1222 lines
55 KiB
XML
1222 lines
55 KiB
XML
<?xml version="1.0"?>
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<Data>
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<!-- Fighters -->
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<SpaceUnit Name="Z-95_Headhunter_Rebel">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_Z95_HEADHUNTER</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_Z95_HEADHUNTER,
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GALYANA_CLASS_BLANK,
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STAT_R_Z95_SHIELD,
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STAT_R_Z95_HULL,
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STAT_R_Z95_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_Z95_HEADHUNTER,
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GALYANA_CLASS_BLANK,
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STAT_R_Z95_COST,
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STAT_R_Z95_TIME,
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STAT_R_Z95_SHIELD,
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STAT_R_Z95_HULL,
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STAT_R_Z95_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>TIE_Bomber Prowler-B Empire_Mining_Ship</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Fighter Starviper_Fighter Pirate_Fighter</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>RV_Z-95.ALO</Space_Model_Name>
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<Icon_Name>i_button_z95_headhunter.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Population_Value>0</Population_Value>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>0.6</Scale_Factor>
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<Select_Box_Scale>70</Select_Box_Scale>
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<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
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<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
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<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>4.0</Max_Speed>
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<Min_Speed>2.0</Min_Speed>
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<Min_Speed_Fraction_For_Turn>0.7</Min_Speed_Fraction_For_Turn>
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<Max_Rate_Of_Turn>2.5</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>40</Bank_Turn_Angle>
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<Max_Thrust>1.0</Max_Thrust>
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<Max_Lift>4</Max_Lift>
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<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
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<Shield_Points>40</Shield_Points>
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<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter</Armor_Type>
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<Tactical_Health>50</Tactical_Health>
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<Energy_Capacity>300</Energy_Capacity>
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<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
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<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
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<!-- Damage - Targeting Info -->
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<Damage>2</Damage>
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<AI_Combat_Power>40</AI_Combat_Power>
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<Damage_Type>Damage_Strike</Damage_Type>
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<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
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<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
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<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
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<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
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<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
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<Fires_Forward>No</Fires_Forward>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
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<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
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<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
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<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>475.0</Targeting_Max_Attack_Distance>
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<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<!-- Formation Info -->
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<Formation_Priority>2</Formation_Priority>
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<FormationOrder>1</FormationOrder>
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<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
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<Strafe_Distance>500.0</Strafe_Distance>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Create_Team>Yes</Create_Team>
