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SoaFE/DATA/SCRIPTS/AI/BUILDSPACEFORCESPLAN.LUA
2026-02-28 14:00:45 -06:00

60 lines
2.4 KiB
Lua

--/////////////////////////////////////////////////////////////////////////////////////////////////
-- (c) Galyana's Ultimate Empire at War Modifications
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--
-- File: GUEaW/Data/Scripts/AI/BuildSpaceForcesPlan.lua
--
-- Original Editor: Giovanni Galyana
--
-- Final Edit By: Giovanni Galyana
--
-- Date: 10 January, 2019
--
-- Revisions: 1
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("pgevents")
-- Tell the script pooling system to pre-cache this number of scripts.
ScriptPoolCount = 6
function Definitions()
Category = "Build_Space_Forces"
IgnoreTarget = true
--Fighters are omitted deliberately. Since they're cheap, build fast and are quickly killed it's typically better
--to build them as we need them to attack. For defensive purposes we'll rely on space station garrisons for our fighter
--needs
TaskForce = {
{
"ReserveForce"
,"DenyHeroAttach"
,"Corvette = 0,5" --SoaFE: was 0,4
,"Frigate = 0,6" --SoaFE: was 0,4
,"Capital = 0,4"
}
}
RequiredCategories = { "Corvette | Frigate | Capital" }
AllowFreeStoreUnits = false
end
function ReserveForce_Thread()
ReserveForce.Set_As_Goal_System_Removable(false)
BlockOnCommand(ReserveForce.Produce_Force())
ReserveForce.Set_Plan_Result(true)
end