Files
SoaFE/DATA/XML/UNITS/IMPERIAL_TRANSPORTS.XML

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XML

<?xml version="1.0" encoding="utf-8"?>
<Imperial_Transport_Data>
<TransportUnit Name="Shuttle_Tyderium">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_TYDERIUM_SHUTTLE</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>EV_LAMBDASHUTTLE_SPACE.ALO</Space_Model_Name>
<Land_Model_Name>EV_LAMBDASHUTTLE.ALO</Land_Model_Name>
<Icon_Name>i_button_Lamba_Shuttle.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>150</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>60.0</Obstacle_Width>
<Obstacle_Height>60.0</Obstacle_Height>
<Obstacle_X_Offset>-30.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>10.0</Hover_Offset>
<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>
<Landing_Transport_Variant>Shuttle_Tyderium_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>4.0</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>25</Shield_Points>
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>250</Tactical_Health>
<Energy_Capacity>100</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Override_Bounty_SP>50</Override_Bounty_SP>
<Override_Bounty_MP>50</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Green</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
<FormationPriority>6</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Shuttle_Tyderium_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Shuttle_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Lamda_Shuttle</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Lamda_Shuttle</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Lamda_Shuttle</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Lamda_Shuttle</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_Shuttle_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</TransportUnit>
<TransportUnit Name="Shuttle_Tyderium_Death_Clone">
<Text_ID>TEXT_UNIT_TYDERIUM_SHUTTLE</Text_ID>
<Space_Model_Name>EV_LambdaShuttle_space_D.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.7</Scale_Factor>
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<CategoryMask>None</CategoryMask>
<Remove_Upon_Death>true</Remove_Upon_Death>
</TransportUnit>
<TransportUnit Name="Shuttle_Tyderium_Landing">
<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
<Behavior>TRANSPORT, HINT</Behavior>
<Scale_Factor>2.25</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-50, -50, 0</User_Bound_Min>
<User_Bound_Max>50, 50, 1500</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<Influences_Capture_Point>False</Influences_Capture_Point>
<!--For appropriate collision when this object is on the ground with wings folded-->
<Custom_Hard_XExtent>40.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>27.0</Custom_Hard_YExtent>
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
</TransportUnit>
<TransportUnit Name="Shuttle_Tyderium_Landing_Cinematic">
<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
<Behavior>TRANSPORT, HINT</Behavior>
<Scale_Factor>2.25</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-50, -50, 0</User_Bound_Min>
<User_Bound_Max>50, 50, 1500</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Hover_Offset>0.0</Hover_Offset>
<!--For appropriate collision when this object is on the ground with wings folded-->
<Custom_Hard_XExtent>40.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>27.0</Custom_Hard_YExtent>
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
</TransportUnit>
<TransportUnit Name="Shuttle_Tyderium_Prisoners">
<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
<Max_Speed>1.8</Max_Speed>
<Property_Flags>NotOpportunityTarget</Property_Flags>
<Tactical_Health>1000</Tactical_Health>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT</SpaceBehavior>
<Mouse_Collide_Override_Sphere_Radius>30</Mouse_Collide_Override_Sphere_Radius>
</TransportUnit>
<TransportUnit Name="Shuttle_Tyderium_Tutorial">
<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
<Max_Speed>2.5</Max_Speed>
<Tactical_Health>1000</Tactical_Health>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, UNIT_AI, HIDE_WHEN_FOGGED, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT</SpaceBehavior>
</TransportUnit>
<TransportUnit Name="Imperial_Landing_Craft">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_IMPERIAL_LANDING_CRAFT</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>EV_IMPERIALCRAFT_SPACE.ALO</Space_Model_Name>
<Land_Model_Name>EV_IMPERIALCRAFT.ALO</Land_Model_Name>
<Icon_Name>i_button_Sentinel_Lander.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>150</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>120.0, 90.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>120.0</Obstacle_Width>
<Obstacle_Height>120.0</Obstacle_Height>
<Obstacle_X_Offset>-60.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-60.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>10.0</Hover_Offset>
<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>
<Landing_Transport_Variant>Imperial_Landing_Craft_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>3.0</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>30</Shield_Points>
<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>300</Tactical_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Override_Bounty_SP>50</Override_Bounty_SP>
<Override_Bounty_MP>50</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Green</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
<Space_FOW_Reveal_Range>900.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
<FormationPriority>5</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>0.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Imperial_Landing_Craft_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Shuttle_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Sentinel_Lander</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Sentinel_Lander</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Sentinel_Lander</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Sentinel_Lander</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_Shuttle_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Shuttle_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Shuttle_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</TransportUnit>
