69 lines
1.6 KiB
Lua
69 lines
1.6 KiB
Lua
-- Star Wars Empire at War: Secrets of a Fallen Empire
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-- Lua Script: //Scripts/GameObject/ObjectScript_Gauntlet.lua
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-- Author: Galyana
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-- Updated: 23 December, 2023
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require("PGStateMachine")
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require("PGBase")
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function Definitions()
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ServiceRate = 1
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Define_State("State_Init", State_Init);
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Define_State("State_AI_Autofire", State_AI_Autofire)
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Define_State("State_Human_No_Autofire", State_Human_No_Autofire)
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ability_name = "SENSOR_JAMMING"
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end
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function State_Init(message)
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if message == OnEnter then
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-- prevent this from doing anything in galactic mode
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if Get_Game_Mode() ~= "Land" then
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ScriptExit()
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end
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if Object.Get_Owner().Is_Human() then
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Set_Next_State("State_Human_No_Autofire")
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else
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Set_Next_State("State_AI_Autofire")
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end
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end
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end
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function State_AI_Autofire(message)
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if message == OnUpdate then
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if Object.Is_Ability_Ready(ability_name) then
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enemy = FindDeadlyEnemy(Object)
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if TestValid(enemy) then
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projectile_types = enemy.Get_All_Projectile_Types()
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for _, projectile in pairs(projectile_types) do
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if projectile.Is_Affected_By_Laser_Defense() then
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Object.Activate_Ability(ability_name, true)
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return
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end
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end
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end
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end
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--Land units can change hands
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if Object.Get_Owner().Is_Human() then
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Set_Next_State("State_Human_No_Autofire")
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end
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end
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end
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function State_Human_No_Autofire(message)
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if message == OnUpdate then
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--Land units can change hands
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if Object.Get_Owner().Is_Human() then
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Sleep(1)
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else
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Set_Next_State("State_AI_Autofire")
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end
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end
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end |