Files
SoaFE/DATA/XML/STRUCTURES/SPACE_STRUCTURES_GC.xml

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XML

<?xml version="1.0"?>
<SpecialStructures>
<!--Galactic Space Buildables-->
<SpecialStructure Name="Empire_Defense_Station_GC">
<Variant_Of_Existing_Type>Empire_Defense_Station</Variant_Of_Existing_Type>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Tech_Level>5</Tech_Level>
<Shield_Points>5000</Shield_Points>
<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>MISSILE_SHIELD</Type>
<Effective_Radius>800</Effective_Radius>
<Recharge_Seconds>75</Recharge_Seconds>
<Expiration_Seconds>20</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Missile_Field_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
<Supports_Autofire>True</Supports_Autofire>
<Alternate_Icon_Name>i_sa_missile_jamming.tga</Alternate_Icon_Name>
</Unit_Ability>
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds>900.0</Recharge_Seconds>
<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
<Area_Effect_Decal_Distance>300.0</Area_Effect_Decal_Distance>
<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-100</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
<Combat_Bonus_Ability Name="Empire_Defense_Station_Bonus_GC">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Force_Healing_Ability Name="Empire_Defense_Station_Healing">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>1500.0</Heal_Range>
<Heal_Percent>0.1</Heal_Percent>
<Blob_Color>0, 255, 0, 255</Blob_Color>
<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
<Single_Target_Heal>no</Single_Target_Heal>
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types>
Empire_Star_Base_1, Empire_Star_Base_2, Empire_Star_Base_3, Empire_Star_Base_4, Empire_Star_Base_5
</Excluded_Unit_Types>
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
<Target_Light_Effect_Color2/>
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Rebel_Defense_Station_GC">
<Variant_of_Existing_Type>Rebel_Defense_Station</Variant_of_Existing_Type>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Tech_Level>3</Tech_Level>
<Shield_Points>4000</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<SpaceBehavior>ABILITY_COUNTDOWN, SPACE_OBSTACLE, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds>900.0</Recharge_Seconds>
<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-75</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
<Combat_Bonus_Ability Name="Rebel_Defense_Station_Bonus_GC">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Force_Healing_Ability Name="Rebel_Defense_Station_Healing">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>1600.0</Heal_Range>
<Heal_Percent>0.1</Heal_Percent>
<Blob_Color>0, 255, 0, 255</Blob_Color>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Single_Target_Heal>no</Single_Target_Heal>
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero, Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
<Target_Light_Effect_Color2/>
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Underworld_Defense_Station_GC">
<Variant_of_Existing_Type>Underworld_Defense_Station</Variant_of_Existing_Type>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Tech_Level>0</Tech_Level>
<Shield_Points>4000</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Visible_On_Radar_When_Fogged>False</Visible_On_Radar_When_Fogged>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
<Expiration_Seconds>3.5</Expiration_Seconds>
<Recharge_Seconds>10</Recharge_Seconds>
<Spawned_Object_Type>Underworld_Defense_Station_Self_Destruct_Blast</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Vengeance_Self_Destruct</GUI_Activated_Ability_Name>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
</Unit_Ability>
<!-- <Unit_Ability>
<Type>STEALTH</Type>
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
<GUI_Activated_Ability_Name>Stealth_Def_Station</GUI_Activated_Ability_Name>
<Recharge_Seconds>45.0</Recharge_Seconds>
<Expiration_Seconds>300.0</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Deactivated>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
</Unit_Ability>-->
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds>900.0</Recharge_Seconds>
<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-75</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
<Stealth_Ability Name="Stealth_Def_Station">
<Activation_Style>User_Input</Activation_Style>
<Stealth_Color>64, 200, 255, 25</Stealth_Color>
<Stealth_Transition_Time>.5</Stealth_Transition_Time>
<SFXEvent_Activate/>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
</Stealth_Ability>
