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SoaFE/DATA/XML/UNITS/CONSORTIUM_CAPITALS.XML
2026-02-28 14:00:45 -06:00

807 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<Data>
<SpaceUnit Name="Krayt_Class_Destroyer">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_KRAYT_DESTROYER</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_KRAYT_DESTROYER,
GALYANA_CLASS_BLANK,
UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
GALYANA_CLASS_BLANK,
STAT_U_KRAYT_SHIELD,
STAT_U_KRAYT_HULL,
STAT_U_KRAYT_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_KRAYT_DESTROYER,
GALYANA_CLASS_BLANK,
STAT_U_KRAYT_COST,
STAT_U_KRAYT_TIME,
STAT_U_KRAYT_SHIELD,
STAT_U_KRAYT_HULL,
STAT_U_KRAYT_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Calamari_Cruiser Star_Destroyer Venator_SD</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Bomber Y-Wing Prowler-A</Encyclopedia_Vulnerable_To>
<Moniker>Underworld_Capitals.txt</Moniker>
<Space_Model_Name>UV_KRAYTCLASSDESTROYER.ALO</Space_Model_Name>
<Icon_Name>i_button_uv_krayt.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>8</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>360</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>740</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>1.5</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>25</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.6</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Shield_Points>1800</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital</Armor_Type>
<Tactical_Health>7000</Tactical_Health>
<Autoresolve_Health>7000</Autoresolve_Health>
<Energy_Capacity>10000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>75</Damage>
<AI_Combat_Power>5500</AI_Combat_Power>
<HardPoints>
HP_KRAYT_SHIELD_GEN,
HP_KRAYT_MEGAWEAPON_ION,
HP_KRAYT_MEGAWEAPON_DAMAGE,
HP_KRAYT_TURBOLASER_LEFT,
HP_KRAYT_TURBOLASER_RIGHT,
HP_KRAYT_TRACTOR_BEAM,
HP_KRAYT_ENGINES
</HardPoints>
<Space_FOW_Reveal_Range>1375.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>5</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Ranking_In_Category>5</Ranking_In_Category>
<Ship_Class>Capital</Ship_Class>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>5000</Build_Cost_Credits>
<Build_Time_Seconds>65</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
<Cheap_Bribe_Cost>700</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>1000</Expensive_Bribe_Cost>
<!-- <Tactical_Bribe_Cost>3500</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>42000</Score_Cost_Credits>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SELF_DESTRUCT, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Lua_Script>ObjectScript_Krayt</Lua_Script>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Krayt_Class_Destroyer_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Krayt_Class_Destroyer</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Krayt_Class_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Krayt_Class_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Krayt_Class_Destroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Krayt_Class_Destroyer</SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Krayt_Class_Destroyer</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Krayt_Class_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Krayt_Class_Destroyer</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Selt_Destruct_SFXEvent_Start_Die>Unit_ZC_Self_Destruct</Selt_Destruct_SFXEvent_Start_Die> <!--When self destruct sequence begins-->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
<Expiration_Seconds>3.5</Expiration_Seconds>
<Recharge_Seconds>10</Recharge_Seconds>
<Spawned_Object_Type>Krayt_Self_Destruct_Blast</Spawned_Object_Type>
<GUI_Activated_Ability_Name>Krayt_Self_Destruct</GUI_Activated_Ability_Name>
<Stop_When_Activated>No</Stop_When_Activated>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Self_Destruct_Krayt_Class_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
<!--<Unit_Ability>
<Type>DEFEND</Type>
<Recharge_Seconds>90</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.5f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.25f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>
<Expiration_Seconds>15</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Krayt_Class_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>-->
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
<Redirect_Chance>0.10</Redirect_Chance>
<Block_Chance>0.17</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<!--We can block/redirect shots from the following units types:-->
