Files
slapstick/Characters/Potato/Potato.cs

25 lines
459 B
C#

using Godot;
using System;
public partial class Potato : CharacterBase
{
private AnimatedSprite2D? _animatedSprite;
public override void _Ready()
{
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
}
public override void _Process(double delta)
{
if (IsMoving)
{
_animatedSprite?.Play("walk");
}
else
{
_animatedSprite?.Stop();
}
}
}