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<CategoryMask>Fighter | AntiBomber</CategoryMask>
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<Property_Flags>SmallShip</Property_Flags>
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<Ship_Class>Fighter</Ship_Class>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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<SpaceBehavior>HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Explosions>Small_Explosion_Space</Death_Explosions>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
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<Spin_Away_On_Death_Chance>0.1</Spin_Away_On_Death_Chance>
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<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
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<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
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<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
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<!-- SFX Events -->
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<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_X_Wing</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_X_Wing</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_X_Wing</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_X_Wing</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_X_Wing</SFXEvent_Guard>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_X_Wing</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_X_Wing</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Health_Low_Warning>Unit_Health_Low_X_Wing</SFXEvent_Health_Low_Warning>
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<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_X_Wing</SFXEvent_Health_Critical_Warning>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
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<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
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<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>HUNT</Type>
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<Mod_Multiplier>SPEED_MULTIPLIER, 1.05f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Patrol_X_Wing</SFXEvent_GUI_Unit_Ability_Activated>
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</Unit_Ability>
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</Unit_Abilities_Data>
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</SpaceUnit>
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<SpaceUnit Name="X-Wing">
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<!-- Encyclopedia Info -->
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<LOD_Bias>10</LOD_Bias>
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<Text_ID>TEXT_UNIT_X_WING</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_X_WING,
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GALYANA_CLASS_BLANK,
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STAT_R_XWING_SHIELD,
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STAT_R_XWING_HULL,
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STAT_R_XWING_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_X_WING,
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GALYANA_CLASS_BLANK,
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STAT_R_XWING_COST,
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STAT_R_XWING_TIME,
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STAT_R_XWING_SHIELD,
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STAT_R_XWING_HULL,
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STAT_R_XWING_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>TIE_Fighter TIE_Bomber Starviper_Fighter</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Broadside_Class_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>rv_XWing.ALO</Space_Model_Name>
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<Icon_Name>i_button_x_wing.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Population_Value>0</Population_Value>
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<!-- Scale - Collision Info -->
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<Mass>0.98</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>0.6</Scale_Factor>
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<Select_Box_Scale>70</Select_Box_Scale>
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<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
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<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
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<Custom_Footprint_Radius>7.0</Custom_Footprint_Radius>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>4.0</Max_Speed>
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<Min_Speed>2.5</Min_Speed>
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<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>40</Bank_Turn_Angle>
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<Max_Thrust>1.0</Max_Thrust>
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<Max_Lift>4</Max_Lift>
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<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.5</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