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>4800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Krayt_Class_Destroyer_Death_Clone">
<Text_ID>TEXT_UNIT_KRAYT_DESTROYER</Text_ID>
<Space_Model_Name>UV_KRAYTCLASSDESTROYER_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Underworld</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
<Glory_Cinematics/>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Kedalbe_Battleship">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_UNIT_KEDALBE_BATTLESHIP</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_KEDALBE_BATTLESHIP,
GALYANA_CLASS_BLANK,
UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
GALYANA_CLASS_BLANK,
STAT_U_KEDALBE_SHIELD,
STAT_U_KEDALBE_HULL,
STAT_U_KEDALBE_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_KEDALBE_BATTLESHIP,
GALYANA_CLASS_BLANK,
STAT_U_KEDALBE_COST,
STAT_U_KEDALBE_TIME,
STAT_U_KEDALBE_SHIELD,
STAT_U_KEDALBE_HULL,
STAT_U_KEDALBE_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Victory_Destroyer Alliance_Assault_Frigate Executor_Frigate</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
<Moniker>Underworld_Capitals.txt</Moniker>
<Space_Model_Name>UV_KedalbeBattleship.ALO</Space_Model_Name>
<Icon_Name>i_button_Kedalbe.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>8</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>360</Size_Value>
<Scale_Factor>1.0</Scale_Factor>
<Select_Box_Scale>890</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>1.8</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>25</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.6</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Shield_Points>2200</Shield_Points>
<Shield_Refresh_Rate>65</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
<Tactical_Health>7500</Tactical_Health>
<Autoresolve_Health>7500</Autoresolve_Health>
<Energy_Capacity>10000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>80</Damage>
<AI_Combat_Power>6000</AI_Combat_Power>
<HardPoints>
HP_KEDALBE_LEFT_TURBO_00,
HP_KEDALBE_LEFT_TURBO_01,
HP_KEDALBE_RIGHT_TURBO_00,
HP_KEDALBE_RIGHT_TURBO_01,
HP_KEDALBE_LEFT_ION_00,
HP_KEDALBE_RIGHT_ION_00,
HP_KEDALBE_MASS_DRIVER_FRONT,
HP_KEDALBE_MASS_DRIVER_BACK,
HP_KEDALBE_SHIELD_LEECH_00,
HP_KEDALBE_ENGINES_00,
HP_KEDALBE_ENGINES_01
</HardPoints>
<Space_FOW_Reveal_Range>1375.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Targeting_Max_Attack_Distance>1920.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>5</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Ranking_In_Category>5</Ranking_In_Category>
<Ship_Class>Capital</Ship_Class>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>6500</Build_Cost_Credits>
<Build_Time_Seconds>80</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
<Cheap_Bribe_Cost>600</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>900</Expensive_Bribe_Cost>
<!-- <Tactical_Bribe_Cost>3200</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>42000</Score_Cost_Credits>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Kedalbe_Battleship_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Kadalbe</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Kadalbe</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Kadalbe</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Kadalbe</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Kadalbe</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Kadalbe</SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Kadalbe</SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Kadalbe</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Kadalbe</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Kadalbe</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Kadalbe</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>LEECH_SHIELDS</Type>
<Recharge_Seconds>55.0</Recharge_Seconds>
<GUI_Activated_Ability_Name>Kadalbe_Leech_Shields</GUI_Activated_Ability_Name> <!--GUI Command Bar support-->
<Effective_Radius>500.0</Effective_Radius>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Leech_Sheilds_Kadalbe</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_Target_Ability>Unit_Leech_Sheilds_Kadalbe</SFXEvent_Target_Ability>
<SFXEvent_Special_Ability_Loop>Unit_Star_Destroyer_Tractor_Beam</SFXEvent_Special_Ability_Loop>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Leech_Shields_Ability Name="Kadalbe_Leech_Shields">
<Activation_Style>User_Input</Activation_Style>
<Applicable_Unit_Categories>Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types>Millennium_Falcon, Moldy_Crow, Qatil, Chrysaetos, Xizor_Virago, Houndstooth, IG-2000, Slave_I, Mara_Jade_Ship</Applicable_Unit_Types>
