XML major sorted, unused tag deletes
This commit is contained in:
@@ -24,7 +24,6 @@
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Dreadnaught_Heavy_Cruiser Pinance_Heavy_Corvette Hutt_Dreadnaught</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>Assault_Gunboat Krayt_Class_Destroyer Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
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<Moniker>Rebel_Capitals.txt</Moniker>
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<Space_Model_Name>UEAW_Nebula.ALO</Space_Model_Name>
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<Icon_Name>UEAW_Button_NebulaSD.tga</Icon_Name>
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@@ -62,7 +61,6 @@
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<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
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<Armor_Type>Armor_Capital_Heavy</Armor_Type>
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<Tactical_Health>6000</Tactical_Health>
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<Autoresolve_Health>7000</Autoresolve_Health>
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<Energy_Capacity>10000</Energy_Capacity>
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<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
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@@ -107,8 +105,6 @@
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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@@ -129,7 +125,6 @@
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<Build_Time_Seconds>75</Build_Time_Seconds>
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<Tech_Level>4</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>4</Required_Star_Base_Level>
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<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
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@@ -277,7 +272,6 @@
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Victory_Destroyer Acclamator_Assault_Ship Interceptor4_Frigate</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Bomber Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
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<Moniker>Rebel_Capitals.txt</Moniker>
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<Space_Model_Name>RV_MONCALCRUISER.ALO</Space_Model_Name>
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<Icon_Name>i_button_mon_calimari_cruiser.tga</Icon_Name>
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@@ -287,10 +281,6 @@
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<GUI_Model_Name>RV_moncalcruiser.ALO</GUI_Model_Name>
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<GUI_Distance>1650</GUI_Distance>
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<GUI_Offset>0 0 0</GUI_Offset>
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<GUI_Velocity>45</GUI_Velocity>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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@@ -319,7 +309,6 @@
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<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
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<Armor_Type>Armor_Capital_Heavy</Armor_Type>
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<Tactical_Health>5000</Tactical_Health> <!-- SoaFE: was 8500 -->
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<Autoresolve_Health>7000</Autoresolve_Health>
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<Energy_Capacity>10000</Energy_Capacity>
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<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
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@@ -362,8 +351,6 @@
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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@@ -387,7 +374,6 @@
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<Build_Time_Seconds>90</Build_Time_Seconds>
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<Tech_Level>3</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>4</Required_Star_Base_Level>
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<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
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@@ -518,7 +504,6 @@
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Victory_Destroyer Acclamator_Assault_Ship Interceptor4_Frigate</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Bomber Skipray_Blastboat Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
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<Moniker>Rebel_Capitals.txt</Moniker>
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<Space_Model_Name>RV_HOMEONE.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_HOME_ONE.tga</Icon_Name>
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@@ -560,7 +545,6 @@
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<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
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<Armor_Type>Armor_Capital_Heavy</Armor_Type>
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<Tactical_Health>8500</Tactical_Health>
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<Autoresolve_Health>8000</Autoresolve_Health>
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<Energy_Capacity>10000</Energy_Capacity>
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<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
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@@ -604,8 +588,6 @@
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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@@ -629,7 +611,6 @@
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<Build_Time_Seconds>105</Build_Time_Seconds>
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<Tech_Level>4</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>5</Required_Star_Base_Level>
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<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
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@@ -746,5 +727,3 @@
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</SpaceUnit>
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</Data>
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@@ -31,10 +31,6 @@
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<GUI_Model_Name>RV_CORVETTE.ALO</GUI_Model_Name>
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<GUI_Distance>600</GUI_Distance>
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<GUI_Offset>0 0 0</GUI_Offset>
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<GUI_Velocity>45</GUI_Velocity>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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@@ -64,7 +60,6 @@
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<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
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<Tactical_Health>750</Tactical_Health>
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<Autoresolve_Health>650</Autoresolve_Health>
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<Energy_Capacity>1500</Energy_Capacity>
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<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
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@@ -118,7 +113,6 @@
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<Build_Time_Seconds>15</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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@@ -129,8 +123,6 @@
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Transport_Capacity>4</Transport_Capacity>
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<Number_per_Squadron>1</Number_per_Squadron>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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@@ -182,11 +174,11 @@
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<Type>TURBO</Type>
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<Expiration_Seconds>20</Expiration_Seconds>
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<Recharge_Seconds>50</Recharge_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated/>
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</Unit_Ability>
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@@ -247,10 +239,6 @@
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<GUI_Model_Name>RV_GUNSHIP.ALO</GUI_Model_Name>
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<GUI_Distance>600</GUI_Distance>
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<GUI_Offset>0 0 0</GUI_Offset>
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<GUI_Velocity>45</GUI_Velocity>
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<!-- Scale - Collision Info -->
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<Mass>0.9995</Mass>
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@@ -279,7 +267,6 @@
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<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
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<Tactical_Health>700</Tactical_Health>
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<Autoresolve_Health>700</Autoresolve_Health>
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<Energy_Capacity>1500</Energy_Capacity>
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<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
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@@ -333,7 +320,6 @@
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<Build_Time_Seconds>20</Build_Time_Seconds>
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<Tech_Level>1</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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@@ -344,8 +330,6 @@
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Transport_Capacity>6</Transport_Capacity>
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<Number_per_Squadron>1</Number_per_Squadron>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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@@ -397,11 +381,11 @@
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<Type>TURBO</Type>
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<Expiration_Seconds>20</Expiration_Seconds>
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<Recharge_Seconds>50</Recharge_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Gunboat</SFXEvent_GUI_Unit_Ability_Activated>
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<SFXEvent_GUI_Unit_Ability_Deactivated/>
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</Unit_Ability>
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@@ -490,7 +474,6 @@
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<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>600</Tactical_Health>
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<Autoresolve_Health>600</Autoresolve_Health>
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<Energy_Capacity>1500</Energy_Capacity>
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<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
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@@ -517,12 +500,6 @@
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<!-- <Targeting_Fire_Inaccuracy_Fixed_Radius>100</Targeting_Fire_Inaccuracy_Fixed_Radius>-->
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<!-- <HardPoints>
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HP_Marauder_Cruiser_00,
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HP_Marauder_Cruiser_01,
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HP_Marauder_Cruiser_02
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</HardPoints>-->
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<Space_FOW_Reveal_Range>1250.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
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@@ -559,7 +536,6 @@
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<Build_Time_Seconds>15</Build_Time_Seconds>
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<Tech_Level>1</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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@@ -570,8 +546,6 @@
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Transport_Capacity>4</Transport_Capacity>
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<Number_per_Squadron>1</Number_per_Squadron>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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@@ -637,20 +611,6 @@
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</Unit_Ability>
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</Unit_Abilities_Data>
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<!--GUEAW recoded `BARRAGE` ability. Now uses Hardpoints to make fire inaccuracies work.-->
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<!-- <Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>ROCKET_ATTACK</Type>
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<Expiration_Seconds>10.0</Expiration_Seconds>
|
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<Recharge_Seconds>40.0</Recharge_Seconds>
|
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.001f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Marauder_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
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<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_NAME</Alternate_Name_Text>
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<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_DESCRIPTION</Alternate_Description_Text>
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<Alternate_Icon_Name>I_SA_BARRAGE_AREA.TGA</Alternate_Icon_Name>
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</Unit_Ability>
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</Unit_Abilities_Data>-->
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|
||||
<!--Multiplayer Construction Info-->
|
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<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
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||||
@@ -691,10 +651,6 @@
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||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
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||||
<GUI_Model_Name>RV_CORVETTE.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>600</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.995</Mass>
|
||||
@@ -724,7 +680,6 @@
|
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<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -774,7 +729,6 @@
|
||||
<Build_Time_Seconds>15</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -784,8 +738,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -852,4 +804,3 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -31,10 +31,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>RV_assaultfrigate.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1200</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
@@ -63,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>80</Shield_Refresh_Rate><!--63-->
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>3600</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -103,8 +98,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -126,7 +119,6 @@
|
||||
<Build_Time_Seconds>45</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>2</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -137,8 +129,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>3</Squadron_Capacity>
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -148,7 +138,6 @@
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Assault_Frigate_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<Death_Leave_Hulk_Behind>No</Death_Leave_Hulk_Behind>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
@@ -291,7 +280,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>900</Tactical_Health>
|
||||
<Autoresolve_Health>3500</Autoresolve_Health>
|
||||
<Energy_Capacity>4000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -324,8 +312,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -347,7 +333,6 @@
|
||||
<Build_Time_Seconds>50</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -358,8 +343,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -516,7 +499,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
|
||||
<Tactical_Health>4000</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -561,8 +543,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -584,7 +564,6 @@
|
||||
<Build_Time_Seconds>55</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
@@ -595,8 +574,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -773,6 +750,3 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>3000</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -93,8 +92,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -115,7 +112,6 @@
|
||||
<Build_Time_Seconds>26</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -126,8 +122,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>10</Squadron_Capacity>
|
||||
<Transport_Capacity>10</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -264,10 +258,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>RV_NebulonB.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1000</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
@@ -296,7 +286,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>3200</Tactical_Health>
|
||||
<Autoresolve_Health>3200</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -333,8 +322,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -356,7 +343,6 @@
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -367,8 +353,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>1</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -378,7 +362,6 @@
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Nebulon_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<Death_Leave_Hulk_Behind>No</Death_Leave_Hulk_Behind>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
@@ -528,10 +511,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>UEAW_HOSPITAL_NEB-B.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1000</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
@@ -560,7 +539,6 @@
|
||||
<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
|
||||
<Tactical_Health>2800</Tactical_Health>
|
||||
<Autoresolve_Health>2800</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -592,8 +570,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -615,7 +591,6 @@
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>1</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -626,8 +601,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -805,10 +778,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>RV_NebulonB2.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1000</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
@@ -837,7 +806,6 @@
|
||||
<Shield_Refresh_Rate>70</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>3400</Tactical_Health>
|
||||
<Autoresolve_Health>3400</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -874,8 +842,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -897,7 +863,6 @@
|
||||
<Build_Time_Seconds>34</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>2</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -908,8 +873,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>2</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -1038,6 +1001,3 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
<GUI_Model_Name>RI_INFANTRY.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -53,7 +52,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -184,7 +182,6 @@
|
||||
<GUI_Model_Name>RI_PLEXSOLDIER.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>6</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -199,7 +196,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -305,7 +301,6 @@
|
||||
<GUI_Model_Name>REI_arc_trooper.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -320,7 +315,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -429,7 +423,6 @@
|
||||
<GUI_Row>2</GUI_Row>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -444,7 +437,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>Ground_Infiltrator_Facility</Required_Special_Structures>
|
||||
@@ -547,7 +539,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>5</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -562,7 +553,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -681,7 +671,6 @@
|
||||
<GUI_Model_Name>NI_GMale_Urban_A.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>5</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -696,7 +685,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -782,7 +770,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -797,7 +784,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -862,7 +848,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -877,7 +862,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -940,7 +924,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>60</Piracy_Value_Credits>
|
||||
@@ -956,7 +939,6 @@
|
||||
<Slice_Cost_Credits>1200</Slice_Cost_Credits>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1017,7 +999,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>70</Piracy_Value_Credits>
|
||||
@@ -1033,7 +1014,6 @@
|
||||
<Slice_Cost_Credits>1500</Slice_Cost_Credits>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1096,7 +1076,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>90</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>100</Piracy_Value_Credits>
|
||||
@@ -1112,7 +1091,6 @@
|
||||
<Slice_Cost_Credits>2000</Slice_Cost_Credits>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1194,7 +1172,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1209,7 +1186,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1275,7 +1251,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>450</Autoresolve_Health>
|
||||
<Formation_Priority>4</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>0</Piracy_Value_Credits>
|
||||
@@ -1291,7 +1266,6 @@
|
||||
<Slice_Cost_Credits>1200</Slice_Cost_Credits>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1350,7 +1324,6 @@
|
||||
<GUI_Model_Name>RV_snowspeeder.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>40</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1366,7 +1339,6 @@
|
||||
<Slice_Cost_Credits>1000</Slice_Cost_Credits>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1433,7 +1405,6 @@
|
||||
<GUI_Model_Name>RV_Talon.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>40</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1449,7 +1420,6 @@
|
||||
<Slice_Cost_Credits>1200</Slice_Cost_Credits>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1510,7 +1480,6 @@
|
||||
<GUI_Model_Name>rv_XWing.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>40</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1525,7 +1494,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1565,5 +1533,3 @@
|
||||
</GroundCompany>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
<Type>Walk</Type>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>1</Ranking_In_Category>
|
||||
@@ -25,7 +24,6 @@
|
||||
<Political_Faction>Rebel</Political_Faction>
|
||||
|
||||
<Is_Named_Hero>Yes</Is_Named_Hero>
|
||||
<Spawn_Planet>Alderaan_Alive</Spawn_Planet><!-- Switching to _Alive variant -->
|
||||
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
||||
@@ -76,8 +74,6 @@
|
||||
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>25000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -87,7 +83,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -124,7 +119,6 @@
|
||||
<Type>Walk</Type>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>3</Ranking_In_Category>
|
||||
@@ -133,7 +127,6 @@
|
||||
<Political_Control>0</Political_Control>
|
||||
|
||||
<Is_Named_Hero>Yes</Is_Named_Hero>
|
||||
<Spawn_Planet>Corellia</Spawn_Planet>
|
||||
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
||||
@@ -259,7 +252,6 @@
|
||||
<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Tank_Heavy</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
<Energy_Capacity>9999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -463,8 +455,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>500</Combat_Power_Value>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -474,7 +464,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>5</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -578,8 +567,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -835,8 +822,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -846,7 +831,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>5</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -946,8 +930,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -1205,8 +1187,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -1216,7 +1196,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>5</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1320,7 +1299,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid_Hero</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>3</Damage>