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<Shield_Points>30</Shield_Points>
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<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter</Armor_Type>
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<Tactical_Health>75</Tactical_Health>
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<Energy_Capacity>400</Energy_Capacity>
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<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
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<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
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<!-- Damage - Targeting Info -->
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<Damage>4</Damage>
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<AI_Combat_Power>60</AI_Combat_Power>
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<Damage_Type>Damage_Strike</Damage_Type>
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<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
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<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
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<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
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<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
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<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
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<Fires_Forward>No</Fires_Forward>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
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<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
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<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
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<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>
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<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<!-- Formation Info -->
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<Formation_Priority>1</Formation_Priority>
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<FormationOrder>2</FormationOrder>
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<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
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<Strafe_Distance>500.0</Strafe_Distance>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Create_Team>Yes</Create_Team>
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<CategoryMask>Fighter | AntiBomber</CategoryMask>
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<Property_Flags>SmallShip</Property_Flags>
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<Ship_Class>Fighter</Ship_Class>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Explosions>Small_Explosion_Space</Death_Explosions>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
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<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
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<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
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<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
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<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
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<!-- SFX Events -->
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<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_X_Wing</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_X_Wing</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_X_Wing</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_X_Wing</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_X_Wing</SFXEvent_Guard>
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<SFXEvent_Assist_Move>Unit_Assist_Move_X_Wing</SFXEvent_Assist_Move>
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<SFXEvent_Assist_Attack>Unit_Assist_Attack_X_Wing</SFXEvent_Assist_Attack>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_X_Wing</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_X_Wing</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Health_Low_Warning>Unit_Health_Low_X_Wing</SFXEvent_Health_Low_Warning>
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<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_X_Wing</SFXEvent_Health_Critical_Warning>
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<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_X_Wing</SFXEvent_Enemy_Damaged_Health_Low_Warning>
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<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_X_Wing</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
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|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_X_Wing</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<!--<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>-->
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.35</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_X_Wing</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_X_Wing</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="X-Wing_Land">
|
|
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