<Combat_Bonus_Ability Name="Underworld_Defense_Station_Bonus_GC">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Force_Healing_Ability Name="Underworld_Defense_Station_Healing">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>1500.0</Heal_Range>
<Heal_Percent>0.1</Heal_Percent>
<Blob_Color>0, 255, 0, 255</Blob_Color>
<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
<Single_Target_Heal>no</Single_Target_Heal>
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types>
Buzz_Droids, Underworld_Star_Base_1, Underworld_Star_Base_2, Underworld_Star_Base_3, Underworld_Star_Base_4, Underworld_Star_Base_5
</Excluded_Unit_Types>
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
<Target_Light_Effect_Color2/>
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Hutt_Defense_Station_GC">
<Variant_of_Existing_Type>Hutt_Defense_Station</Variant_of_Existing_Type>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Tech_Level>4</Tech_Level>
<Shield_Points>4000</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>LURE</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.25f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
<!-- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>-->
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
<Recharge_Seconds>100</Recharge_Seconds>
<Is_Pulsing>Yes</Is_Pulsing>
<Pulse_Frequency_Secs>30.0</Pulse_Frequency_Secs>
<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
<Particle_Effect>Systems_Boost_Particle_Capital</Particle_Effect>
<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds>900.0</Recharge_Seconds>
<Spawned_Object_Type>Defense_Station_Teleport_Marker</Spawned_Object_Type>
<Effective_Radius>20000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
<Area_Effect_Decal_Distance>250.0</Area_Effect_Decal_Distance>
<Alternate_Name_Text>Galyana_Ability_DS_Teleport</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_DS_Teleport</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_DS_TELEPORT.TGA</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-75</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
<Combat_Bonus_Ability Name="Hutt_Defense_Station_Bonus_GC">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Force_Healing_Ability Name="Hutt_Defense_Station_Healing">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>1500.0</Heal_Range>
<Heal_Percent>0.1</Heal_Percent>
<Blob_Color>0, 255, 0, 255</Blob_Color>
<Heal_Interval_In_Secs>12</Heal_Interval_In_Secs>
<Single_Target_Heal>no</Single_Target_Heal>
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types>
Buzz_Droids_Mirage_Mk2, Hutt_Asteroid_Base,
Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5
</Excluded_Unit_Types>
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
<Target_Light_Effect_Color2/>
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Pirate_Defense_Station_GC">
<Variant_of_Existing_Type>Pirate_Defense_Station</Variant_of_Existing_Type>
<Additional_Population_Capacity>5</Additional_Population_Capacity>
<Tech_Level>0</Tech_Level>
<Shield_Points>4000</Shield_Points>
<Shield_Refresh_Rate>90</Shield_Refresh_Rate>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-50</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
<Combat_Bonus_Ability Name="Pirate_Defense_Station_Bonus_GC">
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.25</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Force_Healing_Ability Name="Pirate_Defense_Station_Healing">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>1500.0</Heal_Range>
<Heal_Percent>0.1</Heal_Percent>
<Blob_Color>0, 255, 0, 255</Blob_Color>
<Heal_Interval_In_Secs>10</Heal_Interval_In_Secs>
<Single_Target_Heal>no</Single_Target_Heal>
<Heal_Range_Blob_Material>Generic_Range_Indicator_Highlight</Heal_Range_Blob_Material>
<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types>Pirate_Asteroid_Base, Pirate_Asteroid_Base_Strong, Pirate_Asteroid_Base_Weak</Excluded_Unit_Types>
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
<Target_Particle_Bone_Name>ROOT</Target_Particle_Bone_Name>
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
<Target_Light_Effect_Color2/>
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Template_Mineral_Extractor_GC">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_ASTEROID_MINING_FACILITY</Text_ID>
<Encyclopedia_Text>
MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
GALYANA_CLASS_BLANK,
STAT_ORBITAL_ASTEROID_MINE_HULL
</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Space_Model_Name>NB_AsteroidMining_Full.ALO</Space_Model_Name>
<Icon_Name>i_button_asteroidmining.tga</Icon_Name>
<Affiliation>Neutral</Affiliation>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<GUI_Bounds_Scale>0.6</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Size_Value>90</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>