|
||||
@@ -1508,7 +1486,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid_Hero</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>3</Damage>
|
||||
@@ -1604,8 +1581,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>7000</Score_Cost_Credits>
|
||||
|
||||
<Idle_Chase_Range>100.0</Idle_Chase_Range>
|
||||
@@ -1621,7 +1596,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1718,8 +1692,6 @@
|
||||
<Is_Named_Hero>Yes</Is_Named_Hero>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
@@ -2035,8 +2007,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>50</Damage>
|
||||
@@ -2096,7 +2066,6 @@
|
||||
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
||||
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
|
||||
<Spawn_Planet>NalHutta</Spawn_Planet>
|
||||
|
||||
<Neutralization_Cost>2000.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -2253,8 +2222,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>25</Damage>
|
||||
@@ -2312,7 +2279,6 @@
|
||||
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
||||
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
|
||||
<Spawn_Planet>Tatooine</Spawn_Planet>
|
||||
|
||||
<Neutralization_Cost>2000.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -2443,8 +2409,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -2454,7 +2418,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>5</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2628,7 +2591,6 @@
|
||||
<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>1200</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2689,7 +2651,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
||||
|
||||
@@ -2921,8 +2882,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>50</Damage>
|
||||
@@ -3095,8 +3054,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -3106,7 +3063,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>3</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3216,7 +3172,6 @@
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>650</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -3277,7 +3232,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Score_Cost_Credits>2000</Score_Cost_Credits>
|
||||
|
||||
@@ -3413,8 +3367,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -3647,8 +3599,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -3658,7 +3608,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>5</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3739,7 +3688,6 @@
|
||||
<Is_Escort>yes</Is_Escort>
|
||||
<Is_Bomber>no</Is_Bomber>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Damage>15</Damage>
|
||||
|
||||
@@ -3875,7 +3823,6 @@
|
||||
<Type>Walk</Type>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>SpaceHero</CategoryMask>
|
||||
<Ranking_In_Category>2</Ranking_In_Category>
|
||||
@@ -3883,8 +3830,6 @@
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
<Political_Control>0</Political_Control>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Required_Timeline>5</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3893,7 +3838,6 @@
|
||||
<Is_Named_Hero>Yes</Is_Named_Hero>
|
||||
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
|
||||
<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer>
|
||||
<Spawn_Planet>Tatooine</Spawn_Planet>
|
||||
|
||||
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
||||
@@ -3925,13 +3869,11 @@
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -4098,7 +4040,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>6</Number_per_Squadron>
|
||||
<!-- <Score_Cost_Credits>500</Score_Cost_Credits>--> <!-- Hide from units lost screen -->
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -4429,7 +4370,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>1600</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
|
||||
@@ -4529,7 +4469,6 @@
|
||||
<CategoryMask>SpaceHero | Fighter | AntiCapital | AntiSuper</CategoryMask>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>1600</Autoresolve_Health>
|
||||
<AI_Combat_Power>3000</AI_Combat_Power>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
@@ -4546,8 +4485,6 @@
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
||||
@@ -4989,7 +4926,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>1600</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>5000</Score_Cost_Credits>
|
||||
|
||||
@@ -5086,7 +5022,6 @@
|
||||
<CategoryMask>SpaceHero | Fighter | AntiCapital | AntiSuper</CategoryMask>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>1600</Autoresolve_Health>
|
||||
<AI_Combat_Power>3000</AI_Combat_Power>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
@@ -5103,8 +5038,6 @@
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
||||
@@ -5182,10 +5115,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>2300</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Height>500</GUI_Bracket_Height>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
@@ -5217,7 +5146,6 @@
|
||||
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>8000</Tactical_Health>
|
||||
<Autoresolve_Health>8000</Autoresolve_Health>
|
||||
<Energy_Capacity>12000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
||||
|
||||
@@ -5263,8 +5191,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -5451,10 +5377,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_TieFighter.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -5477,7 +5399,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>250</Score_Cost_Credits>
|
||||
@@ -5539,10 +5460,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>EV_TieBomber.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -5565,7 +5482,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -5659,7 +5575,6 @@
|
||||
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
|
||||
<Tactical_Health>10000</Tactical_Health>
|
||||
<Autoresolve_Health>10000</Autoresolve_Health>
|
||||
<Energy_Capacity>12000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
||||
|
||||
@@ -5702,8 +5617,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -5724,8 +5637,6 @@
|
||||
<Score_Cost_Credits>55000</Score_Cost_Credits>
|
||||
|
||||
<Squadron_Capacity>12</Squadron_Capacity>
|
||||
<Transport_Capacity>30</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Neutralization_Cost>3000.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -5899,9 +5810,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Distance>600</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.995</Mass>
|
||||
@@ -5931,7 +5839,6 @@
|
||||
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
|
||||
<Tactical_Health>1500</Tactical_Health>
|
||||
<Autoresolve_Health>1800</Autoresolve_Health>
|
||||
<Energy_Capacity>2000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -5983,8 +5890,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Neutralization_Cost>2500.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -6093,16 +5998,3 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -284,7 +284,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>56</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -543,7 +542,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>70</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>3</Damage>
|
||||
@@ -822,7 +820,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>35</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -1049,7 +1046,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>175</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>8</Damage>
|
||||
@@ -1241,7 +1237,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>90</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -1443,7 +1438,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>25</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -1551,6 +1545,3 @@
|
||||
<Variant_Of_Existing_Type>Rebel_Field_Mechanic</Variant_Of_Existing_Type>
|
||||
</GroundInfantry>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -28,10 +28,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_Z-95.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>95</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -54,7 +50,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
@@ -123,10 +118,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_xwing.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>95</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -149,7 +140,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -217,10 +207,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_xwing.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>95</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -243,7 +229,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>30</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -303,10 +288,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_awing.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>115</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -317,7 +298,6 @@
|
||||
<Build_Time_Seconds>13</Build_Time_Seconds>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>3</Required_Timeline>
|
||||
<Required_Star_Base_Level>1</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
|
||||
@@ -331,7 +311,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>35</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>650</Score_Cost_Credits>
|
||||
@@ -424,7 +403,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>625</Score_Cost_Credits>
|
||||
@@ -492,10 +470,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_ywing.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -519,7 +493,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -579,10 +552,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_ywing.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -606,7 +575,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -664,10 +632,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_ywing.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -684,7 +648,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>18</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -762,7 +725,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>800</Score_Cost_Credits>
|
||||
@@ -802,3 +764,5 @@
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
</Squadron>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -114,7 +114,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -285,7 +284,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -359,23 +357,18 @@
|
||||
|
||||
<SpaceUnit Name="X_Wing_TechTree">
|
||||
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="X_Wing_TechTree2">
|
||||
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="X_Wing_TechTree3">
|
||||
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="X_Wing_TechTree4">
|
||||
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="X_Wing_TechTree5">
|
||||
<Variant_of_Existing_Type>X-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="UEAW_EWing">
|
||||
@@ -491,7 +484,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -557,11 +549,9 @@
|
||||
|
||||
<SpaceUnit Name="E_Wing_TechTree">
|
||||
<Variant_of_Existing_Type>UEAW_EWing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="E_Wing_TechTree2">
|
||||
<Variant_of_Existing_Type>UEAW_EWing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="A-Wing">
|
||||
@@ -677,7 +667,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -846,7 +835,6 @@
|
||||
|
||||
<SpaceUnit Name="A_Wing_TechTree">
|
||||
<Variant_of_Existing_Type>A-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<!-- Bombers -->
|
||||
@@ -955,7 +943,6 @@
|
||||
<Land_Bomber_Type>Y-Wing_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1041,19 +1028,15 @@
|
||||
|
||||
<SpaceUnit Name="Y_Wing_TechTree">
|
||||
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Y_Wing_TechTree2">
|
||||
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Y_Wing_TechTree3">
|
||||
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Y_Wing_TechTree4">
|
||||
<Variant_of_Existing_Type>Y-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="B-Wing">
|
||||
@@ -1164,7 +1147,6 @@
|
||||
<Land_Bomber_Type>B-Wing_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1232,11 +1214,8 @@
|
||||
|
||||
<SpaceUnit Name="B_Wing_TechTree">
|
||||
<Variant_of_Existing_Type>B-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="B_Wing_TechTree2">
|
||||
<Variant_of_Existing_Type>B-Wing</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Pelleaon_Star_Destroyer Executor_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Rebel_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>MC_99.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_MC99.tga</Icon_Name>
|
||||
@@ -67,7 +66,6 @@
|
||||
<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
||||
<Tactical_Health>30000</Tactical_Health>
|
||||
<Autoresolve_Health>30000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -127,8 +125,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.25 0.175</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -150,7 +146,6 @@
|
||||
<Build_Time_Seconds>180</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -302,7 +297,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Generic_Star_Destroyer Kedalbe_Battleship Venator_SD</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Rebel_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>VISCOUNT.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_VISCOUNT.tga</Icon_Name>
|
||||
@@ -345,7 +339,6 @@
|
||||
<Shield_Refresh_Rate>300</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
||||
<Tactical_Health>50000</Tactical_Health>
|
||||
<Autoresolve_Health>50000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>3000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -450,8 +443,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.3 0.225</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -473,7 +464,6 @@
|
||||
<Build_Time_Seconds>225</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM</Required_Planets>
|
||||
@@ -490,6 +480,7 @@
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
||||
<Lua_Script>OBJECTSCRIPT_POWERTOSHIELDS_MC99</Lua_Script>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Viscount_Death_Clone</Death_Clone>
|
||||
@@ -545,14 +536,17 @@
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>CONCENTRATE_FIRE</Type>
|
||||
<Effective_Radius>6000</Effective_Radius>
|
||||
<Recharge_Seconds>60</Recharge_Seconds>
|
||||
<Expiration_Seconds>20</Expiration_Seconds>
|
||||
<Particle_Effect>Home_One_Target_Particles</Particle_Effect>
|
||||
<GUI_Activated_Ability_Name>Viscount_Concentrate_Fire_Ability</GUI_Activated_Ability_Name>
|
||||
<SFXEvent_Target_Ability>Unit_Barrage_Calamari</SFXEvent_Target_Ability>
|
||||
<Alternate_Description_Text>Galyana_Ability_Text_ConcentrateFire_Viscount</Alternate_Description_Text>
|
||||
<Type>DEFEND</Type>
|
||||
<Expiration_Seconds>15</Expiration_Seconds>
|
||||
<Recharge_Seconds>90</Recharge_Seconds>
|
||||
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 4.0f</Mod_Multiplier>
|
||||
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
|
||||
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!--make it faster to recharge-->
|
||||
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!--make it faster to recharge-->
|
||||
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
|
||||
<Mod_Multiplier>SPEED_MULTIPLIER, 0.7f</Mod_Multiplier>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Calamari</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
<Supports_Autofire>True</Supports_Autofire>
|
||||
</Unit_Ability>
|
||||
<Unit_Ability>
|
||||
<Type>TRACTOR_BEAM</Type>
|
||||
@@ -586,15 +580,6 @@
|
||||
<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
|
||||
<Stacking_Category>0</Stacking_Category>
|
||||
</Tractor_Beam_Attack_Ability>
|
||||
<Concentrate_Fire_Attack_Ability Name="Viscount_Concentrate_Fire_Ability">
|
||||
<Activation_Style>User_Input</Activation_Style>
|
||||
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
|
||||
<Applicable_Unit_Types/>
|
||||
<!--Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease"-->
|
||||
<Target_Damage_Increase_Percent>0.25</Target_Damage_Increase_Percent>
|
||||
<Target_Speed_Decrease_Percent>0.0</Target_Speed_Decrease_Percent>
|
||||
<Stacking_Category>0</Stacking_Category>
|
||||
</Concentrate_Fire_Attack_Ability>
|
||||
</Abilities>
|
||||
|
||||
<!--Multiplayer Construction Info-->
|
||||
@@ -625,3 +610,6 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -57,8 +57,7 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Energy_Capacity>50</Energy_Capacity>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
@@ -114,7 +113,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -122,7 +120,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
|
||||
@@ -240,7 +237,6 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>350</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>400</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -284,7 +280,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -292,7 +287,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
|
||||
@@ -373,3 +367,5 @@
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
</TransportUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>75</Tactical_Health>
|
||||
<Autoresolve_Health>40.0</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -99,7 +98,6 @@
|
||||
<Text_ID>TEXT_UNIT_GALLOFREE_TRANSPORT</Text_ID>
|
||||
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
|
||||
<Mass>0.985</Mass>
|
||||
<Autoresolve_Health>40.0</Autoresolve_Health>
|
||||
<Max_Speed>2.0</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.3</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>0.1</Max_Thrust>
|
||||
@@ -232,7 +230,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>180</Tactical_Health>
|
||||
<Autoresolve_Health>40.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -439,7 +436,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>240</Tactical_Health>
|
||||
<Autoresolve_Health>45.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -611,7 +607,6 @@
|
||||
<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>180</Tactical_Health>
|
||||
<Autoresolve_Health>50.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1428,7 +1423,6 @@
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
<Sensor_Range>200</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>21</Damage>
|
||||
@@ -1649,7 +1643,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>20</Tactical_Health>
|
||||
<Sensor_Range>200</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>4</Damage>
|
||||
@@ -2377,3 +2370,4 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Calamari_Cruiser Star_Destroyer Venator_SD</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Bomber Y-Wing Prowler-A</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Underworld_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>UV_KRAYTCLASSDESTROYER.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_uv_krayt.tga</Icon_Name>
|
||||
@@ -62,7 +61,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>7000</Tactical_Health>
|
||||
<Autoresolve_Health>7000</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -96,8 +94,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -118,7 +114,6 @@
|
||||
<Build_Time_Seconds>65</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -276,7 +271,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Victory_Destroyer Alliance_Assault_Frigate Executor_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Underworld_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>UV_KedalbeBattleship.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_Kedalbe.tga</Icon_Name>
|
||||
@@ -314,7 +308,6 @@
|
||||
<Shield_Refresh_Rate>65</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
|
||||
<Tactical_Health>7500</Tactical_Health>
|
||||
<Autoresolve_Health>7500</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -352,8 +345,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -374,7 +365,6 @@
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -534,7 +524,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Nebulon_B2_Frigate Gladiator_Cruiser Vinterdictor_Cruiser</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Aqulamator_Bomber TIE_Defender B-Wing</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Underworld_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>SeV_Lucrehulk.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_LUCREHULK.tga</Icon_Name>
|
||||
@@ -573,7 +562,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>8000</Tactical_Health>
|
||||
<Autoresolve_Health>8000</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -623,8 +611,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>I_RADAR_LUCREHULK.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.07 0.07</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -645,7 +631,6 @@
|
||||
<Build_Time_Seconds>100</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -804,3 +789,5 @@
|
||||
<Death_Fade_Time>0.25</Death_Fade_Time>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type> <!--Armor_Corvette_Heavy-->
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>800</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
|
||||
|
||||
@@ -125,8 +124,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>0</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -388,7 +385,6 @@
|
||||
<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Pinance</Armor_Type>
|
||||
<Tactical_Health>1600</Tactical_Health>
|
||||
<Autoresolve_Health>1200</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -451,8 +447,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>2</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -564,4 +558,3 @@
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>35</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>3500</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -102,8 +101,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -115,9 +112,6 @@
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
<!--<Is_Interdictor>Yes</Is_Interdictor>
|
||||
<Disallows_Hyperspace_Retreat>No</Disallows_Hyperspace_Retreat>
|
||||
<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>-->
|
||||
|
||||
<!-- Galactic Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -125,7 +119,6 @@
|
||||
<Build_Time_Seconds>45</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
@@ -137,8 +130,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>6</Squadron_Capacity>
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -337,7 +328,6 @@
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
|
||||
<Tactical_Health>4000</Tactical_Health>
|
||||
<Autoresolve_Health>4800</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -370,8 +360,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -390,7 +378,6 @@
|
||||
<Build_Time_Seconds>35</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
@@ -402,8 +389,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED</Behavior>
|
||||
@@ -599,7 +584,6 @@
|
||||
<Shield_Refresh_Rate>55</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>3600</Tactical_Health>
|
||||
<Autoresolve_Health>3600</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -637,8 +621,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -657,7 +639,6 @@
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -669,8 +650,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>10</Squadron_Capacity>
|
||||
<Transport_Capacity>10</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -796,7 +775,3 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -90,8 +89,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -110,7 +107,6 @@
|
||||
<Build_Time_Seconds>22</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -122,8 +118,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -312,7 +306,6 @@
|
||||
<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2500</Tactical_Health>
|
||||
<Autoresolve_Health>2700</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -341,8 +334,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -361,7 +352,6 @@
|
||||
<Build_Time_Seconds>26</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -373,8 +363,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>6</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -518,7 +506,6 @@
|
||||
<Shield_Refresh_Rate>70</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>3300</Tactical_Health>
|
||||
<Autoresolve_Health>3300</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -554,8 +541,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -574,7 +559,6 @@
|
||||
<Build_Time_Seconds>29</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -585,9 +569,7 @@
