75 lines
2.9 KiB
Lua
75 lines
2.9 KiB
Lua
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/DeployUnitOnTarget.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/DeployUnitOnTarget.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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Category = "Remove_Smuggler"
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IgnoreTarget = true
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TaskForce = {
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{
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"MainForce",
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"DenyHeroAttach",
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"Bounty_Hunter_Team_E | Bounty_Hunter_Team_R = 1"
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}
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}
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end
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function MainForce_Thread()
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DebugMessage("%s -- In MainForce_Thread.", tostring(Script))
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BlockOnCommand(MainForce.Produce_Force(AITarget))
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-- Landing a hero deploys it, removing it from the game and killing the script. So,
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-- we have to indicate success before we land the unit, even though she hasn't deployed.
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-- If a hero killer gets her before she deploys, the plan should die before setting itself successful.
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MainForce.Set_Plan_Result(true)
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BlockOnCommand(LandUnits(MainForce))
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DebugMessage("%s -- Finished MainForce_Thread.", tostring(Script))
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end
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