<!-- Statistics Info -->
<Armor_Type>Armor_Asteroid_Mine</Armor_Type>
<Tactical_Health>2500</Tactical_Health>
<Energy_Capacity>3000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Reinforcement_Prevention_Radius>300</Reinforcement_Prevention_Radius>
<!-- Misc. Info -->
<Is_Dummy>No</Is_Dummy>
<Victory_Relevant>Yes</Victory_Relevant>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
<Radar_Icon_Name>mini_map_mining_facilities.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Radar_Show_Facing>No</Radar_Show_Facing>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Influences_Capture_Point>False</Influences_Capture_Point>
<CategoryMask>Structure</CategoryMask>
<Space_Layer>StaticObject</Space_Layer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<!-- Galactic Info -->
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Build_Max_Instances_Per_Planet>2</Build_Max_Instances_Per_Planet>
<Build_Cost_Credits>2000</Build_Cost_Credits>
<Build_Time_Seconds>30</Build_Time_Seconds>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, IDLE</SpaceBehavior>
<Base_Position>Orbital</Base_Position>
<Death_Explosions>Friggin_Huge_Explosion_Space_Empire</Death_Explosions>
<Death_Projectiles>GC_Asteroid_Mine_Death_Explosion</Death_Projectiles>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Select>Structure_Mineral_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Abilities SubObjectList="Yes">
<Force_Healing_Ability Name="Asteroid_Mineral_Extractor_Self_Repair">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>0.0</Heal_Range>
<Heal_Percent>0.0</Heal_Percent>
<Heal_Amount>25.0</Heal_Amount>
<Heal_Interval_In_Secs>2.5</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected/>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 1.2</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
<Planet_Income_Bonus_Ability Name="Asteroid_Mining_Income_Bonus">
<Specific_Mod_Source_Text>Galyana_Text_Asteroid_Mining</Specific_Mod_Source_Text>
<Percentage_Income_Modifier>1.0</Percentage_Income_Modifier>
<Absolute_Income_Modifier>120</Absolute_Income_Modifier>
<Additional_Multiplier_On_Mining_Colonies>2.0</Additional_Multiplier_On_Mining_Colonies>
</Planet_Income_Bonus_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Empire_Mineral_Extractor_GC">
<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
<Affiliation>Empire</Affiliation>
<Tech_Level>4</Tech_Level>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
</SpecialStructure>
<SpecialStructure Name="Rebel_Mineral_Extractor_GC">
<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<Tech_Level>3</Tech_Level>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
</SpecialStructure>
<SpecialStructure Name="Underworld_Mineral_Extractor_GC">
<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
<Affiliation>Underworld</Affiliation>
<Tech_Level>0</Tech_Level>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
</SpecialStructure>
<SpecialStructure Name="Hutt_Mineral_Extractor_GC">
<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
<Encyclopedia_Text>
MP_TEXT_ENCYCLOPEDIA_ASTEROID_MINING_FACILITY_00,
GALYANA_CLASS_BLANK,
STAT_ORBITAL_ASTEROID_MINE_H_SHIELD,
STAT_ORBITAL_ASTEROID_MINE_H_HULL
</Encyclopedia_Text>
<Affiliation>Hutts</Affiliation>
<Tech_Level>4</Tech_Level>
<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
<Shield_Points>1000</Shield_Points>
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Tactical_Health>2000</Tactical_Health>
<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, POWERED, SHIELDED</Behavior>
<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
</SpecialStructure>
<SpecialStructure Name="Pirate_Mineral_Extractor_GC">
<Variant_of_Existing_Type>Template_Mineral_Extractor_GC</Variant_of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<Tech_Level>0</Tech_Level>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
</SpecialStructure>
<SpecialStructure Name="Template_Gravity_Well_Station">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
<Encyclopedia_Text>
TEXT_ENCYCLOPEDIA_GRAVITY_WELL_STATION_00,
GALYANA_CLASS_BLANK,
STAT_ORBITAL_GRAVWELL_STATION_HULL
</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Space_Model_Name>NB_CommJamStation.alo</Space_Model_Name>
<Icon_Name>i_button_comm_jamming.tga</Icon_Name>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Size_Value>90</Size_Value>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Soft_Footprint_Radius>500</Custom_Soft_Footprint_Radius>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Statistics Info -->
<Armor_Type>Armor_Satellite</Armor_Type>
