
Utapau,
|
|
VergessoAsteroids,
|
|
Wayland,
|
|
Yavin,
|
|
Ebaq9,
|
|
Mechis3,
|
|
Onderon,
|
|
Lok,
|
|
Bastion,
|
|
Yaga_Minor,
|
|
Hapes,
|
|
Trandosha,
|
|
Kavadonia,
|
|
Bakura,
|
|
Cerea,
|
|
Denon,
|
|
Gamorr,
|
|
Iego,
|
|
Jakku,
|
|
Ord_Mantell,
|
|
Polis_Massa,
|
|
Rattatak,
|
|
Rodia,
|
|
Telos
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Pirate_Ground_Mining_Facility_GC_Unlim">
|
|
<Variant_Of_Existing_Type>Pirate_Ground_Mining_Facility</Variant_Of_Existing_Type>
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Obstacle_Proxy_Type>Pirate_Ground_Mining_Facility_Build_Pad</Obstacle_Proxy_Type>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Required_Planets>
|
|
AetenII,
|
|
AlzocIII,
|
|
Atzerri,
|
|
Bespin,
|
|
Bespin_Story,
|
|
Bonadan,
|
|
Coruscant,
|
|
Eriadu,
|
|
Fondor,
|
|
Hypori,
|
|
Ilum,
|
|
Jabiim,
|
|
Kessel,
|
|
Mustafar,
|
|
NalHutta,
|
|
NalHutta_Prologue,
|
|
NalHutta_Tutorial_4,
|
|
NalHutta_Story,
|
|
Polus,
|
|
Sullust,
|
|
Bilbringi,
|
|
Lannik,
|
|
Mygeeto,
|
|
Rothana
|
|
</Required_Planets>
|
|
</SpecialStructure>
|
|
|
|
<!-- GC variants in Ground_Structures_GC.xml -->
|
|
|
|
<SpecialStructure Name="Template_Ground_Hutt_Palace">
|
|
<Text_ID>TEXT_GROUND_HUTT_PALACE</Text_ID>
|
|
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_HUTT_PALACE_00 TEXT_TOOLTIP_REQUIRED_PLANETS_HUTT_PALACE</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
|
|
|
|
<Land_Model_Name>W_HUTTPALACE.alo</Land_Model_Name>
|
|
<Icon_Name>i_button_jabba_palace.tga</Icon_Name>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Row>0</GUI_Row>
|
|
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
|
|
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Size_Value>50</Size_Value>
|
|
<Scale_Factor>0.75</Scale_Factor>
|
|
<Select_Box_Scale>250</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
|
|
<Armor_Type>Armor_Structure</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
<Political_Control>0</Political_Control>
|
|
|
|
<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>
|
|
|
|
<Score_Cost_Credits>6000</Score_Cost_Credits>
|
|
<Sabotage_Cost_Credits>1200</Sabotage_Cost_Credits>
|
|
|
|
<Build_Cost_Credits>600</Build_Cost_Credits>
|
|
<Build_Time_Seconds>30</Build_Time_Seconds>
|
|
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
|
<Build_Max_Instances_Per_Planet>-1</Build_Max_Instances_Per_Planet>
|
|
<Build_Initially_Locked>No</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Requires_Initial_Placement>True</Build_Requires_Initial_Placement>
|
|
|
|
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
|
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
|
<Required_Special_Structures/>
|
|
<Required_Planets/>
|
|
<Tech_Level>0</Tech_Level>
|
|
|
|
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
|
|
<Space_Layer>Corvette</Space_Layer>
|
|
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Is_Community_Property>Yes</Is_Community_Property>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
<Has_Land_Evaluator>True</Has_Land_Evaluator>
|
|
|
|
<Can_Contain_Heroes_During_Ground_Battle>Yes</Can_Contain_Heroes_During_Ground_Battle>
|
|
|
|
<Behavior>DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET, ION_STUN_EFFECT, STUNNABLE</LandBehavior>
|
|
<Base_Position>Out_Base</Base_Position>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Clone_Is_Obstacle>True</Death_Clone_Is_Obstacle>
|
|
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
|
|
|
|
<SFXEvent_Select>Structure_Hutt_Palace_Select_SFX</SFXEvent_Select>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</SpecialStructure>
|
|
|
|
<GroundStructure Name="E_Ground_Hutt_Palace">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH, GALYANA_CLASS_BLANK, Galyana_Base_Income_Hutt_Palace_Alt</Encyclopedia_Text>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Space_Layer>Land</Space_Layer>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
|
|
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Empire,
|
|
Pirate_Soldier_Squad_E,
|
|
Swamp_Speeder_Team_E,
|
|
Empire_Skiff_Team,
|
|
Pod_Walker_Company_E,
|
|
Empire_Heavy_Skiff_Team,
|
|
Valahari_Fighter_Company_E
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="Empire_Hutt_Palace_Income_Stream">
|
|
<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L1">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.04</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="R_Ground_Hutt_Palace">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH, GALYANA_CLASS_BLANK, Galyana_Base_Income_Hutt_Palace_Alt</Encyclopedia_Text>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Space_Layer>Land</Space_Layer>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
