Add Get_All_Players() Lua function

This commit is contained in:
2026-03-01 16:36:37 -06:00
parent 7d642a8441
commit f7024acd8b
3 changed files with 179 additions and 13 deletions

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@@ -14,6 +14,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDll, DWORD fdwReason, LPVOID lpvReserved) {
if (!LuaHook_Init()) { if (!LuaHook_Init()) {
OutputDebugStringA("[SWEAW Hooks] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n"); OutputDebugStringA("[SWEAW Hooks] WARNING: LuaHook_Init() failed - Lua hooks are not active.\n");
} }
break; break;
case DLL_PROCESS_DETACH: case DLL_PROCESS_DETACH:

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@@ -18,6 +18,14 @@ typedef void (*fn_lua_pushstring)(lua_State*, const char*);
typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int); typedef void (*fn_lua_pushcclosure)(lua_State*, lua_CFunction, int);
typedef void (*fn_lua_settable)(lua_State*, int); typedef void (*fn_lua_settable)(lua_State*, int);
typedef const char* (*fn_lua_tostring)(lua_State*, int); typedef const char* (*fn_lua_tostring)(lua_State*, int);
typedef double (*fn_lua_tonumber)(lua_State*, int);
typedef void* (*fn_GetPlayerByIndex)(void*, int); // PlayerListClass::Get_Player_By_Index
typedef void* (*fn_PlayerWrapperCreate)(void*, void*); // PlayerWrapper::Create(PlayerClass*, LuaScriptClass*)
typedef void* (*fn_GetScriptFromState)(lua_State*); // LuaScriptClass::Get_Script_From_State
typedef void (*fn_MapVarToLua)(lua_State*, void*); // LuaScriptClass::Map_Var_To_Lua (static)
typedef void (*fn_DebugPrint)(const char*); // Debug_Print
typedef void (*fn_lua_newtable)(lua_State*); // lua_newtable(L)
typedef void (*fn_lua_rawseti)(lua_State*, int, int); // lua_rawseti(L, idx, n)
// Resolved function pointers // Resolved function pointers
static fn_lua_open real_lua_open = nullptr; static fn_lua_open real_lua_open = nullptr;
@@ -25,6 +33,15 @@ static fn_lua_pushstring pfn_pushstring = nullptr;
static fn_lua_pushcclosure pfn_pushcclosure = nullptr; static fn_lua_pushcclosure pfn_pushcclosure = nullptr;
static fn_lua_settable pfn_settable = nullptr; static fn_lua_settable pfn_settable = nullptr;
static fn_lua_tostring pfn_tostring = nullptr; static fn_lua_tostring pfn_tostring = nullptr;
static fn_lua_tonumber pfn_tonumber = nullptr;
static fn_GetPlayerByIndex pfn_get_player_by_index = nullptr;
static void* g_player_list = nullptr;
static fn_PlayerWrapperCreate pfn_player_wrapper_create = nullptr;
static fn_GetScriptFromState pfn_get_script_from_state = nullptr;
static fn_MapVarToLua pfn_map_var_to_lua = nullptr;
static fn_DebugPrint pfn_debug_print = nullptr;
static fn_lua_newtable pfn_newtable = nullptr;
static fn_lua_rawseti pfn_rawseti = nullptr;
// Helper, equivalent of lua_setglobal // Helper, equivalent of lua_setglobal
static void register_global(lua_State* L, const char* name, lua_CFunction fn) { static void register_global(lua_State* L, const char* name, lua_CFunction fn) {
@@ -67,6 +84,97 @@ static int L_WriteToFile(lua_State* L) {
return 0; return 0;
} }
// Find_Internet_Player(index) - returns a PlayerWrapper for the given internet player index,
// identical in structure to the object returned by Find_Player().
static int L_Find_Internet_Player(lua_State* L) {
int index = (int)pfn_tonumber(L, 1);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player called\n");
if (index < 0) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: index must be >= 0\n");
return 0;
}
void* player = pfn_get_player_by_index(g_player_list, index);
if (!player) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: Get_Player_By_Index returned null\n");
return 0;
}
void* script = pfn_get_script_from_state(L);
void* wrapper = pfn_player_wrapper_create(player, script);
if (!wrapper) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Find_Internet_Player: PlayerWrapper::Create returned null\n");
return 0;
}
pfn_map_var_to_lua(L, wrapper);
return 1;
}
// Offsets for reading PlayersByID count directly from the PlayerList object.
// PlayersByID (DynamicVectorClass) is at +0x18 within PlayerListClass.