|
||||
<Maintenance_Cost>0.2</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>12</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Squadron_Capacity>9</Squadron_Capacity>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -699,9 +681,3 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
<GUI_Row>2</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>120</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>2</Cheap_Bribe_Cost>
|
||||
@@ -49,7 +48,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -131,7 +129,6 @@
|
||||
<GUI_Row>2</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Autoresolve_Health>120</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>3</Cheap_Bribe_Cost>
|
||||
@@ -145,7 +142,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -222,7 +218,6 @@
|
||||
<GUI_Row>2</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>120</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>2</Cheap_Bribe_Cost>
|
||||
@@ -236,7 +231,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -307,7 +301,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>7</Cheap_Bribe_Cost>
|
||||
@@ -321,7 +314,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
|
||||
@@ -386,7 +378,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Autoresolve_Health>120</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
|
||||
@@ -401,7 +392,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
|
||||
@@ -442,7 +432,6 @@
|
||||
<Icon_Name>i_button_ni_nightsister_ranger.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -493,7 +482,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>100</Damage>
|
||||
<Autoresolve_Health>450</Autoresolve_Health>
|
||||
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -503,7 +491,7 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -559,7 +547,6 @@
|
||||
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Autoresolve_Health>450</Autoresolve_Health>
|
||||
<Formation_Priority>4</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>100</Cheap_Bribe_Cost>
|
||||
@@ -573,7 +560,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
|
||||
@@ -642,7 +628,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>1</Cheap_Bribe_Cost>
|
||||
@@ -656,7 +641,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -717,7 +701,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>5</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>1</Cheap_Bribe_Cost>
|
||||
@@ -732,7 +715,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -790,7 +772,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>4</Cheap_Bribe_Cost>
|
||||
@@ -804,7 +785,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -875,7 +855,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>35</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>20</Cheap_Bribe_Cost>
|
||||
@@ -889,7 +868,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -961,7 +939,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>45</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>40</Cheap_Bribe_Cost>
|
||||
@@ -975,7 +952,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -1040,7 +1016,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>50</Cheap_Bribe_Cost>
|
||||
@@ -1054,7 +1029,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -1127,7 +1101,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Formation_Priority>4</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>50</Cheap_Bribe_Cost>
|
||||
@@ -1141,7 +1114,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1210,7 +1182,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>35</Cheap_Bribe_Cost>
|
||||
@@ -1224,7 +1195,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1303,7 +1273,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>70</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>40</Cheap_Bribe_Cost>
|
||||
@@ -1317,7 +1286,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1388,7 +1356,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>45</Cheap_Bribe_Cost>
|
||||
@@ -1402,7 +1369,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1490,7 +1456,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>1</Damage>
|
||||
<Autoresolve_Health>5</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>5</Cheap_Bribe_Cost>
|
||||
@@ -1504,7 +1469,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -1572,7 +1536,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>30</Cheap_Bribe_Cost>
|
||||
@@ -1586,7 +1549,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1641,7 +1603,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>55</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>5</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>50</Cheap_Bribe_Cost>
|
||||
@@ -1655,7 +1616,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1700,3 +1660,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -36,10 +36,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>2300</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Height>500</GUI_Bracket_Height>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
@@ -71,7 +67,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>7500</Tactical_Health>
|
||||
<Autoresolve_Health>8000</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -119,8 +114,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -369,8 +362,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -760,8 +751,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -771,7 +760,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -907,8 +895,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -1343,8 +1329,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -1354,7 +1338,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1492,8 +1475,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -1722,8 +1703,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -1733,7 +1712,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1831,7 +1809,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>90</Damage>
|
||||
@@ -2082,8 +2059,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -2317,8 +2292,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -2432,8 +2405,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -2443,7 +2414,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2497,8 +2467,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -2508,7 +2476,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2651,7 +2618,6 @@
|
||||
<Shield_Refresh_Rate>55</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>9000</Tactical_Health>
|
||||
<Autoresolve_Health>10000</Autoresolve_Health>
|
||||
<Energy_Capacity>12000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2688,8 +2654,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -2943,8 +2907,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -3265,8 +3227,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -3276,7 +3236,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3315,3 +3274,5 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -74,7 +74,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>40</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -320,7 +319,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>60</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -510,7 +508,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>140</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -699,7 +696,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>5</Damage>
|
||||
@@ -721,7 +717,6 @@
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
<Create_Team>No</Create_Team>
|
||||
<Deploys>No</Deploys>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
|
||||
<CategoryMask>Infantry | AntiStructure</CategoryMask>
|
||||
@@ -866,7 +861,6 @@
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Influences_Capture_Point>False</Influences_Capture_Point>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
<Can_Indigenous_Unit_Stop>False</Can_Indigenous_Unit_Stop>
|
||||
@@ -983,7 +977,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>120</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>5</Damage>
|
||||
@@ -1172,7 +1165,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>3</Damage>
|
||||
@@ -1201,7 +1193,6 @@
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Stealth_Capable>No</Stealth_Capable>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Create_Team>Yes</Create_Team>
|
||||
<Influences_Capture_Point>True</Influences_Capture_Point>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
@@ -1359,7 +1350,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>3</Damage>
|
||||
@@ -1379,7 +1369,6 @@
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<Stealth_Capable>No</Stealth_Capable>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Influences_Capture_Point>True</Influences_Capture_Point>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
|
||||
@@ -1542,7 +1531,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>24</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -1705,7 +1693,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>70</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>2</Damage>
|
||||
@@ -1862,7 +1849,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid_Hero</Armor_Type>
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>20</Damage>
|
||||
@@ -2012,3 +1998,4 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>450</Score_Cost_Credits>
|
||||
|
||||
@@ -129,7 +128,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>35</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>550</Score_Cost_Credits>
|
||||
|
||||
@@ -210,7 +208,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>750</Score_Cost_Credits>
|
||||
|
||||
@@ -304,7 +301,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>900</Score_Cost_Credits>
|
||||
|
||||
@@ -365,10 +361,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>HV_Z100.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>95</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -391,7 +383,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>250</Score_Cost_Credits>
|
||||
@@ -476,7 +467,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>700</Score_Cost_Credits>
|
||||
|
||||
@@ -554,7 +544,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>750</Score_Cost_Credits>
|
||||
|
||||
@@ -594,3 +583,4 @@
|
||||
</Unit_Abilities_Data>
|
||||
</Squadron>
|
||||
</Data>
|
||||
|
||||
|
||||
@@ -30,13 +30,11 @@
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter</Armor_Type>
|
||||
<Tactical_Health>20</Tactical_Health>
|
||||
<Autoresolve_Health>20</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<Damage>5</Damage>
|
||||
<AI_Combat_Power>5</AI_Combat_Power>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Special_Weapon_Valid_Targets>Fighter | Bomber | Transport | Corvette</Special_Weapon_Valid_Targets>
|
||||
|
||||
@@ -133,7 +131,6 @@
|
||||
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter</Armor_Type>
|
||||
<Tactical_Health>90</Tactical_Health>
|
||||
<Autoresolve_Health>160</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
||||
@@ -184,7 +181,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -266,17 +262,14 @@
|
||||
|
||||
<SpaceUnit Name="Starviper_Fighter_TT1"> <!--Tech Tree Variants-->
|
||||
<Variant_Of_Existing_Type>Starviper_Fighter</Variant_Of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Starviper_Fighter_TT2"> <!--Tech Tree Variants-->
|
||||
<Variant_Of_Existing_Type>Starviper_Fighter</Variant_Of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Starviper_Fighter_TT3"> <!--Tech Tree Variants-->
|
||||
<Variant_Of_Existing_Type>Starviper_Fighter</Variant_Of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="UEAW_Aggressor_Assault_Fighter">
|
||||
@@ -378,7 +371,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -452,7 +444,6 @@
|
||||
|
||||
<SpaceUnit Name="UEAW_Aggressor_Assault_Fighter_TT1"> <!--Tech Tree Variants-->
|
||||
<Variant_Of_Existing_Type>UEAW_Aggressor_Assault_Fighter</Variant_Of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Prowler-B">
|
||||
@@ -567,7 +558,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>4</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -629,11 +619,9 @@
|
||||
|
||||
<SpaceUnit Name="Prowler_B_TT1"> <!--Tech Tree Variants-->
|
||||
<Variant_Of_Existing_Type>Prowler-B</Variant_Of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Prowler_B_TT2"> <!--Tech Tree Variants-->
|
||||
<Variant_Of_Existing_Type>Prowler-B</Variant_Of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<!-- Bombers -->
|
||||
@@ -748,7 +736,6 @@
|
||||
<Land_Bomber_Type>Skipray_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -836,3 +823,4 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Venator_SD MC80_LibertyType Star_Destroyer</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing MC30_Frigate</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Underworld_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>TerranAssaultCarrier.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_VALIANCE.tga</Icon_Name>
|
||||
@@ -71,7 +70,6 @@
|
||||
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital</Armor_Type>
|
||||
<Tactical_Health>20000</Tactical_Health>
|
||||
<Autoresolve_Health>20000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -114,8 +112,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.2 0.2</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -137,7 +133,6 @@
|
||||
<Build_Time_Seconds>180</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -288,7 +283,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Centurion_Destroyer MC80_HomeOneType Star_Destroyer_Class_III</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing MC30_Frigate</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Underworld_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>SeV_Subjugator.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_MALEVOLENCE.tga</Icon_Name>
|
||||
@@ -330,7 +324,6 @@
|
||||
<Shield_Refresh_Rate>350</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital</Armor_Type>
|
||||
<Tactical_Health>40000</Tactical_Health>
|
||||
<Autoresolve_Health>40000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>3000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -380,8 +373,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.25 0.2</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -403,7 +394,6 @@
|
||||
<Build_Time_Seconds>240</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>Hypori</Required_Planets>
|
||||
@@ -532,3 +522,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -57,8 +57,7 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Energy_Capacity>100</Energy_Capacity>
|
||||
<Energy_Capacity>200</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
@@ -114,7 +113,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -122,7 +120,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Death_Clone>Damage_Normal, Underworld_Infantry_Droid_Shuttle_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
||||
@@ -227,11 +224,10 @@
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
|
||||
<Shield_Points>75</Shield_Points>
|
||||
<Shield_Refresh_Rate>7.5</Shield_Refresh_Rate>
|
||||
<Shield_Refresh_Rate>7</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>225</Tactical_Health>
|
||||
<Autoresolve_Health>225</Autoresolve_Health>
|
||||
<Energy_Capacity>100</Energy_Capacity>
|
||||
<Energy_Capacity>200</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
@@ -287,7 +283,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -295,7 +290,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Death_Clone>Damage_Normal, Underworld_Hero_Shuttle_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
||||
@@ -400,10 +394,9 @@
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
|
||||
<Shield_Points>50</Shield_Points>
|
||||
<Shield_Refresh_Rate>2.5</Shield_Refresh_Rate>
|
||||
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>350</Tactical_Health>
|
||||
<Autoresolve_Health>350</Autoresolve_Health>
|
||||
<Energy_Capacity>400</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -460,7 +453,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -468,7 +460,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Death_Clone>Damage_Normal, Underworld_Vehicle_Transport_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
||||
@@ -591,7 +582,6 @@
|
||||
<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>1200</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -649,7 +639,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
||||
|
||||
@@ -657,7 +646,6 @@
|
||||
<Behavior>TRANSPORT</Behavior>
|
||||
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, FLYING_LOCOMOTOR</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
|
||||
@@ -680,4 +668,3 @@
|
||||
</TransportUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -72,7 +72,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>90</Damage>
|
||||
@@ -283,7 +282,6 @@
|
||||
|
||||
<Damage>500</Damage> <!--jdg was 90-->
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>2000</Autoresolve_Health>
|
||||
|
||||
<Projectile_Types>Proj_UM06_Nightsister_Rancor_Hit</Projectile_Types>
|
||||
</GroundVehicle>
|
||||
@@ -369,7 +367,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>375</Autoresolve_Health>
|
||||
<Energy_Capacity>9999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -570,7 +567,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -963,7 +959,6 @@
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
<Sensor_Range>200</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>21</Damage>
|
||||
@@ -1660,7 +1655,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>40</Tactical_Health>
|
||||
<Autoresolve_Health>10</Autoresolve_Health>
|
||||
<Energy_Capacity>100</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>99</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1818,7 +1812,6 @@
|
||||
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>120</Tactical_Health>
|
||||
<Autoresolve_Health>40.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1979,7 +1972,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>480</Tactical_Health>
|
||||
<Autoresolve_Health>60.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2103,3 +2095,4 @@
|
||||
</GroundVehicle>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -369,7 +369,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>15</Piracy_Value_Credits>
|
||||
@@ -382,7 +381,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -475,7 +473,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>15</Piracy_Value_Credits>
|
||||
@@ -488,7 +485,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -612,7 +608,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>9</Cheap_Bribe_Cost>
|
||||
@@ -626,7 +621,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
|
||||
@@ -722,7 +716,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>15</Piracy_Value_Credits>
|
||||
@@ -735,7 +728,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -795,7 +787,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -810,7 +801,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -883,7 +873,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -898,7 +887,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -960,7 +948,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -975,7 +962,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1047,7 +1033,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1062,7 +1047,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1124,7 +1108,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1139,7 +1122,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1212,7 +1194,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1227,7 +1208,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1288,7 +1268,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1303,7 +1282,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1375,7 +1353,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1390,7 +1367,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1451,7 +1427,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
|
||||
@@ -1467,7 +1442,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1539,7 +1513,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
|
||||
@@ -1555,7 +1528,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1615,7 +1587,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
|
||||
@@ -1631,7 +1602,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1703,7 +1673,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Cheap_Bribe_Cost>10</Cheap_Bribe_Cost>
|
||||
@@ -1719,7 +1688,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1781,7 +1749,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1796,7 +1763,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1869,7 +1835,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1884,7 +1849,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1944,7 +1908,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -1959,7 +1922,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2031,7 +1993,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
@@ -2046,7 +2007,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2076,17 +2036,3 @@
|
||||
<!--Skirmish Values End-->
|
||||
</GroundCompany>
|
||||
</Mobile_Defense_Unit_Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
<!--"Scale" for containers' icons is the world-space ACTUAL SIZE of these icons.-->
|
||||
<!--This is done because containers don't have constant size/radius and-->
|
||||
<!--change constantly, whereas supposed to be shown on Radar as one constant-sized blip-->
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
<!-- <Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>-->
|
||||
<!-- <Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>-->
|
||||
</Container>
|
||||
<Container Name="Galactic_Squadron">
|
||||
<Text_ID>TEXT_OBJECT_GALACTIC_SQUADRON</Text_ID>
|
||||
@@ -27,8 +27,9 @@
|
||||
<Show_Name>No</Show_Name>
|
||||
<Name_Adjust>-20, -12, 0.1</Name_Adjust>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
<!-- <Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>-->
|
||||
<!-- <Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>-->
|
||||
<Behavior>FLEET</Behavior>
|
||||
</Container>
|
||||
</Containers>
|
||||
|
||||
|
||||
@@ -44,8 +44,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -118,8 +116,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>27.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -173,8 +169,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>120.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
|
||||
@@ -239,8 +233,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>160.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -325,8 +317,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -399,8 +389,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>175.0</Targeting_Max_Attack_Distance>
|
||||
<!-- <Targeting_Min_Attack_Distance>40.0</Targeting_Min_Attack_Distance>-->
|
||||
@@ -474,8 +462,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
|
||||
<Targeting_Min_Attack_Distance>60.0</Targeting_Min_Attack_Distance>
|
||||
@@ -550,8 +536,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
|
||||
@@ -630,8 +614,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>180.0</Targeting_Max_Attack_Distance>
|
||||
<Targeting_Min_Attack_Distance>60.0</Targeting_Min_Attack_Distance>
|
||||
@@ -731,8 +713,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>180.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -807,8 +787,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>90.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
|
||||
@@ -921,8 +899,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1002,8 +978,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1066,8 +1040,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>175.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1141,8 +1113,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1219,8 +1189,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1293,8 +1261,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1367,8 +1333,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1448,8 +1412,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
|
||||
<Targeting_Min_Attack_Distance>60.0</Targeting_Min_Attack_Distance>
|
||||
@@ -1523,8 +1485,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
|
||||
@@ -1646,8 +1606,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>135.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1720,8 +1678,6 @@
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
|
||||
<Targeting_Min_Attack_Distance>60.0</Targeting_Min_Attack_Distance>
|
||||
@@ -1755,3 +1711,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -23,8 +23,8 @@ upgrade will not effect the squadron.
