Files
SoaFE/DATA/XML/STORY_REBEL_ACTII_M04_SPACE.XML
2026-02-28 14:00:45 -06:00

1025 lines
41 KiB
XML

<?xml version="1.0"?>
<Story>
<!-- Mission start setup -->
<Event Name="Rebel_A2_M04_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>
<Event Name="Rebel_M04_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Rebel_A02M04_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<!-- Multimedia tag:
Param1 == Text string to display
Param2 == Duration to display text (-1 is inifinite)
Param3 == Object to include in text (such as a planet)
Param4 == Remove text? (1 = yes, default = no)
Param5 == Use teletype display for text (0 = no, default = yes)
Param6 == Text color
Param7 == Is the text a subtitle (1 = yes, default = no)
Param8 == Speech file to play
Param9 == Commandbar movie to play
Param10 = Loop movie (1 = yes, default = no)
-->
<!-- Mission opening dialog - Antilles Speaks
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_31
Antilles: Looks like the convoy is already on the move. Those shuttles are our targets.
Y-wings squads, use your ion cannons to disable them!-->
<Event Name="Rebel_A2_M04_Mission_Start_Antilles_Speech_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M04_INTRO_DIALOG_01_GO</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_31</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_31</Reward_Param8> <!-- Put CORRECT speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Mission_Start_Antilles_Speech_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_31</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_31</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Mission_Start_Antilles_Speech_01</Prereq>
</Event>
<!-- Mission opening dialog - Rebel Pilot Speaks
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_32
Rebel Pilot: Yes, sir!-->
<Event Name="Rebel_A2_M04_Mission_Start_Pilot_Speech_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_32</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_32</Reward_Param8> <!-- Put CORRECT speech file name here -->
<Reward_Param9>Wedge_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Mission_Start_Antilles_Speech_01_Remove_Text</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Mission_Start_Pilot_Speech_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_32</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_32</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Mission_Start_Pilot_Speech_01</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Mission_Start_Pilot_Speech_01_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Mission_Start_Pilot_Speech_01_Remove_Text</Prereq>
</Event>
<!-- Mission hint
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_SCREEN_02
Hint: Use the Y-wings' ION ATTACK to disable the shuttles, then use the Sundered Heart to pick up the prisoners.-->
<Event Name="Rebel_A2_M04_Ion_Use_Text">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M04_INTRO_DIALOG_02_GO</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_SCREEN_02</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<!-- ADDING objectives here
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_34
Liberate the six shuttels.
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_35
The Sundered Heart must survive.
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_36
All shuttles must survive.-->
<Event Name="Rebel_A2_M04_ADD_OBJECTIVE_Liberate_Six_Shuttles">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_34</Reward_Param1>
<Prereq>Rebel_A2_M04_Ion_Use_Text</Prereq>
</Event>
<Event Name="Rebel_A2_M04_ADD_OBJECTIVE_Keep_Shuttles_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_36</Reward_Param1>
<Prereq>Rebel_A2_M04_Ion_Use_Text</Prereq>
</Event>
<Event Name="Rebel_A2_M04_ADD_OBJECTIVE_Keep_SunderedHeart_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_35</Reward_Param1>
<Prereq>Rebel_A2_M04_Ion_Use_Text</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Destroyers_Inbound_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>DESTROYERS_INBOUND</Event_Param2>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<!-- Mothma Speaks
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_01
Mon Mothma: Two Star Destroyers have just entered the system. You must finish the rescue before they engage our forces.-->
<Event Name="Rebel_A2_M04_Destroyers_Inbound_Disable_Secondary_Dialog">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Branch_Secondary_Dialog</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Rebel_A2_M04_Destroyers_Inbound_AI_Notification</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Destroyers_Inbound">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_01</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_01</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Destroyers_Inbound_AI_Notification</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Destroyers_Inbound_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_01</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_01</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Destroyers_Inbound</Prereq>
</Event>
<!-- Antilles
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_02
Antilles: And I suppose that's the good news? -->
<Event Name="Rebel_A2_M04_Destroyers_Inbound_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_02</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_02</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Destroyers_Inbound_01</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Destroyers_Inbound_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_02</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_02</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Destroyers_Inbound_02</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Destroyers_Inbound_03_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Destroyers_Inbound_03</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Destroyers_Inbound_ReEnable_Secondary_Dialog">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>RESET_BRANCH</Reward_Type>
<Reward_Param1>Branch_Secondary_Dialog</Reward_Param1>
<Prereq>Rebel_A2_M04_Destroyers_Inbound_03_Remove_Movie</Prereq>
</Event>
<!-- R. Pilot Speaks: Shuttle Disabled!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_05
Rebel Pilot: Got one!-->
<Event Name="Rebel_A2_M04_Shuttle_Disabled_AI_Notification_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLE_DISABLED1</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_05</Reward_Param8>
<Reward_Param9>Wedge_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_AI_Notification_01</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_00a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_05</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_00</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_00a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_00a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- R. Pilot Speaks: Shuttle Disabled!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_06
Rebel Pilot: Shuttle disabled!-->
<Event Name="Rebel_A2_M04_Shuttle_Disabled_AI_Notification_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLE_DISABLED2</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_06</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Wedge_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_AI_Notification_02 Rebel_A2_M04_Shuttle_Disabled_00a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_02a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_06</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_02</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_02a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_02a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- R. Pilot Speaks: Shuttle Disabled!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_07
Rebel Pilot: That one's shut down.-->