<Tactical_Health>1000</Tactical_Health>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Modifies_Reveal_Range>No</Modifies_Reveal_Range> <!-- Shrinks enemy FoW Reveal by x% -->
<Reveal_Range_Modifier>-0.50</Reveal_Range_Modifier>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Is_Dummy>Yes</Is_Dummy>
<Is_Interdictor>Yes</Is_Interdictor>
<CategoryMask>Structure</CategoryMask>
<Space_Layer>StaticObject</Space_Layer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<!-- Galactic Info -->
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
<Score_Cost_Credits>15000</Score_Cost_Credits>
<Political_Control>0</Political_Control>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Base_Position>Orbital</Base_Position>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_Clone>Damage_Normal, E_Gravity_Well_Station_Death_Clone</Death_Clone>
<!-- SFX Events -->
<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
</SpecialStructure>
<SpecialStructure Name="E_Gravity_Well_Station">
<Variant_of_Existing_Type>Template_Gravity_Well_Station</Variant_of_Existing_Type>
<Affiliation>Empire</Affiliation>
<!-- Galactic Info -->
<Build_Cost_Credits>1500</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<!-- SFX Events -->
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Gravity_Control_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Gravity_Control_Destroyed</SFXEvent_Unit_Lost>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>INTERDICT</Type>
<Disable_Movement>Yes</Disable_Movement>
<Active_By_Default>Yes</Active_By_Default>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Interdictor_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="E_Gravity_Well_Station_Death_Clone">
<Text_ID>TEXT_GRAVITY_WELL_STATION</Text_ID>
<Space_Model_Name>NB_CommJamStation_D.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Affiliation>Empire</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpecialStructure>
<SpecialStructure Name="P_Gravity_Well_Station">
<Variant_of_Existing_Type>Template_Gravity_Well_Station</Variant_of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<!-- Galactic Info -->
<Build_Cost_Credits>2000</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<!-- SFX Events -->
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Gravity_Control_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Gravity_Control_Destroyed</SFXEvent_Unit_Lost>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>INTERDICT</Type>
<Disable_Movement>Yes</Disable_Movement>
<Active_By_Default>Yes</Active_By_Default>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Interdictor_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-10</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Template_Orbital_Long_Range_Scanner">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_ORBITAL_LONG_RANGE_SCANNER</Text_ID>
<Encyclopedia_Text>
TEXT_ENCYCLOPEDIA_LRS_00,
GALYANA_CLASS_BLANK,
STAT_ORBITAL_LRS_HULL
</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Space_Model_Name>NV_LRS.ALO</Space_Model_Name>
<Icon_Name>i_button_lrs.tga</Icon_Name>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Size_Value>30</Size_Value>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Statistics Info -->
<Armor_Type>Armor_Satellite</Armor_Type>
<Tactical_Health>1250</Tactical_Health>
<Space_FOW_Reveal_Range>4000.0</Space_FOW_Reveal_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Is_Dummy>Yes</Is_Dummy>
<CategoryMask>Structure</CategoryMask>
<Space_Layer>StaticObject</Space_Layer>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<!-- Galactic Info -->
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
<Score_Cost_Credits>21000</Score_Cost_Credits>
<Sabotage_Cost_Credits>500</Sabotage_Cost_Credits>
<Political_Control>0</Political_Control>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Base_Position>Orbital</Base_Position>
<!--This Galactic_Influence_Range controls how far the OLRS's Fleet Reveal ability extends-->
<Galactic_Influence_Range>0.0</Galactic_Influence_Range>
<Hyperspace_Fleet_Reveal_Range>0.0</Hyperspace_Fleet_Reveal_Range>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Select>Structure_Scanner_Select_SFX</SFXEvent_Select>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
</SpecialStructure>
<SpecialStructure Name="Empire_Orbital_Long_Range_Scanner">
<Variant_of_Existing_Type>Template_Orbital_Long_Range_Scanner</Variant_of_Existing_Type>
<Affiliation>Empire</Affiliation>
<!-- Galactic Info -->
<Build_Cost_Credits>210</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Tech_Level>3</Tech_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<!-- SFX Events -->