<Activation_Min_Range>10</Activation_Min_Range>
<Activation_Max_Range>2000</Activation_Max_Range>
<Duration_In_Secs>25.0</Duration_In_Secs>
<Shield_Damage_Per_Second>100.0</Shield_Damage_Per_Second>
<Damage_Multiplier>2.0</Damage_Multiplier>
<Beam_Color>34, 34, 235, 255</Beam_Color>
<Beam_Bone_Name>HP_SHL_00_BONE</Beam_Bone_Name>
<Beam_Frames>10</Beam_Frames>
<Beam_Width>40.0</Beam_Width>
<Beam_Texture_Name>tractor_beam00.tga</Beam_Texture_Name>
<Beam_Effect_Name>Leech_Shields</Beam_Effect_Name>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
<Leech_Effect>Leech_Effect</Leech_Effect>
</Leech_Shields_Ability>
</Abilities>
<Abilities SubObjectList="Yes">
<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
<Redirect_Chance>0.10</Redirect_Chance>
<Block_Chance>0.17</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<!--We can block/redirect shots from the following units types:-->
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>5300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>35</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Kedalbe_Battleship_Death_Clone">
<Text_ID>TEXT_UNIT_KEDALBE_BATTLESHIP</Text_ID>
<Space_Model_Name>UV_KedalbeBattleship_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-290.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Underworld</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Lucrehulk_Battleship">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Lucrehulk</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_Lucrehulk,
GALYANA_CLASS_BLANK,
UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
GALYANA_CLASS_BLANK,
STAT_U_LUCREHULK_SHIELD,
STAT_U_LUCREHULK_HULL,
STAT_U_LUCREHULK_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_Lucrehulk,
GALYANA_CLASS_BLANK,
STAT_U_LUCREHULK_COST,
STAT_U_LUCREHULK_TIME,
STAT_U_LUCREHULK_SHIELD,
STAT_U_LUCREHULK_HULL,
STAT_U_LUCREHULK_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Nebulon_B2_Frigate Gladiator_Cruiser Vinterdictor_Cruiser</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Aqulamator_Bomber TIE_Defender B-Wing</Encyclopedia_Vulnerable_To>
<Moniker>Underworld_Capitals.txt</Moniker>
<Space_Model_Name>SeV_Lucrehulk.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_LUCREHULK.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>10</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Bounds_Scale>0.4</GUI_Bounds_Scale>
<!-- Scale - Collision Info -->
<Mass>0.999</Mass>
<Size_Value>360</Size_Value>
<Scale_Factor>1.15</Scale_Factor>
<Select_Box_Scale>960</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.6</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Shield_Points>3000</Shield_Points>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital</Armor_Type>
<Tactical_Health>8000</Tactical_Health>
<Autoresolve_Health>8000</Autoresolve_Health>
<Energy_Capacity>10000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
<AI_Combat_Power>4500</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>Prowler-B_Squadron, 12</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>1</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Prowler-B_Squadron, 132</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_LUCREHULK_TURBO_01,
HP_LUCREHULK_TURBO_02,
HP_LUCREHULK_TURBO_03,
HP_LUCREHULK_TURBO_04,
HP_LUCREHULK_TURBO_05,
HP_LUCREHULK_TURBO_06,
HP_LUCREHULK_TURBO_07,
HP_LUCREHULK_TURBO_08,
HP_LUCREHULK_ION_01,
HP_LUCREHULK_ION_02,
HP_LUCREHULK_ION_03,
HP_LUCREHULK_ION_04,
HP_LUCREHULK_PLASMA_01,
HP_LUCREHULK_PLASMA_02,
HP_LUCREHULK_SHIELD_GENERATOR_01,
HP_LUCREHULK_SHIELD_GENERATOR_02,
HP_LUCREHULK_FIGHTERBAY_01,
HP_LUCREHULK_FIGHTERBAY_02,
HP_LUCREHULK_ENGINES
</HardPoints>
<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.3</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Targeting_Max_Attack_Distance>1840.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>5</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>I_RADAR_LUCREHULK.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.07 0.07</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Ranking_In_Category>5</Ranking_In_Category>
<Ship_Class>Capital</Ship_Class>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>-340.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>8000</Build_Cost_Credits>
<Build_Time_Seconds>100</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
<Cheap_Bribe_Cost>800</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>1200</Expensive_Bribe_Cost>