<Event Name="Rebel_A2_M04_Shuttle_Disabled_AI_Notification_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLE_DISABLED3</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_07</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_07</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Wedge_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_AI_Notification_03 Rebel_A2_M04_Shuttle_Disabled_02a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_04a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_07</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_07</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_04</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_04a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_04a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- R. Pilot Speaks: Shuttle Disabled!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_08
Rebel Pilot: They're not going anywhere!-->
<Event Name="Rebel_A2_M04_Shuttle_Disabled_AI_Notification_04">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLE_DISABLED4</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_08</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_08</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Wedge_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_AI_Notification_04 Rebel_A2_M04_Shuttle_Disabled_04a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_06a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_08</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_08</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_06</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Disabled_06a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Disabled_06a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- JDG - ai notifications for the six shuttles getting rescued-->
<Event Name="Rebel_A2_M04_First_Shuttle_Rescued">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>1_SHUTTLE_RESCUED</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Second_Shuttle_Rescued">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>2_SHUTTLES_RESCUED</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Third_Shuttle_Rescued">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>3_SHUTTLES_RESCUED</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Forth_Shuttle_Rescued">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>4_SHUTTLES_RESCUED</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Fifth_Shuttle_Rescued">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>5_SHUTTLES_RESCUED</Event_Param2>
</Event>
<!-- FIRST SHUTTLE RESCUED VO EVENT
Antillies Speaks: Shuttle Rescued!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_09
Antilles: Got 'em on board!-->
<Event Name="Rebel_A2_M04_Shuttle_Rescued_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_09</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_09</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_First_Shuttle_Rescued</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_00a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_09</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_09</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_00</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_00a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_00a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- SECOND SHUTTLE RESCUED VO EVENT
Antillies Speaks: Shuttle Rescued!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_10
Antilles: We've got the prisoners!-->
<Event Name="Rebel_A2_M04_Shuttle_Rescued_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_10</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_10</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Second_Shuttle_Rescued Rebel_A2_M04_Shuttle_Rescued_00a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_02a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_10</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_02</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_02a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_02a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- THIRD SHUTTLE RESCUED VO EVENT
Antillies Speaks: Shuttle Rescued!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_11
Antilles: Prisoners rescued!-->
<Event Name="Rebel_A2_M04_Shuttle_Rescued_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_11</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Third_Shuttle_Rescued Rebel_A2_M04_Shuttle_Rescued_02a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_04a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_11</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_04</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_04a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_04a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- FORTH SHUTTLE RESCUED VO EVENT
Antillies
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_12
Antilles: Okay, we got 'em. -->
<Event Name="Rebel_A2_M04_Shuttle_Rescued_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_12</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_12</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Forth_Shuttle_Rescued Rebel_A2_M04_Shuttle_Rescued_04a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_06a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_12</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_12</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_06</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_06a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_06a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- FIFTH SHUTTLE RESCUED VO EVENT
Antillies Speaks: Shuttle Rescued!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_09
Antilles: Got 'em on board!-->
<Event Name="Rebel_A2_M04_Shuttle_Rescued_07">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_09</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_09</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Fifth_Shuttle_Rescued Rebel_A2_M04_Shuttle_Rescued_06a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_07a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_09</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_09</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_07</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Rescued_07a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Rescued_07a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- Antillies Speaks: Shuttle Escaped!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_13
Antilles: A shuttle has reached Kessel! Disable them out before they get out of range!-->
<Event Name="Rebel_A2_M04_Shuttle_Escaped_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLE_ESCAPED</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Escaped_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_13</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_13</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttle_Escaped_AI_Notification</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Escaped_00a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_13</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_13</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Escaped_00</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Escaped_00a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Escaped_00a</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_AI_Notification_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLE_NEEDS_RESCUE_1</Event_Param2>
</Event>
<!-- Shuttle Needs Rescue #1
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_16
Antilles: We've got to get in there and pick up the prisoners!-->
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_16</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_16</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttle_Needs_Rescue_AI_Notification_01</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_00a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_16</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_16</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Needs_Rescue_00</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_00a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Needs_Rescue_00a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_AI_Notification_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLE_NEEDS_RESCUE_2</Event_Param2>
</Event>
<!-- Antillies Speaks: Shuttle Needs Rescue!