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Scanner_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<System_Spy_Ability Name="Empire_OLRS_System_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Base_Levels>No</See_Base_Levels>
<See_Credit_Income>No</See_Credit_Income>
<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
<See_Fleet_Contents>Yes</See_Fleet_Contents>
<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
<See_Special_Structures>No</See_Special_Structures>
<See_Political_Control>No</See_Political_Control>
<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
<See_Current_Production>No</See_Current_Production>
<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
</System_Spy_Ability>
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-5</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Rebel_Orbital_Long_Range_Scanner">
<Variant_of_Existing_Type>Template_Orbital_Long_Range_Scanner</Variant_of_Existing_Type>
<Affiliation>Rebel</Affiliation>
<!-- Galactic Info -->
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>400</Slice_Cost_Credits>
<Build_Cost_Credits>210</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<!-- SFX Events -->
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>RHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Scanner_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<System_Spy_Ability Name="Rebel_OLRS_System_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Base_Levels>No</See_Base_Levels>
<See_Credit_Income>No</See_Credit_Income>
<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
<See_Fleet_Contents>Yes</See_Fleet_Contents>
<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
<See_Special_Structures>No</See_Special_Structures>
<See_Political_Control>No</See_Political_Control>
<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
<See_Current_Production>No</See_Current_Production>
<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
</System_Spy_Ability>
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-5</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
</Abilities>
</SpecialStructure>
<SpecialStructure Name="Pirate_Orbital_Long_Range_Scanner">
<Variant_of_Existing_Type>Template_Orbital_Long_Range_Scanner</Variant_of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<!-- Galactic Info -->
<Build_Cost_Credits>300</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<!-- SFX Events -->
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Unit_Under_Attack>EHD_Scanner_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Scanner_Destroyed</SFXEvent_Unit_Lost>
<Abilities SubObjectList="Yes">
<System_Spy_Ability Name="Pirate_OLRS_System_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Duration_In_Secs>-1.0</Duration_In_Secs>
<See_Base_Levels>No</See_Base_Levels>
<See_Credit_Income>No</See_Credit_Income>
<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>
<See_Fleet_Contents>Yes</See_Fleet_Contents>
<See_Num_Ground_Companies>No</See_Num_Ground_Companies>
<See_Ground_Company_Contents>No</See_Ground_Company_Contents>
<See_Special_Structures>No</See_Special_Structures>
<See_Political_Control>No</See_Political_Control>
<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
<See_Current_Production>No</See_Current_Production>
<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
</System_Spy_Ability>
<Planet_Income_Bonus_Ability Name="Maintenance_Penalty">
<Specific_Mod_Source_Text>Galyana_Text_Infastructure_Maintenance</Specific_Mod_Source_Text>
<Absolute_Income_Modifier>-5</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
</Abilities>
</SpecialStructure>
<!--TEST of destroyable asteroids getting progressivly smaller-->
<SpecialStructure Name="Destroyable_Asteroid_Small">
<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
<Space_Model_Name>w_asteroid02.alo</Space_Model_Name>
<GUI_Row>0</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Neutral</Affiliation>
<Political_Control>0</Political_Control>
<Size_Value>90</Size_Value>
<Base_Position>Orbital</Base_Position>
<Tactical_Health>125</Tactical_Health>
<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Custom_Soft_Footprint_Radius>60</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Score_Cost_Credits>50</Score_Cost_Credits>
</SpecialStructure>
<SpecialStructure Name="Destroyable_Asteroid_Medium">
<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
<Space_Model_Name>w_asteroid00.alo</Space_Model_Name>
<GUI_Row>0</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Neutral</Affiliation>
<Political_Control>0</Political_Control>
<Size_Value>90</Size_Value>
<Base_Position>Orbital</Base_Position>
<Tactical_Health>250</Tactical_Health>