|
||||
<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
|
||||
<MovementClass>Space</MovementClass>
|
||||
<!-- <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>-->
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
<!-- <Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>-->
|
||||
<!-- <Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>-->
|
||||
</Container>
|
||||
|
||||
<Container Name="V_Wing_Squadron_Container_Alt"><!--For Non-Hutt V-Wings-->
|
||||
@@ -57,7 +57,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber | AntiFighter</CategoryMask>
|
||||
|
||||
<Damage>22</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.0</Max_Speed>
|
||||
@@ -129,7 +128,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber | AntiFrigate</CategoryMask>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.8</Max_Speed>
|
||||
@@ -203,7 +201,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.0</Max_Speed>
|
||||
@@ -269,7 +266,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.0</Max_Speed>
|
||||
@@ -345,7 +341,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.5</Max_Speed>
|
||||
@@ -384,7 +379,6 @@ upgrade will not effect the squadron.
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<Cheap_Bribe_Cost>20</Cheap_Bribe_Cost>
|
||||
<Expensive_Bribe_Cost>35</Expensive_Bribe_Cost>
|
||||
@@ -421,7 +415,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>2.5</Max_Speed>
|
||||
@@ -495,7 +488,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.4</Max_Speed>
|
||||
@@ -590,7 +582,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.2</Max_Speed>
|
||||
@@ -676,7 +667,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.4</Max_Speed>
|
||||
@@ -753,7 +743,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.6</Max_Speed>
|
||||
@@ -819,7 +808,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.6</Max_Speed>
|
||||
@@ -897,7 +885,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>9</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>6.0</Max_Speed>
|
||||
@@ -959,7 +946,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.5</Max_Speed>
|
||||
@@ -1023,7 +1009,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.0</Max_Speed>
|
||||
@@ -1085,7 +1070,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>6.5</Max_Speed>
|
||||
@@ -1164,7 +1148,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.5</Max_Speed>
|
||||
@@ -1228,7 +1211,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>35</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>6.0</Max_Speed>
|
||||
@@ -1312,7 +1294,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.0</Max_Speed>
|
||||
@@ -1365,7 +1346,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiFrigate | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.6</Max_Speed>
|
||||
@@ -1439,7 +1419,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.0</Max_Speed>
|
||||
@@ -1521,7 +1500,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter</CategoryMask>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>7.0</Max_Speed>
|
||||
@@ -1568,7 +1546,6 @@ upgrade will not effect the squadron.
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
|
||||
<Cheap_Bribe_Cost>25</Cheap_Bribe_Cost>
|
||||
<Expensive_Bribe_Cost>50</Expensive_Bribe_Cost>
|
||||
@@ -1606,7 +1583,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>35</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>6.0</Max_Speed>
|
||||
@@ -1777,7 +1753,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiFrigate | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.0</Max_Speed>
|
||||
@@ -1840,7 +1815,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiFrigate | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.0</Max_Speed>
|
||||
@@ -1910,7 +1884,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | Bomber | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>35</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.0</Max_Speed>
|
||||
@@ -1974,7 +1947,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>350</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.3</Max_Speed>
|
||||
@@ -2046,7 +2018,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>325</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.1</Max_Speed>
|
||||
@@ -2143,7 +2114,6 @@ upgrade will not effect the squadron.
|
||||
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.2</Max_Speed>
|
||||
@@ -2208,3 +2178,4 @@ upgrade will not effect the squadron.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Corellian_Gunboat IPV1_System_Patrol_Craft</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Y-wing Calamari_Cruiser TIE_Defender</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Hutt_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>Centurion.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_CENTURION.tga</Icon_Name>
|
||||
@@ -62,7 +61,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
|
||||
<Tactical_Health>7000</Tactical_Health>
|
||||
<Autoresolve_Health>7000</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -108,8 +106,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -130,7 +126,6 @@
|
||||
<Build_Time_Seconds>75</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -290,7 +285,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Alliance_Assault_Frigate Victory_Destroyer Vengeance_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Y-Wing Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Hutt_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>HV_Venator.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_venator.tga</Icon_Name>
|
||||
@@ -328,7 +322,6 @@
|
||||
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>8000</Tactical_Health>
|
||||
<Autoresolve_Health>8000</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -371,8 +364,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -393,7 +384,6 @@
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -500,3 +490,5 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -119,9 +118,7 @@
|
||||
<Maintenance_Cost>0.05</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>3</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Squadron_Capacity>2</Squadron_Capacity>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -256,7 +253,6 @@
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
|
||||
<Tactical_Health>1250</Tactical_Health>
|
||||
<Autoresolve_Health>700</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
|
||||
|
||||
@@ -319,8 +315,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>6</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -570,7 +564,6 @@
|
||||
<Shield_Refresh_Rate>24</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>800</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -634,8 +627,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -786,7 +777,6 @@
|
||||
<Shield_Refresh_Rate>13</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>2000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -838,8 +828,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>2</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -979,7 +967,6 @@
|
||||
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>1000</Tactical_Health>
|
||||
<Autoresolve_Health>2000</Autoresolve_Health>
|
||||
<Energy_Capacity>2000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1016,8 +1003,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -1036,7 +1021,6 @@
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -1047,8 +1031,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>0</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -1154,7 +1136,3 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>3600</Tactical_Health>
|
||||
<Autoresolve_Health>3600</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -103,8 +102,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -123,7 +120,6 @@
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>3</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -133,9 +129,7 @@
|
||||
<Maintenance_Cost>0.2</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>9</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Squadron_Capacity>6</Squadron_Capacity>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -295,7 +289,6 @@
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
|
||||
<Tactical_Health>4500</Tactical_Health>
|
||||
<Autoresolve_Health>4800</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -306,10 +299,6 @@
|
||||
<Damage>50</Damage>
|
||||
<AI_Combat_Power>3000</AI_Combat_Power>
|
||||
|
||||
<!-- <Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 1</Starting_Spawned_Units_Tech_0>
|
||||
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
|
||||
<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 0</Reserve_Spawned_Units_Tech_0>-->
|
||||
|
||||
<HardPoints>
|
||||
HP_Silhouette_Beam_01,
|
||||
HP_Silhouette_Beam_02,
|
||||
@@ -337,8 +326,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -357,7 +344,6 @@
|
||||
<Build_Time_Seconds>50</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
@@ -367,13 +353,11 @@
|
||||
<Maintenance_Cost>0.2</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>9</Squadron_Capacity>
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior> <!--SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE-->
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior> <!--ASTEROID_FIELD_DAMAGE-->
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Hutt_Eclipse_Deathclone</Death_Clone>
|
||||
@@ -529,7 +513,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>3500</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -575,8 +558,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -595,7 +576,6 @@
|
||||
<Build_Time_Seconds>45</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
@@ -606,8 +586,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>77</Squadron_Capacity><!-- 77 -->
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -755,7 +733,3 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -106,7 +106,6 @@
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Armor_Type>Armor_Structure</Armor_Type>
|
||||
<Tactical_Health>350</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
@@ -268,7 +267,6 @@
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
|
||||
@@ -337,11 +335,9 @@
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
|
||||
<Autoresolve_Health>3200</Autoresolve_Health>
|
||||
<Tactical_Health>3000</Tactical_Health>
|
||||
<Shield_Points>1000</Shield_Points>
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
@@ -411,8 +407,6 @@
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Space_Layer>Frigate</Space_Layer>
|
||||
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
||||
@@ -425,8 +419,7 @@
|
||||
<Is_Escort>yes</Is_Escort>
|
||||
<Is_Bomber>no</Is_Bomber>
|
||||
<Squadron_Capacity>10</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Score_Cost_Credits>12000</Score_Cost_Credits>
|
||||
<Cheap_Bribe_Cost>1500</Cheap_Bribe_Cost>
|
||||
<Tactical_Bribe_Cost>3000</Tactical_Bribe_Cost>
|
||||
@@ -493,14 +486,12 @@
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Tactical_Health>750</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Shield_Points>600</Shield_Points>
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
<Damage>20</Damage>
|
||||
<AI_Combat_Power>1250</AI_Combat_Power>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
|
||||
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
@@ -568,8 +559,7 @@
|
||||
<Is_Bomber>no</Is_Bomber>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Score_Cost_Credits>1250</Score_Cost_Credits>
|
||||
<Cheap_Bribe_Cost>310</Cheap_Bribe_Cost>
|
||||
<Tactical_Bribe_Cost>625</Tactical_Bribe_Cost>
|
||||
@@ -621,11 +611,9 @@
|
||||
<Max_Lift>0.0</Max_Lift>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
|
||||
<Tactical_Health>550</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Shield_Points>700</Shield_Points>
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>9999</Energy_Capacity>
|
||||
@@ -687,8 +675,7 @@
|
||||
<Is_Bomber>no</Is_Bomber>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<Ranking_In_Category>7</Ranking_In_Category>
|
||||
<CategoryMask>Corvette | AntiFrigate | AntiCapital</CategoryMask>
|
||||
<Victory_Relevant>yes</Victory_Relevant>
|
||||
@@ -727,7 +714,6 @@
|
||||
<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<!--Variants For Underworld Story-->
|
||||
@@ -738,7 +724,6 @@
|
||||
<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>220</Autoresolve_Health>
|
||||
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
<Is_Escort>yes</Is_Escort>
|
||||
@@ -754,12 +739,11 @@
|
||||
<Build_Cost_Credits>350</Build_Cost_Credits>
|
||||
<Piracy_Value_Credits>30</Piracy_Value_Credits>
|
||||
<Build_Time_Seconds>11</Build_Time_Seconds>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -789,7 +773,6 @@
|
||||
<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank T2B_Tank Plex_Soldier</Encyclopedia_Vulnerable_To>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>18</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
@@ -805,12 +788,11 @@
|
||||
<Build_Cost_Credits>400</Build_Cost_Credits>
|
||||
<Piracy_Value_Credits>35</Piracy_Value_Credits>
|
||||
<Build_Time_Seconds>11</Build_Time_Seconds>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -849,7 +831,6 @@
|
||||
<Encyclopedia_Text>TEXT_TOOLTIP_PODWALKER</Encyclopedia_Text>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>240</Autoresolve_Health>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
@@ -859,12 +840,11 @@
|
||||
<Build_Cost_Credits>420</Build_Cost_Credits>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Build_Time_Seconds>15</Build_Time_Seconds>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -891,7 +871,6 @@
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Projectile_Damage>20</Projectile_Damage>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Behavior>SELECTABLE, POWERED</Behavior>
|
||||
<LandBehavior>WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD, GARRISON_UNIT</LandBehavior>
|
||||
</GroundVehicle>
|
||||
@@ -919,7 +898,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
||||
@@ -928,7 +906,6 @@
|
||||
<Company_Units>Hutt_Field_Commander</Company_Units>
|
||||
<Is_Homogeneous>No</Is_Homogeneous>
|
||||
<Max_Squad_Size>1</Max_Squad_Size>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
|
||||
@@ -947,3 +924,5 @@
|
||||
</Hutt_Faction_Units>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>2400</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -93,8 +92,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -113,7 +110,6 @@
|
||||
<Build_Time_Seconds>25</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>1</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -124,8 +120,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -285,7 +279,6 @@
|
||||
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2800</Tactical_Health>
|
||||
<Autoresolve_Health>2800</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -322,8 +315,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -342,7 +333,6 @@
|
||||
<Build_Time_Seconds>27.5</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>2</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -352,9 +342,7 @@
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>3</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Squadron_Capacity>1</Squadron_Capacity>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -506,7 +494,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>3000</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>3500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -538,8 +525,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -558,7 +543,6 @@
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -569,8 +553,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -763,7 +745,6 @@
|
||||
<Shield_Refresh_Rate>55</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
|
||||
<Tactical_Health>3200</Tactical_Health>
|
||||
<Autoresolve_Health>3200</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -791,8 +772,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -813,7 +792,6 @@
|
||||
<Build_Time_Seconds>35</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>3</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -823,9 +801,7 @@
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>2</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -952,3 +928,5 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -50,7 +49,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -133,7 +131,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -146,7 +143,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -218,7 +214,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -231,7 +226,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -300,7 +294,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -313,7 +306,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -394,7 +386,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>100</Piracy_Value_Credits>
|
||||
@@ -407,7 +398,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -463,7 +453,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -476,7 +465,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -550,7 +538,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -563,7 +550,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -626,7 +612,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -639,7 +624,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -708,7 +692,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -721,7 +704,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -778,7 +760,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>60</Piracy_Value_Credits>
|
||||
@@ -791,7 +772,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -846,7 +826,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>60</Piracy_Value_Credits>
|
||||
@@ -859,7 +838,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -916,7 +894,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>75</Piracy_Value_Credits>
|
||||
@@ -929,7 +906,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -984,7 +960,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>50</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -997,7 +972,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -1054,7 +1028,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>50</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1067,7 +1040,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -1122,7 +1094,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>75</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>75</Piracy_Value_Credits>
|
||||
@@ -1135,7 +1106,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -1190,7 +1160,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>100</Piracy_Value_Credits>
|
||||
@@ -1203,7 +1172,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
|
||||
@@ -1268,7 +1236,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1283,7 +1250,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1320,11 +1286,3 @@
|
||||
</GroundCompany>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -68,7 +68,6 @@
|
||||
<Shield_Refresh_Rate>16</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft_Hero</Armor_Type>
|
||||
<Tactical_Health>900</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>2000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -273,7 +272,6 @@
|
||||
<Shield_Refresh_Rate>16</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>900</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1800</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
||||
|
||||
@@ -442,8 +440,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>7000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
||||
@@ -453,7 +449,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -518,8 +513,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>7000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>1500</Build_Cost_Credits>
|
||||
@@ -529,7 +522,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -670,8 +662,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>1500</Autoresolve_Health>
|
||||
<Sensor_Range>40</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>40</Damage>
|
||||
@@ -862,7 +852,6 @@
|
||||
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>1500</Autoresolve_Health>
|
||||
<Energy_Capacity>2000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -921,8 +910,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, TRANSPORT, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -1025,8 +1012,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>2500</Build_Cost_Credits>
|
||||
@@ -1036,7 +1021,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1101,8 +1085,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>2500</Build_Cost_Credits>
|
||||
@@ -1112,7 +1094,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1233,8 +1214,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>75</Damage>
|
||||
@@ -1427,7 +1406,6 @@
|
||||
<Shield_Refresh_Rate>32</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1575,8 +1553,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
@@ -1586,7 +1562,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1652,8 +1627,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>3000</Build_Cost_Credits>
|
||||
@@ -1663,7 +1636,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1809,10 +1781,8 @@
|
||||
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>75</Damage>
|
||||
@@ -2026,7 +1996,6 @@
|
||||
<Shield_Refresh_Rate>22</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>700</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>175</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2169,8 +2138,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>4500</Build_Cost_Credits>
|
||||