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_17
Antilles: Get to those shuttles before the empire blows them away!-->
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_17</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_17</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttle_Needs_Rescue_AI_Notification_02 Rebel_A2_M04_Shuttle_Needs_Rescue_00a_Remove_Movie</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_02a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_17</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_17</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttle_Needs_Rescue_02</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttle_Needs_Rescue_02a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttle_Needs_Rescue_02a</Prereq>
<Branch>Branch_Secondary_Dialog</Branch>
</Event>
<!-- Retreat Warning
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_19
Antilles: We haven't rescued enough of the prisoners. If we retreat now, this mission is a failure!-->
<Event Name="Rebel_A2_MO4_Retreat_Warning">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>retreat_clicked</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_19</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_19</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
</Event>
<Event Name="Rebel_A2_MO4_Retreat_Warning_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_19</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_19</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_MO4_Retreat_Warning</Prereq>
</Event>
<Event Name="Rebel_A2_MO4_Retreat_Warning_01_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_MO4_Retreat_Warning_01</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>ALL_SHUTTLES_RESCUED</Event_Param2>
</Event>
<!-- WIN CONDITION: Enough Shuttles were rescued
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_15
Antilles: We've picked up all of the prisoners! Everyone, retreat to hyperspace!
Let's get out of here before the Empire brings in the big guns.-->
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_Disable_Secondary_Dialog">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Branch_Secondary_Dialog</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued_AI_Notification</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_Disable_Lose_Events">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Branch_Player_Loses</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued_AI_Notification</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_15</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_15</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued_Disable_Secondary_Dialog</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Disable_Antilles_Killed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Rebel_A2_M04_Antillies_Destroyed_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Disable_All_YWings_Destroyed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Rebel_A2_M04_Not_Enough_YWings</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued</Prereq>
</Event>
<!-- COMPLETING objective here
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_34
Liberate the six shuttels.
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_35
The Sundered Heart must survive.