<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>medium_Explosion_Space</Death_Explosions>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Layer_Z_Adjust>-60.0</Layer_Z_Adjust>
<Destruction_Survivors>Destroyable_Asteroid_Small, 1.0</Destruction_Survivors>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Custom_Soft_Footprint_Radius>100</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Score_Cost_Credits>100</Score_Cost_Credits>
</SpecialStructure>
<SpecialStructure Name="Destroyable_Asteroid_Large">
<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
<Space_Model_Name>w_asteroid01.alo</Space_Model_Name>
<GUI_Row>0</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Neutral</Affiliation>
<Political_Control>0</Political_Control>
<Size_Value>90</Size_Value>
<Base_Position>Orbital</Base_Position>
<Tactical_Health>500</Tactical_Health>
<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Layer_Z_Adjust>-135.0</Layer_Z_Adjust>
<Destruction_Survivors>Destroyable_Asteroid_Medium, 1.0</Destruction_Survivors>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Custom_Soft_Footprint_Radius>170</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Score_Cost_Credits>200</Score_Cost_Credits>
</SpecialStructure>
<SpecialStructure Name="Destroyable_Asteroid_Huge">
<Text_ID>TEXT_DESTROYABLE_ASTEROID</Text_ID>
<Space_Model_Name>w_asteroid03.alo</Space_Model_Name>
<GUI_Row>0</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Neutral</Affiliation>
<Political_Control>0</Political_Control>
<Size_Value>90</Size_Value>
<Base_Position>Orbital</Base_Position>
<Tactical_Health>1000</Tactical_Health>
<Behavior>IDLE, SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL,UNIT_AI</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Layer_Z_Adjust>-140.0</Layer_Z_Adjust>
<Destruction_Survivors>Destroyable_Asteroid_Large, 1.0</Destruction_Survivors>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Is_Impassable_Asteroid>true</Is_Impassable_Asteroid>
<Custom_Soft_Footprint_Radius>320</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Score_Cost_Credits>300</Score_Cost_Credits>
</SpecialStructure>
<SpecialStructure Name="Orbital_Sensor_Pod_00">
<Text_ID>TEXT_ORBITAL_SENSOR</Text_ID>
<Encyclopedia_Text>MP_TEXT_ENCYCLOPEDIA_COMM_ARRAY_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<GUI_Row>0</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Space_Model_Name>NB_SpaceSensorNode.ALO</Space_Model_Name>
<Affiliation>Empire</Affiliation>
<Size_Value>30</Size_Value>
<Tactical_Health>100</Tactical_Health><!--jdg was 500-->
<Behavior>DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL</SpaceBehavior>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Victory_Relevant>No</Victory_Relevant>
<Icon_Name>i_button_space_sensornode.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Armor_Type>Armor_Satellite</Armor_Type>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Score_Cost_Credits>200</Score_Cost_Credits>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Custom_Soft_Footprint_Radius>180</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpecialStructure>
<SpecialStructure Name="Orbital_Sensor_Pod_Small">
<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL, DAMAGE_TRACKING</SpaceBehavior>
<Scale_Factor>0.5</Scale_Factor>
</SpecialStructure>
<SpecialStructure Name="Orbital_Sensor_Pod_01">
<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
</SpecialStructure>
<SpecialStructure Name="Orbital_Sensor_Pod_02">
<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
</SpecialStructure>
<SpecialStructure Name="Orbital_Sensor_Pod_03">
<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
</SpecialStructure>
<SpecialStructure Name="Orbital_Sensor_Pod_04">
<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
</SpecialStructure>
<SpecialStructure Name="Orbital_Sensor_Pod_Pirate">
<Variant_Of_Existing_Type>Orbital_Sensor_Pod_00</Variant_Of_Existing_Type>
<SpaceBehavior>REVEAL</SpaceBehavior>
<Behavior>DUMMY_ORBITAL_STRUCTURE, SELECTABLE, REVEAL, HINT</Behavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Scale_Factor>0.5</Scale_Factor>
<Tactical_Health>30</Tactical_Health>
<Victory_Relevant>Yes</Victory_Relevant>
<Affiliation>Pirates</Affiliation>
</SpecialStructure>
<SpecialStructure Name="E_Orbital_Jamming_Station">
<Text_ID>TEXT_ORBITAL_JAMMING_STATION</Text_ID>
<Space_Model_Name>NB_CommJamStation.alo</Space_Model_Name>
<GUI_Row>0</GUI_Row>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Empire</Affiliation>
<Political_Control>0</Political_Control>
<Build_Cost_Credits>1500</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
<Size_Value>90</Size_Value>
<Base_Position>Orbital</Base_Position>