@@ -2180,7 +2147,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -2246,8 +2212,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>4500</Build_Cost_Credits>
|
||||
@@ -2257,7 +2221,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -2372,7 +2335,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>3200</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2648,7 +2610,6 @@
|
||||
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
|
||||
<Tactical_Health>10000</Tactical_Health>
|
||||
<Autoresolve_Health>10000</Autoresolve_Health>
|
||||
<Energy_Capacity>12000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2695,8 +2656,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -2856,8 +2815,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>90</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>6000</Build_Cost_Credits>
|
||||
@@ -2867,7 +2824,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -2936,8 +2892,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>90</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>6000</Build_Cost_Credits>
|
||||
@@ -2947,7 +2901,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -3067,7 +3020,6 @@
|
||||
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital</Armor_Type>
|
||||
<Tactical_Health>30000</Tactical_Health>
|
||||
<Autoresolve_Health>20000</Autoresolve_Health>
|
||||
<Energy_Capacity>15000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -3108,8 +3060,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.2 0.25</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -3132,12 +3082,10 @@
|
||||
<Build_Time_Seconds>150</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets/>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
<Spawn_Planet>NalHutta</Spawn_Planet>
|
||||
|
||||
<Neutralization_Cost>10000.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -3323,7 +3271,6 @@
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
|
||||
<Is_Named_Hero>Yes</Is_Named_Hero>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Stealth_Capable>Yes</Stealth_Capable>
|
||||
<CanCellStack>yes</CanCellStack>
|
||||
@@ -3349,7 +3296,6 @@
|
||||
<Garrison_Category>Infantry</Garrison_Category>
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
|
||||
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
|
||||
@@ -3456,7 +3402,6 @@
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>50</Damage>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
|
||||
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
|
||||
|
||||
@@ -3482,9 +3427,3 @@
|
||||
</HeroCompany>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -161,7 +161,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>90</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>4</Damage>
|
||||
@@ -371,7 +370,6 @@
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
<Sensor_Range>30</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>20</Damage>
|
||||
@@ -575,7 +573,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>180</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>10</Damage>
|
||||
@@ -718,3 +715,4 @@
|
||||
</GroundInfantry>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
@@ -140,7 +139,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -230,7 +228,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>550</Score_Cost_Credits>
|
||||
@@ -323,7 +320,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -395,10 +391,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>HV_Z100.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>95</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -421,7 +413,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>250</Score_Cost_Credits>
|
||||
@@ -514,7 +505,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>75</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>900</Score_Cost_Credits>
|
||||
@@ -559,3 +549,4 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -134,7 +134,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>6</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -301,7 +300,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -375,7 +373,6 @@
|
||||
|
||||
<SpaceUnit Name="Pirate_Fighter_H_TechTree">
|
||||
<Variant_of_Existing_Type>Pirate_Fighter_H</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Mirage_MK2"> <!--Originally Hutt_Starviper-->
|
||||
@@ -489,7 +486,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>4</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -595,7 +591,6 @@
|
||||
|
||||
<SpaceUnit Name="Mirage_MK2_TechTree">
|
||||
<Variant_of_Existing_Type>Mirage_MK2</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Viper">
|
||||
@@ -711,7 +706,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>4</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -776,15 +770,12 @@
|
||||
|
||||
<SpaceUnit Name="Viper_TechTree">
|
||||
<Variant_of_Existing_Type>Viper</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Viper_TechTree2">
|
||||
<Variant_of_Existing_Type>Viper</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Viper_TechTree3">
|
||||
<Variant_of_Existing_Type>Viper</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<!-- Bombers -->
|
||||
@@ -907,7 +898,6 @@
|
||||
<Land_Bomber_Type>Z95_Bomber_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -969,19 +959,15 @@
|
||||
|
||||
<SpaceUnit Name="Z100_Bomber_TechTree">
|
||||
<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Z100_Bomber_TechTree2">
|
||||
<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Z100_Bomber_TechTree3">
|
||||
<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Z100_Bomber_TechTree4">
|
||||
<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Aqulamator_Bomber">
|
||||
@@ -1090,7 +1076,6 @@
|
||||
<Land_Bomber_Type>Aqulamator_Bomber_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1166,30 +1151,20 @@
|
||||
|
||||
<SpaceUnit Name="Aqulamator_Bomber_TechTree">
|
||||
<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Aqulamator_Bomber_TechTree2">
|
||||
<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Aqulamator_Bomber_TechTree3">
|
||||
<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Aqulamator_Bomber_TechTree4">
|
||||
<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Aqulamator_Bomber_TechTree5">
|
||||
<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Aqulamator_Bomber_TechTree6">
|
||||
<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Krayt_Class_Destroyer UEAW_Nebula_SD Star_Destroyer</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat B-Wing</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Hutt_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>Sternenkreuzer.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_STERNENKREUZER.tga</Icon_Name>
|
||||
@@ -67,7 +66,6 @@
|
||||
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital</Armor_Type>
|
||||
<Tactical_Health>25000</Tactical_Health>
|
||||
<Autoresolve_Health>30000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -106,8 +104,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>I_RADAR_STERNENKREUZER.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.1 0.15</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -129,7 +125,6 @@
|
||||
<Build_Time_Seconds>180</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -282,7 +277,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Hutt_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>Chronoscepter.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_CHRONOSCEPTER.tga</Icon_Name>
|
||||
@@ -324,7 +318,6 @@
|
||||
<Shield_Refresh_Rate>400</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
||||
<Tactical_Health>45000</Tactical_Health>
|
||||
<Autoresolve_Health>50000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>4000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -370,8 +363,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.25 0.3</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -394,7 +385,6 @@
|
||||
<Build_Time_Seconds>240</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>Kavadonia</Required_Planets>
|
||||
@@ -505,3 +495,5 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>350</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Energy_Capacity>400</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -117,7 +116,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -125,7 +123,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
|
||||
@@ -229,7 +226,6 @@
|
||||
<Shield_Refresh_Rate>6</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>300</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Energy_Capacity>400</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -289,7 +285,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -297,7 +292,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
|
||||
@@ -367,6 +361,3 @@
|
||||
</TransportUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -332,7 +332,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker</Armor_Type>
|
||||
<Tactical_Health>350</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Energy_Capacity>900</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1461,7 +1460,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>125</Tactical_Health>
|
||||
<Autoresolve_Health>30.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1684,7 +1682,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>1200</Tactical_Health>
|
||||
<Autoresolve_Health>600.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1842,7 +1839,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>775</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1932,6 +1928,3 @@
|
||||
</Unit_Abilities_Data>
|
||||
</GroundVehicle>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Corellian_Corvette Interceptor4_Frigate Nebulon_B_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Y-wing Skipray_Blastboat MC30_Frigate</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Imperial_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>EV_StarDestroyer.ALO</Space_Model_Name>
|
||||
<Icon_Name>UEAW_BUTTON_ISD_CLASS_1.tga</Icon_Name>
|
||||
@@ -33,10 +32,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>2300</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Height>500</GUI_Bracket_Height>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
@@ -68,7 +63,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>7500</Tactical_Health>
|
||||
<Autoresolve_Health>7500</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -108,8 +102,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -131,7 +123,6 @@
|
||||
<Build_Time_Seconds>90</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -364,7 +355,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Nebulon_B2_Frigate Pelleaon_Star_Destroyer Executor_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Aqulamator_Bomber Skipray_Blastboat MC30_Frigate</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Imperial_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>EV_StarDestroyer_2.ALO</Space_Model_Name>
|
||||
<Icon_Name>UEAW_BUTTON_ISD_CLASS_2.tga</Icon_Name>
|
||||
@@ -373,10 +363,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>2300</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Bounds_Scale>0.3</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Height>500</GUI_Bracket_Height>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
@@ -408,7 +394,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>8000</Tactical_Health>
|
||||
<Autoresolve_Health>8000</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -441,8 +426,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -464,7 +447,6 @@
|
||||
<Build_Time_Seconds>100</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -628,7 +610,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Alliance_Assault_Frigate Vengeance_Frigate Centurion_Destroyer</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Aqulamator_Bomber Skipray_Blastboat MC30_Frigate</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Imperial_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>EV_StarDestroyer_MKI.ALO</Space_Model_Name>
|
||||
<Icon_Name>UEAW_BUTTON_ISD_CLASS_3.tga</Icon_Name>
|
||||
@@ -668,7 +649,6 @@
|
||||
<Shield_Refresh_Rate>125</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
|
||||
<Tactical_Health>15000</Tactical_Health>
|
||||
<Autoresolve_Health>15000</Autoresolve_Health>
|
||||
<Energy_Capacity>25000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -703,8 +683,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -726,7 +704,6 @@
|
||||
<Build_Time_Seconds>130</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>Kuat, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -878,3 +855,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -31,10 +31,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_TartanCruiser.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>900</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
@@ -63,7 +59,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>900</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
|
||||
|
||||
@@ -121,8 +116,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -272,7 +265,6 @@
|
||||
<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>650</Tactical_Health>
|
||||
<Autoresolve_Health>700</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
|
||||
|
||||
@@ -347,8 +339,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -454,3 +444,4 @@
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -30,10 +30,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_Interdictor.alo</GUI_Model_Name>
|
||||
<GUI_Distance>900</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
@@ -62,7 +58,6 @@
|
||||
<Shield_Refresh_Rate>70</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>1200</Tactical_Health>
|
||||
<Autoresolve_Health>800</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -97,8 +92,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -110,7 +103,6 @@
|
||||
<Layer_Z_Adjust>-130.0</Layer_Z_Adjust>
|
||||
<Is_Escort>No</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
<Is_Interdictor>Yes</Is_Interdictor>
|
||||
<Disallows_Hyperspace_Retreat>No</Disallows_Hyperspace_Retreat> <!--gravity_well ability will take care of this-->
|
||||
<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>
|
||||
|
||||
@@ -120,7 +112,6 @@
|
||||
<Build_Time_Seconds>50</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
@@ -131,8 +122,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -273,10 +262,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_VINDICATOR.alo</GUI_Model_Name>
|
||||
<GUI_Distance>900</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
@@ -305,7 +290,6 @@
|
||||
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>2500</Tactical_Health>
|
||||
<Autoresolve_Health>3200</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -341,8 +325,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -361,7 +343,6 @@
|
||||
<Build_Time_Seconds>40</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>3</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -372,8 +353,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>4</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -495,10 +474,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_VictoryStarDestroyer.alo</GUI_Model_Name>
|
||||
<GUI_Distance>1100</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
@@ -527,7 +502,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>3600</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -562,8 +536,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -582,7 +554,6 @@
|
||||
<Build_Time_Seconds>50</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
@@ -593,8 +564,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>8</Squadron_Capacity>
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -755,7 +724,6 @@
|
||||
<Shield_Refresh_Rate>35</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
|
||||
<Tactical_Health>4000</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -801,8 +769,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -821,7 +787,6 @@
|
||||
<Build_Time_Seconds>45</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>3</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
@@ -832,8 +797,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>77</Squadron_Capacity>
|
||||
<Transport_Capacity>20</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -967,3 +930,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>2000</Autoresolve_Health>
|
||||
<Energy_Capacity>2500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -93,8 +92,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -113,7 +110,6 @@
|
||||
<Build_Time_Seconds>23</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>1</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -124,8 +120,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -247,10 +241,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_Acclamator.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1100</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
@@ -279,7 +269,6 @@
|
||||
<Shield_Refresh_Rate>65</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2300</Tactical_Health>
|
||||
<Autoresolve_Health>2300</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -316,8 +305,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -336,7 +323,6 @@
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -347,8 +333,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>9</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -454,10 +438,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_Acclamator.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1100</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
@@ -486,7 +466,6 @@
|
||||
<Shield_Refresh_Rate>65</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2600</Tactical_Health>
|
||||
<Autoresolve_Health>2600</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -525,8 +504,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -545,7 +522,6 @@
|
||||
<Build_Time_Seconds>25</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
@@ -556,8 +532,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>4</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -671,3 +645,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -33,12 +33,8 @@
|
||||
<Population_Value>1</Population_Value>
|
||||
|
||||
<GUI_Row>2</GUI_Row>
|
||||
<GUI_Offset>0 0 5</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Model_Name>EI_TROOPER.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>18</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -51,7 +47,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -143,13 +138,8 @@
|
||||
<Population_Value>1</Population_Value>
|
||||
|
||||
<GUI_Row>2</GUI_Row>
|
||||
<GUI_Distance>65</GUI_Distance>
|
||||
<GUI_Offset>0 0 5</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Model_Name>EV_Bike.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -162,7 +152,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -228,7 +217,6 @@
|
||||
<GUI_Row>2</GUI_Row>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -241,7 +229,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -298,7 +285,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -311,7 +297,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>Imperial_Palace</Required_Special_Structures>
|
||||
@@ -382,7 +367,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -395,7 +379,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -446,7 +429,6 @@
|
||||
<Icon_Name>i_button_noghri.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -500,7 +482,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -513,7 +494,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>Imperial_Palace</Required_Special_Structures>
|
||||
@@ -590,7 +570,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -603,7 +582,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -666,7 +644,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -679,7 +656,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -740,13 +716,8 @@
|
||||
<Population_Value>1</Population_Value>
|
||||
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Distance>115</GUI_Distance>
|
||||
<GUI_Offset>0 0 15</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Model_Name>EV_AT-ST.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -759,7 +730,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -857,7 +827,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -870,7 +839,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Light_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -943,7 +911,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -956,7 +923,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1024,7 +990,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>5</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1037,7 +1002,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1101,7 +1065,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1114,7 +1077,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1175,7 +1137,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>0</Piracy_Value_Credits>
|
||||
@@ -1188,7 +1149,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1255,7 +1215,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Formation_Priority>4</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1268,7 +1227,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Heavy_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1332,13 +1290,8 @@
|
||||
<Population_Value>1</Population_Value>
|
||||
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Distance>300</GUI_Distance>
|
||||
<GUI_Offset>0 0 30</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
<GUI_Model_Name>EV_AT-AT.ALO</GUI_Model_Name>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Autoresolve_Health>450</Autoresolve_Health>
|
||||