|
<Encyclopedia_Text>Galyana_Unit_Text_XWing_Land</Encyclopedia_Text>
|
|
<Radar_Icon_Name>i_radar_default_blip.tga</Radar_Icon_Name>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="X_Wing_TechTree">
|
|
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="X_Wing_TechTree2">
|
|
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="X_Wing_TechTree3">
|
|
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="X_Wing_TechTree4">
|
|
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="X_Wing_TechTree5">
|
|
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="UEAW_EWing">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>UEAW_UNIT_EWING_SOLO</Text_ID>
|
|
<Encyclopedia_Text>
|
|
UEAW_TOOLTIP_EWING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_EWING_SHIELD,
|
|
STAT_R_EWING_HULL,
|
|
STAT_R_EWING_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
UEAW_TOOLTIP_EWING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_EWING_COST,
|
|
STAT_R_EWING_TIME,
|
|
STAT_R_EWING_SHIELD,
|
|
STAT_R_EWING_HULL,
|
|
STAT_R_EWING_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Interceptor Starviper_Fighter Mirage_MK2</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Crusader_Gunship ShadowClaw_Corvette</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>UEAW_EWing.ALO</Space_Model_Name>
|
|
<Icon_Name>UEAW_BUTTON_EWING.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>7.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>5.0</Max_Speed>
|
|
<Min_Speed>3.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>50</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>550.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.5</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>60</Shield_Points>
|
|
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter</Armor_Type>
|
|
<Tactical_Health>60</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>5</Damage>
|
|
<AI_Combat_Power>70</AI_Combat_Power>
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
|
|
<Projectile_Damage>6.0</Projectile_Damage> <!-- was 5.5 -->
|
|
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.2</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 15.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>550.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_A_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_A_Wing</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_A_Wing</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_A_Wing</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_A_Wing</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_A_Wing</SFXEvent_Guard>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_A_Wing</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_A_Wing</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_A_Wing</SFXEvent_Enemy_Damaged_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_A_Wing</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_A_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_A_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_A_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>TURBO</Type>
|
|
<Expiration_Seconds>15</Expiration_Seconds>
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
|
|
<!--<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>-->
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.4f</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated> </SFXEvent_GUI_Unit_Ability_Activated> <!--Unit_Patrol_A_Wing-->
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated/>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="E_Wing_TechTree">
|
|
<Variant_of_Existing_Type>UEAW_EWing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="E_Wing_TechTree2">
|
|
<Variant_of_Existing_Type>UEAW_EWing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="A-Wing">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_A_WING</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_A_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_AWING_SHIELD,
|
|
STAT_R_AWING_HULL,
|
|
STAT_R_AWING_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_A_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_AWING_COST,
|
|
STAT_R_AWING_TIME,
|
|
STAT_R_AWING_SHIELD,
|
|
STAT_R_AWING_HULL,
|
|
STAT_R_AWING_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>TIE_Fighter Skipray_Blastboat Pirate_Fighter_H</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Kavadonia_Corvette Pelleaon_Star_Destroyer</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>rv_AWing.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_a_wing.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.98</Mass>
|
|
<Size_Value>4</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>7.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>6.0</Max_Speed>
|
|
<Min_Speed>3.5</Min_Speed>
|
|
<Max_Rate_Of_Turn>4.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>50</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>4</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.5</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>40</Shield_Points>
|
|
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Fighter</Armor_Type>
|
|
<Tactical_Health>60</Tactical_Health>
|
|
<Energy_Capacity>400</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>7</Damage>
|
|
<AI_Combat_Power>80</AI_Combat_Power>