<Tech_Level>99</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Tactical_Health>800</Tactical_Health>
<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Icon_Name>i_button_comm_jamming.tga</Icon_Name>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack>EHD_Jamming_Station_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>EHD_Jamming_Station_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Jamming_Station_Select_SFX</SFXEvent_Select>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Armor_Type>Armor_Satellite</Armor_Type>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_JAMMING_STATION_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Score_Cost_Credits>15000</Score_Cost_Credits>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Death_Clone>Damage_Normal, E_Gravity_Well_Station_Death_Clone</Death_Clone>
</SpecialStructure>
<SpecialStructure Name="R_Orbital_Jamming_Station">
<Text_ID>TEXT_ORBITAL_JAMMING_STATION</Text_ID>
<Space_Model_Name>NB_CommJamStation.alo</Space_Model_Name>
<GUI_Row>0</GUI_Row>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Rebel</Affiliation>
<Political_Control>0</Political_Control>
<Build_Cost_Credits>1500</Build_Cost_Credits>
<Build_Time_Seconds>60</Build_Time_Seconds>
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Build_Max_Instances_Per_Planet>1</Build_Max_Instances_Per_Planet>
<Size_Value>90</Size_Value>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>750</Slice_Cost_Credits>
<Base_Position>Orbital</Base_Position>
<Tech_Level>99</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Tactical_Health>800</Tactical_Health>
<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Icon_Name>i_button_comm_jamming.tga</Icon_Name>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Sabotage_Cost_Credits>3000</Sabotage_Cost_Credits>
<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Unit_Under_Attack>RHD_Jamming_Station_Under_Attack</SFXEvent_Unit_Under_Attack>
<SFXEvent_Unit_Lost>RHD_Jamming_Station_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Select>Structure_Jamming_Station_Select_SFX</SFXEvent_Select>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Modifies_Reveal_Range>yes</Modifies_Reveal_Range>
<Reveal_Range_Modifier>-.50</Reveal_Range_Modifier>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Armor_Type>Armor_Satellite</Armor_Type>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_JAMMING_STATION_00</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Score_Cost_Credits>15000</Score_Cost_Credits>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Death_Clone>Damage_Normal, E_Gravity_Well_Station_Death_Clone</Death_Clone>
</SpecialStructure>
<SpecialStructure Name="Defense_Satellite">
<Text_ID>TEXT_STRUCTURE_UPLINK_STATION</Text_ID>
<GUI_Row>0</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Space_Model_Name>NV_DEFENSESATELLITE.ALO</Space_Model_Name>
<Icon_Name>i_button_lrs.tga</Icon_Name>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Neutral</Affiliation>
<Size_Value>30</Size_Value>
<Shield_Points>500</Shield_Points>
<Tactical_Health>1200</Tactical_Health>
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
<Energy_Capacity>10000</Energy_Capacity>
<Energy_Refresh_Rate>20</Energy_Refresh_Rate>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Behavior>SELECTABLE, DUMMY_ORBITAL_STRUCTURE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TARGETING, WEAPON, POWERED, SHIELDED, DAMAGE_TRACKING</SpaceBehavior>
<Damage>12</Damage>
<Projectile_Types>Proj_Ship_Large_Laser_Cannon_Green</Projectile_Types>
<Projectile_Fire_Pulse_Count>10</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>90</Turret_Elevate_Extent_Degrees>
<Fire_Inaccuracy_Distance>Fighter, 3.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Bomber, 3.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Transport, 3.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Capital, 10.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Super, 10.0</Fire_Inaccuracy_Distance>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<SFXEvent_Fire>Unit_A_Wing_Fire</SFXEvent_Fire>
<Victory_Relevant>yes</Victory_Relevant>
<Icon_Name>i_button_lrs.tga</Icon_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Armor_Type>Armor_Satellite</Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!--<Encyclopedia_Text>TEXT_ENCYCLOPEDIA_DEFENSE_SAT</Encyclopedia_Text>-->
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Score_Cost_Credits>25000</Score_Cost_Credits>
<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpecialStructure>
<SpecialStructure Name="Defense_Satellite_Missile">