<Formation_Priority>4</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1351,7 +1304,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1416,7 +1368,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1429,7 +1380,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>4</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1486,7 +1436,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>4</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1499,7 +1448,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1569,7 +1517,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>90</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1582,7 +1529,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Advanced_Vehicle_Factory</Required_Special_Structures>
|
||||
@@ -1639,7 +1585,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1652,7 +1597,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level> <!-- For skirmish balancing. Actual is Tech 4 -->
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1721,7 +1665,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>40</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1734,7 +1677,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level> <!-- For skirmish balancing. Actual is Tech 4 -->
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1804,7 +1746,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>6</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1817,7 +1758,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1866,3 +1806,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -67,8 +67,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>700</Tactical_Health>
|
||||
<Autoresolve_Health>800</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -147,7 +145,6 @@
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
||||
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
|
||||
<Spawn_Planet>Coruscant</Spawn_Planet>
|
||||
|
||||
<Neutralization_Cost>1000.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -391,8 +388,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>25000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -402,7 +397,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -455,7 +449,6 @@
|
||||
<Type>Walk</Type>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>3</Ranking_In_Category>
|
||||
@@ -467,7 +460,6 @@
|
||||
<Lua_Script>Tarkin</Lua_Script>
|
||||
|
||||
<Is_Named_Hero>Yes</Is_Named_Hero>
|
||||
<Spawn_Planet>Coruscant</Spawn_Planet>
|
||||
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
||||
@@ -538,8 +530,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -549,7 +539,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -586,7 +575,6 @@
|
||||
<Type>Walk</Type>
|
||||
|
||||
<Damage>5</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>4</Ranking_In_Category>
|
||||
@@ -598,7 +586,6 @@
|
||||
<Lua_Script>Tarkin</Lua_Script>
|
||||
|
||||
<Is_Named_Hero>Yes</Is_Named_Hero>
|
||||
<Spawn_Planet>Coruscant</Spawn_Planet>
|
||||
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
||||
@@ -646,8 +633,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>5</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -657,7 +642,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -761,7 +745,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker_Heavy</Armor_Type>
|
||||
<Tactical_Health>1750</Tactical_Health>
|
||||
<Autoresolve_Health>2000</Autoresolve_Health>
|
||||
<Energy_Capacity>9000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>5000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -837,7 +820,6 @@
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
||||
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
|
||||
<Spawn_Planet>Anaxes</Spawn_Planet>
|
||||
|
||||
<Neutralization_Cost>2500.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -1029,8 +1011,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>18000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -1040,7 +1020,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>2</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1143,8 +1122,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>50</Damage>
|
||||
@@ -1205,7 +1182,6 @@
|
||||
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
|
||||
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
|
||||
<Spawn_Planet>Coruscant</Spawn_Planet>
|
||||
|
||||
<Neutralization_Cost>1500.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -1332,8 +1308,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>9000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -1343,7 +1317,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>4</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1450,7 +1423,6 @@
|
||||
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Energy_Capacity>600</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1515,7 +1487,6 @@
|
||||
<Score_Cost_Credits>3000</Score_Cost_Credits>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
@@ -1745,13 +1716,11 @@
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>25</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<Damage>1</Damage>
|
||||
<AI_Combat_Power>1</AI_Combat_Power>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- <Special_Weapon_Valid_Targets>Fighter</Special_Weapon_Valid_Targets>-->
|
||||
|
||||
@@ -1863,8 +1832,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -2088,8 +2055,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>60</Damage>
|
||||
@@ -2202,8 +2167,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -2213,7 +2176,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2292,8 +2254,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>80</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -2303,7 +2263,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -2411,7 +2370,6 @@
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>1000</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>1050</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>350</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2623,8 +2581,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>650</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -2954,8 +2910,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>650</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -3237,8 +3191,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Score_Cost_Credits>10000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -3248,7 +3200,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3528,7 +3479,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -3683,17 +3633,12 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_TieFighter.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Tactical Info -->
|
||||
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>100</Damage>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Score_Cost_Credits>15000</Score_Cost_Credits>
|
||||
|
||||
@@ -3798,7 +3743,6 @@
|
||||
<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>1600</Autoresolve_Health>
|
||||
<AI_Combat_Power>3000</AI_Combat_Power>
|
||||
|
||||
<MovementClass>Space</MovementClass>
|
||||
@@ -3864,8 +3808,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>700</Damage>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Autoresolve_Health>10000</Autoresolve_Health>
|
||||
<Score_Cost_Credits>20000</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>15000</Build_Cost_Credits>
|
||||
@@ -3875,7 +3817,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>5</Tech_Level>
|
||||
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3938,10 +3879,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_Acclamator.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>1100</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
@@ -3970,7 +3907,6 @@
|
||||
<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
|
||||
<Tactical_Health>2800</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>3300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -4009,8 +3945,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -4028,9 +3962,7 @@
|
||||
<Score_Cost_Credits>3125</Score_Cost_Credits>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>12</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<Squadron_Capacity>11</Squadron_Capacity>
|
||||
|
||||
<Neutralization_Cost>2000.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -4211,7 +4143,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>7200</Tactical_Health>
|
||||
<Autoresolve_Health>7000</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>700</Energy_Refresh_Rate>
|
||||
|
||||
@@ -4256,8 +4187,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -4436,7 +4365,6 @@
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>7500</Tactical_Health>
|
||||
<Autoresolve_Health>8000</Autoresolve_Health>
|
||||
<Energy_Capacity>12000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -4795,7 +4723,6 @@
|
||||
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital</Armor_Type>
|
||||
<Tactical_Health>35000</Tactical_Health>
|
||||
<Autoresolve_Health>35000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
|
||||
|
||||
@@ -4865,8 +4792,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.3 0.3</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -4889,12 +4814,10 @@
|
||||
<Build_Time_Seconds>300</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw</Required_Planets>
|
||||
<Required_Special_Structures/>
|
||||
<Spawn_Planet>Anaxes</Spawn_Planet>
|
||||
|
||||
<Neutralization_Cost>10000.0</Neutralization_Cost>
|
||||
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
|
||||
@@ -5265,16 +5188,13 @@
|
||||
<Mass>1.0</Mass>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
<Required_Planets/>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Spawn_Planet>Coruscant</Spawn_Planet>
|
||||
|
||||
<Size_Value>75</Size_Value>
|
||||
<Damage>80</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Lua_Script>Tarkin</Lua_Script>
|
||||
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
@@ -5400,9 +5320,7 @@
|
||||
<Damage>60</Damage>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
<Required_Timeline>1</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -5673,3 +5591,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -89,7 +89,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -1028,7 +1027,6 @@
|
||||
|
||||
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING</LandBehavior>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
</GroundInfantry>
|
||||
@@ -1265,7 +1263,6 @@
|
||||
<LandBehavior>SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR, IDLE, WEAPON, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
|
||||
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Movie_Object>False</Movie_Object>
|
||||
</GroundInfantry>
|
||||
|
||||
@@ -1354,8 +1351,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>40</Damage>
|
||||
@@ -1517,3 +1512,4 @@
|
||||
</Abilities>
|
||||
</GroundInfantry>
|
||||
</Data>
|
||||
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>10</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>100</Score_Cost_Credits>
|
||||
@@ -129,10 +128,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>EV_TieScout.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>115</GUI_Distance>
|
||||
<GUI_Offset>0 0 3</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
@@ -154,7 +149,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>9</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -222,10 +216,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Model_Name>EV_TieFighter.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -248,7 +238,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -342,7 +331,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>450</Score_Cost_Credits>
|
||||
@@ -436,7 +424,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
@@ -542,7 +529,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
@@ -635,7 +621,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>35</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>60</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>750</Score_Cost_Credits>
|
||||
@@ -707,10 +692,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>EV_TieBomber.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -733,7 +714,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>350</Score_Cost_Credits>
|
||||
@@ -817,7 +797,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -910,7 +889,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>80</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>1000</Score_Cost_Credits>
|
||||
@@ -965,3 +943,4 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -116,7 +116,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -276,7 +275,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>7</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -340,11 +338,9 @@
|
||||
|
||||
<SpaceUnit Name="TIE_Fighter_TechTree">
|
||||
<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Fighter_TechTree2">
|
||||
<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Fighter_E3">
|
||||
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
|
||||
@@ -467,7 +463,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -640,7 +635,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -817,7 +811,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>7</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -881,19 +874,15 @@
|
||||
|
||||
<SpaceUnit Name="TIE_Interceptor_TechTree">
|
||||
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Interceptor_TechTree2">
|
||||
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Interceptor_TechTree3">
|
||||
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Interceptor_TechTree4">
|
||||
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="UEAW_TIE_Advanced">
|
||||
@@ -1009,7 +998,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1085,7 +1073,6 @@
|
||||
|
||||
<SpaceUnit Name="UEAW_TIE_Advanced_TechTree">
|
||||
<Variant_of_Existing_Type>UEAW_TIE_Advanced</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<!-- Bombers -->
|
||||
@@ -1193,7 +1180,6 @@
|
||||
<Land_Bomber_Type>TIE_Bomber_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>4</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1249,19 +1235,15 @@
|
||||
|
||||
<SpaceUnit Name="TIE_Bomber_TechTree">
|
||||
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Bomber_TechTree2">
|
||||
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Bomber_TechTree3">
|
||||
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Bomber_TechTree4">
|
||||
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Bomber_E3">
|
||||
<Variant_Of_Existing_Type>TIE_Bomber</Variant_Of_Existing_Type>
|
||||
@@ -1373,7 +1355,6 @@
|
||||
<Land_Bomber_Type>Assault_Gunboat_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1455,11 +1436,9 @@
|
||||
|
||||
<SpaceUnit Name="Assault_Gunboat_TechTree">
|
||||
<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Assault_Gunboat_TechTree2">
|
||||
<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="TIE_Defender">
|
||||
@@ -1582,7 +1561,6 @@
|
||||
<Land_Bomber_Type>TIE_Defender_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1647,11 +1625,9 @@
|
||||
|
||||
<SpaceUnit Name="TIE_Defender_TechTree">
|
||||
<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Defender_TechTree2">
|
||||
<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
|
||||
<!-- Bomb -->
|
||||
@@ -1769,7 +1745,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>9</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -1844,13 +1819,9 @@
|
||||
<SpaceUnit Name="TIE_Terrorist_TechTree">
|
||||
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
|
||||
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name> <!-- Override TIE Scout Icon -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="TIE_Terrorist_TechTree2">
|
||||
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
|
||||
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Calamari_Cruiser Rebel_Star_Base_5 Krayt_Class_Destroyer</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Imperial_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>EV_ExecutorStarDestroyer.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_EV_ExecutorStarDestroyer.tga</Icon_Name>
|
||||
@@ -66,7 +65,6 @@
|
||||
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital</Armor_Type>
|
||||
<Tactical_Health>25000</Tactical_Health>
|
||||
<Autoresolve_Health>30000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -138,8 +136,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.3 0.3</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -161,7 +157,6 @@
|
||||
<Build_Time_Seconds>180</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -366,7 +361,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Y-wing B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Imperial_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>EV_Eclipse.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_EV_Eclipse.tga</Icon_Name>
|
||||
@@ -408,7 +402,6 @@
|
||||
<Shield_Refresh_Rate>400</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
||||
<Tactical_Health>45000</Tactical_Health>
|
||||
<Autoresolve_Health>50000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>4000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -457,8 +450,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.4 0.35</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -480,7 +471,6 @@
|
||||
<Build_Time_Seconds>240</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>Kuat</Required_Planets>
|
||||
@@ -705,11 +695,9 @@
|
||||
|
||||
<Affiliation>Empire, Rebel, Underworld</Affiliation>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Damage>70</Damage>
|
||||
<Autoresolve_Health>18000</Autoresolve_Health>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Tactical_Health>100000</Tactical_Health><!-- jdg was 10000 -->
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
@@ -759,9 +747,7 @@
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
|
||||
<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
|
||||
<Score_Cost_Credits>100000</Score_Cost_Credits>
|
||||
<Radar_Register_As_Foreground_Object>Yes</Radar_Register_As_Foreground_Object>
|
||||
|
||||
@@ -836,7 +822,6 @@
|
||||
<Collision_Box_Modifier>250.0</Collision_Box_Modifier>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -846,7 +831,6 @@
|
||||
<Build_Cost_Credits>45000</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>600</Build_Time_Seconds><!-- 310 = 5 minutes 10 seconds (to hear 5 minutes until complete V/O -->
|
||||
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
|
||||
<Autoresolve_Health>5</Autoresolve_Health>
|
||||
<Damage>50000</Damage>
|
||||
<Shield_Points>5</Shield_Points>
|
||||
<Tactical_Health>50000</Tactical_Health>
|
||||
@@ -859,8 +843,6 @@
|
||||
<Is_Bomber>no</Is_Bomber>
|
||||
<Political_Faction>Empire</Political_Faction>
|
||||
<Squadron_Capacity>100</Squadron_Capacity>
|
||||
<Transport_Capacity>100</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
<AI_Combat_Power>0</AI_Combat_Power>
|
||||
<Size_Value>200</Size_Value>
|
||||
<Space_Escort_Unit_Types>
|
||||
@@ -1019,3 +1001,5 @@
|
||||
</SpaceUnit>
|
||||
</Imperial_Super_Weapon_Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Energy_Capacity>100</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -117,7 +116,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -125,7 +123,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
|
||||
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
|
||||
@@ -278,7 +275,6 @@
|
||||
<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>300</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -338,7 +334,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -346,7 +341,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
|
||||
@@ -468,7 +462,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>400</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -528,7 +521,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -536,7 +528,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
|
||||
@@ -595,3 +586,5 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -75,7 +75,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker</Armor_Type>
|
||||
<Tactical_Health>160</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -312,7 +311,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -533,7 +531,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1590,7 +1587,6 @@
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>10</Damage>
|
||||
@@ -1863,7 +1859,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>1000</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2126,7 +2121,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker_Heavy</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2392,7 +2386,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker_Heavy</Armor_Type>
|
||||
<Tactical_Health>1400</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2715,7 +2708,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>190</Tactical_Health>
|
||||
<Autoresolve_Health>40.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2895,7 +2887,6 @@
|
||||
<Shield_Refresh_Rate>7</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>140</Tactical_Health>
|
||||
<Autoresolve_Health>50.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -3090,7 +3081,6 @@
|
||||
<Shield_Refresh_Rate>8</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>300</Tactical_Health>
|
||||
<Autoresolve_Health>60.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -3206,7 +3196,7 @@
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
||||
<GUI_Bracket_Size>1</GUI_Bracket_Size>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>1.0</Mass>
|
||||