|
|
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Rebel,
|
|
Pirate_Soldier_Squad_R,
|
|
Swamp_Speeder_Team_R,
|
|
Rebel_Skiff_Team,
|
|
Pod_Walker_Company_R,
|
|
Rebel_Heavy_Skiff_Team,
|
|
Valahari_Fighter_Company_R
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="Rebel_Hutt_Palace_Income_Stream">
|
|
<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="U_Ground_Hutt_Palace">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH, GALYANA_CLASS_BLANK, Galyana_Base_Income_Hutt_Palace_Alt</Encyclopedia_Text>
|
|
<Affiliation>Underworld</Affiliation>
|
|
|
|
<Space_Layer>Land</Space_Layer>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
|
|
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Underworld,
|
|
Pirate_Soldier_Squad_U,
|
|
Swamp_Speeder_Team_U,
|
|
Underworld_Skiff_Team,
|
|
Pod_Walker_Company_U,
|
|
Underworld_Heavy_Skiff_Team,
|
|
Valahari_Fighter_Company_U
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="Underworld_Hutt_Palace_Income_Stream">
|
|
<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
</Abilities>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="H_Ground_Hutt_Palace">
|
|
<Variant_Of_Existing_Type>Template_Ground_Hutt_Palace</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>TEXT_TOOLTIP_HUTT_PALACE_SKIRMISH, GALYANA_CLASS_BLANK, Galyana_Base_Income_Hutt_Palace_Alt</Encyclopedia_Text>
|
|
<Affiliation>Hutts</Affiliation>
|
|
|
|
<Space_Layer>Land</Space_Layer>
|
|
<UnitCollisionClass>Vehicle</UnitCollisionClass>
|
|
<Custom_Hard_XExtent>20.0</Custom_Hard_XExtent>
|
|
<Custom_Hard_YExtent>20.0</Custom_Hard_YExtent>
|
|
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
|
|
<Behavior>TACTICAL_SELL, DUMMY_GROUND_STRUCTURE</Behavior>
|
|
<Tactical_Sell_Percentage>0.4</Tactical_Sell_Percentage>
|
|
|
|
<Obstacle_Proxy_Type>Skirmish_Outpost_Pad</Obstacle_Proxy_Type>
|
|
|
|
<Tactical_Buildable_Objects_Multiplayer>
|
|
Hutts,
|
|
Pirate_Soldier_Squad_H,
|
|
Pirate_Assassin_Company,
|
|
Pirate_Scout_Squad_H,
|
|
Hutt_Modified_Skiff_Team,
|
|
Hutt_Modified_Swamp_Speeder_Team,
|
|
Hutt_Modified_Pod_Walker_Team,
|
|
Hutt_Heavy_Skiff_Team,
|
|
Hutt_Valahari_Fighter_Company
|
|
</Tactical_Buildable_Objects_Multiplayer>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Income_Stream_Ability Name="Hutt_Hutt_Palace_Income_Stream">
|
|
<!--Income streams only exist in tactical modes that are not spawned from galatic, so this will not affect campaign play.-->
|
|
<Base_Income_Value>50</Base_Income_Value>
|
|
<Base_Interval_In_Secs>5</Base_Interval_In_Secs>
|
|
<Split_Income_With_Allies>Yes</Split_Income_With_Allies>
|
|
<Split_Favors_Owner>No</Split_Favors_Owner>
|
|
<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>
|
|
</Income_Stream_Ability>
|
|
<Force_Healing_Ability Name="H_Kavadonian_Nanites_Self_Repair">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.015</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
</Force_Healing_Ability>
|
|
</Abilities>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="Template_Ground_Wall">
|
|
<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_Wall</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>Galyana_Class_Wall</Encyclopedia_Unit_Class>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
<GUI_Hide_Health_Bar>False</GUI_Hide_Health_Bar>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>50</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
|
|
<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
|
|
|
|
<Armor_Type>Armor_Wall</Armor_Type>
|
|
<Tactical_Health>600</Tactical_Health>
|
|
<Land_FOW_Reveal_Range>70.0</Land_FOW_Reveal_Range>
|
|
<Override_Bounty_MP>0</Override_Bounty_MP>
|
|
<Tactical_Sell_Percentage>0.5</Tactical_Sell_Percentage>
|
|
|
|
<Space_Layer>Land</Space_Layer>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.04 0.03</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
|
|
<Behavior>SELECTABLE, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>WALL, LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET</LandBehavior>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="E_Ground_Wall">
|
|
<Variant_Of_Existing_Type>Template_Ground_Wall</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>EB_WALL.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_wall.tga</Icon_Name>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Force_Healing_Ability Name="E_Nanites_Self_Repair_L2">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Heal_Range>0.0</Heal_Range>
|
|
<Heal_Percent>0.03</Heal_Percent>
|
|
<Heal_Amount>0.0</Heal_Amount>
|
|
<Heal_Interval_In_Secs>5.0</Heal_Interval_In_Secs>
|
|
<Single_Target_Heal>Yes</Single_Target_Heal>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Target_Affected/>