|
|
<Damage_Type>Damage_Strike</Damage_Type>
|
|
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red</Projectile_Types>
|
|
<Projectile_Damage>5.0</Projectile_Damage> <!-- was 6 -->
|
|
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
|
|
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
|
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
|
|
|
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
|
|
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
|
|
|
<Fires_Forward>No</Fires_Forward>
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
|
|
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>1000.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
|
<Target_Stealth_Units>Yes</Target_Stealth_Units>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>1</Formation_Priority>
|
|
<FormationOrder>1</FormationOrder>
|
|
<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Fighter</Ship_Class>
|
|
<Is_Escort>Yes</Is_Escort>
|
|
<Is_Bomber>No</Is_Bomber>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_A_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_A_Wing</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_A_Wing</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_A_Wing</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_A_Wing</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_A_Wing</SFXEvent_Guard>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_A_Wing</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_A_Wing</SFXEvent_Health_Critical_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_A_Wing</SFXEvent_Enemy_Damaged_Health_Low_Warning>
|
|
<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_A_Wing</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_A_Wing</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_A_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_A_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_A_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>LURE</Type>
|
|
<!--Radius matches particle effect-->
|
|
<Effective_Radius>350</Effective_Radius>
|
|
|
|
<Target_Types>
|
|
Z-95_Headhunter_Rebel,
|
|
Z95_Headhunter_Rebel_Squadron,
|
|
V-wing_Fighter_R,
|
|
VWing_Squadron_R,
|
|
Pirate_Fighter_R,
|
|
Rebel_Pirate_Fighter_Squadron,
|
|
Cobra_R,
|
|
Rebel_Cobra_Squadron,
|
|
Prowler-A_R,
|
|
Rebel_Prowler-A_Squadron,
|
|
UEAW_EWing,
|
|
UEAW_EWing_Squadron,
|
|
X-Wing,
|
|
Rebel_X-Wing_Squadron,
|
|
A-Wing,
|
|
A_Wing_Squadron,
|
|
Y-Wing,
|
|
Y-Wing_Squadron,
|
|
Y-Wing_No_Ability,
|
|
Y-Wing_Squadron_No_Ability,
|
|
B-Wing,
|
|
B-Wing_Squadron,
|
|
Z-95_Headhunter_Empire,
|
|
Z95_Headhunter_Empire_Squadron,
|
|
V-wing_Fighter_E,
|
|
VWing_Squadron_E,
|
|
Pirate_Fighter_E,
|
|
Empire_Pirate_Fighter_Squadron,
|
|
Cobra_E,
|
|
Empire_Cobra_Squadron,
|
|
Prowler-A_E,
|
|
Empire_Prowler-A_Squadron,
|
|
TIE_Scout,
|
|
TIE_Scout_Squadron,
|
|
TIE_Fighter,
|
|
TIE_Fighter_Squadron,
|
|
TIE_Phantom,
|
|
TIE_Phantom_Squadron,
|
|
TIE_Interceptor,
|
|
TIE_Interceptor_Squadron,
|
|
UEAW_TIE_Advanced,
|
|
UEAW_TIE_Advanced_Squadron,
|
|
TIE_Bomber,
|
|
TIE_Bomber_Squadron,
|
|
Assault_gunboat,
|
|
UEAW_Assault_Gunboat_Squadron,
|
|
TIE_Defender,
|
|
TIE_Defender_Squadron,
|
|
Z-95_Headhunter_Underworld,
|
|
Z95_Headhunter_Underworld_Squadron,
|
|
Pirate_Fighter_U,
|
|
Underworld_Pirate_Fighter_Squadron,
|
|
Cobra_U,
|
|
Underworld_Cobra_Squadron,
|
|
Prowler-A_U,
|
|
Underworld_Prowler-A_Squadron,
|
|
A-Wing_Underworld,
|
|
Underworld_A_Wing_Squadron,
|
|
Starviper_Fighter,
|
|
StarViper_Squadron,
|
|
UEAW_Aggressor_Assault_Fighter,
|
|
UEAW_Aggressor_Squadron,
|
|
Skipray_Blastboat,
|
|
Skipray_Squadron,
|
|
TIE_Defender_Underworld,
|
|
Underworld_TIE_Defender_Squadron,
|
|
Hutt_V-wing_Fighter,
|
|
Hutt_VWing_Squadron,
|
|
Pirate_Fighter_H,
|
|
Hutt_Pirate_Fighter_Squadron,
|
|
Mirage_Mk2,
|
|
Mirage_Squadron,
|
|
Viper,
|
|
Viper_Squadron,
|
|
Z-95_Headhunter_Hutts,
|
|
Z95_Headhunter_Hutts_Squadron,
|
|
Cobra_H,
|
|
Hutt_Cobra_Squadron,
|
|
Prowler-A_H,
|
|
Hutt_Prowler-A_Squadron,
|
|
Aqulamator_Bomber,
|
|
Aqulamator_Bomber_Squadron,
|
|
Z-95_Headhunter,
|
|
Z95_Headhunter_Squadron,
|
|
V-wing_Fighter,
|
|
VWing_Squadron_P,
|
|
Pirate_Fighter,
|
|
Pirate_Fighter_Squadron,
|
|
Y-Wing_Pirate,
|
|
Y-Wing_Pirate_Squadron,
|
|
Cobra,
|
|
Cobra_Squadron,
|
|
Prowler-A,
|
|
Prowler-A_Squadron
|
|
</Target_Types>
|
|
|
|
<Recharge_Seconds>40</Recharge_Seconds>
|
|
<Expiration_Seconds>16</Expiration_Seconds>
|
|
|
|
<Is_Pulsing>Yes</Is_Pulsing>
|
|
<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
|
|
<Max_Number_Of_Pulses>40</Max_Number_Of_Pulses>
|
|
<Particle_Effect>Lure_Ability_Particle</Particle_Effect>
|
|
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
|
|
|
|
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="A_Wing_TechTree">
|
|
<Variant_of_Existing_Type>A-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
|
|
<!-- Bombers -->
|
|
<SpaceUnit Name="Y-Wing">
|
|
<!-- Encyclopedia Info -->
|
|
<Text_ID>TEXT_UNIT_Y_WING</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_Y_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_YWING_SHIELD,
|
|
STAT_R_YWING_HULL,
|
|
STAT_R_YWING_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_Y_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_YWING_COST,
|
|
STAT_R_YWING_TIME,
|
|
STAT_R_YWING_SHIELD,
|
|
STAT_R_YWING_HULL,