@@ -3255,7 +3245,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>300</Tactical_Health>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>8</Damage>
|
||||
@@ -3451,7 +3440,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>450</Tactical_Health>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>10</Damage>
|
||||
@@ -3649,7 +3637,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Droid</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>500</Autoresolve_Health>
|
||||
<Energy_Capacity>9999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -3782,3 +3769,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -25,8 +25,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -63,8 +61,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -100,8 +96,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -138,8 +132,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -175,8 +167,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -212,8 +202,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -250,8 +238,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -287,8 +273,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -324,8 +308,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -362,8 +344,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -400,8 +380,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -437,8 +415,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -475,8 +451,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -514,8 +488,6 @@
|
||||
<Override_Deceleration>.08</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -552,8 +524,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -590,8 +560,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -629,8 +597,6 @@
|
||||
<Override_Deceleration>.08</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -667,8 +633,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -704,8 +668,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -741,8 +703,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -779,8 +739,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -817,8 +775,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -855,8 +811,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -893,8 +847,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -932,8 +884,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -970,8 +920,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -1009,8 +957,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -1047,8 +993,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -1086,8 +1030,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -1123,8 +1065,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -1161,8 +1101,6 @@
|
||||
<Override_Deceleration>.1</Override_Deceleration>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Idle_Chase_Range>50.0</Idle_Chase_Range>
|
||||
<Guard_Chase_Range>200.0</Guard_Chase_Range>
|
||||
@@ -1175,3 +1113,4 @@
|
||||
</Containers>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
<Icon_Name>i_button_bothan_civilian.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -30,7 +29,6 @@
|
||||
<Icon_Name>i_button_bothan_civilian.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -49,7 +47,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -72,7 +69,6 @@
|
||||
<Icon_Name>i_button_gmale_desert.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -119,7 +115,6 @@
|
||||
<Icon_Name>i_button_gmale_urban.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -165,7 +160,6 @@
|
||||
<Icon_Name>i_button_gmale_urban.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets>Endor</Required_Planets>
|
||||
@@ -193,7 +187,6 @@
|
||||
<Icon_Name>i_button_gmale_swamp.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -240,7 +233,6 @@
|
||||
<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -286,7 +278,6 @@
|
||||
<Icon_Name>i_button_gmale_urban.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets>Endor</Required_Planets>
|
||||
@@ -313,7 +304,6 @@
|
||||
<Icon_Name>i_button_Ewok.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets>Endor</Required_Planets>
|
||||
@@ -340,7 +330,6 @@
|
||||
<Icon_Name>i_button_geonosian.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -360,7 +349,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -383,7 +371,6 @@
|
||||
<Icon_Name>i_button_gungan.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -406,7 +393,6 @@
|
||||
<Icon_Name>i_button_jawa.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -429,7 +415,6 @@
|
||||
<Icon_Name>i_button_ni_mandalorian.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -454,7 +439,6 @@
|
||||
<Icon_Name>i_button_moncalciv.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -477,7 +461,6 @@
|
||||
<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -502,7 +485,6 @@
|
||||
<Icon_Name>i_button_sandpeople.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets>Tatooine</Required_Planets>
|
||||
@@ -527,7 +509,6 @@
|
||||
<Icon_Name>i_button_sandpeople.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets>Tatooine</Required_Planets>
|
||||
@@ -552,7 +533,6 @@
|
||||
<Icon_Name>i_button_sullustan.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -575,7 +555,6 @@
|
||||
<Icon_Name>i_button_Trandoshan.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>72</Damage>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -599,7 +578,6 @@
|
||||
<Icon_Name>i_button_Twilek.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets>Ryloth</Required_Planets>
|
||||
@@ -624,7 +602,6 @@
|
||||
<Icon_Name>i_button_generic_wookie.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>72</Damage>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -648,7 +625,6 @@
|
||||
<Icon_Name>i_button_generic_wookie.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>72</Damage>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Planets/>
|
||||
@@ -672,7 +648,6 @@
|
||||
<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -695,7 +670,6 @@
|
||||
<Icon_Name>i_button_hutt.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Build_Cost_Credits>0</Build_Cost_Credits>
|
||||
@@ -711,5 +685,3 @@
|
||||
<Score_Cost_Credits>15</Score_Cost_Credits>
|
||||
</GroundCompany>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -96,7 +96,6 @@
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -106,7 +105,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Size_Value>150</Size_Value>
|
||||
<Damage>1</Damage>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
|
||||
@@ -160,7 +158,6 @@
|
||||
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -170,7 +167,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Size_Value>150</Size_Value>
|
||||
<Damage>1</Damage>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
|
||||
@@ -441,8 +437,6 @@
|
||||
<Is_Squashable>true</Is_Squashable>
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -699,7 +693,6 @@
|
||||
<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
@@ -866,7 +859,6 @@
|
||||
<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
@@ -1110,7 +1102,6 @@
|
||||
<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
@@ -1354,7 +1345,6 @@
|
||||
<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
@@ -1520,7 +1510,6 @@
|
||||
<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
@@ -1797,7 +1786,6 @@
|
||||
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
@@ -2020,7 +2008,6 @@
|
||||
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Victory_Relevant>No</Victory_Relevant>
|
||||
<CanCellStack>Yes</CanCellStack>
|
||||
@@ -2129,8 +2116,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>5</Damage>
|
||||
@@ -2261,8 +2246,6 @@
|
||||
<Is_Squashable>true</Is_Squashable>
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -2363,8 +2346,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -2495,8 +2476,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>6</Damage>
|
||||
@@ -2622,8 +2601,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -2744,8 +2721,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>6</Damage>
|
||||
@@ -2873,8 +2848,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -2990,8 +2963,6 @@
|
||||
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Damage>90</Damage>
|
||||
@@ -3214,8 +3185,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>4</Damage>
|
||||
@@ -3345,8 +3314,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>6</Damage>
|
||||
@@ -3486,8 +3453,6 @@
|
||||
|
||||
<Scale_Factor>3.0</Scale_Factor>
|
||||
<Affiliation>Sarlacc</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Damage>25</Damage>
|
||||
@@ -3589,7 +3554,6 @@
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3599,7 +3563,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Size_Value>150</Size_Value>
|
||||
<Damage>1</Damage>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
|
||||
@@ -3719,7 +3682,6 @@
|
||||
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3729,7 +3691,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Size_Value>150</Size_Value>
|
||||
<Damage>1</Damage>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
|
||||
@@ -3798,7 +3759,6 @@
|
||||
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -3808,7 +3768,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Size_Value>150</Size_Value>
|
||||
<Damage>1</Damage>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
|
||||
@@ -3905,8 +3864,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -4020,7 +3977,6 @@
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -4030,7 +3986,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Size_Value>150</Size_Value>
|
||||
<Damage>1</Damage>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
|
||||
<Victory_Relevant>no</Victory_Relevant>
|
||||
@@ -4092,8 +4047,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>8</Damage>
|
||||
@@ -4202,8 +4155,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -4322,8 +4273,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Damage>25</Damage>
|
||||
@@ -4432,7 +4381,6 @@
|
||||
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
|
||||
<Affiliation>Neutral</Affiliation>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -4442,7 +4390,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Size_Value>150</Size_Value>
|
||||
<Damage>1</Damage>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
<Tactical_Health>50</Tactical_Health>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
|
||||
@@ -4505,8 +4452,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -4611,8 +4556,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>8</Damage>
|
||||
@@ -4679,3 +4622,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
<Score_Cost_Credits>370</Score_Cost_Credits>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>40</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -135,7 +134,6 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>50</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -232,7 +230,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -329,7 +326,6 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>40</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -427,7 +423,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>55</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -525,7 +520,6 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>45</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -623,7 +617,6 @@
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>40</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -722,7 +715,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -817,7 +809,6 @@
|
||||
<Score_Cost_Credits>450</Score_Cost_Credits>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>300</Tactical_Health>
|
||||
<Autoresolve_Health>50</Autoresolve_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
|
||||
|
||||
@@ -880,3 +871,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>23</Ranking_In_Category>
|
||||
@@ -81,7 +80,6 @@
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>23</Ranking_In_Category>
|
||||
@@ -195,8 +193,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>25</Damage>
|
||||
@@ -319,15 +315,12 @@
|
||||
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>70</Build_Time_Seconds>
|
||||
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>Ground_Hutt_Palace_E</Required_Special_Structures>
|
||||
@@ -359,8 +352,6 @@
|
||||
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>70</Build_Time_Seconds>
|
||||
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
|
||||
@@ -369,7 +360,6 @@
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>Ground_Hutt_Palace_R</Required_Special_Structures>
|
||||
@@ -417,7 +407,6 @@
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>0</Piracy_Value_Credits>
|
||||
@@ -430,7 +419,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>2</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -479,7 +467,6 @@
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>24</Ranking_In_Category>
|
||||
@@ -538,7 +525,6 @@
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>NonCombatHero</CategoryMask>
|
||||
<Ranking_In_Category>24</Ranking_In_Category>
|
||||
@@ -590,15 +576,12 @@
|
||||
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>60</Build_Time_Seconds>
|
||||
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>Ground_Cantina_E</Required_Special_Structures>
|
||||
@@ -629,8 +612,6 @@
|
||||
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
|
||||
<Build_Cost_Credits>500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>60</Build_Time_Seconds>
|
||||
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
|
||||
@@ -639,7 +620,6 @@
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>Ground_Cantina_R</Required_Special_Structures>
|
||||
@@ -728,7 +708,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>5</Damage>
|
||||
@@ -904,9 +883,8 @@
|
||||
<Build_Time_Seconds>25</Build_Time_Seconds>
|
||||
<Build_Time_Reduced_By_Multiple_Factories>No</Build_Time_Reduced_By_Multiple_Factories>
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Combat_Power_Value>5</Combat_Power_Value>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
|
||||
@@ -1036,7 +1014,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>75</Tactical_Health>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
@@ -1228,7 +1205,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>90</Tactical_Health>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
@@ -1421,7 +1397,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>120</Tactical_Health>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Redirect_Damage_To_Teammates>Yes</Redirect_Damage_To_Teammates>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
@@ -1559,7 +1534,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
@@ -1570,7 +1544,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Officer_Academy, R_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -1628,7 +1601,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>2500</Build_Cost_Credits>
|
||||
@@ -1639,7 +1611,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Officer_Academy, FCU_R_Ground_Training_Facility</Required_Special_Structures>
|
||||
@@ -1703,7 +1674,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
@@ -1712,7 +1682,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Officer_Academy</Required_Special_Structures>
|
||||
@@ -1776,7 +1745,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
@@ -1785,7 +1753,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1856,8 +1823,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1922,8 +1887,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -1994,8 +1957,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -2066,8 +2027,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Space_Layer>Land</Space_Layer>
|
||||
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
|
||||
|
||||
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
|
||||
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
|
||||
@@ -2107,7 +2066,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>SpaceHero</CategoryMask>
|
||||
<Ranking_In_Category>21</Ranking_In_Category>
|
||||
@@ -2159,7 +2117,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
|
||||
<CategoryMask>SpaceHero</CategoryMask>
|
||||
<Ranking_In_Category>21</Ranking_In_Category>
|
||||
@@ -2204,7 +2161,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
@@ -2215,7 +2171,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>R_Ground_Officer_Academy</Required_Special_Structures>
|
||||
@@ -2245,7 +2200,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Score_Cost_Credits>500</Score_Cost_Credits>
|
||||
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
@@ -2254,7 +2208,6 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>E_Ground_Officer_Academy</Required_Special_Structures>
|
||||
@@ -2273,3 +2226,4 @@ Field and Fleet Commanders are NOT named heroes. If you need some functionality
|
||||
<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
|
||||
</HeroCompany>
|
||||
</Data>
|
||||
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>25</Piracy_Value_Credits>
|
||||
@@ -42,7 +41,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -194,7 +192,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>25</Piracy_Value_Credits>
|
||||
@@ -207,7 +204,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -271,7 +267,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -284,7 +279,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>1</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -350,7 +344,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>25</Piracy_Value_Credits>
|
||||
@@ -363,7 +356,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -432,7 +424,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -445,7 +436,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>3</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>H_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -513,7 +503,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>25</Piracy_Value_Credits>
|
||||
@@ -526,7 +515,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -594,7 +582,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>10</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>0</Piracy_Value_Credits>
|
||||
@@ -607,7 +594,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -684,7 +670,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>50</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -697,7 +682,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -818,7 +802,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -831,7 +814,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -892,7 +874,6 @@
|
||||
<Population_Value>1</Population_Value>
|
||||
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -901,7 +882,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -1051,7 +1031,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>70</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Formation_Priority>3</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
@@ -1066,7 +1045,6 @@
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1223,7 +1201,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>90</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Formation_Priority>2</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>75</Piracy_Value_Credits>
|
||||
@@ -1236,7 +1213,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1364,7 +1340,6 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<Damage>75</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
<Piracy_Value_Credits>75</Piracy_Value_Credits>
|
||||
@@ -1377,7 +1352,6 @@
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>P_Ground_Command_Center</Required_Special_Structures>
|
||||
@@ -1475,3 +1449,4 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -76,7 +76,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>40</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -357,7 +356,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>30</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1</Damage>
|
||||
@@ -599,7 +597,6 @@
|
||||
<Tactical_Health>90</Tactical_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
<Sensor_Range>40</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>5</Damage>
|
||||
@@ -797,7 +794,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Tactical_Health>350</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>20</Damage>
|
||||
@@ -1004,7 +1000,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>5</Damage>
|
||||
@@ -1197,3 +1192,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -68,7 +68,6 @@
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>600</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
|
||||
|
||||
@@ -130,8 +129,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>2</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -399,7 +396,6 @@
|
||||
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>700</Autoresolve_Health>
|
||||
<Energy_Capacity>1500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
|
||||
|
||||
@@ -462,8 +458,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -795,7 +789,6 @@
|
||||
<Shield_Refresh_Rate>35</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>3200</Tactical_Health>
|
||||
<Autoresolve_Health>3200</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -823,8 +816,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -855,8 +846,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>2</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -986,7 +975,6 @@
|
||||
<Shield_Refresh_Rate>15</Shield_Refresh_Rate> <!--This is the key number to tune for the mission-->
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>600</Tactical_Health>
|
||||