|
|
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
|
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
|
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
|
|
<Owner_Light_Effect_Color2/>
|
|
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
|
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
|
</Force_Healing_Ability>
|
|
<Redirect_Blaster_Ability Name="E_Magnetically_Sealed_Structure">
|
|
<Initially_Enabled>No</Initially_Enabled>
|
|
<Activation_Style>Take_Damage</Activation_Style>
|
|
<Redirect_Chance>0.0</Redirect_Chance>
|
|
<Block_Chance>0.30</Block_Chance>
|
|
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
|
|
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
|
|
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
|
|
<Applicable_Unit_Categories>Hero | Infantry | Vehicle | Air | Structure</Applicable_Unit_Categories>
|
|
<Applicable_Unit_Types/>
|
|
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
|
|
</Redirect_Blaster_Ability>
|
|
</Abilities>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="R_Ground_Wall">
|
|
<Variant_Of_Existing_Type>Template_Ground_Wall</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>RB_WALL.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_wall_R.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="U_Ground_Wall">
|
|
<Variant_Of_Existing_Type>Template_Ground_Wall</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>EB_WALL.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_wall.tga</Icon_Name>
|
|
<Affiliation>Underworld</Affiliation>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="H_Ground_Wall">
|
|
<Variant_Of_Existing_Type>Template_Ground_Wall</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>RB_WALL.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_wall_R.tga</Icon_Name>
|
|
<Affiliation>Hutts</Affiliation>
|
|
</GroundStructure>
|
|
|
|
<!-- Gate Test v2.12.1 -->
|
|
<!-- <GroundStructure Name="Template_Ground_Gate">
|
|
<Text_ID>TEXT_STRUCTURE_WALL</Text_ID>
|
|
<Encyclopedia_Text>Galyana_Structure_Text_Wall</Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>Galyana_Class_Wall</Encyclopedia_Unit_Class>
|
|
|
|
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
|
|
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
|
|
|
|
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
|
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
|
<GUI_Hide_Health_Bar>False</GUI_Hide_Health_Bar>
|
|
|
|
<Mass>1.0</Mass>
|
|
<Scale_Factor>1.0</Scale_Factor>
|
|
<Select_Box_Scale>115</Select_Box_Scale>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
|
|
<Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust>
|
|
<MovementClass>Hover</MovementClass>
|
|
|
|
<AI_Combat_Power>5</AI_Combat_Power>
|
|
|
|
<Armor_Type>Armor_Wall</Armor_Type>
|
|
<Tactical_Health>1200</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
|
<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
|
|
<Override_Bounty_MP>0</Override_Bounty_MP>
|
|
<Tactical_Sell_Percentage>0.5</Tactical_Sell_Percentage>
|
|
|
|
<Space_Layer>Land</Space_Layer>
|
|
<Victory_Relevant>No</Victory_Relevant>
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Size>0.06 0.03</Radar_Icon_Size>
|
|
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
|
<Reveal_During_Setup_Phase>True</Reveal_During_Setup_Phase>
|
|
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
|
|
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
|
|
<Influences_Capture_Point>False</Influences_Capture_Point>
|
|
|
|
<Behavior>SELECTABLE, POWERED, TACTICAL_SELL</Behavior>
|
|
<LandBehavior>LAND_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, EARTHQUAKE_TARGET, IDLE, WALK_LOCOMOTOR</LandBehavior>
|
|
<CategoryMask>Structure</CategoryMask>
|
|
|
|
<Avoidance_Disabled>Yes</Avoidance_Disabled>
|
|
|
|
<Deploys>Yes</Deploys>
|
|
<Deployment_Anim_Rate>1.6</Deployment_Anim_Rate>
|
|
|
|
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
|
|
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
|
|
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
|
|
|
|
<Death_Explosions>Proj_Wall_Destruction</Death_Explosions>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>DEPLOY</Type>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</GroundStructure>
|
|
|
|
<GroundStructure Name="R_Ground_Gate">
|
|
<Variant_Of_Existing_Type>Template_Ground_Gate</Variant_Of_Existing_Type>
|
|
<Land_Model_Name>RB_GATE.ALO</Land_Model_Name>
|
|
<Icon_Name>i_button_wall_R.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<OverridePassability>InfantryOnly</OverridePassability>
|
|
</GroundStructure>-->
|
|
|
|
<!-- Compatibility Shields (NOT USED) -->
|
|
<SpecialStructure Name="E_Ground_Base_Shield">