|
|
STAT_R_YWING_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Star_Destroyer Victory_Destroyer Vengeance_Frigate</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>TIE_Fighter Tartan_Patrol_Cruiser Starviper_Fighter</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>rv_ywing.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_y_wing.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.99</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>3.0</Max_Speed>
|
|
<Min_Speed>2.0</Min_Speed>
|
|
<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
|
|
<Max_Rate_Of_Turn>1.3</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>70</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>3</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>500.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>50</Shield_Points>
|
|
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Bomber</Armor_Type>
|
|
<Tactical_Health>75</Tactical_Health>
|
|
<Energy_Capacity>300</Energy_Capacity>
|
|
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>5</Damage>
|
|
<AI_Combat_Power>70</AI_Combat_Power>
|
|
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
|
|
<HardPoints>
|
|
HP_YWING_BOMBER_00,
|
|
HP_YWING_BOMBER_01,
|
|
HP_YWING_BOMBER_02
|
|
</HardPoints>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>2</Formation_Priority>
|
|
<FormationOrder>2</FormationOrder>
|
|
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Bomber</Ship_Class>
|
|
<Is_Escort>No</Is_Escort>
|
|
<Is_Bomber>Yes</Is_Bomber>
|
|
<Land_Bomber_Type>Y-Wing_Bombing_Run</Land_Bomber_Type>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Y_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire> </SFXEvent_Fire> <!--Unit_Y_Wing_Fire - Dummy hardpoint was using this-->
|
|
<SFXEvent_Select>Unit_Select_Y_Wing</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_Y_Wing</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Y_Wing</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_Y_Wing</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_Y_Wing</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Y_Wing</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Y_Wing</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Y_Wing</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Y_Wing</SFXEvent_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Y_Wing</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_Y_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Y_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Y_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>ION_CANNON_SHOT</Type>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Y_Wing</SFXEvent_GUI_Unit_Ability_Activated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Y-Wing_No_Ability">
|
|
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
|
|
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA</SpaceBehavior>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes"/>
|
|
</SpaceUnit>
|
|
|
|
<!-- Buildable Variant for the Rebel Story Campaign - need the old Ion Stun ability for Ion Torpedoes to disable Kessel shuttles -->
|
|
<SpaceUnit Name="Y-Wing_Story">
|
|
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_Y_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
Galyana_Tooltip_YWing_Story,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_YWING_SHIELD,
|
|
STAT_R_YWING_HULL,
|
|
STAT_R_YWING_SPEED
|
|
</Encyclopedia_Text>
|
|
<Icon_Name>i_button_y_wing_story.tga</Icon_Name>
|
|
<No_Colorization_Color>80, 129, 218, 255</No_Colorization_Color>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="Y_Wing_TechTree">
|
|
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="Y_Wing_TechTree2">
|
|
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="Y_Wing_TechTree3">
|
|
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="Y_Wing_TechTree4">
|
|
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="B-Wing">
|
|
<!-- Encyclopedia Info -->
|
|
<LOD_Bias>10</LOD_Bias>
|
|
<Text_ID>TEXT_UNIT_B_WING</Text_ID>
|
|
<Encyclopedia_Text>
|
|
TEXT_TOOLTIP_B_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_BWING_SHIELD,
|
|
STAT_R_BWING_HULL,
|
|
STAT_R_BWING_SPEED
|
|
</Encyclopedia_Text>
|
|
<MP_Encyclopedia_Text>
|
|
TEXT_TOOLTIP_B_WING,
|
|
GALYANA_CLASS_BLANK,
|
|
STAT_R_BWING_COST,
|
|
STAT_R_BWING_TIME,
|
|
STAT_R_BWING_SHIELD,
|
|
STAT_R_BWING_HULL,
|
|
STAT_R_BWING_SPEED
|
|
</MP_Encyclopedia_Text>
|
|
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
|
|
<Encyclopedia_Good_Against>Star_Destroyer Krayt_Class_Destroyer Centurion_Destroyer</Encyclopedia_Good_Against>
|
|
<Encyclopedia_Vulnerable_To>Tartan_Patrol_Cruiser Crusader_Gunship Kavadonia_Corvette</Encyclopedia_Vulnerable_To>
|
|
|
|
<Space_Model_Name>rv_bwing.ALO</Space_Model_Name>
|
|
<Icon_Name>i_button_RV_BWing.tga</Icon_Name>
|
|
<Affiliation>Rebel</Affiliation>
|
|
<Population_Value>0</Population_Value>
|
|
|
|
<!-- Scale - Collision Info -->
|
|
<Mass>0.99</Mass>
|
|
<Size_Value>8</Size_Value>
|
|
<Scale_Factor>0.6</Scale_Factor>
|
|
<Select_Box_Scale>70</Select_Box_Scale>
|
|
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
|
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
|
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
|
<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
|
|