<!-- <Tactical_Bribe_Cost>4000</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>48000</Score_Cost_Credits>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>144</Squadron_Capacity>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Lua_Script>ObjectScript_PointDefense</Lua_Script>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Lucrehulk_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Kadalbe</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Kadalbe</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Kadalbe</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Kadalbe</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Kadalbe</SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Kadalbe</SFXEvent_Barrage>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Kadalbe</SFXEvent_Move_Into_Nebula>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Kadalbe</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Kadalbe</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Kadalbe</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Kadalbe</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds>30.0</Recharge_Seconds>
<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast</Spawned_Object_Type>
<Effective_Radius>6000.0</Effective_Radius> <!--0.0 means no distance factor, unlimited to entire map-->
<Area_Effect_Decal_Distance>1000.0</Area_Effect_Decal_Distance>
<GUI_Activated_Ability_Name/> <!--GUI Command Bar support-->
</Unit_Ability>
<Unit_Ability>
<Type>LASER_DEFENSE</Type>
<Recharge_Seconds>75.0</Recharge_Seconds>
<GUI_Activated_Ability_Name>Lucrehulk_Laser_Defense</GUI_Activated_Ability_Name>
<Effective_Radius>1200.0</Effective_Radius>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Laser_Defense_On_Crusader</SFXEvent_GUI_Unit_Ability_Activated> <!--(by pressing the activate button)-->
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Laser_Defense_Off_Crusader</SFXEvent_GUI_Unit_Ability_Deactivated> <!--(by pressing deactivate)-->
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="Lucrehulk_Droid_Fighter_Bonus">
<Unit_Strength_Category/>
<Activation_Style>Space_Automatic</Activation_Style>
<Applicable_Unit_Categories/>
<Applicable_Unit_Types>Prowler-B</Applicable_Unit_Types>
<Health_Bonus_Percentage>0.05</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.05</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.05</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.05</Movement_Speed_Bonus_Percentage>
<!--note stacking category, this stacks with other hero combat bonuses-->
<Stacking_Category>1</Stacking_Category>
</Combat_Bonus_Ability>
<Laser_Defense_Ability Name="Lucrehulk_Laser_Defense">
<Activation_Style>User_Input</Activation_Style>
<Defense_Duration_In_Secs>30.0</Defense_Duration_In_Secs>
<Laser_Color>34, 34, 235, 255</Laser_Color>
<Bone_Names>ROOT</Bone_Names>
<Projectile_Types_Targeted>MISSILE, ROCKET, MPTL_ROCKET</Projectile_Types_Targeted>
<Protection_Radius>1200.0</Protection_Radius>
<Laser_Beam_Frames>2</Laser_Beam_Frames>
<Laser_Beam_Width>5</Laser_Beam_Width>
<Projectile_Dist_Travelled>100</Projectile_Dist_Travelled>
<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>
<Laser_Beam_Texture>tractor_beam00.tga</Laser_Beam_Texture>
<Recharge_Time_In_Secs>0.50</Recharge_Time_In_Secs>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
<Zap_SFXEvent>Unit_Point_Laser_Fire</Zap_SFXEvent>
</Laser_Defense_Ability>
</Abilities>
<Abilities SubObjectList="Yes">
<Redirect_Blaster_Ability Name="US_Magnetically_Sealed_Armor_Bonus_L3">
<Initially_Enabled>No</Initially_Enabled>
<Activation_Style>Take_Damage</Activation_Style>
<!--Redirection chance is rolled first. If failed, we roll block chance. If failed, we take the damage.-->
<Redirect_Chance>0.10</Redirect_Chance>
<Block_Chance>0.17</Block_Chance>
<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>
<Max_Projectile_Redirection_Angle_In_Degrees>30.0</Max_Projectile_Redirection_Angle_In_Degrees>
<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>
<!--We can block/redirect shots from the following units types:-->
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital | Structure</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Excluded_Unit_Types/>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Redirect_Blaster_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>7500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>50</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Lucrehulk_Death_Clone">
<Text_ID>Galyana_Unit_Lucrehulk</Text_ID>
<Space_Model_Name>SeV_Lucrehulk_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.15</Scale_Factor>
<Layer_Z_Adjust>-340.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Underworld</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<Death_Fade_Time>0.25</Death_Fade_Time>
</SpaceUnit>
</Data>