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_36
All shuttles must survive.-->
<Event Name="Rebel_A2_M04_COMPLETE_OBJECTIVE_Liberate_Six_Shuttles">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_34</Reward_Param1>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued</Prereq>
</Event>
<Event Name="Rebel_A2_M04_COMPLETE_OBJECTIVE_Keep_Shuttles_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_36</Reward_Param1>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued</Prereq>
</Event>
<Event Name="Rebel_A2_M04_COMPLETE_OBJECTIVE_Keep_SunderedHeart_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_35</Reward_Param1>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_15</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_15</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_01_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued_01</Prereq>
</Event>
<!-- jdg apparently this enable victory script is not needed
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued_01</Prereq>
</Event>
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued_02</Prereq>
</Event>-->
<Event Name="Rebel_A2_M04_All_Shuttles_Rescued_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Prereq>Rebel_A2_M04_All_Shuttles_Rescued_01_Remove_Movie</Prereq>
</Event>
<!-- LOSS CONDITION: Rebels wiped out
<Event Name="Rebel_A2_M04_All_Rebels_Destroyed">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Rebel</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Rebel_A2_M04_Begin</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_All_Rebels_Destroyed_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Rebel_A2_M04_All_Rebels_Destroyed</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>-->
<!-- LOSS CONDITION: Too many of the shuttles were lost
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_14
Antilles: We've lost too many of the shuttles! Abort the mission!-->
<Event Name="Rebel_A2_M04_Shuttles_Lost_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SHUTTLES_LOST</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Shuttles_Lost_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_14</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_14</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Antillies_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Shuttles_Lost_AI_Notification</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<!-- FAILING objective here
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_36
All shuttles must survive.-->
<Event Name="Rebel_A2_M04_FAIL_OBJECTIVE_Keep_Shuttles_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_36</Reward_Param1>
<Prereq>Rebel_A2_M04_Shuttles_Lost_00</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttles_Lost_00a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_14</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_14</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Shuttles_Lost_00</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttles_Lost_00a_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Shuttles_Lost_00a</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttles_Lost_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>4</Event_Param1>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Rebel_A2_M04_Shuttles_Lost_00</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Shuttles_Lost_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Rebel_A2_M04_Shuttles_Lost_01</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<!-- LOSS CONDITION: Captain Antillies (Sundered Heart) Destroyed
TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_18
Mon Mothma: Captain Antilles has been incapacitated. Abort the mission.-->
<Event Name="Rebel_A2_M04_Antillies_Destroyed_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>ANTILLIES_DESTROYED</Event_Param2>
</Event>
<Event Name="Rebel_A2_M04_Antillies_Destroyed_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_18</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_FOUR_18</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Mon_Mothma_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Rebel_A2_M04_Antillies_Destroyed_AI_Notification</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<!-- jdg FAILING objective here
TEXT_STORY_REBEL_ACT02_MISSION_FOUR_35
The Sundered Heart must survive.-->
<Event Name="Rebel_A2_M04_FAIL_OBJECTIVE_Keep_SunderedHeart_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_35</Reward_Param1>
<Prereq>Rebel_A2_M04_Antillies_Destroyed_00</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Antillies_Destroyed_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_FOUR_18</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_FOUR_18</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Rebel_A2_M04_Antillies_Destroyed_00</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Antillies_Destroyed_01_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Rebel_A2_M04_Antillies_Destroyed_01</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Antillies_Destroyed_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>4</Event_Param1>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Rebel_A2_M04_Antillies_Destroyed_01</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<Event Name="Rebel_A2_M04_Antillies_Destroyed_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Rebel_A2_M04_Antillies_Destroyed_02</Prereq>
<Branch>Branch_Player_Loses</Branch>
</Event>
<!-- REBEL VICTORY: Set Flag -->
<Event Name="Rebel_A2_M04_VICTORY">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>REBEL</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Rebel_A02M04_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- Notice: You do not have enough Y-wings to immobilize the remaining shuttles. -->
<Event Name="Rebel_A2_M04_Not_Enough_YWings_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>NOT_ENOUGH_YWINGS</Event_Param2>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<Event Name="Rebel_A2_M04_CANCEL_Not_Enough_YWings_AI_Notification">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>CANCEL_NOT_ENOUGH_YWINGS</Event_Param2>
<Reward_Type>DISABLE_BRANCH</Reward_Type>
<Reward_Param1>Branch_Not_Enough_YWings</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Rebel_A2_M04_Begin</Prereq>
</Event>
<Event Name="Rebel_A2_M04_Not_Enough_YWings">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_701</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>System</Reward_Param7>
<Prereq>Rebel_A2_M04_Not_Enough_YWings_AI_Notification</Prereq>
<Branch>Branch_Not_Enough_YWings</Branch>
</Event>
<Event Name="Rebel_A2_M04_Not_Enough_YWings_Fail_Objective">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT02_MISSION_FOUR_34</Reward_Param1>
<Prereq>Rebel_A2_M04_Not_Enough_YWings</Prereq>
<Branch>Branch_Not_Enough_YWings</Branch>
</Event>
<Event Name="Rebel_A2_M04_Not_Enough_YWings_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Rebel_A2_M04_Not_Enough_YWings</Prereq>
<Branch>Branch_Not_Enough_YWings</Branch>
</Event>
<Event Name="Rebel_A2_M04_Not_Enough_YWings_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Rebel_A2_M04_Not_Enough_YWings_02</Prereq>
<Branch>Branch_Not_Enough_YWings</Branch>
</Event>
</Story>