80 lines
3.1 KiB
Lua
80 lines
3.1 KiB
Lua
--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- (c) Galyana's Ultimate Empire at War Modifications
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--
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-- ****** *** *** ************ *** ***
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-- * * * * * * * *
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-- * * * * * * *
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-- * * * * * * *
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-- * * * * * **** * * *
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-- * * * ****** * * * *
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-- * **** * * * * * * * *** *
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-- * * * * * * * * * *
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-- * * * * * * * * * *
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-- * * * * * * * ** * * *
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-- ****** ****** ************ **** ** *******
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- File: GUEaW/Data/Scripts/AI/SpaceMode/GroundToSpaceDamage.LUA
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--
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-- Original Editor: Giovanni Galyana
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--
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-- Final Edit By: Giovanni Galyana
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--
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-- Date: 9 July, 2020
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--
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-- Revisions: 3
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("pgevents")
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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Category = "Ground_To_Space_Damage"
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IgnoreTarget = true
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TaskForce =
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{
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{
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"MainForce"
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,"DenySpecialWeaponAttach"
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,"DenyHeroAttach"
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,"Ground_Empire_Hypervelocity_Gun | Skirmish_Hypervelocity_Gun | Ground_Hutts_Hypervelocity_Gun | Skirmish_Hyper_Beam_Gun | Skirmish_Plasma_Cannon = 1"
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}
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}
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DebugMessage("%s -- Done Definitions", tostring(Script))
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end
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function MainForce_Thread()
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BlockOnCommand(MainForce.Produce_Force())
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-- Keep firing at the biggest (and probably slowest) enemy until it's dead
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-- AITarget = FindTarget(MainForce, "Needs_Hypervelocity_Shot", "Enemy_Unit", 1.0)
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-- DebugMessage("%s -- Found Target %s", tostring(Script), tostring(AITarget))
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-- Try to fire each variety this weapon might be
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MainForce.Fire_Special_Weapon("Ground_Empire_Hypervelocity_Gun", AITarget)
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MainForce.Fire_Special_Weapon("Ground_Hutts_Hypervelocity_Gun", AITarget)
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MainForce.Fire_Special_Weapon("Skirmish_Hypervelocity_Gun", AITarget)
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MainForce.Fire_Special_Weapon("Skirmish_Hyper_Beam_Gun", AITarget)
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MainForce.Fire_Special_Weapon("Skirmish_Plasma_Cannon", AITarget)
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-- Rely on the Weapon Online event to fire the gun subsequent times
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while TestValid(AITarget) do
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Sleep(5)
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end
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ScriptExit()
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end
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function MainForce_Special_Weapon_Online(tf, special_weapon)
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if TestValid(AITarget) then
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special_weapon.Fire_Special_Weapon(AITarget, PlayerObject)
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else
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ScriptExit()
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end
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end
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