<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_MISSILE</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Space_Model_Name>NV_MDS.ALO</Space_Model_Name>
<Icon_Name>i_button_mds.tga</Icon_Name>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Select_Box_Scale>35</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Behavior>SELECTABLE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, SHIELDED, UNIT_AI, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Shield_Points>900</Shield_Points>
<Tactical_Health>900</Tactical_Health>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
<Energy_Capacity>999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Affiliation>Rebel, Empire</Affiliation>
<Base_Level_Available>1</Base_Level_Available>
<Projectile_Types>Proj_Satellite_Concussion_Missile</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>4.5</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>12</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.25</Projectile_Fire_Pulse_Delay_Seconds>
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
<Armor_Type>Armor_Satellite</Armor_Type>
<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Capital, 15.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60</Turret_Elevate_Extent_Degrees>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Fire>Unit_Missile_Fire</SFXEvent_Fire>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Victory_Relevant>no</Victory_Relevant>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<AI_Combat_Power>300</AI_Combat_Power>
<Score_Cost_Credits>800</Score_Cost_Credits>
<Property_Flags>Turret | TacticalStructure</Property_Flags>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpecialStructure>
<SpecialStructure Name="Defense_Satellite_Laser">
<Text_ID>TEXT_ORBITAL_DEFENSE_SATELLITE_LASER</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<Space_Model_Name>NV_LDS.ALO</Space_Model_Name>
<Icon_Name>i_button_lds.tga</Icon_Name>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Select_Box_Scale>35</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Behavior>SELECTABLE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, TURRET, TARGETING, WEAPON, UNIT_AI, SHIELDED, POWERED, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Fine_Tune_Occupied_Passability>No</Fine_Tune_Occupied_Passability>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Shield_Points>800</Shield_Points>
<Tactical_Health>1200</Tactical_Health>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
<Energy_Capacity>9999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Affiliation>Rebel, Empire</Affiliation>
<Base_Level_Available>1</Base_Level_Available>
<Projectile_Types>Proj_Station_Laser_Cannon_Orange</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>20</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1667</Projectile_Fire_Pulse_Delay_Seconds>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Last_State_Visible_Under_FOW>Yes</Last_State_Visible_Under_FOW>
<Targeting_Max_Attack_Distance>750.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>6.0</Ranged_Target_Z_Adjust>
<Armor_Type>Armor_Satellite</Armor_Type>
<Shield_Armor_Type>Shield_Satellite</Shield_Armor_Type>
<Fire_Inaccuracy_Distance>Fighter, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Bomber, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Transport, 1.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 10.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Frigate, 10.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Capital, 15.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Super, 30.0</Fire_Inaccuracy_Distance>
<Turret_Rotate_Extent_Degrees>360</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Turret_Bone_Name>B_Turret</Turret_Bone_Name>
<Barrel_Bone_Name>B_Barrel</Barrel_Bone_Name>
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Turret_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Victory_Relevant>no</Victory_Relevant>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Square_Shadow</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Custom_Soft_Footprint_Radius>200</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<AI_Combat_Power>300</AI_Combat_Power>
<Score_Cost_Credits>800</Score_Cost_Credits>
<Property_Flags>Turret | TacticalStructure</Property_Flags>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpecialStructure>
<SpecialStructure Name="Defense_Satellite_Laser_Small">
<Variant_Of_Existing_Type>Defense_Satellite_Laser</Variant_Of_Existing_Type>
<Scale_Factor>0.45</Scale_Factor>
<Shield_Points>200</Shield_Points>
<Tactical_Health>300</Tactical_Health>
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
</SpecialStructure>
</SpecialStructures>