|
|
<Variant_Of_Existing_Type>E_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
<SpecialStructure Name="E_Ground_Base_Shield_Small">
|
|
<Variant_Of_Existing_Type>E_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="R_Ground_Base_Shield">
|
|
<Variant_Of_Existing_Type>R_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
<SpecialStructure Name="R_Ground_Base_Shield_Small"> <!-- Needed for Story Campaign -->
|
|
<Variant_Of_Existing_Type>R_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="U_Ground_Base_Shield">
|
|
<Variant_Of_Existing_Type>U_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
<SpecialStructure Name="U_Ground_Base_Shield_Small">
|
|
<Variant_Of_Existing_Type>U_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="P_Ground_Base_Shield">
|
|
<Variant_Of_Existing_Type>R_Ground_Base_Shield_740</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
<SpecialStructure Name="P_Ground_Base_Shield_Small">
|
|
<Variant_Of_Existing_Type>R_Ground_Base_Shield_370</Variant_Of_Existing_Type>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Build_Cost_Credits>0</Build_Cost_Credits>
|
|
</SpecialStructure>
|
|
|
|
<!-- Compatibility Comm Arrays (NOT USED) -->
|
|
<SpecialStructure Name="Communications_Array_E">
|
|
<Variant_Of_Existing_Type>E_Ground_Communications_Array</Variant_Of_Existing_Type>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Communications_Array_R">
|
|
<Variant_Of_Existing_Type>R_Ground_Communications_Array</Variant_Of_Existing_Type>
|
|
</SpecialStructure>
|
|
|
|
<!-- Compatibility Power Generators (NOT USED) -->
|
|
<SpecialStructure Name="Power_Generator_E"><!-- Needed for Story Campaign -->
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Obstacle_Proxy_Type>E_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Affiliation>Empire</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Combat_Bonus_Ability Name="E_Power_Plant_Combat_Bonus">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types>Empire_Anti_Infantry_Turret, Empire_Anti_Vehicle_Turret</Applicable_Unit_Types>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Base_Power_Ability Name="E_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Power_Generator_R"><!-- Needed for Story Campaign -->
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Obstacle_Proxy_Type>R_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Affiliation>Rebel</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Combat_Bonus_Ability Name="R_Power_Plant_Combat_Bonus">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
<Applicable_Unit_Categories/>
|
|
<Applicable_Unit_Types>Rebel_Anti_Infantry_Turret, Rebel_Anti_Vehicle_Turret</Applicable_Unit_Types>
|
|
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
|
|
<Damage_Bonus_Percentage>0.25</Damage_Bonus_Percentage>
|
|
<Energy_Pool_Bonus_Percentage>1.0</Energy_Pool_Bonus_Percentage>
|
|
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
|
|
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
|
|
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
|
|
<Stacking_Category>1</Stacking_Category>
|
|
</Combat_Bonus_Ability>
|
|
<Base_Power_Ability Name="R_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
</Abilities>
|
|
|
|
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
|
|
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
|
|
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
|
|
|
|
<SFXEvent_Unit_Under_Attack>RHD_Power_Generator_Under_Attack</SFXEvent_Unit_Under_Attack>
|
|
<SFXEvent_Unit_Lost>RHD_Power_Generator_Destroyed</SFXEvent_Unit_Lost>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Power_Generator_R_M1">
|
|
<Variant_Of_Existing_Type>R_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Tactical_Health>10</Tactical_Health>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Power_Generator_R_E3">
|
|
<Variant_Of_Existing_Type>R_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Tactical_Health>125</Tactical_Health>
|
|
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
|
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
|
</SpecialStructure>
|
|
|
|
<SpecialStructure Name="Power_Generator_P"><!-- Needed for Story Campaign -->
|
|
<Variant_Of_Existing_Type>Template_Ground_Power_Generator</Variant_Of_Existing_Type>
|
|
<Obstacle_Proxy_Type>R_Ground_Power_Generator_Build_Pad</Obstacle_Proxy_Type>
|
|
<Affiliation>Pirates</Affiliation>
|
|
|
|
<Abilities SubObjectList="Yes">
|
|
<Base_Power_Ability Name="P_Power_Plant_Base_Power">
|
|
<Activation_Style>Ground_Automatic</Activation_Style>
|
|
</Base_Power_Ability>
|
|
</Abilities>
|
|
</SpecialStructure>
|
|
</SpecialStructures>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|