// The active count field is at +0x10 within DynamicVectorClass.
static constexpr int OFFSET_PLAYERS_BY_ID = 0x18;
static constexpr int OFFSET_VECTOR_COUNT = 0x10;
// Get_All_Players() - returns a 1-based Lua table of PlayerWrappers for all players,
// iterable with ipairs(). Identical wrapper type to Find_Player().
static int L_Get_All_Players(lua_State* L) {
int count = *(int*)((char*)g_player_list + OFFSET_PLAYERS_BY_ID + OFFSET_VECTOR_COUNT);
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: PlayersByID count = %d\n", count);
pfn_debug_print(msg);
}
if (count <= 0 || count > 64) {
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: count out of expected range, aborting\n");
pfn_newtable(L);
return 1;
}
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: calling Get_Script_From_State\n");
void* script = pfn_get_script_from_state(L);
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: script = %p\n", script);
pfn_debug_print(msg);
}
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: calling lua_newtable\n");
pfn_newtable(L);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: lua_newtable OK\n");
for (int i = 0; i < count; i++) {
if (pfn_debug_print) {
char msg[64];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: Get_Player_By_Index(%d)\n", i);
pfn_debug_print(msg);
}
void* player = pfn_get_player_by_index(g_player_list, i);
if (!player) continue;
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: PlayerWrapper::Create\n");
void* wrapper = pfn_player_wrapper_create(player, script);
if (pfn_debug_print) {
char msg[128];
wsprintfA(msg, "[SWEAW Hooks] Get_All_Players: wrapper = %p, player = %p\n", wrapper, player);
pfn_debug_print(msg);
}
if (!wrapper) continue;
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: Map_Var_To_Lua\n");
pfn_map_var_to_lua(L, wrapper);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Get_All_Players: lua_rawseti\n");
pfn_rawseti(L, -2, i + 1);
}
return 1;
}
// ========================= // =========================
// Hooks // Hooks
// ========================= // =========================
@@ -81,6 +189,17 @@ static lua_State* Hook_lua_open() {
// Register custom Lua functions // Register custom Lua functions
register_global(L, "WriteToFile", L_WriteToFile); register_global(L, "WriteToFile", L_WriteToFile);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered WriteToFile Lua function\n");
if (pfn_map_var_to_lua) {
register_global(L, "Find_Internet_Player", L_Find_Internet_Player);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered Find_Internet_Player Lua function\n");
if (pfn_newtable && pfn_rawseti) {
register_global(L, "Get_All_Players", L_Get_All_Players);
if (pfn_debug_print) pfn_debug_print("[SWEAW Hooks] Registered Get_All_Players Lua function\n");
}
}
return L; return L;
} }
@@ -108,6 +227,25 @@ bool LuaHook_Init() {
pfn_settable = (fn_lua_settable)(base + rvas->lua_settable); pfn_settable = (fn_lua_settable)(base + rvas->lua_settable);
pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring); pfn_tostring = (fn_lua_tostring)(base + rvas->lua_tostring);
if (rvas->lua_tonumber && rvas->get_player_by_index && rvas->player_list &&
rvas->player_wrapper_create && rvas->get_script_from_state && rvas->map_var_to_lua)
{
pfn_tonumber = (fn_lua_tonumber)(base + rvas->lua_tonumber);
pfn_get_player_by_index = (fn_GetPlayerByIndex)(base + rvas->get_player_by_index);
g_player_list = (void*)(base + rvas->player_list);
pfn_player_wrapper_create = (fn_PlayerWrapperCreate)(base + rvas->player_wrapper_create);
pfn_get_script_from_state = (fn_GetScriptFromState)(base + rvas->get_script_from_state);
pfn_map_var_to_lua = (fn_MapVarToLua)(base + rvas->map_var_to_lua);
}
if (rvas->debug_print)
pfn_debug_print = (fn_DebugPrint)(base + rvas->debug_print);
if (rvas->lua_newtable && rvas->lua_rawseti) {
pfn_newtable = (fn_lua_newtable)(base + rvas->lua_newtable);
pfn_rawseti = (fn_lua_rawseti)(base + rvas->lua_rawseti);
}
void* const target = (void*)(base + rvas->lua_open); void* const target = (void*)(base + rvas->lua_open);
if (MH_Initialize() != MH_OK) { if (MH_Initialize() != MH_OK) {