<TransportUnit Name="Imperial_Landing_Craft_Death_Clone">
<Text_ID>TEXT_UNIT_IMPERIAL_LANDING_CRAFT</Text_ID>
<Space_Model_Name>EV_ImperialCraft_space_D.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.7</Scale_Factor>
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<CategoryMask>None</CategoryMask>
</TransportUnit>
<TransportUnit Name="Imperial_Landing_Craft_Landing">
<Variant_Of_Existing_Type>Imperial_Landing_Craft</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>2.25</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>True</Exclude_From_Distance_Fade>
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
<Influences_Capture_Point>False</Influences_Capture_Point>
</TransportUnit>
<TransportUnit Name="Imperial_Landing_Craft_Landing_Cinematic">
<Variant_Of_Existing_Type>Imperial_Landing_Craft</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>2.25</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>0, 0, 0</User_Bound_Min>
<User_Bound_Max>0, 0, 0</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</TransportUnit>
<TransportUnit Name="Imperial_ATAT_Barge">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_IMPERIAL_ATAT_BARGE</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_TRANSPORT</Encyclopedia_Unit_Class>
<Space_Model_Name>EV_AT-Barge.ALO</Space_Model_Name>
<Land_Model_Name>EV_AT-Barge_land.ALO</Land_Model_Name>
<Icon_Name>i_button_AT_AT_barge.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>0</Population_Value>
<!-- GUI Info -->
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>120</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>200</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>200.0, 100.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<!-- Transport Info -->
<Obstacle_Width>80.0</Obstacle_Width>
<Obstacle_Height>80.0</Obstacle_Height>
<Obstacle_X_Offset>-40.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-40.0</Obstacle_Y_Offset>
<Exit_Door_Angle_Degrees>0.0</Exit_Door_Angle_Degrees>
<Exit_Door_Distance>0.0</Exit_Door_Distance>
<Hover_Offset>60.0</Hover_Offset>
<!--<Use_Special_Submit_Rules>True</Use_Special_Submit_Rules>-->
<Landing_Transport_Variant>Imperial_ATAT_Barge_Landing</Landing_Transport_Variant>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.0</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Max_Thrust>0.8</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>25</Shield_Points>
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<Energy_Capacity>400</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Override_Bounty_SP>50</Override_Bounty_SP>
<Override_Bounty_MP>50</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>5</Damage>
<AI_Combat_Power>10</AI_Combat_Power>
<Projectile_Types>Proj_Ship_Medium_Laser_Cannon_Green</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>5.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
<Targeting_Fire_Inaccuracy>Fighter, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Bomber, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Transport, 5.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Corvette, 50.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Frigate, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Capital, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Super, 30.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 15.0</Targeting_Fire_Inaccuracy>
<Fire_Category_Restrictions>Infantry, Vehicle, Air, Structure, Transport</Fire_Category_Restrictions>
<Turret_Rotate_Extent_Degrees>45</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
<Space_FOW_Reveal_Range>900.0</Space_FOW_Reveal_Range>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0.0</Ranged_Target_Z_Adjust>
<FormationPriority>6</FormationPriority>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<CategoryMask>Transport</CategoryMask>
<Ship_Class>Transport</Ship_Class>
<Space_Layer>Corvette</Space_Layer>
<Layer_Z_Adjust>-20.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<!-- Galactic Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>0</Build_Cost_Credits>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<!-- Behavior - Death Info -->
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Imperial_ATAT_Barge_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space_Empire</Death_Explosions>
<Remove_Upon_Death>True</Remove_Upon_Death>
<!-- SFX Events -->
<SFXEvent_Fire>Unit_Shuttle_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_ATAT_Barge</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_ATAT_Barge</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_ATAT_Barge</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_ATAT_Barge</SFXEvent_Attack>
<SFXEvent_Ambient_Loop>Unit_ATAT_Barge_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_ATAT_Barge_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_ATAT_Barge_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_ATAT_Barge_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
</TransportUnit>
<TransportUnit Name="Imperial_ATAT_Barge_Death_Clone">
<Text_ID>TEXT_UNIT_IMPERIAL_ATAT_BARGE</Text_ID>
<Space_Model_Name>EV_AT-Barge_D.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.7</Scale_Factor>
<Layer_Z_Adjust>-330.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<CategoryMask>None</CategoryMask>
</TransportUnit>
<TransportUnit Name="Imperial_ATAT_Barge_Landing">
<Variant_Of_Existing_Type>Imperial_ATAT_Barge</Variant_Of_Existing_Type>
<Behavior>TRANSPORT</Behavior>
<Scale_Factor>1.1</Scale_Factor>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Is_Valid_Target>No</Is_Valid_Target>
<User_Bound_Min>-700, -700, 0</User_Bound_Min>
<User_Bound_Max>700, 700, 1500</User_Bound_Max>
<Has_Space_Evaluator>False</Has_Space_Evaluator>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Use_Transported_Object_Bounds_For_Landing_Z>False</Use_Transported_Object_Bounds_For_Landing_Z>
<UnitCollisionClass>Landing Transport</UnitCollisionClass>
<Influences_Capture_Point>False</Influences_Capture_Point>
</TransportUnit>
</Imperial_Transport_Data>