Files
slapstick/Abilities/MeleeBase.cs
2026-01-17 18:33:45 -06:00

20 lines
365 B
C#

using Godot;
public abstract partial class MeleeBase : Area2D
{
protected CharacterBase? Character;
public override void _Ready()
{
if (Character is null)
{
QueueFree();
}
}
public void Spawn(CharacterBase character)
{
Character = character;
Rotation = character.FacingRotation;
}
}