<Autoresolve_Health>2600</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>250</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1014,8 +1002,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -1040,8 +1026,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>2</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -1203,7 +1187,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
|
||||
<Tactical_Health>3300</Tactical_Health>
|
||||
<Autoresolve_Health>3300</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1237,8 +1220,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -1268,8 +1249,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>2</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -1530,7 +1509,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
|
||||
<Tactical_Health>4000</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1567,8 +1545,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -1598,8 +1574,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -1858,7 +1832,6 @@
|
||||
<Shield_Refresh_Rate>40</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser</Armor_Type>
|
||||
<Tactical_Health>3600</Tactical_Health>
|
||||
<Autoresolve_Health>3600</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1894,8 +1867,6 @@
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -1925,8 +1896,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>8</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
@@ -2217,7 +2186,6 @@
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_CAPITAL</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Victory_Destroyer Acclamator_Assault_Ship Interceptor4_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>MC30_Frigate TIE_Defender Skipray_Blastboat</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Pirate_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>Zylon.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_zylon.tga</Icon_Name>
|
||||
@@ -2255,7 +2223,6 @@
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Capital</Armor_Type>
|
||||
<Tactical_Health>6000</Tactical_Health>
|
||||
<Autoresolve_Health>6500</Autoresolve_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2295,8 +2262,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -2584,7 +2549,6 @@
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender MC30_Frigate Skipray_Blastboat</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Pirate_Capitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>PV_Mandator.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_MANDATOR.tga</Icon_Name>
|
||||
@@ -2626,7 +2590,6 @@
|
||||
<Shield_Refresh_Rate>250</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
||||
<Tactical_Health>30000</Tactical_Health>
|
||||
<Autoresolve_Health>30000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>3000</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2693,8 +2656,6 @@
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.25 0.175</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
@@ -2716,7 +2677,6 @@
|
||||
<Build_Time_Seconds>240</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
|
||||
@@ -2971,3 +2931,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -42,7 +42,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>15</Damage>
|
||||
<Autoresolve_Health>250</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>250</Score_Cost_Credits>
|
||||
@@ -104,10 +103,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_Z-95.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>95</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -130,7 +125,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -198,10 +192,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_Z-95.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>95</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
|
||||
@@ -224,7 +214,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -306,7 +295,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>22</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -389,7 +377,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>22</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -478,7 +465,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>22</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -567,7 +553,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>22</Damage>
|
||||
<Autoresolve_Health>300</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>300</Score_Cost_Credits>
|
||||
@@ -656,7 +641,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>350</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -740,7 +724,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>350</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -823,7 +806,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>350</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -906,7 +888,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>24</Damage>
|
||||
<Autoresolve_Health>350</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -970,10 +951,6 @@
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<GUI_Model_Name>RV_ywing.ALO</GUI_Model_Name>
|
||||
<GUI_Distance>120</GUI_Distance>
|
||||
<GUI_Offset>0 0 0</GUI_Offset>
|
||||
<GUI_Velocity>45</GUI_Velocity>
|
||||
|
||||
<!-- Galactic Construction Info -->
|
||||
<Build_Cost_Credits>200</Build_Cost_Credits>
|
||||
@@ -993,7 +970,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>21</Damage>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>400</Score_Cost_Credits>
|
||||
@@ -1075,7 +1051,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>325</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -1168,7 +1143,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>325</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -1261,7 +1235,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>325</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -1354,7 +1327,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>325</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -1447,7 +1419,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>30</Damage>
|
||||
<Autoresolve_Health>325</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>600</Score_Cost_Credits>
|
||||
@@ -1540,7 +1511,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>575</Score_Cost_Credits>
|
||||
@@ -1628,7 +1598,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>575</Score_Cost_Credits>
|
||||
@@ -1716,7 +1685,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>575</Score_Cost_Credits>
|
||||
@@ -1804,7 +1772,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>575</Score_Cost_Credits>
|
||||
@@ -1892,7 +1859,6 @@
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Political_Control>0</Political_Control>
|
||||
<Piracy_Value_Credits>50</Piracy_Value_Credits>
|
||||
<Score_Cost_Credits>575</Score_Cost_Credits>
|
||||
@@ -1932,3 +1898,4 @@
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
</Squadron>
|
||||
</Data>
|
||||
|
||||
|
||||
@@ -140,7 +140,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -335,7 +334,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -538,7 +536,6 @@
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -734,7 +731,6 @@
|
||||
<Land_Bomber_Type>Prowler_A_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
@@ -824,3 +820,4 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -63,7 +63,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>500</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Energy_Capacity>400</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -107,7 +106,6 @@
|
||||
<Build_Time_Seconds>0</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
|
||||
@@ -115,7 +113,6 @@
|
||||
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
|
||||
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
|
||||
<TacticalBehavior>SELECTABLE</TacticalBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
|
||||
@@ -152,3 +149,4 @@
|
||||
</TransportUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -78,7 +78,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Walker</Armor_Type>
|
||||
<Tactical_Health>350</Tactical_Health>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Energy_Capacity>900</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
|
||||
|
||||
@@ -371,7 +370,6 @@
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Energy_Capacity>600</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>7</Damage><!--Obsolete, but required for"combatant" behavior, which lets the AI use a unit-->
|
||||
@@ -649,7 +647,6 @@
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Energy_Capacity>800</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>700</Energy_Refresh_Rate>
|
||||
<Sensor_Range>80</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>5</Damage>
|
||||
@@ -1145,7 +1142,6 @@
|
||||
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Aircraft</Armor_Type>
|
||||
<Tactical_Health>175</Tactical_Health>
|
||||
<Autoresolve_Health>50.0</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1287,3 +1283,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
<Icon_Name>i_button_bothan_civilian.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
@@ -18,7 +17,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -42,7 +40,6 @@
|
||||
<Icon_Name>i_button_geonosian.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
@@ -53,7 +50,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -77,7 +73,6 @@
|
||||
<Icon_Name>i_button_gungan.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
@@ -88,7 +83,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -112,7 +106,6 @@
|
||||
<Icon_Name>i_button_moncalciv.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
@@ -123,7 +116,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -147,7 +139,6 @@
|
||||
<Icon_Name>i_button_gmale_snow.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
@@ -158,7 +149,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -182,7 +172,6 @@
|
||||
<Icon_Name>i_button_sullustan.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Build_Cost_Credits>100</Build_Cost_Credits>
|
||||
@@ -192,7 +181,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -216,7 +204,6 @@
|
||||
<Icon_Name>i_button_generic_Trandoshan.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>72</Damage>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
@@ -227,7 +214,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -251,7 +237,6 @@
|
||||
<Icon_Name>i_button_Twilek.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>60</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
<Build_Cost_Credits>100</Build_Cost_Credits>
|
||||
@@ -261,7 +246,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -286,7 +270,6 @@
|
||||
<Icon_Name>i_button_generic_wookie.tga</Icon_Name>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>72</Damage>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<GUI_Row>0</GUI_Row>
|
||||
|
||||
@@ -297,7 +280,6 @@
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Barracks</Required_Special_Structures>
|
||||
@@ -315,3 +297,4 @@
|
||||
</SlaveCompany>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -51,8 +51,6 @@
|
||||
<Is_Squashable>true</Is_Squashable>
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -160,8 +158,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>5</Damage>
|
||||
@@ -273,8 +269,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>5</Damage>
|
||||
@@ -381,8 +375,7 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -492,8 +485,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -600,8 +591,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -705,8 +694,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>8</Damage>
|
||||
@@ -813,8 +800,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>3</Damage>
|
||||
@@ -917,8 +902,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>8</Damage>
|
||||
@@ -981,3 +964,4 @@
|
||||
</Slave_Unit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -204,7 +203,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -354,7 +352,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -504,7 +501,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>150</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -652,7 +648,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -834,7 +829,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1016,7 +1010,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1198,7 +1191,6 @@
|
||||
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette</Armor_Type>
|
||||
<Tactical_Health>200</Tactical_Health>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1378,7 +1370,6 @@
|
||||
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
|
||||
<Tactical_Health>3000</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1403,8 +1394,6 @@
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <!-- Required or unit will be invisible to enemies -->
|
||||
<Last_State_Visible_Under_FOW>False</Last_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -1425,7 +1414,6 @@
|
||||
<Build_Time_Seconds>30</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
|
||||
@@ -1436,8 +1424,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<!-- Spawn_Squadron required for constructed starbase to deploy hangar units -->
|
||||
@@ -2059,7 +2045,6 @@
|
||||
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
|
||||
<Tactical_Health>800</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
@@ -2084,8 +2069,6 @@
|
||||
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <!-- Required or unit will be invisible to enemies -->
|
||||
<Last_State_Visible_Under_FOW>False</Last_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
|
||||
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
@@ -2106,7 +2089,6 @@
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
|
||||
@@ -2117,8 +2099,6 @@
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>5</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<!-- Spawn_Squadron required for constructed starbase to deploy hangar units -->
|
||||
@@ -2636,3 +2616,4 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Damage>3</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Score_Cost_Credits>36</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -45,7 +44,6 @@
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Damage>6</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Score_Cost_Credits>48</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -80,7 +78,6 @@
|
||||
<Affiliation>Empire</Affiliation>
|
||||
|
||||
<Damage>9</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Score_Cost_Credits>54</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -110,7 +107,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -130,7 +126,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -150,7 +145,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -176,7 +170,6 @@
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Damage>4</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Score_Cost_Credits>24</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -211,7 +204,6 @@
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Damage>8</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Score_Cost_Credits>36</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -246,7 +238,6 @@
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Damage>16</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Score_Cost_Credits>60</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -281,7 +272,6 @@
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
|
||||
<Damage>20</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Score_Cost_Credits>80</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -317,7 +307,6 @@
|
||||
<Affiliation>Hostile</Affiliation>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Score_Cost_Credits>200</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -347,7 +336,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -368,7 +356,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -389,7 +376,6 @@
|
||||
<Text_ID>TEXT_UNIT_PIRATE_SOLDIER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -415,7 +401,6 @@
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
|
||||
<Damage>25</Damage>
|
||||
<Autoresolve_Health>150</Autoresolve_Health>
|
||||
<Score_Cost_Credits>200</Score_Cost_Credits>
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
|
||||
@@ -453,7 +438,6 @@
|
||||
<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>4</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -496,7 +480,6 @@
|
||||
<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>8</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -539,7 +522,6 @@
|
||||
<Text_ID>TEXT_UNIT_UNDERWORLD_MERC</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>12</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -583,7 +565,6 @@
|
||||
<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>8</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -614,7 +595,6 @@
|
||||
<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>8</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -645,7 +625,6 @@
|
||||
<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>8</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -714,8 +693,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry</Armor_Type>
|
||||
<Damage>1</Damage>
|
||||
@@ -804,7 +781,6 @@
|
||||
<Text_ID>TEXT_UNIT_REBEL_TROOPER</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>8</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
@@ -1113,3 +1089,4 @@
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
<Political_Control>0</Political_Control>
|
||||
<Size_Value>75</Size_Value>
|
||||
<!--<Damage>2</Damage>-->
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
||||
@@ -68,9 +67,7 @@
|
||||
<Build_Cost_Credits>50</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>1</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -155,7 +152,6 @@
|
||||
<Energy_Capacity>999</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
|
||||
<Projectile_Types>Proj_Vehicle_AI_Laser_Yellow</Projectile_Types>
|
||||
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
||||
@@ -233,14 +229,12 @@
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Damage>60</Damage>
|
||||
<Autoresolve_Health>100</Autoresolve_Health>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Build_Cost_Credits>1000</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>80</Build_Time_Seconds>
|
||||
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
|
||||
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
|
||||
@@ -314,7 +308,6 @@
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Damage>4</Damage>
|
||||
<Sensor_Range>200</Sensor_Range>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Tactical_Health>20</Tactical_Health>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
@@ -417,8 +410,6 @@
|
||||
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<IsBuildable>No</IsBuildable>
|
||||
<Size_Value>10</Size_Value>
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Damage>1</Damage>
|
||||
@@ -470,9 +461,7 @@
|
||||
<Text_ID>TEXT_UNIT_REBEL_REFUGEE</Text_ID>
|
||||
<Is_Dummy>Yes</Is_Dummy>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Combat_Power_Value>0</Combat_Power_Value>
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>0</Required_Star_Base_Level>
|
||||
<Required_Special_Structures/>
|
||||
@@ -502,7 +491,6 @@
|
||||
<Political_Control>0</Political_Control>
|
||||
<Size_Value>75</Size_Value>
|
||||
<!--<Damage>2</Damage>-->
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Is_Generic_Hero>Yes</Is_Generic_Hero>
|
||||
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
|
||||
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
|
||||
@@ -566,7 +554,6 @@
|
||||
<Scale_Factor>1.5</Scale_Factor>
|
||||
<Is_Sprite>No</Is_Sprite>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Autoresolve_Health>30</Autoresolve_Health>
|
||||
<Tactical_Health>100</Tactical_Health>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Energy_Capacity>0</Energy_Capacity>
|
||||
@@ -638,3 +625,4 @@
|
||||
</Abilities>
|
||||
</GenericHeroUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>900</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>90</Damage>
|
||||
@@ -249,7 +248,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>3000</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>90</Damage>
|
||||
@@ -391,8 +389,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>1500</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
<Sensor_Range>30</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -535,8 +531,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>1000</Tactical_Health>
|
||||
<Autoresolve_Health>1000</Autoresolve_Health>
|
||||
<Sensor_Range>30</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -681,8 +675,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
|
||||
<Tactical_Health>400</Tactical_Health>
|
||||
<Autoresolve_Health>400</Autoresolve_Health>
|
||||
<Sensor_Range>20</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>10</Damage>
|
||||
@@ -818,8 +810,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
|
||||
<Tactical_Health>250</Tactical_Health>
|
||||
<Autoresolve_Health>200</Autoresolve_Health>
|
||||
<Sensor_Range>30</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>10</Damage>
|
||||
@@ -954,7 +944,6 @@
|
||||
<!-- Statistics Info -->
|
||||
<Armor_Type>Armor_Aircraft_Hero</Armor_Type>
|
||||
<Tactical_Health>5000</Tactical_Health>
|
||||
<Autoresolve_Health>5000</Autoresolve_Health>
|
||||
<Energy_Capacity>1000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
|
||||
|
||||
@@ -1084,7 +1073,6 @@
|
||||
<Tactical_Health>10000</Tactical_Health>
|
||||
<Energy_Capacity>10000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
|
||||
<Sensor_Range>30</Sensor_Range>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>100</Damage>
|
||||
@@ -1187,3 +1175,4 @@
|
||||
</GroundInfantry>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user