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
|
|
|
<!-- Movement Info -->
|
|
<MovementClass>Space</MovementClass>
|
|
<Max_Speed>4.0</Max_Speed>
|
|
<Min_Speed>2.5</Min_Speed>
|
|
<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
|
|
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
|
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
|
<Bank_Turn_Angle>80</Bank_Turn_Angle>
|
|
<Max_Thrust>1.0</Max_Thrust>
|
|
<Max_Lift>3</Max_Lift>
|
|
<Begin_Turn_Towards_Distance>600.0</Begin_Turn_Towards_Distance>
|
|
|
|
<Hyperspace>Yes</Hyperspace>
|
|
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
|
|
|
<!-- Statistics Info -->
|
|
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
|
<Shield_Points>60</Shield_Points>
|
|
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
|
<Armor_Type>Armor_Bomber</Armor_Type>
|
|
<Tactical_Health>75</Tactical_Health>
|
|
<Energy_Capacity>500</Energy_Capacity>
|
|
<Energy_Refresh_Rate>120</Energy_Refresh_Rate>
|
|
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
|
|
|
<!-- Damage - Targeting Info -->
|
|
<Damage>8</Damage>
|
|
<AI_Combat_Power>80</AI_Combat_Power>
|
|
|
|
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
|
|
|
<HardPoints>
|
|
HP_BWING_LASER_00,
|
|
HP_BWING_LASER_01,
|
|
HP_BWING_ION_00,
|
|
HP_BWING_ION_00,
|
|
HP_BWING_TORP_00
|
|
</HardPoints>
|
|
|
|
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
|
<Space_FOW_Reveal_Range>620.0</Space_FOW_Reveal_Range>
|
|
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
|
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
|
<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
|
|
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
|
|
|
<Air_Vehicle_Turret_Target>Yes</Air_Vehicle_Turret_Target>
|
|
|
|
<!-- Formation Info -->
|
|
<Formation_Priority>2</Formation_Priority>
|
|
<FormationOrder>3</FormationOrder>
|
|
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
|
|
<Strafe_Distance>500.0</Strafe_Distance>
|
|
|
|
<!-- Misc. Info -->
|
|
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
|
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
|
<Victory_Relevant>Yes</Victory_Relevant>
|
|
<Create_Team>Yes</Create_Team>
|
|
|
|
<CategoryMask>Fighter | Bomber | AntiCapital</CategoryMask>
|
|
<Property_Flags>SmallShip</Property_Flags>
|
|
<Ship_Class>Bomber</Ship_Class>
|
|
<Is_Escort>No</Is_Escort>
|
|
<Is_Bomber>Yes</Is_Bomber>
|
|
<Land_Bomber_Type>B-Wing_Bombing_Run</Land_Bomber_Type>
|
|
|
|
<Squadron_Capacity>0</Squadron_Capacity>
|
|
<Maintenance_Cost>0.1</Maintenance_Cost>
|
|
|
|
<!-- Behavior - Death Info -->
|
|
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA</SpaceBehavior>
|
|
|
|
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
|
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
|
|
<Remove_Upon_Death>True</Remove_Upon_Death>
|
|
|
|
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
|
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
|
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
|
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
|
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Y_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
|
|
|
<!-- SFX Events -->
|
|
<SFXEvent_Fire>Unit_Y_Wing_Fire</SFXEvent_Fire>
|
|
<SFXEvent_Select>Unit_Select_B_Wing</SFXEvent_Select>
|
|
<SFXEvent_Move>Unit_Move_B_Wing</SFXEvent_Move>
|
|
<SFXEvent_Fleet_Move>Unit_Fleet_Move_B_Wing</SFXEvent_Fleet_Move>
|
|
<SFXEvent_Attack>Unit_Attack_B_Wing</SFXEvent_Attack>
|
|
<SFXEvent_Guard>Unit_Guard_B_Wing</SFXEvent_Guard>
|
|
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_B_Wing</SFXEvent_Move_Into_Asteroid_Field>
|
|
<SFXEvent_Move_Into_Nebula>Unit_Nebula_B_Wing</SFXEvent_Move_Into_Nebula>
|
|
<SFXEvent_Health_Low_Warning>Unit_Health_Low_B_Wing</SFXEvent_Health_Low_Warning>
|
|
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_B_Wing</SFXEvent_Health_Critical_Warning>
|
|
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_B_Wing</SFXEvent_Attack_Hardpoint>
|
|
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
|
|
|
<SFXEvent_Ambient_Moving>Unit_Y_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
|
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
|
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
|
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Y_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
|
|
|
<Death_SFXEvent_Start_Die>Unit_Y_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
|
|
|
<Unit_Abilities_Data SubObjectList="Yes">
|
|
<Unit_Ability>
|
|
<Type>SPOILER_LOCK</Type>
|
|
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
|
|
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 2.0f</Mod_Multiplier>
|
|
<!--<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>-->
|
|
<Mod_Multiplier>SPEED_MULTIPLIER, 1.6</Mod_Multiplier>
|
|
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Turbo_On_B_Wing</SFXEvent_GUI_Unit_Ability_Activated>
|
|
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Turbo_Off_B_Wing</SFXEvent_GUI_Unit_Ability_Deactivated>
|
|
</Unit_Ability>
|
|
</Unit_Abilities_Data>
|
|
</SpaceUnit>
|
|
|
|
<SpaceUnit Name="B_Wing_TechTree">
|
|
<Variant_of_Existing_Type>B-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
<SpaceUnit Name="B_Wing_TechTree2">
|
|
<Variant_of_Existing_Type>B-Wing</Variant_of_Existing_Type>
|
|
</SpaceUnit>
|
|
</Data>
|