View File

@@ -7,6 +7,15 @@ struct LuaRVAs {
uintptr_t lua_pushcclosure; uintptr_t lua_pushcclosure;
uintptr_t lua_settable; uintptr_t lua_settable;
uintptr_t lua_tostring; uintptr_t lua_tostring;
uintptr_t lua_tonumber;
uintptr_t get_player_by_index; // PlayerListClass::Get_Player_By_Index
uintptr_t player_list; // PlayerList global object (data, not a function)
uintptr_t player_wrapper_create; // PlayerWrapper::Create (static)
uintptr_t get_script_from_state; // LuaScriptClass::Get_Script_From_State (static)
uintptr_t map_var_to_lua; // LuaScriptClass::Map_Var_To_Lua (member)
uintptr_t debug_print; // Debug_Print(char*)
uintptr_t lua_newtable; // lua_newtable(L)
uintptr_t lua_rawseti; // lua_rawseti(L, idx, n)
}; };
// StarWarsI.exe -- debug kit, PDB available // StarWarsI.exe -- debug kit, PDB available
@@ -16,6 +25,15 @@ constexpr LuaRVAs RVAs_StarWarsI = {
0x12AC6E0, // lua_pushcclosure 0x12AC6E0, // lua_pushcclosure
0x12AD020, // lua_settable 0x12AD020, // lua_settable
0x12AD430, // lua_tostring 0x12AD430, // lua_tostring
0x12AD300, // lua_tonumber
0x06FA990, // PlayerListClass::Get_Player_By_Index
0x1913158, // PlayerList global object
0x0F12010, // PlayerWrapper::Create
0x0537BB0, // LuaScriptClass::Get_Script_From_State
0x0536FE0, // LuaScriptClass::Map_Var_To_Lua
0x0476AE0, // Debug_Print
0x12AC460, // lua_newtable
0x12ACD70, // lua_rawseti
}; };
// StarWarsG.exe -- client binary, no PDB // StarWarsG.exe -- client binary, no PDB
@@ -25,6 +43,15 @@ constexpr LuaRVAs RVAs_StarWarsG = {
0x07b9340, // lua_pushcclosure 0x07b9340, // lua_pushcclosure
0x07b9a60, // lua_settable 0x07b9a60, // lua_settable
0x07b9cc0, // lua_tostring 0x07b9cc0, // lua_tostring
0, // lua_tonumber (TODO)
0, // PlayerListClass::Get_Player_By_Index (TODO)
0, // PlayerList global object (TODO)
0, // PlayerWrapper::Create (TODO)
0, // LuaScriptClass::Get_Script_From_State (TODO)
0, // LuaScriptClass::Map_Var_To_Lua (TODO)
0, // Debug_Print (TODO)
0, // lua_newtable (TODO)
0, // lua_rawseti (TODO)
}; };
constexpr int LUA_GLOBALSINDEX = -10001; constexpr int LUA_GLOBALSINDEX = -10001;